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- case D_HOUSE+1:
- {
- if(!response) return true;
- int idx = GetPVarInt(playerid, "PlayerHouse");
- if(GetPlayerHouse(playerid) == true) return SendErr(playerid, "У Вас уже есть недвижимость.");
- if(response)
- {
- if(GetMoney(playerid) < HouseInfo[idx][hPrice]) return SendClientMessage(playerid, c_ORANGE, NotEnoughMoney);
- GiveMoney(playerid, -HouseInfo[idx][hPrice]);
- //SendMes(playerid, c_ARGON, "Вы купили дом за {"#GREEN"}$%i. {"#ARGON"}Остаток {"#GREEN"}$%i",HouseInfo[idx][hPrice], GetMoney(playerid));
- }
- PlayerInfo[playerid][pSpawn] = 1;
- SetTax(idx, HouseInfo[idx][hPrice], 1);
- SetPlayerInterior(playerid, HouseInfo[idx][hInt][0]);
- SetPlayerVirtualWorld(playerid, HouseInfo[idx][hInt][1]);
- SetPlayerPos(playerid, HouseInfo[idx][hExit][0], HouseInfo[idx][hExit][1], HouseInfo[idx][hExit][2]);
- strmid(HouseInfo[idx][hOwner], GetName(playerid), 0, strlen(GetName(playerid)), MAX_PLAYER_NAME);
- SendInfo(playerid, "Поздравляем Вас с покупкой недвижимости.");
- SendClientMessage(playerid, c_ARGON, "- Мы настоятельно рекомендуем оплатить недвижимость в одном из отделений банков.");
- SendClientMessage(playerid, c_ARGON, "- За не уплату недвижимости, государство заберет его.");
- SendInfo(playerid, "Чтобы зайти в меню дома введите /house");
- if(GetPlayerCarInBase(playerid)) LoadHouseCar(playerid, idx);
- SetHouseStr(idx, "Owner", HouseInfo[idx][hOwner]);
- SaveAccount(playerid);
- UpdateHouse(idx);
- return true;
- }
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