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- public class PlayerController : MonoBehaviour {
- public float moveSpeed;
- public float moveRate;
- private Vector3 playerPos;
- private float time;
- // Use this for initialization
- void Start () {
- playerPos = transform.position;
- time = 0;
- }
- // Update is called once per frame
- void Update()
- {
- // Does player want to go left or right?
- if (Input.GetAxisRaw("Horizontal") != 0 & time > moveRate)
- {
- MoveHorizontal();
- time = 0;
- }
- // Does player want to go up or down?
- if (Input.GetAxisRaw("Vertical") != 0 & time > moveRate)
- {
- MoveVertical();
- time = 0;
- }
- time += Time.deltaTime;
- }
- void MoveHorizontal()
- {
- playerPos = (new Vector3(transform.position.x + moveSpeed * Input.GetAxisRaw("Horizontal"), transform.position.y, 0));
- transform.position = playerPos;
- }
- void MoveVertical()
- {
- playerPos = (new Vector3(transform.position.x, transform.position.y + moveSpeed * Input.GetAxisRaw("Vertical"), 0));
- transform.position = playerPos;
- }
- }
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