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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Wild West and Wizards/WildWestWizards_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Wild West and Wizards/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.10f1 (f007ed779b7a)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82)
  8. Vendor:
  9. VRAM: 8080 MB
  10. Driver: 26.21.14.3136
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.084 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 0.349843 ms
  20. Setting up 4 worker threads for Enlighten.
  21. Thread -> id: 44c -> priority: 1
  22. Thread -> id: f60 -> priority: 1
  23. Thread -> id: fac -> priority: 1
  24. Thread -> id: e98 -> priority: 1
  25. The referenced script (GBUtils) on this Behaviour is missing!
  26.  
  27. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
  28.  
  29. The referenced script on this Behaviour (Game Object 'GBSettings') is missing!
  30.  
  31. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
  32.  
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  37. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  38. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  39. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  40. UnloadTime: 5.527715 ms
  41. OldTree1: cover objects are most efficient when marked as static.
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Rock2: cover objects are most efficient when marked as static.
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  48.  
  49. Rock2 (6): cover objects are most efficient when marked as static.
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  52.  
  53. Rock2 (4): cover objects are most efficient when marked as static.
  54.  
  55. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  56.  
  57. Rock2 (5): cover objects are most efficient when marked as static.
  58.  
  59. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  60.  
  61. Rock2 (7): cover objects are most efficient when marked as static.
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  64.  
  65.  
  66. Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 7738.
  67. Total: 3.082581 ms (FindLiveObjects: 0.395016 ms CreateObjectMapping: 0.143049 ms MarkObjects: 2.471235 ms DeleteObjects: 0.073281 ms)
  68.  
  69. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  70. UnloadTime: 15.582556 ms
  71.  
  72. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 135803.
  73. Total: 38.117796 ms (FindLiveObjects: 5.010982 ms CreateObjectMapping: 1.684967 ms MarkObjects: 26.926092 ms DeleteObjects: 4.495755 ms)
  74.  
  75. The referenced script (GBUtils) on this Behaviour is missing!
  76.  
  77. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
  78.  
  79. The referenced script on this Behaviour (Game Object 'GBSettings') is missing!
  80.  
  81. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
  82.  
  83. Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
  84. UnloadTime: 244.851490 ms
  85. OldTree1: cover objects are most efficient when marked as static.
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  88.  
  89. Rock2: cover objects are most efficient when marked as static.
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  92.  
  93. Rock2 (6): cover objects are most efficient when marked as static.
  94.  
  95. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  96.  
  97. Rock2 (4): cover objects are most efficient when marked as static.
  98.  
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  100.  
  101. Rock2 (5): cover objects are most efficient when marked as static.
  102.  
  103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  104.  
  105. Rock2 (7): cover objects are most efficient when marked as static.
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  108.  
  109.  
  110. Unloading 3377 unused Assets to reduce memory usage. Loaded Objects now: 19214.
  111. Total: 53.364814 ms (FindLiveObjects: 1.929656 ms CreateObjectMapping: 1.069605 ms MarkObjects: 12.281135 ms DeleteObjects: 38.084167 ms)
  112.  
  113. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  114.  
  115. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19214.
  116. Total: 29.536862 ms (FindLiveObjects: 6.287130 ms CreateObjectMapping: 1.846085 ms MarkObjects: 18.445795 ms DeleteObjects: 2.957099 ms)
  117.  
  118. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  119. UnloadTime: 6.865098 ms
  120.  
  121. Unloading 229 unused Assets to reduce memory usage. Loaded Objects now: 135974.
  122. Total: 43.013586 ms (FindLiveObjects: 5.613043 ms CreateObjectMapping: 1.323329 ms MarkObjects: 31.214050 ms DeleteObjects: 4.862663 ms)
  123.  
  124. The referenced script (GBUtils) on this Behaviour is missing!
  125.  
  126. (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
  127.  
  128. The referenced script on this Behaviour (Game Object 'GBSettings') is missing!
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
  131.  
  132. Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
  133. UnloadTime: 235.079485 ms
  134. OldTree1: cover objects are most efficient when marked as static.
  135.  
  136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  137.  
  138. Rock2: cover objects are most efficient when marked as static.
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  141.  
  142. Rock2 (6): cover objects are most efficient when marked as static.
  143.  
  144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  145.  
  146. Rock2 (4): cover objects are most efficient when marked as static.
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  149.  
  150. Rock2 (5): cover objects are most efficient when marked as static.
  151.  
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  153.  
  154. Rock2 (7): cover objects are most efficient when marked as static.
  155.  
  156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  157.  
  158.  
  159. Unloading 3373 unused Assets to reduce memory usage. Loaded Objects now: 19312.
  160. Total: 58.834306 ms (FindLiveObjects: 2.117627 ms CreateObjectMapping: 1.130840 ms MarkObjects: 14.178668 ms DeleteObjects: 41.406920 ms)
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