scld

KAT SILENT AIM SCRIPT

Oct 27th, 2021
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  1. local localPlayer = game:GetService("Players").LocalPlayer
  2. local currentCamera = game:GetService("Workspace").CurrentCamera
  3. local mouse = localPlayer:GetMouse()
  4.  
  5. local function getClosestPlayerToCursor(x, y)
  6.     local closestPlayer = nil
  7.     local shortestDistance = math.huge
  8.  
  9.     for i, v in pairs(game:GetService("Players"):GetPlayers()) do
  10.         if v ~= localPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") and v.Character:FindFirstChild("Torso") then
  11.             local pos = currentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
  12.             local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(x, y)).magnitude
  13.  
  14.             if magnitude < shortestDistance then
  15.                 closestPlayer = v
  16.                 shortestDistance = magnitude
  17.             end
  18.         end
  19.     end
  20.  
  21.     return closestPlayer
  22. end
  23.  
  24. local mt = getrawmetatable(game)
  25. local oldIndex = mt.__index
  26. if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end
  27. local newClose = newcclosure or function(f) return f end
  28.  
  29. mt.__index = newClose(function(t, k)
  30.     if not checkcaller() and t == mouse and tostring(k) == "X" and string.find(getfenv(2).script.Name, "Client") and getClosestPlayerToCursor() then
  31.         local closest = getClosestPlayerToCursor(oldIndex(t, k), oldIndex(t, "Y")).Character.Head
  32.         local pos = currentCamera:WorldToScreenPoint(closest.Position)
  33.         return pos.X
  34.     end
  35.     if not checkcaller() and t == mouse and tostring(k) == "Y" and string.find(getfenv(2).script.Name, "Client") and getClosestPlayerToCursor() then
  36.         local closest = getClosestPlayerToCursor(oldIndex(t, "X"), oldIndex(t, k)).Character.Head
  37.         local pos = currentCamera:WorldToScreenPoint(closest.Position)
  38.         return pos.Y
  39.     end
  40.     if t == mouse and tostring(k) == "Hit" and string.find(getfenv(2).script.Name, "Client") and getClosestPlayerToCursor() then
  41.         return getClosestPlayerToCursor(mouse.X, mouse.Y).Character.Head.CFrame
  42.     end
  43.  
  44.     return oldIndex(t, k)
  45. end)
  46.  
  47. if setreadonly then setreadonly(mt, true) else make_writeable(mt, false) end
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