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- Initialize engine version: 5.4.0p3 (66639af78f23)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\CaronteFX-RuntimeBasic.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\CaronteFX-RuntimeBasic.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\KDTree.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\KDTree.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Data.SqlXml.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Data.SqlXml.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.Linq.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\AssetMetadataProto.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\AssetMetadataProto.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Corale.Colore.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Corale.Colore.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\DotNetZip.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\DotNetZip.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Matrix.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Matrix.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedShared.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedShared.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedUnity.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\MergedUnity.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\RedShellSDK.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\RedShellSDK.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleTool.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleTool.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleToolUnity.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\StunConsoleToolUnity.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Stunlock.TestUtility.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Stunlock.TestUtility.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Threading.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Threading.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Triangle.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Triangle.dll into Unity Child Domain
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityContent.dll (this message is harmless)
- Loading D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\UnityContent.dll into Unity Child Domain
- - Completed reload, in 0.081 seconds
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.737279 ms
- ŧ WorkingDirectory: 'D:\SteamLibrary\steamapps\common\Battlerite'
- ŧ System Information:
- processorFrequency: 3500
- deviceModel: All Series (ASUS)
- operatingSystem: Windows 10 (10.0.0) 64bit
- processorType: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
- processorCount: 4
- systemMemorySize: 8134
- graphicsDeviceName: NVIDIA GeForce GTX 970
- graphicsDeviceType: Direct3D11
- graphicsDeviceVendor: NVIDIA
- graphicsDeviceVendorID: 4318
- graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
- graphicsMemorySize: 3072
- graphicsMultiThreaded: True
- graphicsShaderLevel: 50
- maxTextureSize: 16384
- CPU Score: 10500(WOW)
- ŧ Local start time UTC: 1/6/2018 12:19:08 AM
- ŧ Command line args: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite.exe -logfile Battlerite_Data\output_log.txt
- ŧ CommandLineSettings:
- * IsParentHWND = False
- * AuthUse = True
- * JoinAsObserver = False
- * GameAddress = 127.0.0.1
- * GamePort = 54321
- * ConnectAutomatically = False
- * HostAutomatically = False
- * ForceAcceleratedInput = False
- * ThreadedServer = True
- * HideBloodgate = False
- * ViewReplaysActive = False
- * UsePacketPadding = False
- * PacketMinSizeBitsClient = 2048
- * PacketMinSizeBitsServer = 4800
- * LogicReplaysActive = True
- * PlayLogicReplay = False
- * LogicReplayToPlay =
- * UseRemoteClient = False
- * RemoteClientAddress = 127.0.0.1
- * RemoteClientPort = 65432
- * AssetAddress = http://192.168.1.114:677/assets/ProjectH
- * AssetRevision = 0
- * UseLocalRevisionAsLatest = False
- * UseFileAssetLoading = True
- * BloodgateServerMode = True
- * LogUIEvents = True
- ŧ LoadLibrary( D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data\Plugins\steam_api.dll ), Result: 1532493824
- ŧ LoadLibrary( D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data\Plugins\CSteamworks.dll ), Result: 1541013504
- ŧ No Current Steam Beta Name. Defaulting to: public
- ŧ Environment: public, Steam AppID: 504370, Steam UserID: 76561198056880627, Steam Persona Name: Hyperwrath
- ŧ Steam Platform initializated with english
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 2444 -> priority: 1
- ŧ Cloud loading of inputs hasn't been initialized yet. Trying to load from disk instead.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Input profiles loaded: 3
- ŧ Input profile activated: Default Keyboard And Mouse
- ŧ ChatMuteSettings = D:\SteamLibrary\steamapps\common\Battlerite\Battlerite\Settings\chatbans
- ŧ Input profile activated:
- ŧ Current Environment: public
- ŧ LocalizationSettings.RootFolder = 'D:\SteamLibrary\steamapps\common\Battlerite\Battlerite\Localization'
- ŧ Localization initialized
- ŧ Loaded Localization: English ID: 1
- ŧ View.NavigateTo: GameLogin, From: Root
- FMOD Studio: Creating runtime system instance
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\System.Configuration.dll (this message is harmless)
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Requesting Steam Encrypted App Ticket.
- ŧ Reading all gameplay data from same binary file D:\SteamLibrary\steamapps\common\Battlerite\Battlerite\Gameplay.go.bin
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libequ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- ŧ equ8 - equ8\client.equ8.dll not found
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ OnEncryptedAppTicketResponse - Success!
- ŧ GetEncryptedAppTicket - Success!
- ŧ OnEncryptedAppTicketResponse - Success!
- ŧ GetEncryptedAppTicket - Success!
- ŧ Send Auth Steam: CAEQgaqWuQ4YACA6KnC1xPh5vIds7z7E/v2Fe7lILO7ZmJr+iiZh6Thjcyt5Zc6K5E/7r2cl42ZMRJoii6fK6mGrPY258DOyx1n+iSkqSjD1Zq7svmoNe33xbqTwCgyMVdKgONkZRc9CrlKtJsAiXHUzI4YqD9EMO0ilMxsv
- ŧ POST: http://149.202.211.208:80/auth/steam-async/v1
- ŧ Creating connection: 'http://149.202.211.208:80/auth/steam-async/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Loaded Localization: english ID: 2
- Couldn't find content for asset 328a81e07137af74c9da2ff297875b92
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libc
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libc
- Platform assembly: D:\SteamLibrary\steamapps\common\Battlerite\Battlerite_Data\Managed\Mono.Security.dll (this message is harmless)
- ŧ AbilityCastSettings loaded
- ŧ Creating game client. True
- ŧ Response ContentEncoding:
- ŧ We have positon: 1
- ŧ We are Authed! (SessionID: 43257F1E73D8E4C23805772967D5E9AE, UserID: {UserID 949046597986222080})
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: 88fd6abe-d31e-4bec-ad52-c9efcf260c8f
- ŧ GET: http://149.202.211.208:80/account/v1?
- ŧ GET: http://149.202.211.208:80/account/freerotation/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/account/freerotation/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'http://149.202.211.208:80/account/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- Connecting chat to xmpp://51.255.94.219:5222/ with domain chat2.battlerite.net userID: 949046597986222080 sessionId: 43257F1E73D8E4C23805772967D5E9AE
- ŧ Response ContentEncoding: gzip
- ŧ Response ContentEncoding: gzip
- ŧ Response ContentEncoding: gzip
- ŧ POST: http://149.202.211.208:80/account/schedules
- ŧ GET: http://149.202.211.208:80/account/profile/email-verification-state/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/account/profile/email-verification-state/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'http://149.202.211.208:80/account/schedules' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: df5d9504-4f86-4e8e-9bcf-8279e6a7edca
- ŧ Web Request Removed: a153ce97-c110-43ce-80ea-923da282fc3f
- ŧ Web Request Removed: 1de368e2-9391-478d-8890-63c90b5fb2f8
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 208.78.165.230 at us_east
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 155.133.234.87 at us_southeast
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.247.151 at spain
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Start resolving host 155.133.244.252 at hong_kong
- ŧ POST: http://149.202.211.208:80/quest/user/v1
- ŧ GET: http://149.202.211.208:80/account/gamedata/info/v1?
- ŧ GET: http://149.202.211.208:80/account/steam-info?
- ŧ GET: http://149.202.211.208:80/ranking/seasons/current?
- ŧ POST: http://149.202.211.208:80/ranking/seasons/rewards
- ŧ =================== MessageCenterStateManagerGlue ===================
- ŧ Response ContentEncoding:
- ŧ Response ContentEncoding:
- ŧ Tried to get character keys in UI_BotMenuBindings from GameplayBinder, but found none.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Creating connection: 'http://149.202.211.208:80/ranking/seasons/rewards' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'http://149.202.211.208:80/ranking/seasons/current?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'http://149.202.211.208:80/account/steam-info?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'http://149.202.211.208:80/account/gamedata/info/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Creating connection: 'http://149.202.211.208:80/quest/user/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: e53c0b71-102b-4428-9d90-b0712733da4a
- ŧ Web Request Removed: a13f489a-7d37-4c86-bcc3-7ae66f9dd4eb
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping us_east
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping spain
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: Starting to ping hong_kong
- [CHAT] On login
- [CHAT] On bind start
- [CHAT] On bind [email protected]/br-client
- [CHAT] On iq <iq id="MX_1" type="result" xmlns="jabber:client">
- <bind xmlns="urn:ietf:params:xml:ns:xmpp-bind">
- <jid>[email protected]/br-client</jid>
- </bind>
- </iq> True
- ŧ Regions: got ping of eu_west: 127
- ŧ Response ContentEncoding:
- ŧ Response ContentEncoding:
- ŧ ApplyModification to inventory version 1
- ŧ Inventory version (18) did not match expected version (1)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Web Request Removed: ddbe7e59-e7b3-4712-98d0-8c4c8e12f93f
- ŧ Web Request Removed: f967d019-72f0-4300-901f-a95b0d4737cb
- ŧ Regions: got ping of us_southwest: 71
- [CHAT] On iq <iq from="[email protected]" to="[email protected]/br-client" id="MX_2" type="result" xmlns="jabber:client">
- <query xmlns="jabber:iq:roster" />
- </iq> False
- ŧ POST: http://149.202.211.208:80/account/stats/session/start
- ŧ Creating connection: 'http://149.202.211.208:80/account/stats/session/start' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding:
- ŧ Got GetGameDataInfo response!
- ŧ Web Request Removed: cbde4269-cf57-4dfa-9973-cb043a98b993
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: 3d56d50b-5fe9-452a-b131-6969064b6602
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ Response ContentEncoding:
- ŧ Sync Started for URL: http://client.battlerite.com/live/AccountVanity/AccountVanity.sjson
- ŧ Version: 1.2.40087 218/218 (2017-12-21-14:28)
- ŧ View.NavigateTo: InitializeLogin, From: Root
- ŧ GET: http://149.202.211.208:80/matches/sessions/player/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/sessions/player/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: 373e7fd0-7a30-44a7-995e-42c398e8b6a5
- ŧ Steam UserID 76561198056880627 is NOT in the group 103582791455323608
- ŧ Steam UserID 76561198056880627 is NOT in the group 103582791455323608
- ŧ Regions: got ping of australia: 254
- ŧ POST: http://149.202.211.208:80/account/news/info/v1
- ŧ View.NavigateTo: MessageCenter, From: Root
- ŧ ======== [NavigateTo] Location: MessageCenter, PrevLocation: Root
- ŧ View.NavigateTo: MatchmakingInfo, From: Root
- ŧ View.NavigateTo: Home, From: Root
- ŧ Creating connection: 'http://149.202.211.208:80/account/news/info/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding:
- ŧ Matchsession server found no match to reconnect to.
- ŧ Web Request Removed: 9907f6d0-de8e-42e4-ba32-272c30c42278
- ŧ Regions: got ping of japan: 173
- ŧ Regions: got ping of poland: 140
- ŧ Regions: got ping of us_east: 42
- ŧ Response ContentEncoding:
- ŧ Got steam info currency: USD country: US
- ŧ Web Request Removed: ba4d490c-9462-4ba2-9d72-9432fe28cac1
- ŧ Regions: got ping of peru: 146
- ŧ Sync finished for URL: http://client.battlerite.com/live/AccountVanity/AccountVanity.sjson
- ŧ Regions: got ping of south_america: 197
- ŧ Regions: got ping of south_africa: 271
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: 0aae1d01-dafe-4cc2-bc45-c0292afdd937
- ŧ Regions: got ping of us_southeast: 57
- ŧ Regions: got ping of asia: 273
- ŧ Regions: got ping of spain: 132
- ŧ Regions: got ping of chile: 184
- ŧ Regions: got ping of eu_east: 139
- ŧ Regions: got ping of eu_north: 142
- ŧ Regions: got ping of india_east: 290
- ŧ Regions: got ping of us_west: 88
- ŧ Regions: got ping of india: 227
- ŧ Regions: got ping of hong_kong: 240
- ŧ View.NavigateTo: Profile, From: ProfileTabsView
- ŧ POST: http://149.202.211.208:80/ranking/teams
- ŧ Creating connection: 'http://149.202.211.208:80/ranking/teams' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ GetTeams success for user: 949046597986222080 season: 6
- ŧ Web Request Removed: 256d4ab1-84de-4527-bd28-ab38b2a3ae41
- ŧ POST: http://149.202.211.208:80/account/schedules
- ŧ Creating connection: 'http://149.202.211.208:80/account/schedules' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: 0bab544a-c968-4b28-b5c2-2110744fd366
- ŧ View.NavigateTo: ProfileChampions, From: ProfileTabsView
- ŧ View.NavigateTo: Profile, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileChampions, From: ProfileTabsView
- ŧ GET: http://149.202.211.208:80/account/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/account/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: ea79f88b-f98f-4f50-a2b9-f2f06a3125a9
- ŧ GET: http://149.202.211.208:80/account/profile/email-verification-state/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/account/profile/email-verification-state/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: 7996bb45-6e7d-4da3-bde3-10d435262fa6
- ŧ View.NavigateTo: ProfileAchievements, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileChampions, From: ProfileTabsView
- ŧ View.NavigateTo: Profile, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileTabsView, From: Profile
- ŧ View.NavigateTo: None, From: ProfileTabsView
- ŧ View.NavigateTo: Quests, From: QuestsTabsView
- ŧ POST: http://149.202.211.208:80/account/rewards/get/v1
- ŧ Creating connection: 'http://149.202.211.208:80/account/rewards/get/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: c5bd93dd-500a-4a7a-b4ba-1301da7c40e6
- ŧ View.NavigateTo: QuestsTabsView, From: Quests
- ŧ View.NavigateTo: None, From: QuestsTabsView
- ŧ View.NavigateTo: Chests, From: Collection
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ View.NavigateTo: Collection, From: Chests
- ŧ View.NavigateTo: FeaturedCollection, From: Collection
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ View.NavigateTo: Profile, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileAchievements, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileChampions, From: ProfileTabsView
- ŧ View.NavigateTo: Profile, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileChampions, From: ProfileTabsView
- ŧ View.NavigateTo: Profile, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileTabsView, From: Profile
- ŧ View.NavigateTo: None, From: ProfileTabsView
- ŧ POST: http://149.202.211.208:80/account/stats/ui/events
- ŧ Creating connection: 'http://149.202.211.208:80/account/stats/ui/events' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: f9169005-96b0-4118-a863-d9e2902ec2dd
- ŧ View.NavigateTo: Profile, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileChampions, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileAchievements, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileChampions, From: ProfileTabsView
- ŧ View.NavigateTo: Profile, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileTabsView, From: Profile
- ŧ View.NavigateTo: None, From: ProfileTabsView
- ŧ View.NavigateTo: More, From: Root
- ŧ View.NavigateTo: GeneralOptions, From: OptionsTabsView
- ŧ View.NavigateTo: ServerRegions, From: OptionsTabsView
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: a79ab3bd-9f06-4481-bc74-3ecf997558e4
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 208.78.165.230 at us_east
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 155.133.234.87 at us_southeast
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.247.151 at spain
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Start resolving host 155.133.244.252 at hong_kong
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping us_east
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping spain
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: got ping of eu_west: 127
- ŧ Regions: got ping of us_southwest: 70
- ŧ Regions: got ping of australia: 250
- ŧ Regions: got ping of japan: 182
- ŧ Regions: got ping of poland: 138
- ŧ Regions: got ping of us_east: 44
- ŧ Regions: got ping of peru: 150
- ŧ Regions: got ping of south_america: 208
- ŧ View.NavigateTo: GraphicOptions, From: OptionsTabsView
- ŧ Regions: got ping of south_africa: 276
- ŧ Regions: got ping of us_southeast: 54
- ŧ Regions: got ping of asia: 276
- ŧ Regions: got ping of spain: 134
- ŧ Regions: got ping of chile: 213
- ŧ Regions: got ping of eu_east: 141
- ŧ Regions: got ping of eu_north: 146
- ŧ Regions: got ping of india_east: 274
- ŧ Regions: got ping of us_west: 121
- ŧ Regions: got ping of india: 240
- Ping: Error performing ICMP transmission. Possibly because of a timeout
- ŧ View.NavigateTo: OptionsTabsView, From: GraphicOptions
- ŧ View.NavigateTo: None, From: OptionsTabsView
- ŧ POST: http://149.202.211.208:80/account/stats/ui/events
- ŧ Creating connection: 'http://149.202.211.208:80/account/stats/ui/events' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: bb26dd98-0956-4e06-9ddc-5f4d14af2ec4
- ŧ View.NavigateTo: Practice, From: Root
- ŧ CreateSession(sessionType = TRAINING, needTicket= True, debugParameters =)
- ŧ Creating session with regions us_east:44, us_southeast:54, us_southwest:70
- ŧ Sent matchmaking ticket with Attachment: 0 Mount: 0 Outfit: 0 VictoryPose: 0
- ŧ POST: http://149.202.211.208:80/account/matchmaking-ticket/v1
- ŧ Creating connection: 'http://149.202.211.208:80/account/matchmaking-ticket/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Requesting TRAINING Session at regions us_east, us_southeast, us_southwest
- ŧ View.NavigateTo: JoiningMatchPopup, From: None
- ŧ POST: http://149.202.211.208:80/matches/regions/sessions/public/v1
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/sessions/public/v1' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Web Request Removed: b512df8d-9bbe-409f-81cc-65cd69d1d9e9
- ŧ Response ContentEncoding:
- ŧ CreateSession Response!
- ŧ [Host Response Data] (CreateSession) Host: 155.133.234.88, Port: 27120, MatchID: b0d676cafeeb4896b9aef2f19ea3fb6d, HasError: False, Status: 0, Code: 0, Message: , Property:
- ŧ Web Request Removed: 9531335d-f5a0-40df-b677-bb501dc4101b
- ŧ View.NavigateTo: None, From: JoiningMatchPopup
- ŧ Starting new game! CustomGameplayVersion: null, Reconnecting:False
- ŧ Recording client replay D:\SteamLibrary\steamapps\common\Battlerite\Battlerite\ClientReplays\180106-002218.clientreplay started!
- ŧ ClientNetworkLayer.Connect - AccountID = 0, Name = , Ticket = Ticket.Length(64) , JoinAsObserver = False
- ŧ ClientLidgrenTransport.Connect - Address = 155.133.234.88, port = 27120, _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ HailMessage Size Bits: 848
- ŧ View.NavigateTo: GameLoading, From: Root
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (1) InitiatedConnect, reason = Locally requested connect
- ŧ ClientLidgrenTransport.OnStatusChanged - status = (5) Connected, reason = Connected to E4F235A6961A65B0
- ŧ MatchId: b0d676cafeeb4896b9aef2f19ea3fb6d
- ŧ Variations: None
- ŧ DynamicStrings: {Id:1 Value:'Hyrathus'}, {Id:2 Value:'us_southeast'},
- ŧ GameClient.Load - RootTypesToLoad: 4
- ŧ Client recieved start loading message.
- ŧ GameClient.Load - RootTypesToLoad: 1
- ŧ Client recieved start additional loading message.
- ŧ Got user data for userId { Id: 0 Gen: 1} with name Hyrathus
- ŧ Added loading matchGuid: b0d676ca-feeb-4896-b9ae-f2f19ea3fb6d MatchVersion: 2
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = InMatchPlayground, Host = , Port = 0 }
- Unloading 5 Unused Serialized files (Serialized files now loaded: 567)
- UnloadTime: 4.804016 ms
- Unloading 2977 unused Assets to reduce memory usage. Loaded Objects now: 93858.
- Total: 218.520752 ms (FindLiveObjects: 3.830047 ms CreateObjectMapping: 7.722120 ms MarkObjects: 203.275162 ms DeleteObjects: 3.692831 ms)
- ŧ Finished loading.
- ŧ GameLoadingView - LoadState is Finalizing! Invoking ViewLoadingFinished
- ŧ GameClient.ViewLoadingComplete
- ŧ SendLoadingComplete!
- ŧ View.NavigateTo: FullscreenGameplay, From: GameLoading
- ŧ LayerTransition Completed: TransitioningToEnabled
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: None, From: GameEscapeMenu
- ŧ Had to resize '_Commands' data buffer. Inform Phalanx, Zec or Smurf if you don't know what triggered this! Capacity is increased from 100 to 200 at System.Environment.get_StackTrace()
- at StunShared.GameplayLogs.ResizingBufferCapacityLog(System.String bufferName, Int32 fromCapacity, Int32 toCapacity, LogType logType, Boolean logStacktrace)
- at Gameplay.GameClient.SetInput(ClientInputData #Zcb)
- at #Scb.#hdb.#edb(Single #d)
- at #Scb.#hdb.#fdb()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ GameClient.Load - RootTypesToLoad: 1
- ŧ Client recieved start additional loading message.
- ŧ Tried to get an Asset Gunner_Set01_Tex01_Prefab without calling AddAssetRef first, guid 274eb6bd40de73f4699c31239735f24e type ModelView
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Added loading matchGuid: b0d676ca-feeb-4896-b9ae-f2f19ea3fb6d MatchVersion: 3
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ EffectDefinition is null for effectState.Asset.GUID: 49b1ec1022d8ec8408e30a5b28005736
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d9e90b3b674e88441bcee5764298f83c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d9e90b3b674e88441bcee5764298f83c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d9e90b3b674e88441bcee5764298f83c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d9e90b3b674e88441bcee5764298f83c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d9e90b3b674e88441bcee5764298f83c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d9e90b3b674e88441bcee5764298f83c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d9e90b3b674e88441bcee5764298f83c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d9e90b3b674e88441bcee5764298f83c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d9e90b3b674e88441bcee5764298f83c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ EffectDefinition is null for effectState.Asset.GUID: d9e90b3b674e88441bcee5764298f83c
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Finished loading.
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: GeneralOptions, From: OptionsTabsView
- ŧ View.NavigateTo: GraphicOptions, From: OptionsTabsView
- ŧ View.NavigateTo: None, From: GraphicOptions
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: None, From: GameEscapeMenu
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: None, From: GameEscapeMenu
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: None, From: GameEscapeMenu
- ŧ View.NavigateTo: GameEscapeMenu, From: Root
- ŧ View.NavigateTo: ConfirmationPopup, From: None
- ŧ View.NavigateTo: None, From: ConfirmationPopup
- ŧ EndGame(DisconnectReason: LeftGame, ServerShutdownReason: NULL
- ŧ Game.ShutdownGame
- ŧ ClientFrameTimes: , 2344, 237, 16.4429176643455, 15, 16, 16, 16, 16, 23, 128, 6.99260690623956
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = Running, _NetClient.ConnectionStatus = Connected
- ŧ RewriteReplayHeader starting...
- ŧ Closing existing streams...
- ŧ Reading replay witout header into memory...
- ŧ Writing new header and appending old replay data (without header)...
- ŧ Done! Old replay size = 249228 (HeaderSize = 86) New replay size = 249484 (HeaderSize = 342)
- ŧ Recording replay done!
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libequ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- ŧ View.NavigateTo: None, From: GameEscapeMenu
- ŧ DELETE: http://149.202.211.208:80/matches/sessions/player/v1?matchId=b0d676cafeeb4896b9aef2f19ea3fb6d
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- Couldn't find content for asset 00000000000000000000000000000000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ŧ Called EndGame while not having an active game. Not expected to be an issue, but logging to notify.
- Original DisconnectReason: LeftGame, Original ServerShutdownReason: NULL
- New Discarded DisconnectReason: LeftGame, New Discarded ServerShutdownReason: NULL
- ŧ Game.ShutdownGame
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- Clear ViewSystems
- ŧ Cleared model system
- Destroy Instances ViewSystems
- ŧ Called EndGame while not having an active game. Not expected to be an issue, but logging to notify.
- Original DisconnectReason: LeftGame, Original ServerShutdownReason: NULL
- New Discarded DisconnectReason: LeftGame, New Discarded ServerShutdownReason: NULL
- ŧ Game.ShutdownGame
- ŧ ClientLidgrenTransport.Shutdown - _NetClient.Status = NotRunning, _NetClient.ConnectionStatus = Disconnected
- ŧ Creating connection: 'http://149.202.211.208:80/matches/sessions/player/v1?matchId=b0d676cafeeb4896b9aef2f19ea3fb6d' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ View.NavigateTo: PostGameLoading, From: FullscreenGameplay
- ŧ GET: http://149.202.211.208:80/matches/sessions/player/v1?
- ŧ View.NavigateTo: Home, From: Root
- ŧ Creating connection: 'http://149.202.211.208:80/matches/sessions/player/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- [CHAT] Got presence type Available -- status= Available customStatus= { Type = Online, Host = , Port = 0 }
- ŧ Response ContentEncoding:
- ŧ Web Request Removed: ae7eee58-3ac4-41e3-848f-6962513e676a
- ŧ Response ContentEncoding:
- ŧ Matchsession server found no match to reconnect to.
- ŧ Web Request Removed: ad121904-bcf0-4593-a04b-3aee82f72604
- ŧ View.NavigateTo: Profile, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileAchievements, From: ProfileTabsView
- ŧ View.NavigateTo: ProfileChampions, From: ProfileTabsView
- ŧ View.NavigateTo: Profile, From: ProfileTabsView
- ŧ View.NavigateTo: None, From: Profile
- ŧ View.NavigateTo: More, From: Root
- ŧ View.NavigateTo: GeneralOptions, From: OptionsTabsView
- ŧ View.NavigateTo: ServerRegions, From: OptionsTabsView
- ŧ GET: http://149.202.211.208:80/matches/regions/v1?
- ŧ Creating connection: 'http://149.202.211.208:80/matches/regions/v1?' versionHeader: 'Bloodgate=218,Gameplay=218'
- ŧ - Accept Compression (gzip).
- ŧ Response ContentEncoding: gzip
- ŧ Web Request Removed: bea584b1-44c4-4d82-969c-3d820a3eba88
- ŧ Regions: Start resolving host 155.133.240.166 at eu_west
- ŧ Regions: Start resolving host 162.254.194.141 at us_southwest
- ŧ Regions: Start resolving host 155.133.227.84 at australia
- ŧ Regions: Start resolving host 45.121.187.65 at japan
- ŧ Regions: Start resolving host 155.133.231.176 at poland
- ŧ Regions: Start resolving host 208.78.165.230 at us_east
- ŧ Regions: Start resolving host 190.216.121.69 at peru
- ŧ Regions: Start resolving host 155.133.224.83 at south_america
- ŧ Regions: Start resolving host 155.133.238.45 at south_africa
- ŧ Regions: Start resolving host 155.133.234.87 at us_southeast
- ŧ Regions: Start resolving host 45.121.185.66 at asia
- ŧ Regions: Start resolving host 155.133.247.151 at spain
- ŧ Regions: Start resolving host 155.133.249.94 at chile
- ŧ Regions: Start resolving host 155.133.228.162 at eu_east
- ŧ Regions: Start resolving host 185.25.181.70 at eu_north
- ŧ Regions: Start resolving host 155.133.232.23 at india_east
- ŧ Regions: Start resolving host 192.69.96.168 at us_west
- ŧ Regions: Start resolving host 155.133.233.23 at india
- ŧ Regions: Start resolving host 155.133.244.252 at hong_kong
- ŧ Regions: Starting to ping eu_west
- ŧ Regions: Starting to ping us_southwest
- ŧ Regions: Starting to ping australia
- ŧ Regions: Starting to ping japan
- ŧ Regions: Starting to ping poland
- ŧ Regions: Starting to ping us_east
- ŧ Regions: Starting to ping peru
- ŧ Regions: Starting to ping south_america
- ŧ Regions: Starting to ping south_africa
- ŧ Regions: Starting to ping us_southeast
- ŧ Regions: Starting to ping asia
- ŧ Regions: Starting to ping spain
- ŧ Regions: Starting to ping chile
- ŧ Regions: Starting to ping eu_east
- ŧ Regions: Starting to ping eu_north
- ŧ Regions: Starting to ping india_east
- ŧ Regions: Starting to ping us_west
- ŧ Regions: Starting to ping india
- ŧ Regions: Starting to ping hong_kong
- ŧ Regions: got ping of eu_west: 126
- ŧ Regions: got ping of us_southwest: 75
- ŧ Regions: got ping of australia: 249
- ŧ Regions: got ping of japan: 204
- ŧ Regions: got ping of poland: 140
- ŧ Regions: got ping of us_east: 44
- ŧ Regions: got ping of peru: 147
- ŧ Regions: got ping of south_america: 217
- ŧ Regions: got ping of south_africa: 276
- ŧ Regions: got ping of us_southeast: 55
- ŧ Regions: got ping of asia: 277
- ŧ Regions: got ping of spain: 141
- ŧ Regions: got ping of chile: 186
- ŧ Regions: got ping of eu_east: 148
- ŧ Regions: got ping of eu_north: 138
- ŧ Regions: got ping of india_east: 270
- ŧ Regions: got ping of us_west: 144
- ŧ Regions: got ping of india: 238
- ŧ Regions: got ping of hong_kong: 233
- ŧ View.NavigateTo: None, From: ServerRegions
- ŧ View.NavigateTo: EscapeMenu, From: Root
- ŧ View.NavigateTo: ConfirmationPopup, From: None
- ŧ View.NavigateTo: None, From: ConfirmationPopup
- FMOD Studio: Destroying runtime system instance
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\equ8\client.equ8
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/equ8\client.equ8
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/.\libequ8\client.equ8.dll
- Fallback handler could not load library D:/SteamLibrary/steamapps/common/Battlerite/Battlerite_Data/Mono/libequ8\client.equ8.dll
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