Guest User

Untitled

a guest
Jan 23rd, 2019
102
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 36.90 KB | None | 0 0
  1. Log uploaded on Tuesday, January 22, 2019, 7:09:35 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
  5. JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
  6. Lord of the Rims - The Third Age: 0Harmony(1.0.9.1), TheThirdAge(1.0.0.0)
  7.  
  8. Active Harmony patches:
  9. AgeInjuryUtility.RandomPermanentInjuryDamageType: post: TheThirdAge.RemoveModernStuffHarmony.RandomPermanentInjuryDamageTypePostfix
  10. ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: JecsTools.HarmonyPatches.CutOutComplexApparel_Transpiler
  11. ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
  12. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  13. ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
  14. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  15. Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
  16. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  17. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
  18. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  19. CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
  20. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
  21. Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  22. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  23. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  24. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  25. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  26. DefGenerator.GenerateImpliedDefs_PreResolve: post: TheThirdAge.ModStuff.GenerateImpliedDefs_PreResolve
  27. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  28. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  29. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  30. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  31. Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
  32. FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus
  33. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  34. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  35. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  36. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  37. GenConstruct.BlocksConstruction: post: JecsTools.HarmonyPatches.BlocksConstruction_PostFix
  38. GenDate.DateFullStringAt: post: TheThirdAge.RemoveModernStuffHarmony.DateFullStringAt_PostFix
  39. GenDate.DateReadoutStringAt: post: TheThirdAge.RemoveModernStuffHarmony.DateReadoutStringAt_PostFix
  40. GenDate.Year: post: TheThirdAge.RemoveModernStuffHarmony.Year_PostFix
  41. GenSpawn.SpawningWipes: post: JecsTools.HarmonyPatches.SpawningWipes_PostFix
  42. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  43. HealthUtility.RandomViolenceDamageType: post: TheThirdAge.RemoveModernStuffHarmony.RandomPermanentInjuryDamageTypePostfix
  44. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
  45. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix
  46. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  47. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  48. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  49. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  50. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  51. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  52. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  53. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  54. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  55. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  56. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  57. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  58. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  59. MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
  60. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  61. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
  62. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  63. Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix
  64. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
  65. Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
  66. Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  67. PawnApparelGenerator.GenerateStartingApparelFor: post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
  68. PawnBioAndNameGenerator.TryGiveSolidBioTo: PRE: TheThirdAge.RemoveModernStuffHarmony.TryGiveSolidBioTo_PreFix
  69. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  70. PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
  71. PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn, TheThirdAge.RemoveModernStuffHarmony.PostGenerateCleanup
  72. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  73. PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
  74. PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
  75. PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt
  76. PawnUtility.IsTravelingInTransportPodWorldObject: PRE: TheThirdAge.RemoveModernStuffHarmony.IsTravelingInTransportPodWorldObject post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction
  77. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  78. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  79. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
  80. Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
  81. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  82. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  83. Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
  84. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
  85. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  86. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  87. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  88. Projectile.CanHit: post: JecsTools.HarmonyPatches.CanHit_PostFix
  89. RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  90. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  91. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  92. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  93. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  94. StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  95. StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
  96. StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
  97. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  98. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  99. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  100. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  101. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
  102. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
  103. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
  104. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  105. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  106. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  107. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  108. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  109. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  110. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  111. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  112. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  113. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  114. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  115. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  116. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  117. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  118. ThingSetMaker.Generate: PRE: TheThirdAge.RemoveModernStuffHarmony.ItemCollectionGeneratorGeneratePrefix
  119. ThingSetMakerUtility.CanGenerate: post: TheThirdAge.RemoveModernStuffHarmony.ThingSetCleaner
  120. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix
  121. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  122. TickManager.get_StartingYear: post: TheThirdAge.RemoveModernStuffHarmony.StartingYear_PostFix
  123. TradeDeal.AddToTradeables: PRE: TheThirdAge.RemoveModernStuffHarmony.PostCacheTradeables
  124. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  125. UI_BackgroundMain.BackgroundOnGUI: PRE: TheThirdAge.SwapMainMenuGraphics.PreFBackgroundOnGUI
  126. Verb.CanHitCellFromCellIgnoringRange: PRE: JecsTools.HarmonyPatches.CanHitCellFromCellIgnoringRange_Prefix
  127. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
  128. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  129. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  130. VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
  131. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  132. Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  133. Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  134. Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  135. Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
  136. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  137. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  138. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  139. Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib; 1.0.9.1: rimworld.jecrell.abilityuser, rimworld.lotr.thirdage, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.vehicle, rimworld.jecrell.jecstools.main, chjees.shields, rimworld.removemodernstuff, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds, TTA.MainMenu.UI_BackgroundMainPatch
  140.  
  141. Platform information: (hidden, hold Shift while publishing to include)
  142.  
  143. Log file contents:
  144. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  145. GfxDevice: [Renderer information redacted]
  146. Begin MonoManager ReloadAssembly
  147. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  148. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  149. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  150. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  151. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  152. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  153. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  154. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  155. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  156. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  157. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  158. RimWorld 1.0.2150 rev801
  159.  
  160. [HugsLib] version 6.1.1
  161.  
  162. Could not find a type named JecsTools.PlaceWorker_OnTopOfWalls
  163.  
  164. Moved 84 from Machining Table to Smithy.
  165.  
  166. Replaced 104 defs with Iron.
  167.  
  168. Removed 295 modern defs
  169.  
  170. Lord of the Rings - The Third Age - Start Removal Log
  171. Tech Limiter Active: Max Level = Medieval
  172. ElectricSmelter's tech level changed to Industrial
  173. ElectricCrematorium's tech level changed to Industrial
  174. FueledSmithy's tech level changed to Industrial
  175. RecipeDef Removal List
  176. - disassemble mechanoid
  177. - cremate corpse
  178. - cook packaged survival meal
  179. - make chemfuel from wood
  180. - make chemfuel from organics
  181. - make component
  182. - make advanced component
  183. - make go-juice
  184. - make penoxycyline
  185. - make flake
  186. - make yayo
  187. - make wake-up
  188. - make prosthetic leg
  189. - make prosthetic arm
  190. - make prosthetic heart
  191. - make cochlear implant
  192. - make bionic eye
  193. - make bionic arm
  194. - make bionic leg
  195. - make bionic spine
  196. - make bionic heart
  197. - make bionic stomach
  198. - make bionic ear
  199. - make medicine
  200. - make high-explosive shell
  201. - make incendiary shell
  202. - make EMP shell
  203. - make firefoam shell
  204. - make shield belt
  205. - make smokepop belt
  206. - make simple helmet
  207. - make advanced helmet
  208. - make marine helmet
  209. - make flak vest
  210. - make flak pants
  211. - make flak jacket
  212. - make marine armor
  213. - make revolver
  214. - make autopistol
  215. - make machine pistol
  216. - make incendiary launcher
  217. - make bolt-action rifle
  218. - make pump shotgun
  219. - make chain shotgun
  220. - make heavy SMG
  221. - make LMG
  222. - make assault rifle
  223. - make sniper rifle
  224. - make minigun
  225. - make frag grenades
  226. - make molotov cocktails
  227. - make EMP grenades
  228. - make charge rifle
  229. - make charge lance
  230. ResearchProjectDef Removal List
  231. - drug production
  232. - psychite refining
  233. - wake-up production
  234. - go-juice production
  235. - penoxycyline production
  236. - electricity
  237. - battery
  238. - biofuel refining
  239. - watermill generator
  240. - nutrient paste
  241. - solar panel
  242. - air conditioning
  243. - autodoor
  244. - hydroponics
  245. - tube television
  246. - packaged survival meal
  247. - firefoam
  248. - IEDs
  249. - geothermal power
  250. - sterile materials
  251. - machining
  252. - smokepop belts
  253. - prosthetics
  254. - gunsmithing
  255. - flak armor
  256. - mortars
  257. - blowback operation
  258. - gas operation
  259. - gun turrets
  260. - microelectronics
  261. - flatscreen television
  262. - colored lights
  263. - moisture pump
  264. - hospital bed
  265. - transport pod
  266. - medicine production
  267. - long-range mineral scanner
  268. - shield belt
  269. - precision rifling
  270. - autocannon turret
  271. - multibarrel weapons
  272. - multi-analyzer
  273. - ground-penetrating scanner
  274. - deep drilling
  275. - vitals monitor
  276. - fabrication
  277. - advanced fabrication
  278. - cryptosleep casket
  279. - powered armor
  280. - pulse-charged munitions
  281. - bionics
  282. - uranium slug turret
  283. - starflight basics
  284. - vacuum cryptosleep casket
  285. - starship reactor
  286. - Johnson-Tanaka drive
  287. - AI persuasion
  288. - starflight sensors
  289. Scenario Part Removal List
  290. - Start with medicine from Crashlanded
  291. - Start with bolt-action rifle from Crashlanded
  292. - Start with flak vest from Crashlanded
  293. - Start with glitterworld medicine from The Rich Explorer
  294. - Start with charge rifle from The Rich Explorer
  295. Stock Generator Part Cleanup
  296. - medicine from 's StockGenerator_SingleDef
  297. - medicine from combat supplier's StockGenerator_SingleDef
  298. - medicine from pirate merchant's StockGenerator_SingleDef
  299. - glitterworld medicine from exotic goods trader's StockGenerator_SingleDef
  300. - medicine from bulk goods trader's StockGenerator_SingleDef
  301. - medicine from combat supplier's StockGenerator_SingleDef
  302. - glitterworld medicine from exotic goods trader's StockGenerator_SingleDef
  303. - medicine from pirate merchant's StockGenerator_SingleDef
  304. - medicine from trader's StockGenerator_SingleDef
  305. IncidentDef Removal List
  306. - fibrous mechanites
  307. - sensory mechanites
  308. - resource pod crash
  309. - psychic soothe
  310. - transport pod crash
  311. - ransom demand
  312. - psychic drone
  313. - short circuit
  314. - ship chunk drop
  315. - orbital trader arrival
  316. - man in black
  317. - ship part crash (psychic)
  318. - ship part crash (poison)
  319. - escape ship quest
  320. Replaced Ancient Asphalt Road / Ancient Asphalt Highway with Stone Road
  321. Special Hediff Removal List
  322. - gunshot
  323. RaidStrategyDef Removal List
  324. ThingDef Removal List
  325. - go-juice
  326. - luciferium
  327. - penoxycyline
  328. - flake
  329. - yayo
  330. - wake-up
  331. - hospital bed
  332. - standing lamp
  333. - standing lamp (red)
  334. - standing lamp (green)
  335. - standing lamp (blue)
  336. - sun lamp
  337. - tube television
  338. - flatscreen television
  339. - orbital trade beacon
  340. - comms console
  341. - firefoam popper
  342. - moisture pump
  343. - ground-penetrating scanner
  344. - long-range mineral scanner
  345. - pod launcher
  346. - transport pod
  347. - multi-analyzer
  348. - vitals monitor
  349. - cryptosleep casket
  350. - power conduit
  351. - waterproof conduit
  352. - power switch
  353. - wood-fired generator
  354. - chemfuel powered generator
  355. - wind turbine
  356. - battery
  357. - solar generator
  358. - geothermal generator
  359. - watermill generator
  360. - electric tailor bench
  361. - fueled smithy
  362. - electric smithy
  363. - machining table
  364. - electric stove
  365. - drug lab
  366. - electric smelter
  367. - biofuel refinery
  368. - fabrication bench
  369. - hi-tech research bench
  370. - electric crematorium
  371. - hydroponics basin
  372. - deep drill
  373. - nutrient paste dispenser
  374. - hopper
  375. - mini-turret
  376. - mini-turret gun
  377. - autocannon turret
  378. - autocannon
  379. - uranium slug turret
  380. - uranium slug cannon
  381. - mortar
  382. - mortar
  383. - IED trap
  384. - IED incendiary trap
  385. - IED EMP trap
  386. - IED firefoam trap
  387. - IED antigrain warhead trap
  388. - ship structural beam
  389. - ship cryptosleep casket
  390. - ship computer core
  391. - ship reactor
  392. - ship engine
  393. - sensor cluster
  394. - psychic emanator
  395. - vanometric power cell
  396. - infinite chemreactor
  397. - autodoor
  398. - heater
  399. - cooler
  400. - psychic insanity lance
  401. - psychic shock lance
  402. - psychic animal pulser
  403. - psychic soothe pulser
  404. - prosthetic leg
  405. - prosthetic arm
  406. - prosthetic heart
  407. - cochlear implant
  408. - bionic eye
  409. - bionic arm
  410. - bionic leg
  411. - bionic spine
  412. - bionic heart
  413. - bionic stomach
  414. - bionic ear
  415. - power claw
  416. - archotech eye
  417. - archotech arm
  418. - archotech leg
  419. - AI persona core
  420. - neurotrainer mech serum
  421. - healer mech serum
  422. - resurrector mech serum
  423. - techprof subpersona core
  424. - joywire
  425. - painstopper
  426. - medicine
  427. - glitterworld medicine
  428. - high-explosive shell
  429. - incendiary shell
  430. - EMP shell
  431. - firefoam shell
  432. - antigrain warhead
  433. - smokepop belt
  434. - simple helmet
  435. - advanced helmet
  436. - marine helmet
  437. - flak vest
  438. - marine armor
  439. - revolver
  440. - autopistol
  441. - machine pistol
  442. - incendiary launcher
  443. - bolt-action rifle
  444. - pump shotgun
  445. - chain shotgun
  446. - heavy SMG
  447. - LMG
  448. - assault rifle
  449. - sniper rifle
  450. - minigun
  451. - triple rocket launcher
  452. - doomsday rocket launcher
  453. - frag grenades
  454. - molotov cocktails
  455. - EMP grenades
  456. - heavy charge blaster
  457. - inferno cannon
  458. - charge rifle
  459. - charge lance
  460. - orbital bombardment targeter
  461. - orbital power beam targeter
  462. - tornado generator
  463. ThingSetMaker Reset
  464. TraitDef Removal List
  465. -
  466. -
  467. Designators Resolved Again
  468. PawnKindDef Removal List
  469. - grenadier
  470. - EMP grenadier
  471. - mercenary gunner
  472. - mercenary sniper
  473. - mercenary slasher
  474. - heavy mercenary
  475. - boss
  476. - elite mercenary
  477. - villager
  478. - town guard
  479. - town trader
  480. - town councilman
  481. - drifter
  482. - scavenger gunner
  483. - scavenger thrasher
  484. - pirate gunner
  485. - ancient soldier
  486. - slave
  487. - stranger in black
  488. - centipede
  489. - lancer
  490. - scyther
  491. FactionDef Removal List
  492. - ancients
  493. - ancients
  494. - mechanoid hive
  495. - civil outlander union
  496. - rough outlander union
  497. - pirate band
  498. BackstoryDef Removal List
  499. BackstoryDef Removal List
  500. MapGeneratorDef Removal List
  501. - GenStep_SleepingMechanoids
  502. - GenStep_Turrets
  503. - GenStep_Power
  504. RuleDef Removal List
  505. - SymbolResolver_AncientCryptosleepCasket
  506. - SymbolResolver_ChargeBatteries
  507. - SymbolResolver_EdgeMannedMortor
  508. - SymbolResolver_FirefoamPopper
  509. - SymbolResolver_MannedMortar
  510. - SymbolResolver_
  511.  
  512.  
  513. ...1 AgeInjuryUtility types found. Attempting address to harmony...
  514.  
  515. Setting up 4 worker threads for Enlighten.
  516. Thread -> id: 27e4 -> priority: 1
  517. Thread -> id: 127c -> priority: 1
  518. Thread -> id: 21cc -> priority: 1
  519. Thread -> id: 2300 -> priority: 1
  520. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  521. GfxDevice: creating device client; threaded=1
  522. Direct3D:
  523. Version: Direct3D 9.0c [nvd3dumx.dll 25.21.14.1634]
  524. Renderer: NVIDIA GeForce GTX 680
  525. Vendor: NVIDIA
  526. VRAM: 1979 MB (via DXGI)
  527. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  528. Begin MonoManager ReloadAssembly
  529. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  530. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  531. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  532. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  533. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  534. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  535. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  536. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  537. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  538. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  539. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  540. RimWorld 1.0.2150 rev801
  541.  
  542. [HugsLib] version 6.1.1
  543.  
  544. Moved 84 from Machining Table to Smithy.
  545.  
  546. Replaced 104 defs with Iron.
  547.  
  548. Removed 295 modern defs
  549.  
  550. Lord of the Rings - The Third Age - Start Removal Log
  551. Tech Limiter Active: Max Level = Medieval
  552. ElectricSmelter's tech level changed to Industrial
  553. ElectricCrematorium's tech level changed to Industrial
  554. FueledSmithy's tech level changed to Industrial
  555. RecipeDef Removal List
  556. - disassemble mechanoid
  557. - cremate corpse
  558. - cook packaged survival meal
  559. - make chemfuel from wood
  560. - make chemfuel from organics
  561. - make component
  562. - make advanced component
  563. - make go-juice
  564. - make penoxycyline
  565. - make flake
  566. - make yayo
  567. - make wake-up
  568. - make prosthetic leg
  569. - make prosthetic arm
  570. - make prosthetic heart
  571. - make cochlear implant
  572. - make bionic eye
  573. - make bionic arm
  574. - make bionic leg
  575. - make bionic spine
  576. - make bionic heart
  577. - make bionic stomach
  578. - make bionic ear
  579. - make medicine
  580. - make high-explosive shell
  581. - make incendiary shell
  582. - make EMP shell
  583. - make firefoam shell
  584. - make shield belt
  585. - make smokepop belt
  586. - make simple helmet
  587. - make advanced helmet
  588. - make marine helmet
  589. - make flak vest
  590. - make flak pants
  591. - make flak jacket
  592. - make marine armor
  593. - make revolver
  594. - make autopistol
  595. - make machine pistol
  596. - make incendiary launcher
  597. - make bolt-action rifle
  598. - make pump shotgun
  599. - make chain shotgun
  600. - make heavy SMG
  601. - make LMG
  602. - make assault rifle
  603. - make sniper rifle
  604. - make minigun
  605. - make frag grenades
  606. - make molotov cocktails
  607. - make EMP grenades
  608. - make charge rifle
  609. - make charge lance
  610. ResearchProjectDef Removal List
  611. - drug production
  612. - psychite refining
  613. - wake-up production
  614. - go-juice production
  615. - penoxycyline production
  616. - electricity
  617. - battery
  618. - biofuel refining
  619. - watermill generator
  620. - nutrient paste
  621. - solar panel
  622. - air conditioning
  623. - autodoor
  624. - hydroponics
  625. - tube television
  626. - packaged survival meal
  627. - firefoam
  628. - IEDs
  629. - geothermal power
  630. - sterile materials
  631. - machining
  632. - smokepop belts
  633. - prosthetics
  634. - gunsmithing
  635. - flak armor
  636. - mortars
  637. - blowback operation
  638. - gas operation
  639. - gun turrets
  640. - microelectronics
  641. - flatscreen television
  642. - colored lights
  643. - moisture pump
  644. - hospital bed
  645. - transport pod
  646. - medicine production
  647. - long-range mineral scanner
  648. - shield belt
  649. - precision rifling
  650. - autocannon turret
  651. - multibarrel weapons
  652. - multi-analyzer
  653. - ground-penetrating scanner
  654. - deep drilling
  655. - vitals monitor
  656. - fabrication
  657. - advanced fabrication
  658. - cryptosleep casket
  659. - powered armor
  660. - pulse-charged munitions
  661. - bionics
  662. - uranium slug turret
  663. - starflight basics
  664. - vacuum cryptosleep casket
  665. - starship reactor
  666. - Johnson-Tanaka drive
  667. - AI persuasion
  668. - starflight sensors
  669. Scenario Part Removal List
  670. - Start with medicine from Crashlanded
  671. - Start with bolt-action rifle from Crashlanded
  672. - Start with flak vest from Crashlanded
  673. - Start with glitterworld medicine from The Rich Explorer
  674. - Start with charge rifle from The Rich Explorer
  675. Stock Generator Part Cleanup
  676. - medicine from 's StockGenerator_SingleDef
  677. - medicine from combat supplier's StockGenerator_SingleDef
  678. - medicine from pirate merchant's StockGenerator_SingleDef
  679. - glitterworld medicine from exotic goods trader's StockGenerator_SingleDef
  680. - medicine from bulk goods trader's StockGenerator_SingleDef
  681. - medicine from combat supplier's StockGenerator_SingleDef
  682. - glitterworld medicine from exotic goods trader's StockGenerator_SingleDef
  683. - medicine from pirate merchant's StockGenerator_SingleDef
  684. - medicine from trader's StockGenerator_SingleDef
  685. IncidentDef Removal List
  686. - fibrous mechanites
  687. - sensory mechanites
  688. - resource pod crash
  689. - psychic soothe
  690. - transport pod crash
  691. - ransom demand
  692. - psychic drone
  693. - short circuit
  694. - ship chunk drop
  695. - orbital trader arrival
  696. - man in black
  697. - ship part crash (psychic)
  698. - ship part crash (poison)
  699. - escape ship quest
  700. Replaced Ancient Asphalt Road / Ancient Asphalt Highway with Stone Road
  701. Special Hediff Removal List
  702. - gunshot
  703. RaidStrategyDef Removal List
  704. ThingDef Removal List
  705. - go-juice
  706. - luciferium
  707. - penoxycyline
  708. - flake
  709. - yayo
  710. - wake-up
  711. - hospital bed
  712. - standing lamp
  713. - standing lamp (red)
  714. - standing lamp (green)
  715. - standing lamp (blue)
  716. - sun lamp
  717. - tube television
  718. - flatscreen television
  719. - orbital trade beacon
  720. - comms console
  721. - firefoam popper
  722. - moisture pump
  723. - ground-penetrating scanner
  724. - long-range mineral scanner
  725. - pod launcher
  726. - transport pod
  727. - multi-analyzer
  728. - vitals monitor
  729. - cryptosleep casket
  730. - power conduit
  731. - waterproof conduit
  732. - power switch
  733. - wood-fired generator
  734. - chemfuel powered generator
  735. - wind turbine
  736. - battery
  737. - solar generator
  738. - geothermal generator
  739. - watermill generator
  740. - electric tailor bench
  741. - fueled smithy
  742. - electric smithy
  743. - machining table
  744. - electric stove
  745. - drug lab
  746. - electric smelter
  747. - biofuel refinery
  748. - fabrication bench
  749. - hi-tech research bench
  750. - electric crematorium
  751. - hydroponics basin
  752. - deep drill
  753. - nutrient paste dispenser
  754. - hopper
  755. - mini-turret
  756. - mini-turret gun
  757. - autocannon turret
  758. - autocannon
  759. - uranium slug turret
  760. - uranium slug cannon
  761. - mortar
  762. - mortar
  763. - IED trap
  764. - IED incendiary trap
  765. - IED EMP trap
  766. - IED firefoam trap
  767. - IED antigrain warhead trap
  768. - ship structural beam
  769. - ship cryptosleep casket
  770. - ship computer core
  771. - ship reactor
  772. - ship engine
  773. - sensor cluster
  774. - psychic emanator
  775. - vanometric power cell
  776. - infinite chemreactor
  777. - autodoor
  778. - heater
  779. - cooler
  780. - psychic insanity lance
  781. - psychic shock lance
  782. - psychic animal pulser
  783. - psychic soothe pulser
  784. - prosthetic leg
  785. - prosthetic arm
  786. - prosthetic heart
  787. - cochlear implant
  788. - bionic eye
  789. - bionic arm
  790. - bionic leg
  791. - bionic spine
  792. - bionic heart
  793. - bionic stomach
  794. - bionic ear
  795. - power claw
  796. - archotech eye
  797. - archotech arm
  798. - archotech leg
  799. - AI persona core
  800. - neurotrainer mech serum
  801. - healer mech serum
  802. - resurrector mech serum
  803. - techprof subpersona core
  804. - joywire
  805. - painstopper
  806. - medicine
  807. - glitterworld medicine
  808. - high-explosive shell
  809. - incendiary shell
  810. - EMP shell
  811. - firefoam shell
  812. - antigrain warhead
  813. - smokepop belt
  814. - simple helmet
  815. - advanced helmet
  816. - marine helmet
  817. - flak vest
  818. - marine armor
  819. - revolver
  820. - autopistol
  821. - machine pistol
  822. - incendiary launcher
  823. - bolt-action rifle
  824. - pump shotgun
  825. - chain shotgun
  826. - heavy SMG
  827. - LMG
  828. - assault rifle
  829. - sniper rifle
  830. - minigun
  831. - triple rocket launcher
  832. - doomsday rocket launcher
  833. - frag grenades
  834. - molotov cocktails
  835. - EMP grenades
  836. - heavy charge blaster
  837. - inferno cannon
  838. - charge rifle
  839. - charge lance
  840. - orbital bombardment targeter
  841. - orbital power beam targeter
  842. - tornado generator
  843. ThingSetMaker Reset
  844. TraitDef Removal List
  845. -
  846. -
  847. Designators Resolved Again
  848. PawnKindDef Removal List
  849. - grenadier
  850. - EMP grenadier
  851. - mercenary gunner
  852. - mercenary sniper
  853. - mercenary slasher
  854. - heavy mercenary
  855. - boss
  856. - elite mercenary
  857. - villager
  858. - town guard
  859. - town trader
  860. - town councilman
  861. - drifter
  862. - scavenger gunner
  863. - scavenger thrasher
  864. - pirate gunner
  865. - ancient soldier
  866. - slave
  867. - stranger in black
  868. - centipede
  869. - lancer
  870. - scyther
  871. FactionDef Removal List
  872. - ancients
  873. - ancients
  874. - mechanoid hive
  875. - civil outlander union
  876. - rough outlander union
  877. - pirate band
  878. BackstoryDef Removal List
  879. BackstoryDef Removal List
  880. MapGeneratorDef Removal List
  881. - GenStep_SleepingMechanoids
  882. - GenStep_Turrets
  883. - GenStep_Power
  884. RuleDef Removal List
  885. - SymbolResolver_AncientCryptosleepCasket
  886. - SymbolResolver_ChargeBatteries
  887. - SymbolResolver_EdgeMannedMortor
  888. - SymbolResolver_FirefoamPopper
  889. - SymbolResolver_MannedMortar
  890. - SymbolResolver_
  891.  
  892.  
  893. ...1 AgeInjuryUtility types found. Attempting address to harmony...
  894.  
  895. Loaded file (Scenario) is from version 1.0.2096 rev473, we are running version 1.0.2150 rev801.
  896.  
  897. Loaded file (Scenario) is from version 1.0.2096 rev473, we are running version 1.0.2150 rev801.
  898.  
  899. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  900.  
  901. Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 9958.
  902. Total: 65.236092 ms (FindLiveObjects: 0.411483 ms CreateObjectMapping: 0.350228 ms MarkObjects: 64.363495 ms DeleteObjects: 0.110314 ms)
  903.  
  904. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  905.  
  906. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 10014.
  907. Total: 51.616592 ms (FindLiveObjects: 0.595530 ms CreateObjectMapping: 0.456289 ms MarkObjects: 50.498699 ms DeleteObjects: 0.065791 ms)
  908.  
  909. Initializing new game with mods Core, 818773962, 932008009, 1400245220
  910.  
  911. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  912.  
  913. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17025.
  914. Total: 109.084702 ms (FindLiveObjects: 1.010983 ms CreateObjectMapping: 1.330301 ms MarkObjects: 106.709381 ms DeleteObjects: 0.033179 ms)
  915.  
  916. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  917.  
  918. Unloading 6787 unused Assets to reduce memory usage. Loaded Objects now: 10315.
  919. Total: 67.953407 ms (FindLiveObjects: 1.001908 ms CreateObjectMapping: 1.592050 ms MarkObjects: 52.912014 ms DeleteObjects: 12.447150 ms)
  920.  
  921. Loading game from file New Arrivals4 with mods Core, 818773962, 932008009, 1400245220
  922.  
  923. Could not load reference to Verse.ThingDef named Gun_Revolver
  924.  
  925. Could not load reference to Verse.ThingDef named Apparel_AdvancedHelmet
  926.  
  927. Could not load reference to Verse.ThingDef named Apparel_AdvancedHelmet
  928.  
  929. SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
  930. at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
  931. at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
  932. at RimWorld.Apparel.ExposeData () [0x00000] in <filename unknown>:0
  933. at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  934. Subnode:
  935. <thing Class="Apparel"><def>Apparel_AdvancedHelmet</def><id>Apparel_AdvancedHelmet11094</id><map>0</map><pos>(141, 0, 137)</pos><health>335</health><stackCount>1</stackCount><stuff>Plasteel</stuff><forbidden>True</forbidden><quality>Normal</quality></thing>
  936.  
  937. Could not load reference to Verse.ThingDef named Gun_Revolver
  938.  
  939. SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
  940. at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
  941. at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
  942. at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
  943. Subnode:
  944. <thing Class="ThingWithComps"><def>Gun_Revolver</def><id>Gun_Revolver11091</id><map>0</map><pos>(140, 0, 138)</pos><health>100</health><stackCount>1</stackCount><forbidden>True</forbidden><verbTracker><verbs IsNull="True" /></verbTracker><taleRef IsNull="True" /><quality>Normal</quality></thing>
  945.  
  946. Could not load reference to Verse.PawnKindDef named Villager
  947.  
  948. Exception registering RimWorld.Apparel RimWorld.Apparel in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
  949. at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
  950. at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  951. at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
  952.  
  953. Exception registering Verse.ThingWithComps Verse.ThingWithComps in loaded object directory with unique load ID [excepted]: System.NullReferenceException: Object reference not set to an instance of an object
  954. at Verse.Thing.get_ThingID () [0x00000] in <filename unknown>:0
  955. at Verse.Thing.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  956. at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
  957.  
  958. Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
  959. at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
  960. at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
  961. at RimWorld.Apparel.ExposeData () [0x00000] in <filename unknown>:0
  962. at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
  963.  
  964. Could not resolve cross refs: System.NullReferenceException: Object reference not set to an instance of an object
  965. at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
  966. at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
  967. at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
  968.  
  969. Exception spawning loaded thing null: System.NullReferenceException: Object reference not set to an instance of an object
  970. at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
  971.  
  972. Exception spawning loaded thing null: System.NullReferenceException: Object reference not set to an instance of an object
  973. at Verse.Map.FinalizeLoading () [0x00000] in <filename unknown>:0
  974.  
  975. Tried to spawn pawn without def Eduard.
  976.  
  977. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  978.  
  979. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17128.
  980. Total: 131.152206 ms (FindLiveObjects: 1.380212 ms CreateObjectMapping: 1.099178 ms MarkObjects: 128.632553 ms DeleteObjects: 0.039702 ms)
Add Comment
Please, Sign In to add comment