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- --locals
- local remote = game.ReplicatedStorage.Remote
- local i = 1
- local Players = game:GetService("Players")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Workspace = game:GetService("Workspace")
- local AutoEgg = true
- --gui
- local Library = loadstring(game:HttpGet("https://pastebin.com/raw/vff1bQ9F"))()
- local Window = Library.CreateLib("KMTSP by SRI", "Synapse")
- local Tab = Window:NewTab("Main")
- local Section = Tab:NewSection("Main")
- Section:NewToggle("Auto ATK", "attacks", function(value)
- getgenv().atk = value
- while getgenv().atk do
- task.wait()
- for j = 1, i do
- remote.Weapon.TakeDamage:FireServer()
- end
- end
- end)
- Section:NewSlider("auto atk multiplier", "might lag", 10, 1, function(value)
- i = value
- end)
- Section:NewTextBox("Auto attack multi", "Input value from 1 to 10", function(value)
- i = value
- end)
- Section:NewToggle("Bring Enemies", "brings", function(value)
- getgenv().bri = value
- while getgenv().bri do
- task.wait()
- pcall(function()
- local reg = game.Players.LocalPlayer.stats["Battle Region"].Value
- local chara = game.Players.LocalPlayer.Character.HumanoidRootPart
- for p, enemy in pairs(game.Workspace.Waves[reg].Enemy:GetChildren()) do
- enemy.HumanoidRootPart.CFrame = CFrame.new(chara.Position + chara.CFrame.LookVector * 5)
- end
- end)
- end
- end)
- Section:NewToggle("Hug Princess", "Hug", function(state)
- if state then
- getgenv().p = true
- while getgenv().p do
- remote.Princess.PrincessHug:FireServer(true)
- task.wait(5)
- end
- else
- getgenv().p = false
- remote.Princess.PrincessHug:FireServer(false)
- end
- end)
- Section:NewDropdown("Auto Egg", "DropdownInf", {"No egg", "1", "2", "3", "4", "5"}, function(currentOption)
- if currentOption == "No egg" then
- AutoEgg = false
- else
- AutoEgg = true
- while AutoEgg == true do
- wait(0.1)
- local ohNumber1 = tonumber(currentOption)
- local ohString2 = "Open1"
- local ohTable3 = {}
- remote.Hatch.EggHatch:InvokeServer(ohNumber1, ohString2, ohTable3)
- end
- end
- end)
- Section:NewButton("Equip Best", "equips best", function()
- remote.Weapon.EquipBest:FireServer()
- end)
- -- tab3
- local Tab3 = Window:NewTab("Stats")
- local Section3 = Tab3:NewSection("Stats")
- Section3:NewDropdown("Pick Stats", "stats to", {"Health", "Attack", "Luck"}, function(sts)
- getgenv().picker = sts
- end)
- Section3:NewToggle("Auto Upgrade", "upgrade", function(value)
- getgenv().up = value
- while getgenv().up do
- task.wait(.4)
- remote.Profile.AddPoint:FireServer(getgenv().picker)
- end
- end)
- Section3:NewSlider("Speed Changer", "ya", 80, 30, function(s)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
- end)
- Section3:NewButton("Rejoin", "Click to rejoin", function()
- game:GetService("TeleportService"):Teleport(game.PlaceId, game.Players.LocalPlayer)
- end)
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