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  2. 2024-08-28 15:41:21 Starting EverQuest (Build Oct 31 2005 10:33:37)
  3. 2024-08-28 15:41:21 Timezone: UTC-5h00m
  4. 2024-08-28 15:41:21 Loading graphics DLL.
  5. 2024-08-28 15:41:21 Parsing INI file .\eqclient.ini
  6. 2024-08-28 15:41:21 INI file .\eqclient.ini loaded.
  7. 2024-08-28 15:41:22 Initializing timers.
  8. 2024-08-28 15:41:25 Checking critical files.
  9. 2024-08-28 15:41:25 Initializing WinSock.
  10. 2024-08-28 15:41:25 Enumerating 3D devices.
  11. 2024-08-28 15:41:25 Found adapter #0 - NVIDIA GeForce GTX 1660 SUPER (17479.2.8.0001)
  12. 2024-08-28 15:41:25 Adapter #0 - NVIDIA GeForce GTX 1660 SUPER :
  13. 2024-08-28 15:41:25 32Bit = 1, D32 = 1, D24 = 1, D16 = 1
  14. 2024-08-28 15:41:25 16Bit(565) = 1, D32 = 1, D24 = 1, D16 = 1
  15. 2024-08-28 15:41:25 16Bit(1555) = 1, D32 = 1, D24 = 1, D16 = 1
  16. 2024-08-28 15:41:25 Initializing keypress handler.
  17. 2024-08-28 15:41:25 Parsing INI file .\defaults.ini
  18. 2024-08-28 15:41:25 INI file .\defaults.ini loaded.
  19. 2024-08-28 15:41:25 Loading keyboard tables.
  20. 2024-08-28 15:41:25 Creating window.
  21. 2024-08-28 15:41:25 Checking display driver version.
  22. 2024-08-28 15:41:26 Activating window.
  23. 2024-08-28 15:41:26 Picking a default resolution, desktop is 1920 x 1080, 32 bits
  24. 2024-08-28 15:41:26 Ratio is 1.78
  25. 2024-08-28 15:41:26 Resolution was capped at 1280 x 720
  26. 2024-08-28 15:41:26 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
  27. 2024-08-28 15:41:26 Resolution selected 1280 x 720, 32 bits
  28. 2024-08-28 15:41:26 CRender::InitDevice: Using 32bit mode.
  29. 2024-08-28 15:41:26 CRender::InitDevice: Using vsync 0.
  30. 2024-08-28 15:41:26 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
  31. 2024-08-28 15:41:26 CRender::InitDevice: HardwareTnL Enabled.
  32. 2024-08-28 15:41:26 Using hardware vertex shaders.
  33. 2024-08-28 15:41:26 Initializing render system.
  34. 2024-08-28 15:41:26 Trilinear Mipmapping available.
  35. 2024-08-28 15:41:26 Vertex Shader Version: 3.0
  36. 2024-08-28 15:41:26 Pixel Shader Version: 3.0
  37. 2024-08-28 15:41:26 Initializing engine internals.
  38. 2024-08-28 15:41:26 CRender::InitDevice completed successfully.
  39. 2024-08-28 15:41:27 Parsing INI file ./eqlsUIConfig.ini
  40. 2024-08-28 15:41:27 INI file ./eqlsUIConfig.ini loaded.
  41. 2024-08-28 15:41:34 Server selected 160.72.227.57 (4955913).
  42. 2024-08-28 15:41:34 Initializing DirectInput.
  43. 2024-08-28 15:41:34 Initializing Keyboard.
  44. 2024-08-28 15:41:34 Initializing Mouse.
  45. 2024-08-28 15:41:34 Creating font list.
  46. 2024-08-28 15:41:34 Creating game object.
  47. 2024-08-28 15:41:34 Deleting obsolete files.
  48. 2024-08-28 15:41:34 Loading string tables.
  49. 2024-08-28 15:41:34 Initializing client variables.
  50. 2024-08-28 15:41:34 Loading spell effects.
  51. 2024-08-28 15:41:34 Initializing display structures.
  52. 2024-08-28 15:41:34 Sound Manager loaded 2165 filenames from soundassets.txt.
  53. 2024-08-28 15:41:34 Voice Manager loaded 12 macros from VoiceData.txt.
  54. 2024-08-28 15:41:34 Networking: using port [60740].
  55. 2024-08-28 15:41:34 Networking: Connection Established [1]
  56. 2024-08-28 15:41:34 WorldAuthenticate: Initiating Login.
  57. 2024-08-28 15:41:34 WorldAuthenticate. I got a message of type 0xfa6 (4006).
  58. 2024-08-28 15:41:34 WorldRPServer message: server name project1999
  59. 2024-08-28 15:41:34
  60. 2024-08-28 15:41:35 WorldAuthenticate. I got a message of type 0x4ec (1260).
  61. 2024-08-28 15:41:35 WorldAuthenticate. I got a message of type 0x3c25 (15397).
  62. 2024-08-28 15:41:38 WorldAuthenticate. I got a message of type 0x6957 (26967).
  63. 2024-08-28 15:41:38 WorldAuthenticate. I got a message of type 0x4513 (17683).
  64. 2024-08-28 15:41:38 Check 1sa. 0xee65efc6
  65. 2024-08-28 15:41:38
  66. 2024-08-28 15:41:38 Check 1x. 0x9e15bc94
  67. 2024-08-28 15:41:38
  68. 2024-08-28 15:41:38 WorldAuthenticate. I got a message of type 0x7cba (31930).
  69. 2024-08-28 15:41:38 WorldAuthenticate. I got a message of type 0x52a4 (21156).
  70. 2024-08-28 15:41:38 WorldAuthenticate. Access granted.
  71. 2024-08-28 15:41:38
  72. 2024-08-28 15:41:38 Race Manager loaded 475 races from racedata.txt.
  73. 2024-08-28 15:41:38 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
  74. 2024-08-28 15:41:38 Initializing display.
  75. 2024-08-28 15:41:38 Initializing Particle System.
  76. 2024-08-28 15:41:38 Setting display options.
  77. 2024-08-28 15:41:38 CRender::InitDevice: Using 32bit mode.
  78. 2024-08-28 15:41:38 CRender::InitDevice: Using vsync 0.
  79. 2024-08-28 15:41:38 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
  80. 2024-08-28 15:41:38 CRender::InitDevice: HardwareTnL Enabled.
  81. 2024-08-28 15:41:38 Using hardware vertex shaders.
  82. 2024-08-28 15:41:38 Initializing render system.
  83. 2024-08-28 15:41:38 Trilinear Mipmapping available.
  84. 2024-08-28 15:41:38 Vertex Shader Version: 3.0
  85. 2024-08-28 15:41:38 Pixel Shader Version: 3.0
  86. 2024-08-28 15:41:38 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
  87. 2024-08-28 15:41:38 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
  88. 2024-08-28 15:41:38 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
  89. 2024-08-28 15:41:38 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
  90. 2024-08-28 15:41:38 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
  91. 2024-08-28 15:41:38 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
  92. 2024-08-28 15:41:38 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
  93. 2024-08-28 15:41:38 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
  94. 2024-08-28 15:41:38 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
  95. 2024-08-28 15:41:38 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
  96. 2024-08-28 15:41:38 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
  97. 2024-08-28 15:41:38 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
  98. 2024-08-28 15:41:38 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
  99. 2024-08-28 15:41:38 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
  100. 2024-08-28 15:41:38 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
  101. 2024-08-28 15:41:38 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
  102. 2024-08-28 15:41:38 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
  103. 2024-08-28 15:41:38 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
  104. 2024-08-28 15:41:38 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
  105. 2024-08-28 15:41:38 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
  106. 2024-08-28 15:41:38 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
  107. 2024-08-28 15:41:38 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
  108. 2024-08-28 15:41:38 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
  109. 2024-08-28 15:41:38 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
  110. 2024-08-28 15:41:38 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
  111. 2024-08-28 15:41:38 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
  112. 2024-08-28 15:41:38 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
  113. 2024-08-28 15:41:38 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
  114. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
  115. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
  116. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
  117. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
  118. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
  119. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
  120. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
  121. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
  122. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
  123. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
  124. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
  125. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
  126. 2024-08-28 15:41:38 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
  127. 2024-08-28 15:41:38 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
  128. 2024-08-28 15:41:38 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
  129. 2024-08-28 15:41:38 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
  130. 2024-08-28 15:41:38 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
  131. 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
  132. 2024-08-28 15:41:38 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
  133. 2024-08-28 15:41:38 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
  134. 2024-08-28 15:41:38 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
  135. 2024-08-28 15:41:38 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
  136. 2024-08-28 15:41:38 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
  137. 2024-08-28 15:41:38 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
  138. 2024-08-28 15:41:38 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
  139. 2024-08-28 15:41:38 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
  140. 2024-08-28 15:41:38 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
  141. 2024-08-28 15:41:38 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
  142. 2024-08-28 15:41:38 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
  143. 2024-08-28 15:41:38 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
  144. 2024-08-28 15:41:38 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
  145. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
  146. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
  147. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
  148. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
  149. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
  150. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
  151. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
  152. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
  153. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
  154. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
  155. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
  156. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
  157. 2024-08-28 15:41:38 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
  158. 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  159. 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  160. 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  161. 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  162. 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  163. 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  164. 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
  165. 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
  166. 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
  167. 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
  168. 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
  169. 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
  170. 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
  171. 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
  172. 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
  173. 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
  174. 2024-08-28 15:41:38 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
  175. 2024-08-28 15:41:38 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
  176. 2024-08-28 15:41:38 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
  177. 2024-08-28 15:41:38 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
  178. 2024-08-28 15:41:38 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
  179. 2024-08-28 15:41:38 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
  180. 2024-08-28 15:41:38 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
  181. 2024-08-28 15:41:38 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
  182. 2024-08-28 15:41:38 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
  183. 2024-08-28 15:41:38 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
  184. 2024-08-28 15:41:38 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
  185. 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
  186. 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
  187. 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
  188. 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
  189. 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
  190. 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
  191. 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
  192. 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
  193. 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
  194. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
  195. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
  196. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
  197. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
  198. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
  199. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
  200. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
  201. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
  202. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
  203. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
  204. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
  205. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
  206. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
  207. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
  208. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
  209. 2024-08-28 15:41:38 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
  210. 2024-08-28 15:41:39 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
  211. 2024-08-28 15:41:39 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
  212. 2024-08-28 15:41:39 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
  213. 2024-08-28 15:41:39 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
  214. 2024-08-28 15:41:39 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
  215. 2024-08-28 15:41:39 Initializing engine internals.
  216. 2024-08-28 15:41:39 CRender::InitDevice completed successfully.
  217. 2024-08-28 15:41:39 Display options set, return code 1.
  218. 2024-08-28 15:41:39 AutoMipMapping set to 1.
  219. 2024-08-28 15:41:39 Camera created.
  220. 2024-08-28 15:41:39 Storing display options.
  221. 2024-08-28 15:41:39 Initializing fonts.
  222. 2024-08-28 15:41:39 Loading string tables.
  223. 2024-08-28 15:41:39 Initializing UI.
  224. 2024-08-28 15:41:39 Initializing UI manager.
  225. 2024-08-28 15:41:39 Initializing fonts.
  226. 2024-08-28 15:41:39 Parsing UI XML.
  227. 2024-08-28 15:41:39 Loading default UI resources.
  228. 2024-08-28 15:41:39 Initializing Music.
  229. 2024-08-28 15:41:39 Activating Load Screen.
  230. 2024-08-28 15:41:40 Display initialized.
  231. 2024-08-28 15:41:40 Initializing global data.
  232. 2024-08-28 15:41:40 Loading GlobalFroglok_chr
  233. 2024-08-28 15:41:40 Loading GlobalPCFroglok_chr
  234. 2024-08-28 15:41:40 Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalPCFroglok_chr.s3d.
  235. 2024-08-28 15:41:40
  236. 2024-08-28 15:41:40 Loading frogequip
  237. 2024-08-28 15:41:40 Loading GlobalSKE_chr2
  238. 2024-08-28 15:41:40 Loading GlobalDRK_chr
  239. 2024-08-28 15:41:40 Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d.
  240. 2024-08-28 15:41:40
  241. 2024-08-28 15:41:41 Loading Global_obj
  242. 2024-08-28 15:41:41 Loading GEquip
  243. 2024-08-28 15:41:41 Loading GEquip8
  244. 2024-08-28 15:41:41 Loading GEquip2
  245. 2024-08-28 15:41:41 Loading grass
  246. 2024-08-28 15:41:41 Loading GEquip4
  247. 2024-08-28 15:41:42 Loading GEquip3
  248. 2024-08-28 15:41:42 Loading loyequip
  249. 2024-08-28 15:41:42 Loading ldonequip
  250. 2024-08-28 15:41:42 Loading gatesequip
  251. 2024-08-28 15:41:42 Loading globalKEM_chr2
  252. 2024-08-28 15:41:42 Loading globalKEM_chr
  253. 2024-08-28 15:41:42 Loading VEquip
  254. 2024-08-28 15:41:42 Loading globalKEF_chr2
  255. 2024-08-28 15:41:42 Loading globalKEF_chr
  256. 2024-08-28 15:41:44 Loading rap_chr
  257. 2024-08-28 15:41:44 Loading skt_chr
  258. 2024-08-28 15:41:44 Loading Global4_chr
  259. 2024-08-28 15:41:45 Loading Global_chr
  260. 2024-08-28 15:41:46 Loading Global17_amr
  261. 2024-08-28 15:41:46 Loading Global18_amr
  262. 2024-08-28 15:41:46 Loading Global19_amr
  263. 2024-08-28 15:41:47 Loading Global20_amr
  264. 2024-08-28 15:41:47 Loading Global21_amr
  265. 2024-08-28 15:41:47 Loading Global22_amr
  266. 2024-08-28 15:41:48 Loading Global23_amr
  267. 2024-08-28 15:41:48 Loading Global2_chr
  268. 2024-08-28 15:41:48 Loading Global3_chr
  269. 2024-08-28 15:41:48 Loading GEquip5
  270. 2024-08-28 15:41:48 Loading growthplane_chr
  271. 2024-08-28 15:41:49 Loading karnor_chr
  272. 2024-08-28 15:41:49 Initializing sky system.
  273. 2024-08-28 15:41:49 Global data initialized.
  274. 2024-08-28 15:41:49 Starting process game.
  275. 2024-08-28 15:41:49 Starting network game.
  276. 2024-08-28 15:41:49
  277. 2024-08-28 15:41:49 Check 1sa. 0xee65efc6
  278. 2024-08-28 15:41:49
  279. 2024-08-28 15:41:49 Check 1x. 0x9e15bc94
  280. 2024-08-28 15:41:49
  281. 2024-08-28 15:41:49 Starting load.
  282. 2024-08-28 15:41:49
  283. 2024-08-28 15:41:50 Attempting to load load.EQG.
  284. 2024-08-28 15:41:50 Verifying world files.
  285. 2024-08-28 15:41:50 Loading zone specific files.
  286. 2024-08-28 15:41:50 Loading load_obj2
  287. 2024-08-28 15:41:50 Loading load_obj
  288. 2024-08-28 15:41:50 Loading load_chr2
  289. 2024-08-28 15:41:50 Loading load_chr
  290. 2024-08-28 15:41:50 Loading load
  291. 2024-08-28 15:41:50 Loading objects
  292. 2024-08-28 15:41:50 Loading lights
  293. 2024-08-28 15:41:50 Initializing cameras.
  294. 2024-08-28 15:41:50 Initializing lights.
  295. 2024-08-28 15:41:50 Initializing visual effects.
  296. 2024-08-28 15:41:50 Initializing target indicator.
  297. 2024-08-28 15:41:50 Initializing player path.
  298. 2024-08-28 15:41:50 Performing post-load operations.
  299. 2024-08-28 15:41:50 Initializing precipitation system.
  300. 2024-08-28 15:41:50 World initialized: load
  301. 2024-08-28 15:41:50 load done.
  302. 2024-08-28 15:41:50
  303. 2024-08-28 15:41:50 Starting char select.
  304. 2024-08-28 15:41:50
  305. 2024-08-28 15:41:50 Clearing display buffers.
  306. 2024-08-28 15:41:50
  307. 2024-08-28 15:41:50 Display buffers cleared.
  308. 2024-08-28 15:41:50
  309. 2024-08-28 15:41:50 Initializing character select UI.
  310. 2024-08-28 15:41:50 Resetting game UI.
  311. 2024-08-28 15:41:53 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
  312. 2024-08-28 15:41:53 Zone addr [160.72.227.57:38427] received...
  313. 2024-08-28 15:41:53 ZONING
  314. 2024-08-28 15:41:53 Networking: Connection Closed [0] with 0 pending bytes.
  315. 2024-08-28 15:41:53 Networking: using port [60742].
  316. 2024-08-28 15:41:53 Networking: Connection Established [1]
  317. 2024-08-28 15:41:53 Connected to 160.72.227.57:38427...
  318. 2024-08-28 15:41:53
  319. 2024-08-28 15:41:53 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
  320. 2024-08-28 15:41:54 Zone Connect -- 3 -- Received MSG_SEND_PC
  321. 2024-08-28 15:41:54 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
  322. 2024-08-28 15:41:54 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
  323. 2024-08-28 15:41:54 Player = Grakslog, zone = Lake Rathetear
  324. 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF received started.
  325. 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF finished.
  326. 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF received started.
  327. 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF finished.
  328. 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF received started.
  329. 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF finished.
  330. 2024-08-28 15:41:55 MSG_TIME_STAMP received.
  331. 2024-08-28 15:41:55
  332. 2024-08-28 15:41:55 MSG_TIME_STAMP received. (Items inc).
  333. 2024-08-28 15:41:55
  334. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 1
  335. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 2
  336. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 3
  337. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 4
  338. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 5
  339. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 6
  340. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 7
  341. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 8
  342. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 9
  343. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 10
  344. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 11
  345. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 12
  346. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 13
  347. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 14
  348. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 15
  349. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 16
  350. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 17
  351. 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 18
  352. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 19
  353. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 20
  354. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 22
  355. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 23
  356. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 24
  357. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 25
  358. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 26
  359. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 27
  360. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 28
  361. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 29
  362. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2000
  363. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2001
  364. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2002
  365. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2003
  366. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2004
  367. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2005
  368. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2006
  369. 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2007
  370. 2024-08-28 15:41:58 Item done, MSG_WEATHER_EVENT received.
  371. 2024-08-28 15:41:58
  372. 2024-08-28 15:41:58 Initializing zone.
  373. 2024-08-28 15:41:58 Initializing world.
  374. 2024-08-28 15:41:58 Attempting to load lakerathe.EQG.
  375. 2024-08-28 15:41:58 Verifying world files.
  376. 2024-08-28 15:41:58 Loading zone specific files.
  377. 2024-08-28 15:41:58 Loading lakerathe_obj2
  378. 2024-08-28 15:41:58 Loading lakerathe_obj
  379. 2024-08-28 15:41:58 Loading lakerathe_chr2
  380. 2024-08-28 15:41:58 Loading lakerathe_chr
  381. 2024-08-28 15:41:58 Loaded gbn.EQG.
  382. 2024-08-28 15:41:58 Loaded NPC with code gbn from gbn.s3d
  383. 2024-08-28 15:41:58
  384. 2024-08-28 15:41:58 Loaded cst.EQG.
  385. 2024-08-28 15:41:58 Loaded NPC with code cst from cst.s3d
  386. 2024-08-28 15:41:58
  387. 2024-08-28 15:41:58 Loading lakerathe
  388. 2024-08-28 15:41:59 Loading objects
  389. 2024-08-28 15:41:59 Loading lights
  390. 2024-08-28 15:41:59 Initializing cameras.
  391. 2024-08-28 15:41:59 Initializing lights.
  392. 2024-08-28 15:41:59 Initializing visual effects.
  393. 2024-08-28 15:41:59 Initializing target indicator.
  394. 2024-08-28 15:41:59 Initializing player path.
  395. 2024-08-28 15:41:59 Performing post-load operations.
  396. 2024-08-28 15:41:59 Initializing precipitation system.
  397. 2024-08-28 15:41:59 World initialized: lakerathe
  398. 2024-08-28 15:41:59 Requesting zone data.
  399. 2024-08-28 15:41:59 Resetting cameras.
  400. 2024-08-28 15:41:59 Resetting vision.
  401. 2024-08-28 15:41:59 Resetting overlays.
  402. 2024-08-28 15:41:59 Zone initialized.
  403. 2024-08-28 15:41:59 Creating INI files.
  404. 2024-08-28 15:41:59 Requesting AA data.
  405. 2024-08-28 15:41:59 Requesting Skill rank data.
  406. 2024-08-28 15:41:59 Loading UI.
  407. 2024-08-28 15:41:59 Deactivating previous UI.
  408. 2024-08-28 15:41:59 Unloading previous textures.
  409. 2024-08-28 15:41:59 Resetting UI.
  410. 2024-08-28 15:41:59 Resetting character select UI.
  411. 2024-08-28 15:41:59 Resetting game UI.
  412. 2024-08-28 15:41:59 UI Reset.
  413. 2024-08-28 15:41:59 Initializing UI.
  414. 2024-08-28 15:41:59 Initializing UI manager.
  415. 2024-08-28 15:41:59 Initializing fonts.
  416. 2024-08-28 15:41:59 Parsing UI XML.
  417. 2024-08-28 15:41:59 Parsing INI file .\UI_Grakslog_project1999.ini
  418. 2024-08-28 15:41:59 INI file .\UI_Grakslog_project1999.ini loaded.
  419. 2024-08-28 15:42:00 Loading default UI resources.
  420. 2024-08-28 15:42:00 Initializing game UI.
  421. 2024-08-28 15:42:00 Parsing INI file .\Grakslog_project1999.ini
  422. 2024-08-28 15:42:00 INI file .\Grakslog_project1999.ini loaded.
  423. 2024-08-28 15:42:00 Loading Icons.
  424. 2024-08-28 15:42:00 Resetting viewport.
  425. 2024-08-28 15:42:00 Game UI Initialized.
  426. 2024-08-28 15:42:00 Entering main loop.
  427. 2024-08-28 15:42:00 Loading game sounds.
  428. 2024-08-28 15:42:00 Requesting initialization data.
  429. 2024-08-28 15:42:00 DoMainLoop: just before first while(!ReadyEnterWorld).
  430. 2024-08-28 15:42:01 Zone Connect -- Received MSG_READY_ENTER_WORLD
  431. 2024-08-28 15:42:01 DoMainLoop: complete after first while(!ReadyEnterWorld).
  432. 2024-08-28 15:42:01 DoMainLoop: just before second while(!ReadyEnterWorld).
  433. 2024-08-28 15:42:01 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
  434. 2024-08-28 15:42:01 Zone Connect -- Received MSG_READY_ENTER_WORLD
  435. 2024-08-28 15:42:01 DoMainLoop: completed second while(!ReadyEnterWorld).
  436. 2024-08-28 15:42:01 Setting up models.
  437. 2024-08-28 15:42:01 Setting up character.
  438. 2024-08-28 15:42:01 Activating music.
  439. 2024-08-28 15:42:01 Initialization complete.
  440. 2024-08-28 15:42:01 Entering main loop.
  441. 2024-08-28 15:42:01 Item done, MSG_WEATHER_EVENT received.
  442. 2024-08-28 15:42:01
  443. 2024-08-28 15:43:00 *** EXITING: I have completed camping.
  444. 2024-08-28 15:43:00
  445. 2024-08-28 15:43:00 Networking: connection terminated [client:DisconnectReasonOtherSideTerminated,server:DisconnectReasonNone]
  446. 2024-08-28 15:43:00 Networking: Connection Closed [0] with 0 pending bytes.
  447. 2024-08-28 15:43:00 Attempt to send message 29547 on a void connection.
  448. 2024-08-28 15:43:00 Cleaning up groups.
  449. 2024-08-28 15:43:00 Attempt to send message 3702 on a void connection.
  450. 2024-08-28 15:43:00 Stopping world display.
  451. 2024-08-28 15:43:00 Attempt to send message 30546 on a void connection.
  452. 2024-08-28 15:43:00 Cleaning up.
  453. 2024-08-28 15:43:00 Sending Logout.
  454. 2024-08-28 15:43:00 Attempt to send message 3942 on a void connection.
  455. 2024-08-28 15:43:00 Networking: using port [60753].
  456. 2024-08-28 15:43:00 Networking: Connection Established [1]
  457. 2024-08-28 15:43:00 WorldAuthenticate: Initiating Login.
  458. 2024-08-28 15:43:00 WorldAuthenticate. I got a message of type 0x3c25 (15397).
  459. 2024-08-28 15:43:03 WorldAuthenticate. I got a message of type 0x6957 (26967).
  460. 2024-08-28 15:43:03 WorldAuthenticate. I got a message of type 0x4513 (17683).
  461. 2024-08-28 15:43:03 Check 1sa. 0xee65efc6
  462. 2024-08-28 15:43:03
  463. 2024-08-28 15:43:03 Check 1x. 0x9e15bc94
  464. 2024-08-28 15:43:03
  465. 2024-08-28 15:43:03 WorldAuthenticate. I got a message of type 0x7cba (31930).
  466. 2024-08-28 15:43:03 WorldAuthenticate. I got a message of type 0x52a4 (21156).
  467. 2024-08-28 15:43:03 WorldAuthenticate. Access granted.
  468. 2024-08-28 15:43:03
  469. 2024-08-28 15:43:03 Starting network game.
  470. 2024-08-28 15:43:03
  471. 2024-08-28 15:43:03 Starting load.
  472. 2024-08-28 15:43:03
  473. 2024-08-28 15:43:04 Attempting to load load.EQG.
  474. 2024-08-28 15:43:04 Verifying world files.
  475. 2024-08-28 15:43:04 Loading zone specific files.
  476. 2024-08-28 15:43:04 Loading load_obj2
  477. 2024-08-28 15:43:04 Loading load_obj
  478. 2024-08-28 15:43:04 Loading load_chr2
  479. 2024-08-28 15:43:04 Loading load_chr
  480. 2024-08-28 15:43:04 Loading load
  481. 2024-08-28 15:43:04 Loading objects
  482. 2024-08-28 15:43:04 Loading lights
  483. 2024-08-28 15:43:04 Initializing cameras.
  484. 2024-08-28 15:43:04 Initializing lights.
  485. 2024-08-28 15:43:04 Initializing visual effects.
  486. 2024-08-28 15:43:04 Initializing target indicator.
  487. 2024-08-28 15:43:04 Initializing player path.
  488. 2024-08-28 15:43:04 Performing post-load operations.
  489. 2024-08-28 15:43:04 Initializing precipitation system.
  490. 2024-08-28 15:43:04 World initialized: load
  491. 2024-08-28 15:43:04 load done.
  492. 2024-08-28 15:43:04
  493. 2024-08-28 15:43:04 Starting char select.
  494. 2024-08-28 15:43:04
  495. 2024-08-28 15:43:04 Clearing display buffers.
  496. 2024-08-28 15:43:04
  497. 2024-08-28 15:43:04 Display buffers cleared.
  498. 2024-08-28 15:43:04
  499. 2024-08-28 15:43:04 Initializing character select UI.
  500. 2024-08-28 15:43:04 Resetting game UI.
  501. 2024-08-28 15:43:05 Quitting normally.
  502. 2024-08-28 15:43:05
  503. 2024-08-28 15:43:05 Cleanup 1
  504. 2024-08-28 15:43:05
  505. 2024-08-28 15:43:05 Cleanup 4
  506. 2024-08-28 15:43:05
  507. 2024-08-28 15:43:05 Cleanup 5
  508. 2024-08-28 15:43:05
  509. 2024-08-28 15:43:05 Cleanup 6
  510. 2024-08-28 15:43:05
  511. 2024-08-28 15:43:05 Cleanup 7
  512. 2024-08-28 15:43:05
  513. 2024-08-28 15:43:05 Cleanup 8
  514. 2024-08-28 15:43:05
  515. 2024-08-28 15:43:05 Cleanup 9
  516. 2024-08-28 15:43:05
  517. 2024-08-28 15:43:05 Cleanup 10
  518. 2024-08-28 15:43:05
  519. 2024-08-28 15:43:05 Resetting UI.
  520. 2024-08-28 15:43:05 Resetting character select UI.
  521. 2024-08-28 15:43:05 Resetting game UI.
  522. 2024-08-28 15:43:06 UI Reset.
  523. 2024-08-28 15:43:06 Cleanup 11
  524. 2024-08-28 15:43:06
  525. 2024-08-28 15:43:06 Picking a default resolution, desktop is 1920 x 1080, 32 bits
  526. 2024-08-28 15:43:06 Ratio is 1.78
  527. 2024-08-28 15:43:06 Resolution was capped at 1280 x 720
  528. 2024-08-28 15:43:06 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
  529. 2024-08-28 15:43:06 Resolution selected 1280 x 720, 32 bits
  530. 2024-08-28 15:43:06 CRender::InitDevice: Using 32bit mode.
  531. 2024-08-28 15:43:06 CRender::InitDevice: Using vsync 0.
  532. 2024-08-28 15:43:06 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
  533. 2024-08-28 15:43:06 CRender::InitDevice: HardwareTnL Enabled.
  534. 2024-08-28 15:43:06 Using hardware vertex shaders.
  535. 2024-08-28 15:43:06 Initializing render system.
  536. 2024-08-28 15:43:06 Trilinear Mipmapping available.
  537. 2024-08-28 15:43:06 Vertex Shader Version: 3.0
  538. 2024-08-28 15:43:06 Pixel Shader Version: 3.0
  539. 2024-08-28 15:43:06 Initializing engine internals.
  540. 2024-08-28 15:43:06 CRender::InitDevice completed successfully.
  541. 2024-08-28 15:43:06 Parsing INI file ./eqlsUIConfig.ini
  542. 2024-08-28 15:43:06 INI file ./eqlsUIConfig.ini loaded.
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