NoSloppy

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Dec 25th, 2021 (edited)
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  1. StylePtr<Layers<
  2. Mix<SmoothStep<Int<16384>,Int<4000>>,Stripes<10000,500,Rgb<0,30,80>,Rgb<0,60,180>>,Stripes<10000,-500,Rgb<0,30,80>,Rgb<0,60,180>>>,
  3. TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,
  4. TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,
  5. LockupL<AudioFlicker<White,Blue>,AudioFlicker<Yellow,SteelBlue>,Int<32768>,Int<32768>,Int<32768>>,
  6. TransitionEffectL<TrConcat<TrInstant,White,TrFade<500>>,EFFECT_LOCKUP_END>,
  7. TransitionEffectL<TrConcat<TrInstant,White,TrFade<500>>,EFFECT_DRAG_END>,
  8. LockupTrL<Pulsing<BrownNoiseFlicker<Red,Black,300>,Yellow,2000>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  9. InOutTrL<TrConcat<TrInstant,White,TrSmoothFade<1000>>,TrConcat<TrSmoothFade<500>,White,TrSmoothFade<500>>,Mix<IsLessThan<SlowNoise<Int<3000>>,Int<6000>>,Pulsing<ColorCycle<RotateColorsX<Variation,Rgb<0,60,180>>,25,20,Black,100,300,1000>,Black,2000>,Black>>>
  10. >(),
  11.  
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