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Updates August 16 (Parts 2 & 3)

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  1. ---------------------------
  2.  
  3. Slime Rancher (http://www.gog.com/game/slime_rancher) has changed
  4.  
  5.  
  6. [FILE UPDATES]
  7.  
  8. * File removed: Patch 1.0.1c [Windows]
  9.  
  10. * File removed: Patch Slime Rancher 1.0.1c (32-bit) [Windows]
  11.  
  12. * File removed: Windows installer, English
  13.  
  14. * File added: Patch 1.0.1d [Windows] (https://www.gog.com/downlink/slime_rancher/en1patch0) --- Size: 24.0 MB --- Version: [empty]
  15.  
  16. * File added: Windows installer, English (part 1 of 2) (https://www.gog.com/downlink/slime_rancher/en1installer0) --- Size: 361.0 MB --- Version: 1.0.1d
  17.  
  18. * File added: Windows installer, English (part 2 of 2) (https://www.gog.com/downlink/slime_rancher/en1installer1) --- Size: 359.0 MB --- Version: 1.0.1d
  19.  
  20. * File changed: Linux installer, English (https://www.gog.com/downlink/slime_rancher/en3installer13) --- Size has not changed (411.0 MB) --- Version *FROM* 1.0.1c *TO* 1.0.1d
  21.  
  22. * File changed: Mac OS X installer, English (https://www.gog.com/downlink/slime_rancher/en2installer0) --- Size *FROM* 418.0 MB *TO* 419.0 MB --- Version *FROM* 1.0.1c *TO* 1.0.1d
  23.  
  24.  
  25. [CHANGELOG UPDATED]
  26.  
  27. Patch 1.0.1d (16 August 2017)
  28.  
  29. - Fixed bug where during sleep or when returning to a ranch, largos sometimes produced only one type of plort.
  30. - Fixed bug where gadget map icons were not clearing properly from the map when the gadgets were picked up/demolished.
  31.  
  32. Full changelog: http://www.an-ovel.com/downloads/chg/chg_1459259227.htm
  33.  
  34. ---------------------------
  35.  
  36. Vikings - Wolves of Midgard (http://www.gog.com/game/vikings_wolves_of_midgard) has changed
  37.  
  38.  
  39. [FILE UPDATES]
  40.  
  41. * File removed: Patch 2.01 [Windows]
  42.  
  43. * File added: Patch 2.01-1 [Windows] (https://www.gog.com/downlink/vikings_wolves_of_midgard/en1patch0) --- Size: 76.0 MB --- Version: [empty]
  44.  
  45. * File changed: DLC: Pre-order: Windows installer, English (https://www.gog.com/downlink/vikings_wolves_of_midgard_preorder_dlc/en1installer0) --- Size has not changed (9.0 MB) --- Version *FROM* 2.01 *TO* 2.01-1
  46.  
  47. * File changed: Windows installer, English (part 1 of 2) (https://www.gog.com/downlink/vikings_wolves_of_midgard/en1installer0) --- Size has not changed (1.0 MB) --- Version *FROM* 2.01 *TO* 2.01-1
  48.  
  49. * File changed: Windows installer, English (part 2 of 2) (https://www.gog.com/downlink/vikings_wolves_of_midgard/en1installer1) --- Size has not changed (3.7 GB) --- Version *FROM* 2.01 *TO* 2.01-1
  50.  
  51.  
  52. [CHANGELOG UPDATED]
  53.  
  54. Patch 2.01-1 (16 August 2017)
  55.  
  56. - This hotfix fixes an issue with not being able to enter the Trials for level 2.
  57.  
  58. Full changelog: http://www.an-ovel.com/downloads/chg/chg_1680239891.htm
  59.  
  60. ---------------------------
  61.  
  62. We Happy Few [In Dev] (http://www.gog.com/game/we_happy_few) has changed
  63.  
  64. >>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves
  65.  
  66. >>> Companies changed *FROM* Compulsion Games / Compulsion Games *TO* Gearbox Publishing / Compulsion Games
  67.  
  68.  
  69. [FILE UPDATES]
  70.  
  71. * File changed: Windows installer, English (part 1 of 3) (https://www.gog.com/downlink/we_happy_few/en1installer0) --- Size *FROM* 31.0 MB *TO* 1.0 MB --- Version *FROM* 39095 (gog-12) *TO* 44443
  72.  
  73. * File changed: Windows installer, English (part 2 of 3) (https://www.gog.com/downlink/we_happy_few/en1installer1) --- Size *FROM* 3.9 GB *TO* 4.0 GB --- Version *FROM* 39095 (gog-12) *TO* 44443
  74.  
  75. * File changed: Windows installer, English (part 3 of 3) (https://www.gog.com/downlink/we_happy_few/en1installer2) --- Size *FROM* 105.0 MB *TO* 2.0 GB --- Version *FROM* 39095 (gog-12) *TO* 44443
  76.  
  77.  
  78. [CHANGELOG UPDATED]
  79.  
  80. Patch 44443 (16th August 2017)
  81.  
  82. Gameplay
  83. - Joy has been overhauled. Joy now has five stages: regular, on Joy, overdose, crash and withdrawal. Each stage has its own lighting, visual effects, and audio, and we hope you love the changes as much as we do. Enjoy safe experimentation!
  84. - Joy mechanics have been changed. This is still a temp implementation, but there is now a penalty associated with every time you use Joy. Eventually, you will crash. There are also gameplay restrictions and impacts as you lose control of your character, so Arthur may be a little less effective than you're used to.
  85. - Stealth/Conformity rework. All AI archetypes have a new approach to conformity:
  86. --- There is now a conformity window during which an NPC will ask you to conform. If you do, they will let you go on, if not, you're a dead Arthur. (Does not apply during curfew, obviously.)
  87. --- Conformity AI reworked to be more consistent depending on where the player is, what they're wearing & what they're doing. NPCs should more accurately describe what is causing them to be upset.
  88. --- The reasons your character fails to conform are now easily accessible in the status effect menu.
  89. - All AI archetypes have a new approach to searching, and hiding spots have been slightly reworked. Bobbies are particularly good at searching.- Stealth AI reworked for vision, noise, & distractions. NPCs no longer instantly see the player at long range and will investigate. Noise distractions will also cause NPCs to investigate.
  90. - Peeper AI has been reworked to path and detect better. They are now unlikely to follow you into the wilderness.
  91. - All AI should now work significantly better inside encounters. This overhaul may result in some weird cosmetic issues for this update.
  92. - New dying behaviour for the "second wind" game style. Dying now causes you to reload your latest save, rather than respawn in your shelter/on a bench. This was a tough decision to make, but there are too many technical problems caused when we respawn characters. Permadeath you still die permanently.
  93. - New manual saving ability. Have you been out collecting resources for hours and not run across any encounters? Well now you can save manually, so if you do get struck by lightning, you won't lose your progress. Note that this still uses the slot based save system we have previously, so you'll only have one save in each slot.
  94. - New AI archetype: The Jubilator! These guys trawl the streets just trying to keep things clean. Of Downers, that is.
  95. - New AI archetype: The Headmistress! I don't really know what we were thinking with this (it was originally called a Peeper Pooper) but it's pretty weird. I don't know, let's call it a tribute to Cuphead.
  96. - Item prices have been rebalanced.
  97. - Loot has been redistributed.
  98. - Looting plants is now instant (no quick loot screen).
  99. - Plague will no longer kill you. Just game things.
  100. - Crafting tables are now tiered, and need to be upgraded in order to craft higher quality items.
  101. - Birdwatcher does not have this requirement, just to keep it simple.
  102. - Sunshine now has its own UI status effect, separate from Joy.
  103. - Downer mode now pauses the game in the background when the player menu is open.
  104.  
  105. UI
  106. - Fully overhauled player menu: new Inventory, Journal, Map, Status, and Crafting screens! It’s much more lively, with much improved art, animation, audio and ease of use.
  107. - Overhauled interactions: new bartering, new quick loot, and new container screens!
  108. - New weight-based inventory. No longer will you need to play menu Tetris. Items now have weight, and are categorised so you can filter based on what you’re looking for (survival, clothing, etc).
  109. - Quest items have no weight and are not droppable. No longer will the Motilene Harvester fly into the sky when you drop it. (Technically it will actually still do that if you manage to drop it, but that should be impossible.)
  110. - Inventory expansions now increase the weight you can carry.
  111. - There is currently no space limit in containers, although this may change in the future.- The inventory screen has hat and shoe slots and these items are no longer equipped from the quick slots.
  112. - The inventory screen also has more useful functional descriptions of items (work in progress), alongside the old flavour text system.
  113. - New quick slot system! You now have two quickslots that are automatically populated. The top slot is for healing items, and the bottom slot is for other useable items. The idea is that these auto populate so that when you need them in a pinch, you can use them.
  114. - New quick slot HUD that doesn’t look butt ugly. Finally. God we were sick of those things.
  115. - New in-game 3D waypoints! Now you no longer have to keep looking at your map to get where you want to go. We are genuinely shocked at the improvement this has made to the game. You can turn these off in the options menu if you like.
  116. - "Show quest location on the map" option available in the journal menu.
  117. - New stat tracking system! You can now find out how many people you’ve killed (or not killed), along with a wide range of other statistics. This should be just a first pass, so we’d love to hear what you’d like to track. This is current in your notes screen, but hopefully it will have its own home one day.
  118. - New telemetry (data feedback) system! In case you were worried that you hadn’t given us much feedback, worry no longer! When you start the game on PC, you will now be given a prompt to either enable or disable our player telemetry system. Basically the stats that you see in that menu, as well as a couple of other things, can be sent directly to us so that we can review, and balance/adjust the game. No pressure, but if you could help us with this information, it really will help a great deal. (Note that we do not currently collect this data on Xbox.)
  119. - Fast travel is now available! When you complete each shelter’s challenge, you will unlock fast travel. This allows you to travel more easily back and forth between each island. You will need to unlock each door in order to use it.
  120. - A large number of new tooltips have been added to the game, to help explain some of the more esoteric game mechanics. If you can think of a loading tip that might be good, let us know!
  121. - When an NPC is bleeding, a bleeding icon will appear next to their health bar.
  122. - Sleep widget tells you what sleeping for ‘X’ amount of time will do to your vital stats (e.g. thirst/hunger). It also won’t let you sleep if it would kill you.
  123. - Dying UI icon shows you how close to death you are in the dying state.
  124.  
  125. World
  126. - New encounters!
  127. - The Slaughterer’s Apprentice
  128. - Start Spreading the News
  129. - Cub Reporter
  130. - I Sing Body Electric
  131. - The Great Stink
  132. - My First Jubilator- The wonderfully named “Odds and Ends quest 3”
  133. - Old Soldiers
  134. - Speaker’s Corner Redux (reworked version of Speaker’s Corner)
  135. - Headmistress
  136. - Ruined Church (simple location)
  137. - Cellars (simple locations)
  138. - Bee Hives (systemic)
  139. - New shopkeeper: The Dealer! He’s a bit of a grouch.
  140. - Arthur’s arms now change based on the clothing he is wearing. We call these “arm variants”.
  141. - New tree variants! We’ve reworked our old trees and created new ones, so there is more variation in foliage.
  142. - Upgraded filler buildings in the Garden District! We’ve gone back and retextured our old fillers/made new ones, so that there is more variety/believability in the GD world generation.
  143. - New fake global illumination!
  144. - Better fog! We have a new, cheap fog implementation which means more fog at night and on certain states of Joy.
  145. - Plants now move slightly in the wind.
  146. - Histoplasma mushrooms now have less-placeholder visual effects.
  147. - The Doctors make a surprise appearance. However, they’re not really all there yet. They will become full AI later on, but for now enjoy the sneak peak.
  148. - Minor improvements have been made to the intro shelter, to help players fully understand where to go and what to do.
  149. - Keys now actually distinguishable from one another.
  150. - Various (too many to list) improvements and fixes to existing encounters.
  151. - Facial animation added for NPC grunts.
  152. - Female compliment machines now join their male companions. They are not any less creepy.
  153. - An ungodly amount of NPC audio variation has been added.
  154. - A huge range of audio events have been added, to increase ambiance.
  155. - Improved dig spot variation.
  156.  
  157. General / Technical
  158. New level streaming system. Instead of loading in full islands, we now have a dynamic streaming system that loads levels in/out based on your distance from them. This is a major technical change, and should mean that you no longer have loading screens between islands. This may be a little imperfect on Xbox One systems for now.- New video streaming system. In order to improve performance, we have built our own video streaming system. Video should now work seamlessly, and Windows N or K users will no longer need to download the Windows Media Framework in order to play the game.
  159. - New animated loading screens. In the rare cases that we still use loading screens (eg fast travel or loading into new games), you’ll see some nice little stories from Clara and Sarah.
  160. - New intro loading video.
  161. - Tentative support for HDR rendering. If you have a HDR TV or monitor, we would love to hear your feedback on how this is looking.
  162. - New publisher (Gearbox Publishing) and release date (April 13, 2018). Surprise!
  163. - A number of very rare crashes have been addressed.
  164. - Various performance improvements, including significant reduction in memory footprint and general improvements to framerate.
  165. - Many more smaller bugs have been fixed.
  166.  
  167. Full changelog: http://www.an-ovel.com/downloads/chg/chg_1296814897.htm
  168.  
  169. ---------------------------
  170.  
  171. Wuppo (http://www.gog.com/game/wuppo) has changed
  172.  
  173. >>> Supported languages changed *FROM* Text only: English *TO* Text only: English, Korean
  174.  
  175.  
  176. [FILE UPDATES]
  177.  
  178. * File changed: DLC: Fun Pack: Windows installer, English (https://www.gog.com/downlink/wuppo_fun_pack/en1installer0) --- Size *FROM* 46.0 MB *TO* 50.0 MB --- Version *FROM* 1.1.43 *TO* 1.1.49
  179.  
  180. * File changed: DLC: Shop: Windows installer, English (https://www.gog.com/downlink/wuppo_shop_dlc/en1installer0) --- Size *FROM* 3.0 MB *TO* 8.0 MB --- Version *FROM* 1.1.43 *TO* 1.1.49
  181.  
  182. * File changed: Windows installer, English (https://www.gog.com/downlink/wuppo/en1installer0) --- Size *FROM* 514.0 MB *TO* 510.0 MB --- Version *FROM* 1.1.36 *TO* 1.1.49
  183.  
  184.  
  185. [CHANGELOG UPDATED]
  186.  
  187. Patch 1.1.49 (16 August 2017)
  188. We are ultra happy to finally launch our first fan translation: Korean! Everything has been translated by CAYS (작성자) and Kareus (이재훈). We are very grateful for their hard work. They put a lot of love in it (they were very precise about adding the right dialects for the right characters) and we think it will show!
  189.  
  190.  
  191. SPOILER ALERT!!!
  192.  
  193. UPDATES:
  194. - Korean language option (beta) got added. Available from the main menu. psst, there’s a secret song playing on top of the Wumhouse when playing the game in Korean.
  195. - Savefile back-ups. A small extra safety net to avoid corrupt save files. There are also backup files in case you’re the unluckiest person in the world.
  196. - Added a couple of dialogues to help guide the player in Redav Kned’s Guesthouse as some players mentioned they had trouble getting started on that place.
  197.  
  198. FIXES:
  199. - Gamepad now displays Xbox by default. Of course you can still change the layout to a DS controller through the options.
  200. - Can no longer soft lock the game by pressing escape while watching a warning message in the title screen.
  201. - You can’t soft-lock yourself by running away from Redav Kned’s ritual anymore.
  202. - The stars in the background will appear instantly, rather than flickering for a few seconds (after playing the game for many hours).
  203. - You can no longer fight the Blione leader after defeating Blafknoft.
  204. - A couple of errors from the Bug Report List have been fixed.
  205. - You no longer get asked to leave by Carlo’s phone calls after you’ve been welcomed back into the Wumhouse.
  206.  
  207. Need more Wuppo friends? (Discord)
  208. You can download new Wuppo friends here: https://discordapp.com/invite/KadWT4b
  209. PS: Our mods hinted that they are working on a “1 million wum” event which will take place in the Discord server soon.
  210. Enjoy playing!
  211. Knuist & Perzik
  212.  
  213. Full changelog: http://www.an-ovel.com/downloads/chg/chg_1173909540.htm
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