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Eclipsis

Thunder Lily

Jun 6th, 2020 (edited)
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  1. Race Kirin
  2. Sex: F
  3. Appearance: Pale blue coat, dark blue fluff and hooves, Pink Eyes.
  4. Class: Spellsword (Knight-Mage)
  5. CORPORATION: Magical Funtime Corporation
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  7. Skills: Elementalist: passive; When you choose this skill, select an elemental type (fire, ice, lightning, etc); the elements you select can be applied to all other spells you know, adding their effect to the spell. This skill can be taken multiple times to gain or create additional elements. (Lightning: Target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment.)
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  9. Martial Defender: passive; You take +2 hits before going helpless (if you had 5, you now have 7, etc), and Slam crits on 8+
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  11. Slam: recharge 1; damages the enemy via a crushing body slam. Crits on 9+
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  13. Ethereal Weapon: automatic instant, recharge 3, spell; Summon a Ethereal weapon. Ethereal weapons are not wholly real, existing between this world and the next. Their ghostly forms pass through all materials as if through air. An ethereal weapon can never harm objects or undead, and deals wounds instead of hits.
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  15. Racials Tempered Rage: passive; A heated argument becomes literal when a Kirin gets angry. Whenever your temperament boils over in a discussion, or any situation, you transform into a Nirik, a creature of pure fire, and gain +1 to all Intimidation, Fear, or other aggressive non-skill social actions. In Combat this form triggers after you are helpless for 3 turns in a row or fall helpless immediately after recovering from a previous helpless state. This form makes your recovery roll Instant with DC3, allowing you to act immediately on success with a +2 to your other action that turn. In combat this form lasts until you recover. Outside of combat it lasts until you calm down.
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  17. Kirin Horn: passive; A kirin’s horn counts as a basic catalyst for the purposes of spellcasting only.
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  19. Burning Passion: spell; In every Kirin lies the burning intensity of their emotion. You can control these flames without losing yourself in anger, lighting your hooves or other focused spots on your body. This fire acts as normal fire but does not hurt you, and it can be used to light objects on fire or it can be laid on the ground in a trail or controlled path. If used to harm a foe, it can only do 1 Hit of damage at most unless they are weak to fire in which case they the suffer full damage the roll would cause.
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  21. Special Talent: Thunderstruck; In place of fire and flame, Thunder Lily's powers are tied to lightning, becoming a being of electrical anger instead an angry inferno.
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  23. Non-combat talent: Cold Fire: +2 to any non-aggresive social action.
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  25. Spared Few Expenses: passive; At the start of each mission, pick one more item or upgrade worth up to 300 bits to take with you. This can be from any shop and does not cost the usual upsale for being from a different corporation.
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  27. Inventory:
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