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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Wild West and Wizards/WildWestWizards_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Wild West and Wizards/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.10f1 (f007ed779b7a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82)
- Vendor:
- VRAM: 8080 MB
- Driver: 26.21.14.3136
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.084 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.349843 ms
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 44c -> priority: 1
- Thread -> id: f60 -> priority: 1
- Thread -> id: fac -> priority: 1
- Thread -> id: e98 -> priority: 1
- The referenced script (GBUtils) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
- The referenced script on this Behaviour (Game Object 'GBSettings') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- UnloadTime: 5.527715 ms
- OldTree1: cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2: cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (6): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (4): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (5): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (7): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 7738.
- Total: 3.082581 ms (FindLiveObjects: 0.395016 ms CreateObjectMapping: 0.143049 ms MarkObjects: 2.471235 ms DeleteObjects: 0.073281 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 15.582556 ms
- Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 135803.
- Total: 38.117796 ms (FindLiveObjects: 5.010982 ms CreateObjectMapping: 1.684967 ms MarkObjects: 26.926092 ms DeleteObjects: 4.495755 ms)
- The referenced script (GBUtils) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
- The referenced script on this Behaviour (Game Object 'GBSettings') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 244.851490 ms
- OldTree1: cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2: cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (6): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (4): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (5): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (7): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 3377 unused Assets to reduce memory usage. Loaded Objects now: 19214.
- Total: 53.364814 ms (FindLiveObjects: 1.929656 ms CreateObjectMapping: 1.069605 ms MarkObjects: 12.281135 ms DeleteObjects: 38.084167 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19214.
- Total: 29.536862 ms (FindLiveObjects: 6.287130 ms CreateObjectMapping: 1.846085 ms MarkObjects: 18.445795 ms DeleteObjects: 2.957099 ms)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 6.865098 ms
- Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 135974.
- Total: 43.013586 ms (FindLiveObjects: 5.613043 ms CreateObjectMapping: 1.323329 ms MarkObjects: 31.214050 ms DeleteObjects: 4.862663 ms)
- The referenced script (GBUtils) on this Behaviour is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
- The referenced script on this Behaviour (Game Object 'GBSettings') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 235.079485 ms
- OldTree1: cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2: cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (6): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (4): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (5): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Rock2 (7): cover objects are most efficient when marked as static.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- Unloading 3373 unused Assets to reduce memory usage. Loaded Objects now: 19312.
- Total: 58.834306 ms (FindLiveObjects: 2.117627 ms CreateObjectMapping: 1.130840 ms MarkObjects: 14.178668 ms DeleteObjects: 41.406920 ms)
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