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  1. Assertion failed: VertexFactory && VertexFactory->IsInitialized() [File:G:\SVN_Ark\Engine\Source\Runtime\Renderer\Private\DrawingPolicy.cpp] [Line: 266]
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  5. VERSION: 265.285
  6. KERNELBASE.dll!UnknownFunction (0x000007fefca5a06d) + 0 bytes [UnknownFile:0]
  7. ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001408f4bc8) + 159 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
  8. ShooterGame.exe!FDebug::AssertFailed() (0x00000001408f5165) + 178 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
  9. ShooterGame.exe!FShadowDepthDrawingPolicy<0>::SetSharedState() (0x0000000141eb43e6) + 46 bytes [g:\svn_ark\engine\source\runtime\renderer\private\shadowrendering.cpp:918]
  10. ShooterGame.exe!TStaticMeshDrawList<FShadowDepthDrawingPolicy<0> >::DrawElement() (0x0000000141ec1e77) + 0 bytes [g:\svn_ark\engine\source\runtime\renderer\private\staticmeshdrawlist.inl:85]
  11. ShooterGame.exe!TStaticMeshDrawList<FShadowDepthDrawingPolicy<0> >::DrawVisibleInner() (0x0000000141ebef7f) + 54 bytes [g:\svn_ark\engine\source\runtime\renderer\private\staticmeshdrawlist.inl:273]
  12. ShooterGame.exe!FProjectedShadowInfo::RenderDepthInner() (0x0000000141e93358) + 0 bytes [g:\svn_ark\engine\source\runtime\renderer\private\shadowrendering.cpp:1492]
  13. ShooterGame.exe!FProjectedShadowInfo::RenderDepth() (0x0000000141e937e4) + 0 bytes [g:\svn_ark\engine\source\runtime\renderer\private\shadowrendering.cpp:1617]
  14. ShooterGame.exe!FDeferredShadingSceneRenderer::RenderProjectedShadows() (0x0000000141e99600) + 0 bytes [g:\svn_ark\engine\source\runtime\renderer\private\shadowrendering.cpp:3183]
  15. ShooterGame.exe!FDeferredShadingSceneRenderer::RenderLights() (0x0000000141e2a5b1) + 0 bytes [g:\svn_ark\engine\source\runtime\renderer\private\lightrendering.cpp:507]
  16. ShooterGame.exe!FDeferredShadingSceneRenderer::Render() (0x0000000141dbe81d) + 0 bytes [g:\svn_ark\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:904]
  17. ShooterGame.exe!RenderViewFamily_RenderThread() (0x0000000141e88456) + 0 bytes [g:\svn_ark\engine\source\runtime\renderer\private\scenerendering.cpp:1089]
  18. ShooterGame.exe!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`13'::EURCMacro_FDrawSceneCommand>::ExecuteTask() (0x0000000141ea6972) + 12 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
  19. ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140865868) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
  20. ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140864a1d) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
  21. ShooterGame.exe!RenderingThreadMain() (0x0000000140d639d9) + 0 bytes [g:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:265]
  22. ShooterGame.exe!FRenderingThread::Run() (0x0000000140d63d40) + 0 bytes [g:\svn_ark\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
  23. ShooterGame.exe!FRunnableThreadWin::Run() (0x0000000140945736) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
  24. ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00000001409455f8) + 8 bytes [g:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
  25. kernel32.dll!UnknownFunction (0x0000000076af59cd) + 0 bytes [UnknownFile:0]
  26. ntdll.dll!UnknownFunction (0x0000000076d2a561) + 0 bytes [UnknownFile:0]
  27. ntdll.dll!UnknownFunction (0x0000000076d2a561) + 0 bytes [UnknownFile:0]
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