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- StylePtr<Layers<
- Mix<SmoothStep<Int<16384>,Int<4000>>,Stripes<10000,500,Rgb<0,30,80>,Rgb<0,60,180>>,Stripes<10000,-500,Rgb<0,30,80>,Rgb<0,60,180>>>,
- TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_CLASH>,
- TransitionEffectL<TrConcat<TrInstant,White,TrFade<400>>,EFFECT_BLAST>,
- LockupL<AudioFlicker<White,Blue>,AudioFlicker<Yellow,SteelBlue>,Int<32768>,Int<32768>,Int<32768>>,
- TransitionEffectL<TrConcat<TrInstant,White,TrFade<500>>,EFFECT_LOCKUP_END>,
- TransitionEffectL<TrConcat<TrInstant,White,TrFade<500>>,EFFECT_DRAG_END>,
- LockupTrL<Pulsing<BrownNoiseFlicker<Red,Black,300>,Yellow,2000>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrConcat<TrInstant,White,TrSmoothFade<1000>>,TrConcat<TrSmoothFade<500>,White,TrSmoothFade<500>>,Mix<IsLessThan<SlowNoise<Int<3000>>,Int<6000>>,Pulsing<ColorCycle<RotateColorsX<Variation,Rgb<0,60,180>>,25,20,Black,100,300,1000>,Black,2000>,Black>>>
- >(),
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