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- local mod= RegisterMod("ReSprite", 1)
- local strowBewwy = Isaac.GetItemIdByName("Strow Bewwy")
- local strowBewwyDamage = 3
- function mod:EvaluateCache(player, cacheFlags)
- if cacheFlags & CacheFlag.CACHE_DAMAGE == CacheFlag.CACHE_DAMAGE then
- local itemcount = player:GetCollectibleNum(strowBewwy)
- local damageToAdd = strowBewwyDamage * itemcount
- player.Damage = player.Damage + damageToAdd
- end
- end
- mod.AddCallback(ModCallbacks.MC_EVALUATE_CACHE, mod.EvaluateCache)
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