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- #include <stdio.h>
- #include <stdlib.h>
- #include <conio.h>
- #include <windows.h>
- #define FRAME_RATE 40
- using namespace std;
- void clearScreen() {
- HANDLE hOut;
- COORD Position;
- hOut = GetStdHandle(STD_OUTPUT_HANDLE);
- Position.X = 0;
- Position.Y = 0;
- SetConsoleCursorPosition(hOut, Position);
- }
- void hidecursor() {
- HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
- CONSOLE_CURSOR_INFO info;
- info.dwSize = 100;
- info.bVisible = FALSE;
- SetConsoleCursorInfo(consoleHandle, &info);
- }
- bool gameOver;
- const int width = 20;
- const int height = 20;
- int x, y, fruitX, fruitY, score;
- int tailX[100], tailY[100];
- int nTail;
- enum eDirecton {
- STOP = 0, LEFT, RIGHT, UP, DOWN
- };
- eDirecton dir;
- void Setup() {
- hidecursor();
- gameOver = false;
- dir = STOP;
- x = width / 2;
- y = height / 2;
- fruitX = rand() % width;
- fruitY = rand() % height;
- score = 0;
- }
- void Draw() {
- clearScreen(); //system("clear");
- for (int i = 0; i < width + 2; i++)
- printf("#");
- printf("\n");
- for (int i = 0; i < height; i++) {
- for (int j = 0; j < width; j++) {
- if (j == 0)
- printf("#");
- if (i == y && j == x)
- printf("O");
- else if (i == fruitY && j == fruitX)
- printf("F");
- else {
- bool print = false;
- for (int k = 0; k < nTail; k++) {
- if (tailX[k] == j && tailY[k] == i) {
- printf("o");
- print = true;
- }
- }
- if (!print)
- printf(" ");
- }
- if (j == width - 1)
- printf("#");
- }
- printf("\n");
- }
- for (int i = 0; i < width + 2; i++)
- printf("#");
- printf("\n");
- printf("Score: %i", score);
- }
- void Input() {
- if (_kbhit()) {
- switch (_getch()) {
- case 'a':
- dir = LEFT;
- break;
- case 'd':
- dir = RIGHT;
- break;
- case 'w':
- dir = UP;
- break;
- case 's':
- dir = DOWN;
- break;
- case 'x':
- gameOver = true;
- break;
- }
- }
- }
- void Logic() {
- int prevX = tailX[0];
- int prevY = tailY[0];
- int prev2X, prev2Y;
- tailX[0] = x;
- tailY[0] = y;
- for (int i = 1; i < nTail; i++) {
- prev2X = tailX[i];
- prev2Y = tailY[i];
- tailX[i] = prevX;
- tailY[i] = prevY;
- prevX = prev2X;
- prevY = prev2Y;
- }
- switch (dir) {
- case LEFT:
- x--;
- break;
- case RIGHT:
- x++;
- break;
- case UP:
- y--;
- break;
- case DOWN:
- y++;
- break;
- default:
- break;
- }
- //if (x > width || x < 0 || y > height || y < 0)
- // gameOver = true;
- if (x >= width) x = 0;
- else if (x < 0) x = width - 1;
- if (y >= height) y = 0;
- else if (y < 0) y = height - 1;
- for (int i = 0; i < nTail; i++)
- if (tailX[i] == x && tailY[i] == y)
- gameOver = true;
- if (x == fruitX && y == fruitY) {
- score += 10;
- fruitX = rand() % width;
- fruitY = rand() % height;
- nTail++;
- }
- }
- int main() {
- Setup();
- while (!gameOver) {
- Draw();
- Input();
- Logic();
- Sleep(FRAME_RATE); //sleep(40);
- }
- return 0;
- }
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