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- 2024-08-28 15:41:21 Starting EverQuest (Build Oct 31 2005 10:33:37)
- 2024-08-28 15:41:21 Timezone: UTC-5h00m
- 2024-08-28 15:41:21 Loading graphics DLL.
- 2024-08-28 15:41:21 Parsing INI file .\eqclient.ini
- 2024-08-28 15:41:21 INI file .\eqclient.ini loaded.
- 2024-08-28 15:41:22 Initializing timers.
- 2024-08-28 15:41:25 Checking critical files.
- 2024-08-28 15:41:25 Initializing WinSock.
- 2024-08-28 15:41:25 Enumerating 3D devices.
- 2024-08-28 15:41:25 Found adapter #0 - NVIDIA GeForce GTX 1660 SUPER (17479.2.8.0001)
- 2024-08-28 15:41:25 Adapter #0 - NVIDIA GeForce GTX 1660 SUPER :
- 2024-08-28 15:41:25 32Bit = 1, D32 = 1, D24 = 1, D16 = 1
- 2024-08-28 15:41:25 16Bit(565) = 1, D32 = 1, D24 = 1, D16 = 1
- 2024-08-28 15:41:25 16Bit(1555) = 1, D32 = 1, D24 = 1, D16 = 1
- 2024-08-28 15:41:25 Initializing keypress handler.
- 2024-08-28 15:41:25 Parsing INI file .\defaults.ini
- 2024-08-28 15:41:25 INI file .\defaults.ini loaded.
- 2024-08-28 15:41:25 Loading keyboard tables.
- 2024-08-28 15:41:25 Creating window.
- 2024-08-28 15:41:25 Checking display driver version.
- 2024-08-28 15:41:26 Activating window.
- 2024-08-28 15:41:26 Picking a default resolution, desktop is 1920 x 1080, 32 bits
- 2024-08-28 15:41:26 Ratio is 1.78
- 2024-08-28 15:41:26 Resolution was capped at 1280 x 720
- 2024-08-28 15:41:26 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
- 2024-08-28 15:41:26 Resolution selected 1280 x 720, 32 bits
- 2024-08-28 15:41:26 CRender::InitDevice: Using 32bit mode.
- 2024-08-28 15:41:26 CRender::InitDevice: Using vsync 0.
- 2024-08-28 15:41:26 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
- 2024-08-28 15:41:26 CRender::InitDevice: HardwareTnL Enabled.
- 2024-08-28 15:41:26 Using hardware vertex shaders.
- 2024-08-28 15:41:26 Initializing render system.
- 2024-08-28 15:41:26 Trilinear Mipmapping available.
- 2024-08-28 15:41:26 Vertex Shader Version: 3.0
- 2024-08-28 15:41:26 Pixel Shader Version: 3.0
- 2024-08-28 15:41:26 Initializing engine internals.
- 2024-08-28 15:41:26 CRender::InitDevice completed successfully.
- 2024-08-28 15:41:27 Parsing INI file ./eqlsUIConfig.ini
- 2024-08-28 15:41:27 INI file ./eqlsUIConfig.ini loaded.
- 2024-08-28 15:41:34 Server selected 160.72.227.57 (4955913).
- 2024-08-28 15:41:34 Initializing DirectInput.
- 2024-08-28 15:41:34 Initializing Keyboard.
- 2024-08-28 15:41:34 Initializing Mouse.
- 2024-08-28 15:41:34 Creating font list.
- 2024-08-28 15:41:34 Creating game object.
- 2024-08-28 15:41:34 Deleting obsolete files.
- 2024-08-28 15:41:34 Loading string tables.
- 2024-08-28 15:41:34 Initializing client variables.
- 2024-08-28 15:41:34 Loading spell effects.
- 2024-08-28 15:41:34 Initializing display structures.
- 2024-08-28 15:41:34 Sound Manager loaded 2165 filenames from soundassets.txt.
- 2024-08-28 15:41:34 Voice Manager loaded 12 macros from VoiceData.txt.
- 2024-08-28 15:41:34 Networking: using port [60740].
- 2024-08-28 15:41:34 Networking: Connection Established [1]
- 2024-08-28 15:41:34 WorldAuthenticate: Initiating Login.
- 2024-08-28 15:41:34 WorldAuthenticate. I got a message of type 0xfa6 (4006).
- 2024-08-28 15:41:34 WorldRPServer message: server name project1999
- 2024-08-28 15:41:34
- 2024-08-28 15:41:35 WorldAuthenticate. I got a message of type 0x4ec (1260).
- 2024-08-28 15:41:35 WorldAuthenticate. I got a message of type 0x3c25 (15397).
- 2024-08-28 15:41:38 WorldAuthenticate. I got a message of type 0x6957 (26967).
- 2024-08-28 15:41:38 WorldAuthenticate. I got a message of type 0x4513 (17683).
- 2024-08-28 15:41:38 Check 1sa. 0xee65efc6
- 2024-08-28 15:41:38
- 2024-08-28 15:41:38 Check 1x. 0x9e15bc94
- 2024-08-28 15:41:38
- 2024-08-28 15:41:38 WorldAuthenticate. I got a message of type 0x7cba (31930).
- 2024-08-28 15:41:38 WorldAuthenticate. I got a message of type 0x52a4 (21156).
- 2024-08-28 15:41:38 WorldAuthenticate. Access granted.
- 2024-08-28 15:41:38
- 2024-08-28 15:41:38 Race Manager loaded 475 races from racedata.txt.
- 2024-08-28 15:41:38 Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
- 2024-08-28 15:41:38 Initializing display.
- 2024-08-28 15:41:38 Initializing Particle System.
- 2024-08-28 15:41:38 Setting display options.
- 2024-08-28 15:41:38 CRender::InitDevice: Using 32bit mode.
- 2024-08-28 15:41:38 CRender::InitDevice: Using vsync 0.
- 2024-08-28 15:41:38 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
- 2024-08-28 15:41:38 CRender::InitDevice: HardwareTnL Enabled.
- 2024-08-28 15:41:38 Using hardware vertex shaders.
- 2024-08-28 15:41:38 Initializing render system.
- 2024-08-28 15:41:38 Trilinear Mipmapping available.
- 2024-08-28 15:41:38 Vertex Shader Version: 3.0
- 2024-08-28 15:41:38 Pixel Shader Version: 3.0
- 2024-08-28 15:41:38 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14
- 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0
- 2024-08-28 15:41:38 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0
- 2024-08-28 15:41:39 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11
- 2024-08-28 15:41:39 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11
- 2024-08-28 15:41:39 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11
- 2024-08-28 15:41:39 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11
- 2024-08-28 15:41:39 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11
- 2024-08-28 15:41:39 Initializing engine internals.
- 2024-08-28 15:41:39 CRender::InitDevice completed successfully.
- 2024-08-28 15:41:39 Display options set, return code 1.
- 2024-08-28 15:41:39 AutoMipMapping set to 1.
- 2024-08-28 15:41:39 Camera created.
- 2024-08-28 15:41:39 Storing display options.
- 2024-08-28 15:41:39 Initializing fonts.
- 2024-08-28 15:41:39 Loading string tables.
- 2024-08-28 15:41:39 Initializing UI.
- 2024-08-28 15:41:39 Initializing UI manager.
- 2024-08-28 15:41:39 Initializing fonts.
- 2024-08-28 15:41:39 Parsing UI XML.
- 2024-08-28 15:41:39 Loading default UI resources.
- 2024-08-28 15:41:39 Initializing Music.
- 2024-08-28 15:41:39 Activating Load Screen.
- 2024-08-28 15:41:40 Display initialized.
- 2024-08-28 15:41:40 Initializing global data.
- 2024-08-28 15:41:40 Loading GlobalFroglok_chr
- 2024-08-28 15:41:40 Loading GlobalPCFroglok_chr
- 2024-08-28 15:41:40 Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalPCFroglok_chr.s3d.
- 2024-08-28 15:41:40
- 2024-08-28 15:41:40 Loading frogequip
- 2024-08-28 15:41:40 Loading GlobalSKE_chr2
- 2024-08-28 15:41:40 Loading GlobalDRK_chr
- 2024-08-28 15:41:40 Failed to open C:\Program Files (x86)\Sony\EverQuest\GlobalDRK_chr.s3d.
- 2024-08-28 15:41:40
- 2024-08-28 15:41:41 Loading Global_obj
- 2024-08-28 15:41:41 Loading GEquip
- 2024-08-28 15:41:41 Loading GEquip8
- 2024-08-28 15:41:41 Loading GEquip2
- 2024-08-28 15:41:41 Loading grass
- 2024-08-28 15:41:41 Loading GEquip4
- 2024-08-28 15:41:42 Loading GEquip3
- 2024-08-28 15:41:42 Loading loyequip
- 2024-08-28 15:41:42 Loading ldonequip
- 2024-08-28 15:41:42 Loading gatesequip
- 2024-08-28 15:41:42 Loading globalKEM_chr2
- 2024-08-28 15:41:42 Loading globalKEM_chr
- 2024-08-28 15:41:42 Loading VEquip
- 2024-08-28 15:41:42 Loading globalKEF_chr2
- 2024-08-28 15:41:42 Loading globalKEF_chr
- 2024-08-28 15:41:44 Loading rap_chr
- 2024-08-28 15:41:44 Loading skt_chr
- 2024-08-28 15:41:44 Loading Global4_chr
- 2024-08-28 15:41:45 Loading Global_chr
- 2024-08-28 15:41:46 Loading Global17_amr
- 2024-08-28 15:41:46 Loading Global18_amr
- 2024-08-28 15:41:46 Loading Global19_amr
- 2024-08-28 15:41:47 Loading Global20_amr
- 2024-08-28 15:41:47 Loading Global21_amr
- 2024-08-28 15:41:47 Loading Global22_amr
- 2024-08-28 15:41:48 Loading Global23_amr
- 2024-08-28 15:41:48 Loading Global2_chr
- 2024-08-28 15:41:48 Loading Global3_chr
- 2024-08-28 15:41:48 Loading GEquip5
- 2024-08-28 15:41:48 Loading growthplane_chr
- 2024-08-28 15:41:49 Loading karnor_chr
- 2024-08-28 15:41:49 Initializing sky system.
- 2024-08-28 15:41:49 Global data initialized.
- 2024-08-28 15:41:49 Starting process game.
- 2024-08-28 15:41:49 Starting network game.
- 2024-08-28 15:41:49
- 2024-08-28 15:41:49 Check 1sa. 0xee65efc6
- 2024-08-28 15:41:49
- 2024-08-28 15:41:49 Check 1x. 0x9e15bc94
- 2024-08-28 15:41:49
- 2024-08-28 15:41:49 Starting load.
- 2024-08-28 15:41:49
- 2024-08-28 15:41:50 Attempting to load load.EQG.
- 2024-08-28 15:41:50 Verifying world files.
- 2024-08-28 15:41:50 Loading zone specific files.
- 2024-08-28 15:41:50 Loading load_obj2
- 2024-08-28 15:41:50 Loading load_obj
- 2024-08-28 15:41:50 Loading load_chr2
- 2024-08-28 15:41:50 Loading load_chr
- 2024-08-28 15:41:50 Loading load
- 2024-08-28 15:41:50 Loading objects
- 2024-08-28 15:41:50 Loading lights
- 2024-08-28 15:41:50 Initializing cameras.
- 2024-08-28 15:41:50 Initializing lights.
- 2024-08-28 15:41:50 Initializing visual effects.
- 2024-08-28 15:41:50 Initializing target indicator.
- 2024-08-28 15:41:50 Initializing player path.
- 2024-08-28 15:41:50 Performing post-load operations.
- 2024-08-28 15:41:50 Initializing precipitation system.
- 2024-08-28 15:41:50 World initialized: load
- 2024-08-28 15:41:50 load done.
- 2024-08-28 15:41:50
- 2024-08-28 15:41:50 Starting char select.
- 2024-08-28 15:41:50
- 2024-08-28 15:41:50 Clearing display buffers.
- 2024-08-28 15:41:50
- 2024-08-28 15:41:50 Display buffers cleared.
- 2024-08-28 15:41:50
- 2024-08-28 15:41:50 Initializing character select UI.
- 2024-08-28 15:41:50 Resetting game UI.
- 2024-08-28 15:41:53 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
- 2024-08-28 15:41:53 Zone addr [160.72.227.57:38427] received...
- 2024-08-28 15:41:53 ZONING
- 2024-08-28 15:41:53 Networking: Connection Closed [0] with 0 pending bytes.
- 2024-08-28 15:41:53 Networking: using port [60742].
- 2024-08-28 15:41:53 Networking: Connection Established [1]
- 2024-08-28 15:41:53 Connected to 160.72.227.57:38427...
- 2024-08-28 15:41:53
- 2024-08-28 15:41:53 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
- 2024-08-28 15:41:54 Zone Connect -- 3 -- Received MSG_SEND_PC
- 2024-08-28 15:41:54 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
- 2024-08-28 15:41:54 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
- 2024-08-28 15:41:54 Player = Grakslog, zone = Lake Rathetear
- 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF received started.
- 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF finished.
- 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF received started.
- 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF finished.
- 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF received started.
- 2024-08-28 15:41:55 MSG_EQ_NETPLAYERBUFF finished.
- 2024-08-28 15:41:55 MSG_TIME_STAMP received.
- 2024-08-28 15:41:55
- 2024-08-28 15:41:55 MSG_TIME_STAMP received. (Items inc).
- 2024-08-28 15:41:55
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 1
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 2
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 3
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 4
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 5
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 6
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 7
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 8
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 9
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 10
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 11
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 12
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 13
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 14
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 15
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 16
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 17
- 2024-08-28 15:41:57 Received an item via EQI_STARTING_ITEM at loc 18
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 19
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 20
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 22
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 23
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 24
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 25
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 26
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 27
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 28
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 29
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2000
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2001
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2002
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2003
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2004
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2005
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2006
- 2024-08-28 15:41:58 Received an item via EQI_STARTING_ITEM at loc 2007
- 2024-08-28 15:41:58 Item done, MSG_WEATHER_EVENT received.
- 2024-08-28 15:41:58
- 2024-08-28 15:41:58 Initializing zone.
- 2024-08-28 15:41:58 Initializing world.
- 2024-08-28 15:41:58 Attempting to load lakerathe.EQG.
- 2024-08-28 15:41:58 Verifying world files.
- 2024-08-28 15:41:58 Loading zone specific files.
- 2024-08-28 15:41:58 Loading lakerathe_obj2
- 2024-08-28 15:41:58 Loading lakerathe_obj
- 2024-08-28 15:41:58 Loading lakerathe_chr2
- 2024-08-28 15:41:58 Loading lakerathe_chr
- 2024-08-28 15:41:58 Loaded gbn.EQG.
- 2024-08-28 15:41:58 Loaded NPC with code gbn from gbn.s3d
- 2024-08-28 15:41:58
- 2024-08-28 15:41:58 Loaded cst.EQG.
- 2024-08-28 15:41:58 Loaded NPC with code cst from cst.s3d
- 2024-08-28 15:41:58
- 2024-08-28 15:41:58 Loading lakerathe
- 2024-08-28 15:41:59 Loading objects
- 2024-08-28 15:41:59 Loading lights
- 2024-08-28 15:41:59 Initializing cameras.
- 2024-08-28 15:41:59 Initializing lights.
- 2024-08-28 15:41:59 Initializing visual effects.
- 2024-08-28 15:41:59 Initializing target indicator.
- 2024-08-28 15:41:59 Initializing player path.
- 2024-08-28 15:41:59 Performing post-load operations.
- 2024-08-28 15:41:59 Initializing precipitation system.
- 2024-08-28 15:41:59 World initialized: lakerathe
- 2024-08-28 15:41:59 Requesting zone data.
- 2024-08-28 15:41:59 Resetting cameras.
- 2024-08-28 15:41:59 Resetting vision.
- 2024-08-28 15:41:59 Resetting overlays.
- 2024-08-28 15:41:59 Zone initialized.
- 2024-08-28 15:41:59 Creating INI files.
- 2024-08-28 15:41:59 Requesting AA data.
- 2024-08-28 15:41:59 Requesting Skill rank data.
- 2024-08-28 15:41:59 Loading UI.
- 2024-08-28 15:41:59 Deactivating previous UI.
- 2024-08-28 15:41:59 Unloading previous textures.
- 2024-08-28 15:41:59 Resetting UI.
- 2024-08-28 15:41:59 Resetting character select UI.
- 2024-08-28 15:41:59 Resetting game UI.
- 2024-08-28 15:41:59 UI Reset.
- 2024-08-28 15:41:59 Initializing UI.
- 2024-08-28 15:41:59 Initializing UI manager.
- 2024-08-28 15:41:59 Initializing fonts.
- 2024-08-28 15:41:59 Parsing UI XML.
- 2024-08-28 15:41:59 Parsing INI file .\UI_Grakslog_project1999.ini
- 2024-08-28 15:41:59 INI file .\UI_Grakslog_project1999.ini loaded.
- 2024-08-28 15:42:00 Loading default UI resources.
- 2024-08-28 15:42:00 Initializing game UI.
- 2024-08-28 15:42:00 Parsing INI file .\Grakslog_project1999.ini
- 2024-08-28 15:42:00 INI file .\Grakslog_project1999.ini loaded.
- 2024-08-28 15:42:00 Loading Icons.
- 2024-08-28 15:42:00 Resetting viewport.
- 2024-08-28 15:42:00 Game UI Initialized.
- 2024-08-28 15:42:00 Entering main loop.
- 2024-08-28 15:42:00 Loading game sounds.
- 2024-08-28 15:42:00 Requesting initialization data.
- 2024-08-28 15:42:00 DoMainLoop: just before first while(!ReadyEnterWorld).
- 2024-08-28 15:42:01 Zone Connect -- Received MSG_READY_ENTER_WORLD
- 2024-08-28 15:42:01 DoMainLoop: complete after first while(!ReadyEnterWorld).
- 2024-08-28 15:42:01 DoMainLoop: just before second while(!ReadyEnterWorld).
- 2024-08-28 15:42:01 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
- 2024-08-28 15:42:01 Zone Connect -- Received MSG_READY_ENTER_WORLD
- 2024-08-28 15:42:01 DoMainLoop: completed second while(!ReadyEnterWorld).
- 2024-08-28 15:42:01 Setting up models.
- 2024-08-28 15:42:01 Setting up character.
- 2024-08-28 15:42:01 Activating music.
- 2024-08-28 15:42:01 Initialization complete.
- 2024-08-28 15:42:01 Entering main loop.
- 2024-08-28 15:42:01 Item done, MSG_WEATHER_EVENT received.
- 2024-08-28 15:42:01
- 2024-08-28 15:43:00 *** EXITING: I have completed camping.
- 2024-08-28 15:43:00
- 2024-08-28 15:43:00 Networking: connection terminated [client:DisconnectReasonOtherSideTerminated,server:DisconnectReasonNone]
- 2024-08-28 15:43:00 Networking: Connection Closed [0] with 0 pending bytes.
- 2024-08-28 15:43:00 Attempt to send message 29547 on a void connection.
- 2024-08-28 15:43:00 Cleaning up groups.
- 2024-08-28 15:43:00 Attempt to send message 3702 on a void connection.
- 2024-08-28 15:43:00 Stopping world display.
- 2024-08-28 15:43:00 Attempt to send message 30546 on a void connection.
- 2024-08-28 15:43:00 Cleaning up.
- 2024-08-28 15:43:00 Sending Logout.
- 2024-08-28 15:43:00 Attempt to send message 3942 on a void connection.
- 2024-08-28 15:43:00 Networking: using port [60753].
- 2024-08-28 15:43:00 Networking: Connection Established [1]
- 2024-08-28 15:43:00 WorldAuthenticate: Initiating Login.
- 2024-08-28 15:43:00 WorldAuthenticate. I got a message of type 0x3c25 (15397).
- 2024-08-28 15:43:03 WorldAuthenticate. I got a message of type 0x6957 (26967).
- 2024-08-28 15:43:03 WorldAuthenticate. I got a message of type 0x4513 (17683).
- 2024-08-28 15:43:03 Check 1sa. 0xee65efc6
- 2024-08-28 15:43:03
- 2024-08-28 15:43:03 Check 1x. 0x9e15bc94
- 2024-08-28 15:43:03
- 2024-08-28 15:43:03 WorldAuthenticate. I got a message of type 0x7cba (31930).
- 2024-08-28 15:43:03 WorldAuthenticate. I got a message of type 0x52a4 (21156).
- 2024-08-28 15:43:03 WorldAuthenticate. Access granted.
- 2024-08-28 15:43:03
- 2024-08-28 15:43:03 Starting network game.
- 2024-08-28 15:43:03
- 2024-08-28 15:43:03 Starting load.
- 2024-08-28 15:43:03
- 2024-08-28 15:43:04 Attempting to load load.EQG.
- 2024-08-28 15:43:04 Verifying world files.
- 2024-08-28 15:43:04 Loading zone specific files.
- 2024-08-28 15:43:04 Loading load_obj2
- 2024-08-28 15:43:04 Loading load_obj
- 2024-08-28 15:43:04 Loading load_chr2
- 2024-08-28 15:43:04 Loading load_chr
- 2024-08-28 15:43:04 Loading load
- 2024-08-28 15:43:04 Loading objects
- 2024-08-28 15:43:04 Loading lights
- 2024-08-28 15:43:04 Initializing cameras.
- 2024-08-28 15:43:04 Initializing lights.
- 2024-08-28 15:43:04 Initializing visual effects.
- 2024-08-28 15:43:04 Initializing target indicator.
- 2024-08-28 15:43:04 Initializing player path.
- 2024-08-28 15:43:04 Performing post-load operations.
- 2024-08-28 15:43:04 Initializing precipitation system.
- 2024-08-28 15:43:04 World initialized: load
- 2024-08-28 15:43:04 load done.
- 2024-08-28 15:43:04
- 2024-08-28 15:43:04 Starting char select.
- 2024-08-28 15:43:04
- 2024-08-28 15:43:04 Clearing display buffers.
- 2024-08-28 15:43:04
- 2024-08-28 15:43:04 Display buffers cleared.
- 2024-08-28 15:43:04
- 2024-08-28 15:43:04 Initializing character select UI.
- 2024-08-28 15:43:04 Resetting game UI.
- 2024-08-28 15:43:05 Quitting normally.
- 2024-08-28 15:43:05
- 2024-08-28 15:43:05 Cleanup 1
- 2024-08-28 15:43:05
- 2024-08-28 15:43:05 Cleanup 4
- 2024-08-28 15:43:05
- 2024-08-28 15:43:05 Cleanup 5
- 2024-08-28 15:43:05
- 2024-08-28 15:43:05 Cleanup 6
- 2024-08-28 15:43:05
- 2024-08-28 15:43:05 Cleanup 7
- 2024-08-28 15:43:05
- 2024-08-28 15:43:05 Cleanup 8
- 2024-08-28 15:43:05
- 2024-08-28 15:43:05 Cleanup 9
- 2024-08-28 15:43:05
- 2024-08-28 15:43:05 Cleanup 10
- 2024-08-28 15:43:05
- 2024-08-28 15:43:05 Resetting UI.
- 2024-08-28 15:43:05 Resetting character select UI.
- 2024-08-28 15:43:05 Resetting game UI.
- 2024-08-28 15:43:06 UI Reset.
- 2024-08-28 15:43:06 Cleanup 11
- 2024-08-28 15:43:06
- 2024-08-28 15:43:06 Picking a default resolution, desktop is 1920 x 1080, 32 bits
- 2024-08-28 15:43:06 Ratio is 1.78
- 2024-08-28 15:43:06 Resolution was capped at 1280 x 720
- 2024-08-28 15:43:06 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
- 2024-08-28 15:43:06 Resolution selected 1280 x 720, 32 bits
- 2024-08-28 15:43:06 CRender::InitDevice: Using 32bit mode.
- 2024-08-28 15:43:06 CRender::InitDevice: Using vsync 0.
- 2024-08-28 15:43:06 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
- 2024-08-28 15:43:06 CRender::InitDevice: HardwareTnL Enabled.
- 2024-08-28 15:43:06 Using hardware vertex shaders.
- 2024-08-28 15:43:06 Initializing render system.
- 2024-08-28 15:43:06 Trilinear Mipmapping available.
- 2024-08-28 15:43:06 Vertex Shader Version: 3.0
- 2024-08-28 15:43:06 Pixel Shader Version: 3.0
- 2024-08-28 15:43:06 Initializing engine internals.
- 2024-08-28 15:43:06 CRender::InitDevice completed successfully.
- 2024-08-28 15:43:06 Parsing INI file ./eqlsUIConfig.ini
- 2024-08-28 15:43:06 INI file ./eqlsUIConfig.ini loaded.
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