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- local MAAAAAAAAAAAAIN = Instance.new("ScreenGui")
- local Frame = Instance.new("ImageLabel")
- local Start = Instance.new("Frame")
- local Button = Instance.new("Frame")
- local Label = Instance.new("TextButton")
- local Sample = Instance.new("ImageLabel")
- local Bar = Instance.new("Frame")
- local GAME = Instance.new("TextLabel")
- local Changelog = Instance.new("Frame")
- local fucked = Instance.new("TextLabel")
- local changelog = Instance.new("TextLabel")
- local Changelog1 = Instance.new("TextLabel")
- local changelog2 = Instance.new("TextLabel")
- local changelog3 = Instance.new("TextLabel")
- local changeloglast = Instance.new("TextLabel")
- local ImageButton = Instance.new("TextButton")
- --Properties:
- MAAAAAAAAAAAAIN.Name = "MAAAAAAAAAAAAIN"
- MAAAAAAAAAAAAIN.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- MAAAAAAAAAAAAIN.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Name = "Frame"
- Frame.Parent = MAAAAAAAAAAAAIN
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.fromRGB(43, 43, 43)
- Frame.BackgroundTransparency = 1.000
- Frame.Position = UDim2.new(0.427897006, 0, 0.404648393, 0)
- Frame.Size = UDim2.new(0, 453, 0, 259)
- Frame.ZIndex = 0
- Frame.Image = "rbxassetid://3570695787"
- Frame.ImageColor3 = Color3.fromRGB(26, 26, 26)
- Frame.ScaleType = Enum.ScaleType.Slice
- Frame.SliceCenter = Rect.new(100, 100, 100, 100)
- Start.Name = "Start"
- Start.Parent = Frame
- Start.Active = true
- Start.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
- Start.BackgroundTransparency = 1.000
- Start.BorderSizePixel = 0
- Start.Size = UDim2.new(0, 453, 0, 258)
- Start.ZIndex = 0
- Button.Name = "Button"
- Button.Parent = Start
- Button.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Button.BackgroundTransparency = 1.000
- Button.BorderSizePixel = 0
- Button.Position = UDim2.new(0.278145701, 0, 0.540929615, 0)
- Button.Size = UDim2.new(0, 200, 0, 29)
- Label.Name = "Label"
- Label.Parent = Button
- Label.BackgroundColor3 = Color3.fromRGB(43, 43, 43)
- Label.BackgroundTransparency = 1.000
- Label.BorderSizePixel = 0
- Label.ClipsDescendants = true
- Label.Position = UDim2.new(-0.0018543005, 0, -0.00812143087, 0)
- Label.Size = UDim2.new(0, 200, 0, 29)
- Label.Visible = false
- Label.Font = Enum.Font.ArialBold
- Label.Text = "LAUNCH"
- Label.TextColor3 = Color3.fromRGB(255, 255, 255)
- Label.TextSize = 17.000
- Sample.Name = "Sample"
- Sample.Parent = Label
- Sample.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Sample.BackgroundTransparency = 1.000
- Sample.Image = "http://www.roblox.com/asset/?id=4560909609"
- Sample.ImageTransparency = 0.600
- Bar.Name = "Bar"
- Bar.Parent = Button
- Bar.AnchorPoint = Vector2.new(0.5, 0)
- Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Bar.BorderSizePixel = 0
- Bar.Position = UDim2.new(0.5, 0, 0, 29)
- Bar.Size = UDim2.new(0, 0, 0.0263608731, 0)
- GAME.Name = "GAME"
- GAME.Parent = Start
- GAME.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- GAME.BackgroundTransparency = 1.000
- GAME.Position = UDim2.new(0.27924946, 0, 0.323643416, 0)
- GAME.Size = UDim2.new(0, 200, 0, 29)
- GAME.Visible = false
- GAME.ZIndex = 3
- GAME.Font = Enum.Font.ArialBold
- GAME.Text = "GAME"
- GAME.TextColor3 = Color3.fromRGB(255, 255, 255)
- GAME.TextSize = 20.000
- GAME.TextTransparency = 1.000
- Changelog.Name = "Changelog"
- Changelog.Parent = Start
- Changelog.Active = true
- Changelog.BackgroundColor3 = Color3.fromRGB(26, 26, 26)
- Changelog.BorderSizePixel = 0
- Changelog.ClipsDescendants = true
- Changelog.Position = UDim2.new(1, 0, 0.4108527, 0)
- Changelog.Size = UDim2.new(0, 0, 0, 153)
- fucked.Name = "fucked"
- fucked.Parent = Changelog
- fucked.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- fucked.BackgroundTransparency = 1.000
- fucked.Position = UDim2.new(0, 0, 0.00500514358, 0)
- fucked.Size = UDim2.new(0, 153, 0, 25)
- fucked.Font = Enum.Font.Arial
- fucked.Text = "Synthx Hub Change Logs"
- fucked.TextColor3 = Color3.fromRGB(255, 255, 255)
- fucked.TextSize = 14.000
- fucked.TextXAlignment = Enum.TextXAlignment.Left
- changelog.Name = "changelog"
- changelog.Parent = Changelog
- changelog.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- changelog.BackgroundTransparency = 1.000
- changelog.Position = UDim2.new(0, 0, 0.164361879, 0)
- changelog.Size = UDim2.new(0, 153, 0, 25)
- changelog.Font = Enum.Font.Arial
- changelog.Text = " -14/02/20-"
- changelog.TextColor3 = Color3.fromRGB(255, 255, 255)
- changelog.TextSize = 14.000
- changelog.TextXAlignment = Enum.TextXAlignment.Left
- Changelog1.Name = "Changelog1"
- Changelog1.Parent = Changelog
- Changelog1.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Changelog1.BackgroundTransparency = 1.000
- Changelog1.Position = UDim2.new(0, 0, 0.328620553, 0)
- Changelog1.Size = UDim2.new(0, 153, 0, 25)
- Changelog1.Font = Enum.Font.Arial
- Changelog1.Text = " ♦ Changed Main UI"
- Changelog1.TextColor3 = Color3.fromRGB(255, 255, 255)
- Changelog1.TextSize = 14.000
- Changelog1.TextXAlignment = Enum.TextXAlignment.Left
- changelog2.Name = "changelog2"
- changelog2.Parent = Changelog
- changelog2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- changelog2.BackgroundTransparency = 1.000
- changelog2.Position = UDim2.new(0, 0, 0.649742007, 0)
- changelog2.Size = UDim2.new(0, 153, 0, 25)
- changelog2.Font = Enum.Font.Arial
- changelog2.Text = " ♦ Reworked All The Scripts"
- changelog2.TextColor3 = Color3.fromRGB(255, 255, 255)
- changelog2.TextSize = 14.000
- changelog2.TextXAlignment = Enum.TextXAlignment.Left
- changelog3.Name = "changelog3"
- changelog3.Parent = Changelog
- changelog3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- changelog3.BackgroundTransparency = 1.000
- changelog3.Position = UDim2.new(0, 0, 0.48720327, 0)
- changelog3.Size = UDim2.new(0, 153, 0, 25)
- changelog3.Font = Enum.Font.Arial
- changelog3.Text = " ♦ Added Saber Simulator"
- changelog3.TextColor3 = Color3.fromRGB(255, 255, 255)
- changelog3.TextSize = 14.000
- changelog3.TextXAlignment = Enum.TextXAlignment.Left
- changeloglast.Name = "changeloglast"
- changeloglast.Parent = Changelog
- changeloglast.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- changeloglast.BackgroundTransparency = 1.000
- changeloglast.Position = UDim2.new(0, 0, 0.810789645, 0)
- changeloglast.Size = UDim2.new(0, 153, 0, 25)
- changeloglast.Font = Enum.Font.Arial
- changeloglast.Text = " ♦ Removed Mad City"
- changeloglast.TextColor3 = Color3.fromRGB(255, 255, 255)
- changeloglast.TextSize = 14.000
- changeloglast.TextXAlignment = Enum.TextXAlignment.Left
- ImageButton.Name = "ImageButton"
- ImageButton.Parent = Start
- ImageButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- ImageButton.BackgroundTransparency = 1.000
- ImageButton.Position = UDim2.new(0.949227393, 0, 0.911049783, 0)
- ImageButton.Size = UDim2.new(0, 23, 0, 23)
- ImageButton.Visible = false
- ImageButton.Font = Enum.Font.Gotham
- ImageButton.Text = ""
- ImageButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- ImageButton.TextSize = 14.000
- ImageButton.TextTransparency = 1.000
- -- Scripts:
- if game.PlaceId == 662417684 then
- game.Players.LocalPlayer.PlayerGui.MAAAAAAAAAAAAIN.Frame.Start.GAME.Text = "LUCKY BLOCK BATTLEGROUNDS"
- end
- if game.PlaceId == 13822889 then
- game.Players.LocalPlayer.PlayerGui.MAAAAAAAAAAAAIN.Frame.Start.GAME.Text = "LUMBER TYCOON 2"
- end
- -- Lumber Tycoon
- if game.PlaceId == 13822889 then
- game.Players.LocalPlayer.PlayerGui.MAAAAAAAAAAAAIN.Frame.Start.Button.Label.MouseButton1Down:connect(function()
- wait(2)
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
- local w = library:CreateWindow('Local')
- -- walkspeed
- local s = w:Slider("Walkspeed", {
- min = 16;
- max = 250;
- flag = 'speed'
- }, function(v)
- getgenv().WalkSpeedValue = v;
- local Player = game:service'Players'.LocalPlayer;
- Player.Character.Humanoid:GetPropertyChangedSignal'WalkSpeed':Connect(function()
- Player.Character.Humanoid.WalkSpeed = getgenv().WalkSpeedValue;
- end)
- Player.Character.Humanoid.WalkSpeed = getgenv().WalkSpeedValue;
- end)
- -- Jump power
- local jump = w:Slider("Jumppower", {
- min = 50;
- max = 250;
- flag = 'jump'
- }, function(q)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = q;
- end)
- -- Infinite Jump
- local InfiniteJump = w:Toggle('Infinite Jump', {flag = "toggle1"}, function()
- if w.flags.toggle1 == true then
- InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- InfiniteJumpEnabled = true
- end
- end)
- elseif w.flags.toggle1 == false then
- InfiniteJumpEnabled = false
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- end
- end)
- noclip = false
- game:GetService('RunService').Stepped:connect(function()
- if noclip then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- local Noclip = w:Toggle('Noclip', {flag = "toggle2"}, function()
- noclip = not noclip
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end)
- local Jesus = w:Toggle('Jesus', {flag = "toggle3"}, function()
- if w.flags.toggle3 == true then
- for index, water in pairs(game.Workspace.Water:GetChildren()) do
- water.CanCollide = true
- end
- elseif w.flags.toggle3 == false then
- for index, water in pairs(game.Workspace.Water:GetChildren()) do
- water.CanCollide = false
- end
- end
- end)
- w:Bind("Reset", {
- flag = "killbind";
- kbonly = true;
- default = Enum.KeyCode.RightAlt;
- }, function()
- game.Players.LocalPlayer.Character:BreakJoints()
- end)
- local Wood = library:CreateWindow('Wood')
- spawn(function()
- GAxe = false
- function GetAxe() --Gets your current axe thats equiped when called
- if game.Players.LocalPlayer.Character:FindFirstChild("Tool") then
- return game.Players.LocalPlayer.Character.Tool --returns the axe when found
- else
- return false --returns false when not equiped
- end
- end
- function GetDamage(Axe, TreeClass)-- Gets the right Damage of the axe and returns it if called to prevent killing yourself like gold axe
- if Axe.ToolTip == "Basic Hatchet" then return 0.2
- elseif Axe.ToolTip == "Plain Axe" then return 0.55
- elseif Axe.ToolTip == "Steel Axe" then return 0.93
- elseif Axe.ToolTip == "Hardened Axe" then return 1.45
- elseif Axe.ToolTip == "Silver Axe" then return 1.6
- elseif Axe.ToolTip == "Rukiryaxe" then return 1.68
- elseif Axe.ToolTip == "Beta Axe of Bosses" then return 1.45
- elseif Axe.ToolTip == "Alpha Axe of Testing" then return 1.5
- elseif Axe.ToolTip == "Fire Axe" then
- if TreeClass ~= "Volcano" then return 0.6 else return 6.35 end
- elseif Axe.ToolTip == "End Times Axe" then
- if TreeClass ~= "LoneCave" then return 1.58 else return 10000000 end
- elseif Axe.ToolTip == "Candy Cane Axe" then return 0
- elseif Axe.ToolTip == "Johiro" then return 1.8
- elseif Axe.ToolTip == "Beesaxe" then return 1.4
- elseif Axe.ToolTip == "CHICKEN AXE" then return 0.9
- elseif Axe.ToolTip == "Amber Axe" then return 3.39
- elseif Axe.ToolTip == "The Many Axe" then return 10.2
- elseif Axe.ToolTip == "Gingerbread Axe" then
- if TreeClass == "Walnut" then return 8.5
- elseif TreeClass == "Koa" then return 11 else return 1.2 end
- elseif Axe.ToolTip == "Bird Axe" then
- if TreeClass == "Volcano" then return 2.5 elseif TreeClass == "CaveCrawler" then return 3.9 else return 1.65 end
- end
- end
- function GCut(TreePart) --Cuts the tree when called with the tree you want to cut
- if GetAxe() ~= false then --checks if you have a axe equiped
- Damage = GetDamage(GetAxe(), TreePart.Parent.TreeClass.Value) --gets the Damage
- Height = TreePart.CFrame:pointToObjectSpace(mouse.Hit.p).Y + TreePart.Size.Y/2 --Gets the Height
- local CutArguments = {
- sectionId = TreePart.ID.Value,
- faceVector = Vector3.new(0,0,-1),
- height = Height,
- hitPoints = Damage,
- cooldown = 0,
- cuttingClass = "Axe",
- tool = GetAxe()
- }
- for i=1, 50 do
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(TreePart.Parent.CutEvent, CutArguments)
- end
- end
- end
- function CutTree(Tree) --Cuts the tree when called with the tree you want to cut
- if GetAxe() ~= false then --checks if you have a axe equiped
- Damage = GetDamage(GetAxe(), Tree.TreeClass.Value) --gets the Damage
- local CutArguments = {
- sectionId = 1,
- faceVector = Vector3.new(0,0,-1),
- height = 0.5,
- hitPoints = Damage,
- cooldown = 0,
- cuttingClass = "Axe",
- tool = GetAxe()
- }
- for i=1, 50 do
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(Tree.CutEvent, CutArguments)
- end
- end
- end
- TreeList = {} --Creates a table of the trees
- for a,b in pairs(workspace:GetChildren()) do
- if b.name == "TreeRegion" then
- b.ChildAdded:Connect(function(NewTree)--Creates functions that Adds new trees to the list
- table.insert(TreeList, NewTree)
- end)
- for c,d in pairs(b:GetChildren()) do-- Adds the trees when first time starting the script
- if d.Name == "Model" then
- table.insert(TreeList, d)
- end
- end
- end
- end
- spawn(function() --used spawn so it wont interrupt any of the other things
- CutEnabled = false
- while wait(.5) do --Main loop to do the stuff
- if CutEnabled == true then
- if GetAxe() ~= false then --Checks if you have a axe equiped
- for a,b in pairs(TreeList) do
- if not b:FindFirstChild("RootCut") and b:FindFirstChild("CutEvent") then --Checks if the tree is already cut
- distance = (game.Players.LocalPlayer.Character.Head.Position - b.WoodSection.Position).magnitude --gets the distance between player and tree
- if distance < 225 then --if distance lower than 225 then it will cut the tree
- CutTree(b) --Calls the function with the tree to cut
- end
- else
- table.remove(TreeList, a)--if tree already cut then it gets removed from the list
- end
- end
- end
- end
- end
- end)
- mouse = game.Players.LocalPlayer:GetMouse() --Gets the Mouse
- mouse.Button1Down:connect(function()
- if GAxe == true and GetAxe() ~= false then
- Target = mouse.Target
- GCut(Target)
- end
- end)
- --Credits to Johiro, if you decide to skid atleast give credits
- end)
- local GoldAxe = Wood:Toggle('Gold Axe', {flag = "toggle6"}, function()
- if GAxe == true then
- GAxe = false
- elseif GAxe == false then
- GAxe = true
- end
- end)
- local function GetAxe() --Gets your current axe thats equiped when called
- if game.Players.LocalPlayer.Character:FindFirstChild("Tool") then
- return game.Players.LocalPlayer.Character.Tool --returns the axe when found
- else
- return false --returns false when not equiped
- end
- end
- local function GetDamage(Axe, TreeClass)-- Gets the right Damage of the axe and returns it if called to prevent killing yourself like gold axe
- if Axe.ToolTip == "Basic Hatchet" then return 0.2
- elseif Axe.ToolTip == "Plain Axe" then return 0.55
- elseif Axe.ToolTip == "Steel Axe" then return 0.93
- elseif Axe.ToolTip == "Hardened Axe" then return 1.45
- elseif Axe.ToolTip == "Silver Axe" then return 1.6
- elseif Axe.ToolTip == "Rukiryaxe" then return 1.68
- elseif Axe.ToolTip == "Beta Axe of Bosses" then return 1.45
- elseif Axe.ToolTip == "Alpha Axe of Testing" then return 1.5
- elseif Axe.ToolTip == "Fire Axe" then
- if TreeClass ~= "Volcano" then return 0.6 else return 6.35 end
- elseif Axe.ToolTip == "End Times Axe" then
- if TreeClass ~= "LoneCave" then return 1.58 else return 10000000 end
- elseif Axe.ToolTip == "Candy Cane Axe" then return 0
- elseif Axe.ToolTip == "Johiro" then return 1.8
- elseif Axe.ToolTip == "Beesaxe" then return 1.4
- elseif Axe.ToolTip == "CHICKEN AXE" then return 0.9
- elseif Axe.ToolTip == "Amber Axe" then return 3.39
- elseif Axe.ToolTip == "The Many Axe" then return 10.2
- elseif Axe.ToolTip == "Gingerbread Axe" then
- if TreeClass == "Walnut" then return 8.5
- elseif TreeClass == "Koa" then return 11 else return 1.2 end
- elseif Axe.ToolTip == "Bird Axe" then
- if TreeClass == "Volcano" then return 2.5 elseif TreeClass == "CaveCrawler" then return 3.9 else return 1.65 end
- end
- end
- TreeList = {} --Creates a table of the trees
- for a,b in pairs(workspace:GetChildren()) do
- if b.name == "TreeRegion" then
- b.ChildAdded:Connect(function(NewTree)--Creates functions that Adds new trees to the list
- table.insert(TreeList, NewTree)
- end)
- for c,d in pairs(b:GetChildren()) do-- Adds the trees when first time starting the script
- if d.Name == "Model" then
- table.insert(TreeList, d)
- end
- end
- end
- end
- local function CutTree(Tree) --Cuts the tree when called with the tree you want to cut
- if GetAxe() ~= false then --checks if you have a axe equiped
- Damage = GetDamage(GetAxe(), Tree.TreeClass.Value) --gets the Damage
- local CutArguments = {
- sectionId = 1,
- faceVector = Vector3.new(0,0,-1),
- height = 0.5,
- hitPoints = Damage,
- cooldown = 0,
- cuttingClass = "Axe",
- tool = GetAxe()
- }
- for i=1, 50 do
- game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(Tree.CutEvent, CutArguments)
- end
- end
- end
- spawn(function() --used spawn so it wont interrupt any of the other things
- CutEnabled = false
- while wait(.5) do --Main loop to do the stuff
- if CutEnabled == true then
- if GetAxe() ~= false then --Checks if you have a axe equiped
- for a,b in pairs(TreeList) do
- if not b:FindFirstChild("RootCut") and b:FindFirstChild("CutEvent") then --Checks if the tree is already cut
- distance = (game.Players.LocalPlayer.Character.Head.Position - b.WoodSection.Position).magnitude --gets the distance between player and tree
- if distance < 225 then --if distance lower than 225 then it will cut the tree
- CutTree(b) --Calls the function with the tree to cut
- end
- else
- table.remove(TreeList, a)--if tree already cut then it gets removed from the list
- end
- end
- end
- end
- end
- end)
- local TreeAura = Wood:Toggle('Tree aura', {flag = "toggle7"}, function()
- if CutEnabled == true then
- CutEnabled = false
- elseif CutEnabled == false then
- CutEnabled = true
- end
- end)
- local ModWood = Wood:Button("ModWood", function()
- for _, Log in pairs(workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == game.Players.LocalPlayer then
- for i,v in pairs(Log:GetChildren()) do
- if v.Name=="WoodSection" then
- spawn(function()
- for i=1,10 do
- wait()
- v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
- end
- end)
- end
- end
- spawn(function()
- for i=1,20 do
- wait()
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log.WoodSection)
- game.ReplicatedStorage.Interaction.ClientRequestOwnership:FireServer(Log.WoodSection)
- end
- end)
- end
- end
- end
- wait(2.0)
- for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == game.Players.LocalPlayer then
- Log:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
- for i=1,20 do
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log.WoodSection)
- game.ReplicatedStorage.Interaction.ClientRequestOwnership:FireServer(Log.WoodSection)
- end
- end
- end
- end
- end)
- Wood:Bind("Sell Wood", {
- flag = "sellwood";
- kbonly = true;
- default = Enum.KeyCode.T;
- }, function()
- for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1, 6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == game.Players.LocalPlayer then
- for i,v in pairs(Log:GetChildren()) do
- if v.Name=="WoodSection" then
- spawn(function()
- for i=1,10 do
- wait()
- v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
- end
- end)
- end
- end
- spawn(function()
- for i=1,20 do
- wait()
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
- end
- end)
- end
- end
- end
- end)
- Wood:Bind("TP Wood", {
- flag = "tpwood";
- kbonly = true;
- default = Enum.KeyCode.U;
- }, function()
- for _, Log in pairs(game.Workspace.LogModels:GetChildren()) do
- if Log.Name:sub(1,6) == "Loose_" and Log:findFirstChild("Owner") then
- if Log.Owner.Value == game.Players.LocalPlayer then
- Log:MoveTo(game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,20,0))
- end
- end
- end
- end)
- Wood:Bind("Sell Planks", {
- flag = "sellplanks";
- kbonly = true;
- default = Enum.KeyCode.H;
- }, function()
- for _, Plank in pairs(service.Workspace.PlayerModels:GetChildren()) do
- if Plank.Name=="Plank" and Plank:findFirstChild("Owner") then
- if Plank.Owner.Value == service.Players.LocalPlayer then
- for i,v in pairs(Plank:GetChildren()) do
- if key:lower() == "g" then
- if Mouse.Target == v then
- v.Name="WoodSection"
- spawn(function()
- for i=1,10 do
- wait()
- v.CFrame=CFrame.new(Vector3.new(315, -0.296, 85.791))*CFrame.Angles(math.rad(90),0,0)
- end
- end)
- end
- end
- end
- spawn(function()
- for i=1,20 do
- wait()
- service.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Plank)
- end
- end)
- end
- end
- end
- end)
- Wood:Bind("TP Planks", {
- flag = "tpplanks";
- kbonly = true;
- default = Enum.KeyCode.J;
- }, function()
- for i,models in pairs(game.Workspace.PlayerModels:GetChildren()) do
- if string.match(models.Name:lower(), "plank") then
- if models.Owner.Value == game.Players.LocalPlayer then
- spawn(function()
- for i=1, 5 do
- models.WoodSection.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + Vector3.new(0,10,0)
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(models.WoodSection)
- wait()
- end
- end)
- end
- end
- end
- end)
- function bringtree(telewoodtype)
- local Wood = {
- "Cherry",
- "Palm",
- "CaveCrawler",
- "Generic",
- "Spooky",
- "Fir",
- "GreenSwampy",
- "Oak",
- "Birch",
- "Volcano",
- "LoneCave",
- "GoldSwampy",
- "Koa",
- "Walnut",
- "Frost",
- "SnowGlow"
- }
- local NewRegionNames = {}
- --Name Changer For Seperating What Is What
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[1] then
- l.Name = Wood[1]
- warn("TreeRegion #1 Has Been Changed To: "..Wood[1])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[2] then
- l.Name = Wood[2]
- warn("TreeRegion #2 Has Been Changed To: "..Wood[2])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[3] then
- l.Name = Wood[3]
- warn("TreeRegion #3 Has Been Changed To: "..Wood[3])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[4] then
- l.Name = Wood[4]
- warn("TreeRegion #4 Has Been Changed To: "..Wood[4])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[5] then
- l.Name = Wood[5]
- warn("TreeRegion #5 Has Been Changed To: "..Wood[5])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[6] then
- l.Name = Wood[6]
- warn("TreeRegion #6 Has Been Changed To: "..Wood[6])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[7] then
- l.Name = Wood[7]
- warn("TreeRegion #7 Has Been Changed To: "..Wood[7])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[8] then
- l.Name = Wood[8]
- warn("TreeRegion #8 Has Been Changed To: "..Wood[8])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[9] then
- l.Name = Wood[9]
- warn("TreeRegion #9 Has Been Changed To: "..Wood[9])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[10] then
- l.Name = Wood[10]
- warn("TreeRegion #10 Has Been Changed To: "..Wood[10])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[11] then
- l.Name = Wood[11]
- warn("TreeRegion #11 Has Been Changed To: "..Wood[11])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[12] then
- l.Name = Wood[12]
- warn("TreeRegion #12 Has Been Changed To: "..Wood[12])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[13] then
- l.Name = Wood[13]
- warn("TreeRegion #13 Has Been Changed To: "..Wood[13])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[14] then
- l.Name = Wood[14]
- warn("TreeRegion #14 Has Been Changed To: "..Wood[14])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[15] then
- l.Name = Wood[15]
- warn("TreeRegion #15 Has Been Changed To: "..Wood[15])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- for i, l in pairs(game:GetService("Workspace"):GetChildren()) do
- if l.Name == "TreeRegion" then
- if l ~= nil then
- for i, b in pairs(l:GetChildren()) do
- if b:IsA("Model") then
- if b:FindFirstChild("TreeClass") ~= nil and b.TreeClass.Value == Wood[16] then
- l.Name = Wood[16]
- warn("TreeRegion #16 Has Been Changed To: "..Wood[16])
- table.insert(NewRegionNames, l.Name)
- end
- end
- end
- end
- end
- end
- --Names Checker
- for i, v in pairs(game:GetService("Workspace"):GetChildren()) do
- print(v.Name)
- end
- --Teleporter
- if telewoodtype == Wood[1] then
- for i, v in pairs(game:GetService("Workspace")[Wood[1]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[1] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[2] then
- for i, v in pairs(game:GetService("Workspace")[Wood[2]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[2] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[3] then
- for i, v in pairs(game:GetService("Workspace")[Wood[3]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[3] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[4] then
- for i, v in pairs(game:GetService("Workspace")[Wood[4]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[4] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[5] then
- for i, v in pairs(game:GetService("Workspace")[Wood[5]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[5] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[6] then
- for i, v in pairs(game:GetService("Workspace")[Wood[6]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[6] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[7] then
- for i, v in pairs(game:GetService("Workspace")[Wood[7]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[7] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[8] then
- for i, v in pairs(game:GetService("Workspace")[Wood[8]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[8] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[9] then
- for i, v in pairs(game:GetService("Workspace")[Wood[9]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[9] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[10] then
- for i, v in pairs(game:GetService("Workspace")[Wood[10]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[10] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[11] then
- for i, v in pairs(game:GetService("Workspace")[Wood[11]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[11] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[12] then
- for i, v in pairs(game:GetService("Workspace")[Wood[12]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[12] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[13] then
- for i, v in pairs(game:GetService("Workspace")[Wood[13]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[13] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[14] then
- for i, v in pairs(game:GetService("Workspace")[Wood[14]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[14] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[15] then
- for i, v in pairs(game:GetService("Workspace")[Wood[15]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[15] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- if telewoodtype == Wood[16] then
- for i, v in pairs(game:GetService("Workspace")[Wood[16]]:GetChildren()) do
- if v:FindFirstChild("TreeClass") ~= nil and v.TreeClass.Value == Wood[16] then
- v:MoveTo(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position + Vector3.new(math.random(1,60), math.random(1,1), math.random(1,60)))
- end
- end
- end
- end
- Wood:Section('BringWood')
- Wood:Dropdown("WoodType", {
- location = _G;
- flag = "woodType";
- list = {
- 'Cherry';
- 'Palm';
- 'CaveCrawler';
- 'Palm';
- 'Cavecrawler';
- 'Generic';
- 'Spooky';
- 'Fir';
- 'Fir';
- 'GreenSwampy';
- 'Oak';
- 'Birch';
- 'Volcano';
- 'LoneCave';
- 'GoldSwampy';
- 'Koa';
- 'Walnut';
- 'Frost';
- 'SnowGlow';
- }
- }, function(aijfssa)
- bringtree(aijfssa)
- end)
- local Plot = library:CreateWindow('Plot')
- local BlacklistAll = Plot:Toggle('Blacklist All', {flag = "toggle289"}, function()
- if Plot.flags.toggle289 == true then
- Client = game.ReplicatedStorage.Interaction.ClientSetListPlayer
- players = game.Players
- for i, v in pairs(players:GetPlayers()) do
- if v.Name ~= players.LocalPlayer.Name then
- Client:InvokeServer(players.LocalPlayer.BlacklistFolder, v, true)
- end
- end
- players.PlayerAdded:connect(function(plr)
- Client:InvokeServer(players.LocalPlayer.BlacklistFolder, plr, true)
- end)
- elseif Plot.flags.toggle289 == false then
- Client = game.ReplicatedStorage.Interaction.ClientSetListPlayer
- players = game.Players
- for i, v in pairs(players:GetPlayers()) do
- if v.Name ~= players.LocalPlayer.Name then
- Client:InvokeServer(players.LocalPlayer.BlacklistFolder, v, false)
- end
- end
- players.PlayerAdded:connect(function(plr)
- Client:InvokeServer(players.LocalPlayer.BlacklistFolder, plr, false)
- end)
- end
- end)
- local FreeLand = Plot:Button("FreeLand", function()
- local bm;for _,bn in pairs(workspace.Properties:GetChildren())do if not bn.Owner.Value then bm=bn;break end end;
- function Tlprt(Cframe)
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Cframe
- end
- Tlprt(CFrame.new(bm.OriginSquare.Position))
- game.ReplicatedStorage.PropertyPurchasing.ClientPurchasedProperty:FireServer(bm,bm.OriginSquare.Position)
- end)
- local MaxLand = Plot:Button("MaxLand", function()
- for i, v in pairs(game:GetService("Workspace").Properties:GetChildren()) do
- if v:FindFirstChild("Owner") and v.Owner.Value == game.Players.LocalPlayer then
- base = v
- square = v.OriginSquare
- end
- end
- function makebase(pos)
- local Event = game:GetService("ReplicatedStorage").PropertyPurchasing.ClientExpandedProperty
- Event:FireServer(base, pos)
- end
- spos = square.Position
- makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z))
- makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z))
- makebase(CFrame.new(spos.X, spos.Y, spos.Z + 40))
- makebase(CFrame.new(spos.X, spos.Y, spos.Z - 40))
- makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z + 40))
- makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z - 40))
- makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z + 40))
- makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z - 40))
- makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z))
- makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z))
- makebase(CFrame.new(spos.X, spos.Y, spos.Z + 80))
- makebase(CFrame.new(spos.X, spos.Y, spos.Z - 80))
- --Corners--
- makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z + 80))
- makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z - 80))
- makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z + 80))
- makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z - 80))
- --Corners--
- makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z + 80))
- makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z + 80))
- makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z + 40))
- makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z - 40))
- makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z + 40))
- makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z - 40))
- makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z - 80))
- makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z - 80))
- end)
- --WayPoints
- local WayPoints = {
- ["Wood R Us"] = CFrame.new(265, 5, 57),
- ["SpawnPoint"] = CFrame.new(155, 5, 74),
- ["Land Store"] = CFrame.new(258, 5, -99),
- ["Links Logic"] = CFrame.new(4607, 9, -798),
- ["Cave"] = CFrame.new(3581, -177, 430),
- ["Volcano"] = CFrame.new(-1585, 625, 1140),
- ["Swamp"] = CFrame.new(-1209, 138, -801),
- ["Palm Island"] = CFrame.new(2549, 5, -42),
- ["Fancy Furnishings"] = CFrame.new(491, 13, -1720),
- ["Boxed Cars"] = CFrame.new(509, 5.2, -1463),
- ["Fine Arts Shop"] = CFrame.new(5207, -156, 719),
- ["Bobs Shack"] = CFrame.new(260, 10, -2542),
- ["Dock"] = CFrame.new(1114, 3.2, -197),
- ["Bridge"] = CFrame.new(113, 15, -977),
- ["End Times"] = CFrame.new(113, -204, -951),
- ["Shrine Of Sight"] = CFrame.new(-1600, 205, 919),
- ["The Den"] = CFrame.new(323, 49, 1930),
- ["Volcano Win"] = CFrame.new(-1675, 358, 1476),
- ["Ski Lodge"] = CFrame.new(1244, 66, 2306),
- ["Strange Man"] = CFrame.new(1061, 20, 1131),
- ["Ice Wood"] = CFrame.new(1464, 413, 3245),
- ["Gold Wood"] = CFrame.new(-1038, 1.2, -944)
- }
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- local Teleport = library:CreateWindow('Teleport')
- Teleport:SearchBox("TP", {
- location = _G;
- flag = "TP123";
- list = {
- "Wood R Us";
- 'SpawnPoint';
- 'Land Store';
- 'Links Logic';
- 'Cave';
- 'Volcano';
- 'Swamp';
- 'Palm Island';
- 'Fancy Furnishings';
- 'Boxed Cars';
- 'Fine Arts Shop';
- 'Bobs Shack';
- 'Dock';
- 'Bridge';
- 'End Times';
- 'Volcano Win';
- 'The Den';
- 'Ski Lodge';
- 'Strange Man';
- 'Ice Wood';
- 'Gold Wood';
- }
- }, function(asdasd)
- local uTorso = workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- wait(0.1)
- uTorso.CFrame = WayPoints[asdasd]
- end)
- local Dupe = library:CreateWindow('Dupe')
- Option = false
- local NormalDupe = Dupe:Toggle('Normal Dupe', {flag = "toggle288354"}, function()
- plr = game:GetService("Players").LocalPlayer
- slot = plr.CurrentSaveSlot
- if Option == false then
- if slot.Value == -1 then
- Option = true
- slot.RobloxLocked = true
- end
- else
- Option = false
- slot.RobloxLocked = false
- end
- end)
- local BaseDrop = Dupe:Button("BaseDrop", function()
- for i,v in next,workspace.PlayerModels:GetChildren() do
- if v:FindFirstChild("Main") and v.Owner.Value == game.Players.LocalPlayer then
- for q,p in pairs(v:GetChildren()) do
- if p.Name:lower():match("box") or p.Name == "DraggableItem" then
- wait()
- v.PrimaryPart = v.Main
- game.ReplicatedStorage.Interaction.Verify:FireServer('Item owned by player',v)
- v:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character.Head.CFrame)
- game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(v)
- end
- end
- end
- end
- end)
- game.Players.LocalPlayer.PlayerGui.MAAAAAAAAAAAAIN:Destroy()
- end)
- end
- -- Lucky block battlegrounds
- if game.PlaceId == 662417684 then
- game.Players.LocalPlayer.PlayerGui.MAAAAAAAAAAAAIN.Frame.Start.Button.Label.MouseButton1Down:connect(function()
- wait(2)
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
- local itemgiver = library:CreateWindow('Lucky Blocks')
- itemgiver:Dropdown("item", {
- location = _G;
- flag = "memes";
- list = {
- 'Rainbow';
- 'Diamond';
- 'Galaxy';
- }
- }, function(asdkasdkj)
- if asdkasdkj == "Rainbow" then
- game.ReplicatedStorage.SpawnRainbowBlock:FireServer()
- elseif asdkasdkj == "Diamond" then
- game.ReplicatedStorage.SpawnDiamondBlock:FireServer()
- elseif asdkasdkj == "Galaxy" then
- game.ReplicatedStorage.SpawnGalaxyBlock:FireServer()
- end
- end)
- local item = itemgiver:Button("Give Gear [20]", function()
- for i = 1,10 do
- game.ReplicatedStorage.SpawnGalaxyBlock:FireServer()
- end
- end)
- local localplayer = library:CreateWindow('Local Player')
- -- walkspeed
- local s = localplayer:Slider("Walkspeed", {
- min = 16;
- max = 250;
- flag = 'speed'
- }, function(v)
- getgenv().WalkSpeedValue = v;
- local Player = game:service'Players'.LocalPlayer;
- Player.Character.Humanoid:GetPropertyChangedSignal'WalkSpeed':Connect(function()
- Player.Character.Humanoid.WalkSpeed = getgenv().WalkSpeedValue;
- end)
- Player.Character.Humanoid.WalkSpeed = getgenv().WalkSpeedValue;
- end)
- -- Jump power
- local jump = localplayer:Slider("Jumppower", {
- min = 50;
- max = 250;
- flag = 'jump'
- }, function(q)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = q;
- end)
- -- Infinite Jump
- local InfiniteJump = localplayer:Toggle('Infinite Jump', {flag = "toggle1"}, function()
- if localplayer.flags.toggle1 == true then
- InfiniteJumpEnabled = true
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- InfiniteJumpEnabled = true
- end
- end)
- elseif localplayer.flags.toggle1 == false then
- InfiniteJumpEnabled = false
- game:GetService("UserInputService").JumpRequest:connect(function()
- if InfiniteJumpEnabled then
- game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
- end
- end)
- end
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.MAAAAAAAAAAAAIN:Destroy()
- end)
- end
- -- Vehicle Simulator
- if game.PlaceId == 171391948 then
- game.Players.LocalPlayer.PlayerGui.MAAAAAAAAAAAAIN.Frame.Start.Button.Label.MouseButton1Down:connect(function()
- wait(2)
- local function SendNotification(title,text,duration,...)
- game.StarterGui:SetCore("SendNotification", {
- Title = title;
- Text = text;
- Icon = "";
- Duration = duration;
- })
- end
- local function SendNotification(title,text,duration,...)
- game.StarterGui:SetCore("SendNotification", {
- Title = title;
- Text = text;
- Icon = "";
- Duration = duration;
- })
- end
- function findCar()
- local vehicle = workspace.Vehicles:getChildren()
- for i=1,#vehicle do
- if vehicle[i]:findFirstChild("owner") then
- if vehicle[i].owner.Value == game.Players.LocalPlayer.Name then
- myCar = vehicle[i]
- end
- end
- end
- end
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix", true))()
- local lf = library:CreateWindow('Local')
- local perks = lf:Button("Give All Perks", function()
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Perks",
- Text = "Activated"
- })
- game:GetService("Players").LocalPlayer.UserId = 1099580
- end)
- local w = library:CreateWindow('Car')
- -- walkspeed
- local Speed = w:Slider("Speed", {
- min = 10;
- max = 10000;
- flag = 'speed'
- }, function(v)
- findCar()
- myCar.Handling.MaxSpeed.Value = v;
- myCar.Handling.SteeringRadiusConstant.Value = 15000
- end)
- -- Jump power
- local Torque = w:Slider("Torque", {
- min = 10;
- max = 10000;
- flag = 'jump'
- }, function(q)
- findCar()
- myCar.Handling.Torque.Value = q;
- end)
- local ns = w:Slider("Nitro Speed", {
- min = 10;
- max = 10000;
- flag = 'jump'
- }, function(t)
- findCar()
- myCar.Handling.Nitro.NitroSpeed.Value = t;
- end)
- local nf = w:Slider("Nitro Force", {
- min = 10;
- max = 10000;
- flag = 'jump'
- }, function(o)
- findCar()
- myCar.Handling.Nitro.NitroForce.Value = o;
- end)
- local cj = w:Slider("Car Jump", {
- min = 10;
- max = 10000;
- flag = 'jump'
- }, function(h)
- findCar()
- myCar.Handling.TurboJump.TurboJumpHeight.Value = h;
- end)
- local brake = w:Slider("Brake", {
- min = 10;
- max = 10000;
- flag = 'jump'
- }, function(p)
- findCar()
- myCar.Handling.Braking.Value = p;
- end)
- local sc = w:Button("Super Car", function()
- findCar()
- myCar.Handling.MaxSpeed.Value = 10000
- myCar.Handling.Torque.Value = 55555
- myCar.Handling.SteeringRadiusConstant.Value = 15000
- myCar.Handling.FrictionRoad.Value = 250
- myCar.Handling.Nitro.NitroSpeed.Value = 100000
- myCar.Handling.Nitro.NitroForce.Value = 100000
- myCar.Handling.Braking.Value = 100000
- myCar.Handling.TurboJump.TurboJumpHeight.Value = 25
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Super Car",
- Text = "Activated"
- })
- end)
- local af = w:Button("AutoFarm", function()
- local waitTime = 3 --This will be the time it takes (seconds) until your car resets. See line 37
- --Do not change anything below :)
- local hint = Instance.new('Hint', Workspace) hint.Text = "Vehicle Simulator Autofarm loading..."
- local found = false
- local go = true
- function findVehicle() --Finds your vehicle
- while not found do --Loops until your vehicle has been found
- local vehicles = Workspace.Vehicles:getChildren()
- for i=1,#vehicles do
- if vehicles[i]:findFirstChild'owner' then
- if vehicles[i].owner.Value == game:GetService'Players'.LocalPlayer.Name then -- Found your vehicle
- found = true --Setting found to true so loop breaks
- vehicle = vehicles[i] -- Declares vehicle variable to your vehicle
- vehStats = vehicle.Handling -- Declares vehStats variable to vehicle stats folder
- vehStats.MaxSpeed.Value = 800
- vehStats.Torque.Value = 60000
- vehStats.SteeringRadiusConstant.Value = 120000000
- elseif vehicles[i + 1] == nil and not found then
- --Autorespawn would go here
- hint.Text = "Please spawn and enter your vehicle!" --Your vehicle does not exist in the Workspace
- end
- end
- end
- wait(1) --Waiting before checking again so we don't crash
- end
- wait(2) --We've found the car. Waiting so the car can be properly placed on the highway
- vehicle.PrimaryPart = vehicle.Chassis.VehicleSeat
- end
- function farm() --This is where the magic happens :)
- hint.Text = "Finished loading! Autofarm initialized."
- while wait(waitTime) do --Waits x seconds before resetting car
- vehicle:SetPrimaryPartCFrame(CFrame.new(-2470,60,777)) --Teleports vehicle to highway
- game:GetService'VirtualUser':SetKeyUp("w") --Resets W key
- game:GetService'VirtualUser':SetKeyDown("w") --Presses W key to go forward
- end
- end
- findVehicle() --Calls the findVehicle function
- while go do
- if not pcall(farm()) then --Calls farm function & checks for errors
- found = false --If it errors, it sets found to false and continues looking for your vehicle.
- findVehicle()
- end
- end
- end)
- local TP = library:CreateWindow('Teleport')
- local crctp = TP:Button("Teleport To Crates", function()
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Crates",
- Text = "Teleport"
- })
- local crates = workspace:getChildren()
- for i=1,#crates do
- if crates[i].ClassName == "Model" then
- local crates2 = crates[i]:getChildren()
- for i=1,#crates2 do
- if crates2[i].ClassName == "Model" then
- local crates3 = crates2[i]:getChildren()
- for i=1,#crates3 do
- if crates3[i].ClassName == "MeshPart" then
- if crates3[i]:findFirstChild("Smoke") then
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(crates3[i].Position.X+30,crates3[i].Position.Y+5,crates3[i].Position.Z))
- wait()
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(Vector3.new(crates3[i].Position.X,crates3[i].Position.Y,crates3[i].Position.Z))
- wait(4)
- end
- end
- end
- end
- end
- end
- end
- end)
- local ctp = TP:Button("Teleport To Car", function()
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Car",
- Text = "Teleported"
- })
- findCar()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(myCar.Chassis.VehicleSeat.Position+myCar.Chassis.VehicleSeat.SeatOffset.Value)
- end)
- local ESP = library:CreateWindow('Esp')
- local PlayerESP = ESP:Toggle('PlayerESP', {flag = "PlayerESP123556"}, function()
- if ESP.flags.PlayerESP123556 == true then
- local Holder = Instance.new("Folder", game.CoreGui)
- Holder.Name = "ESP"
- local UpdateFuncs = {}
- local Box = Instance.new("BoxHandleAdornment")
- Box.Name = "nilBox"
- Box.Size = Vector3.new(4, 7, 4)
- Box.Color3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
- Box.Transparency = 0.7
- Box.ZIndex = 0
- Box.AlwaysOnTop = true
- Box.Visible = true
- local NameTag = Instance.new("BillboardGui")
- NameTag.Name = "nilNameTag"
- NameTag.Enabled = false
- NameTag.Size = UDim2.new(0, 200, 0, 50)
- NameTag.AlwaysOnTop = true
- NameTag.StudsOffset = Vector3.new(0, 1.8, 0)
- local Tag = Instance.new("TextLabel", NameTag)
- Tag.Name = "Tag"
- Tag.BackgroundTransparency = 1
- Tag.Position = UDim2.new(0, -50, 0, 0)
- Tag.Size = UDim2.new(0, 300, 0, 20)
- Tag.TextSize = 20
- Tag.TextColor3 = Color3.new(100 / 255, 100 / 255, 100 / 255)
- Tag.TextStrokeColor3 = Color3.new(0 / 255, 0 / 255, 0 / 255)
- Tag.TextStrokeTransparency = 0.4
- Tag.Text = "nil"
- Tag.Font = Enum.Font.SourceSansBold
- Tag.TextScaled = false
- local LoadCharacter = function(v)
- repeat wait() until v.Character ~= nil
- v.Character:WaitForChild("Humanoid")
- local vHolder = Holder:FindFirstChild(v.Name)
- vHolder:ClearAllChildren()
- local b = Box:Clone()
- b.Name = v.Name .. "Box"
- b.Adornee = v.Character
- b.Parent = vHolder
- local t = NameTag:Clone()
- t.Name = v.Name .. "NameTag"
- t.Enabled = true
- t.Parent = vHolder
- t.Adornee = v.Character:WaitForChild("Head", 5)
- if not t.Adornee then
- return UnloadCharacter(v)
- end
- t.Tag.Text = v.Name
- b.Color3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
- t.Tag.TextColor3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b)
- local UpdateNameTag = function()
- if not pcall(function()
- --v.Character.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- local maxh = math.floor(v.Character.Humanoid.MaxHealth)
- local h = math.floor(v.Character.Humanoid.Health)
- t.Tag.Text = v.Name .. "\n" .. ((maxh ~= 0 and tostring(math.floor((h / maxh) * 100))) or "0") .. "% " .. tostring(h) .. "/" .. tostring(maxh)
- end) then
- UpdateFuncs[v] = nil
- end
- end
- UpdateNameTag()
- UpdateFuncs[v] = UpdateNameTag
- end
- local UnloadCharacter = function(v)
- local vHolder = Holder:FindFirstChild(v.Name)
- if vHolder and (vHolder:FindFirstChild(v.Name .. "Box") ~= nil or vHolder:FindFirstChild(v.Name .. "NameTag") ~= nil) then
- vHolder:ClearAllChildren()
- end
- end
- local LoadPlayer = function(v)
- local vHolder = Instance.new("Folder", Holder)
- vHolder.Name = v.Name
- v.CharacterAdded:Connect(function()
- pcall(LoadCharacter, v)
- end)
- v.CharacterRemoving:Connect(function()
- pcall(UnloadCharacter, v)
- end)
- LoadCharacter(v)
- end
- local UnloadPlayer = function(v)
- UnloadCharacter(v)
- local vHolder = Holder:FindFirstChild(v.Name)
- if vHolder then
- vHolder:Destroy()
- end
- end
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- spawn(function() pcall(LoadPlayer, v) end)
- end
- game:GetService("Players").PlayerAdded:Connect(function(v)
- pcall(LoadPlayer, v)
- end)
- game:GetService("Players").PlayerRemoving:Connect(function(v)
- pcall(UnloadPlayer, v)
- end)
- game.ItemChanged:Connect(function(i, v)
- if i:IsA("Player") and v == "TeamColor" then
- if Holder:FindFirstChild(i.Name) then
- UnloadCharacter(i)
- wait()
- LoadCharacter(i)
- end
- elseif i:IsA("Humanoid") and i.Parent then
- local p = game:GetService("Players"):GetPlayerFromCharacter(i.Parent)
- if p and Holder:FindFirstChild(p.Name) then
- UpdateFuncs[p]()
- end
- end
- end)
- game:GetService("Players").LocalPlayer.NameDisplayDistance = 0
- game:GetService("Players").LocalPlayer.HealthDisplayDistance = 0
- elseif ESP.flags.PlayerESP123556 == false then
- game:GetService('TeleportService'):Teleport(game.PlaceId)
- end
- end)
- local CrateESP = ESP:Toggle('CrateESP', {flag = "CrateESP"}, function()
- if ESP.flags.CrateESP == true then
- local crates = workspace:getChildren()
- for i=1,#crates do
- if crates[i].ClassName == "Model" then
- local crates2 = crates[i]:getChildren()
- for i=1,#crates2 do
- if crates2[i].ClassName == "Model" then
- local crates3 = crates2[i]:getChildren()
- for i=1,#crates3 do
- if crates3[i].ClassName == "MeshPart" then
- if crates3[i]:findFirstChild("Smoke") then
- if crates3[i]:findFirstChild("BoxHandleAdornment") then
- crates3[i]:findFirstChild("BoxHandleAdornment"):Remove()
- else
- local a = Instance.new("BoxHandleAdornment",crates3[i])
- a.Size = Vector3.new(10,500,6)
- a.SizeRelativeOffset = Vector3.new(0,135,0)
- a.Color3 = Color3.fromRGB(0,255,0)
- a.Transparency = 0.5
- a.AlwaysOnTop = true
- a.Adornee = crates3[i]
- a.ZIndex = 1
- local b = Instance.new("BoxHandleAdornment",crates3[i])
- b.Size = Vector3.new(10,4,6)
- b.Color3 = Color3.fromRGB(0,0,255)
- b.Transparency = 0.3
- b.AlwaysOnTop = true
- b.Adornee = crates3[i]
- b.ZIndex = 1
- end
- end
- end
- end
- end
- end
- end
- end
- elseif ESP.flags.CrateESP == false then
- game:GetService('TeleportService'):Teleport(game.PlaceId)
- end
- end)
- game:GetService("Players").LocalPlayer.PlayerGui.MAAAAAAAAAAAAIN:Destroy()
- end)
- end
- if game.PlaceId == 171391948 then
- game.Players.LocalPlayer.PlayerGui.MAAAAAAAAAAAAIN.Frame.Start.GAME.Text = "VEHICLE SIMULATOR"
- end
- local function SendNotification(Title,Text,Duration)
- game.StarterGui:SetCore("SendNotification", {
- Title = Title;
- Text = Text;
- Icon = nil;
- Duration = Duration
- })
- end
- local function SFHB_fake_script() -- Frame.LocalScript
- local script = Instance.new('LocalScript', Frame)
- local TweenService = game:GetService("TweenService")
- local change = script.Parent.Start.Changelog
- local image = script.Parent.Start.ImageButton
- local start = script.Parent.Start.Button.Label
- local label = script.Parent.Start.GAME
- local frame = script.Parent
- local mouse = game.Players.LocalPlayer:GetMouse()
- local open = false
- local userinput = game:GetService("UserInputService")
- frame.AnchorPoint = Vector2.new(0.5, 0.5)
- frame.Position = UDim2.new(0.5, 0, 0.5, 0)
- frame.BorderSizePixel = 0
- frame.Size = UDim2.new(0, 0,0, 0)
- frame.SliceScale = 2
- local tweenInfo1 = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
- local tween1 = TweenService:Create(frame, tweenInfo1, {Size = UDim2.new(0, 220,0, 220)})
- local tweenInfo2 = TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
- local tween2 = TweenService:Create(frame, tweenInfo1, {SliceScale = (0.001)})
- local tweenInfo3 = TweenInfo.new(0.3, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
- local tween3 = TweenService:Create(frame, tweenInfo1, {Size = UDim2.new(0, 453,0, 259)})
- local tweenS = TweenService:Create(frame, tweenInfo1, {SliceScale = (2)})
- local tweenE = TweenService:Create(frame, tweenInfo1, {Size = UDim2.new(0, 220,0, 220)})
- local tweenX = TweenService:Create(frame, tweenInfo1, {Size = UDim2.new(0, 0,0, 0)})
- wait(1)
- tween1.Completed:Connect(function()
- wait(0.8)
- label.Visible = true
- label.TextTransparency = 1
- wait(0.1)
- label.TextTransparency = 0.9
- wait(0.1)
- label.TextTransparency = 0.8
- wait(0.1)
- label.TextTransparency = 0.7
- wait(0.1)
- label.TextTransparency = 0.6
- wait(0.1)
- label.TextTransparency = 0.5
- wait(0.1)
- label.TextTransparency = 0.4
- wait(0.1)
- label.TextTransparency = 0.3
- wait(0.1)
- label.TextTransparency = 0.2
- wait(0.1)
- label.TextTransparency = 0.1
- wait(0.1)
- label.TextTransparency = 0
- end)
- tween1.Completed:Connect(function()
- wait(0.5)
- tween2:Play()
- tween3:Play()
- wait(0.3)
- start.Visible = true
- start.TextTransparency = 1
- wait(0.1)
- start.TextTransparency = 0.9
- wait(0.1)
- start.TextTransparency = 0.8
- wait(0.1)
- start.TextTransparency = 0.7
- wait(0.1)
- start.TextTransparency = 0.6
- wait(0.1)
- start.TextTransparency = 0.5
- wait(0.1)
- start.TextTransparency = 0.4
- wait(0.1)
- start.TextTransparency = 0.3
- wait(0.1)
- start.TextTransparency = 0.2
- wait(0.1)
- start.TextTransparency = 0.1
- wait(0.1)
- start.TextTransparency = 0
- end)
- tween1.Completed:Connect(function()
- wait(0.5)
- tween2:Play()
- tween3:Play()
- wait(0.3)
- image.Visible = true
- image.TextTransparency = 1
- wait(0.1)
- image.TextTransparency = 0.9
- wait(0.1)
- image.TextTransparency = 0.8
- wait(0.1)
- image.TextTransparency = 0.7
- wait(0.1)
- image.TextTransparency = 0.6
- wait(0.1)
- image.TextTransparency = 0.5
- wait(0.1)
- image.TextTransparency = 0.4
- wait(0.1)
- image.TextTransparency = 0.3
- wait(0.1)
- image.TextTransparency = 0.2
- wait(0.1)
- image.TextTransparency = 0.1
- wait(0.1)
- image.TextTransparency = 0
- end)
- tween1:Play()
- wait(0.5)
- end
- coroutine.wrap(SFHB_fake_script)()
- local function DYMMNPJ_fake_script() -- Label.Handler
- local script = Instance.new('LocalScript', Label)
- local ms = game.Players.LocalPlayer:GetMouse()
- local TweenService = game:GetService("TweenService")
- ------------------------------------------------------------------------------------------
- local tweenInfo1 = TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
- ------------------------------------------------------------------------------------------
- local TweenService = game:GetService("TweenService")
- local frame = script.Parent.Parent.Parent.Parent.Parent.Frame
- local button = script.Parent.Parent.Label
- local image = script.Parent.Parent.Parent.ImageButton
- local ewdw = script.Parent.Parent.Parent.Changelog
- local start = script.Parent.Parent
- local label = script.Parent.Parent.Parent.GAME
- local btn = script.Parent
- local sample = script.Parent.Sample
- local tween2 = TweenService:Create(frame, tweenInfo1, {SliceScale = (2)})
- local tween1 = TweenService:Create(frame, tweenInfo1, {Size = UDim2.new(0, 220,0, 220)})
- local tween3 = TweenService:Create(frame, tweenInfo1, {Size = UDim2.new(0, 0,0, 0)})
- btn.MouseButton1Click:Connect(function()
- local c = sample:Clone()
- c.Parent = btn
- local x, y = (ms.X - c.AbsolutePosition.X), (ms.Y - c.AbsolutePosition.Y)
- c.Position = UDim2.new(0, x, 0, y)
- local len, size = 0.35, nil
- if btn.AbsoluteSize.X >= btn.AbsoluteSize.Y then
- size = (btn.AbsoluteSize.X * 1.5)
- else
- size = (btn.AbsoluteSize.Y * 1.5)
- end
- c:TweenSizeAndPosition(UDim2.new(0, size, 0, size), UDim2.new(0.5, (-size / 2), 0.5, (-size / 2)), 'Out', 'Quad', len, true, nil)
- for i = 1, 10 do
- c.ImageTransparency = c.ImageTransparency + 0.05
- wait(len / 12)
- end
- c:Destroy()
- -----------------------------------------------------------------------
- ewdw:Destroy()
- image:Destroy()
- start:Destroy()
- label:Destroy()
- tween1:Play()
- tween2:Play()
- tween2.Completed:Connect(function()
- wait(0.5)
- tween3:Play()
- end)
- wait(2)
- end)
- end
- coroutine.wrap(DYMMNPJ_fake_script)()
- local function QYMHAL_fake_script() -- Bar.LocalScript
- local script = Instance.new('LocalScript', Bar)
- local color = Color3.fromHSV(math.sin((tick() / 3) % 1),0.5,1)
- while wait() do
- Bar.BackgroundColor3 = Color3.fromHSV(math.sin((tick() / 3) % 1),0.5,1)
- end
- end
- coroutine.wrap(QYMHAL_fake_script)()
- local function JWKAGPG_fake_script() -- Start.Effects
- local script = Instance.new('LocalScript', Start)
- local topnav = script.Parent
- for _, button in pairs(topnav:GetChildren()) do
- if button.Name == "Button" then
- button.MouseEnter:Connect(function()
- button.BackgroundTransparency = 1
- Bar:TweenSize(UDim2.new(1, 0, 0.1, 0), "Out", "Sine", 0.3, true)
- end)
- button.MouseLeave:Connect(function()
- button.BackgroundTransparency = 1
- Bar:TweenSize(UDim2.new(0, 0, 0.1, 0), "Out", "Sine", 0.3, true)
- end)
- end
- end
- end
- coroutine.wrap(JWKAGPG_fake_script)()
- local function UPRPGO_fake_script() -- GAME.LocalScript
- local script = Instance.new('LocalScript', GAME)
- local color = Color3.fromHSV(math.sin((tick() / 3) % 1),0.5,1)
- while wait() do
- GAME.TextColor3 = Color3.fromHSV(math.sin((tick() / 3) % 1),0.5,1)
- end
- end
- coroutine.wrap(UPRPGO_fake_script)()
- local function XKMBAEO_fake_script() -- ImageButton.LocalScript
- local script = Instance.new('LocalScript', ImageButton)
- local TweenService = game:GetService("TweenService")
- local toggle = false
- local tweenInfo1 = TweenInfo.new(0.2, Enum.EasingStyle.Sine, Enum.EasingDirection.Out)
- local tween1 = TweenService:Create(script.Parent, tweenInfo1, {Rotation = 180})
- local tween2 = TweenService:Create(script.Parent, tweenInfo1, {Rotation = 360})
- local tween3 = TweenService:Create(script.Parent.Parent.Changelog, tweenInfo1, {Size = UDim2.new(0, 170,0, 153)})
- local tween4 = TweenService:Create(script.Parent.Parent.Changelog, tweenInfo1, {Size = UDim2.new(0, 0,0, 153)})
- script.Parent.MouseButton1Down:connect(function()
- if toggle then
- toggle = false
- tween2:Play()
- tween4:Play()
- else
- toggle = true
- tween1:Play()
- tween3:Play()
- end
- end)
- end
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