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NotPeanutSyrup

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Jun 21st, 2022
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  1. --made by Vidal#5057
  2.  
  3. --Remake Fe Extendo ( but not the best :c )
  4.  
  5. function noplsmesh(hat)
  6. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  7. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  8. v:Remove()
  9. end
  10. end
  11. end
  12. local character = game.Players.LocalPlayer.Character
  13. local mode = 1
  14.  
  15.  
  16. game:GetService('RunService').Heartbeat:Connect(function()
  17. for i,v in pairs(character:GetChildren()) do
  18. if v:IsA("BasePart") then
  19. v.Velocity = Vector3.new(30,0,0)
  20. v.CFrame = v.CFrame
  21. end
  22. end
  23. end)
  24.  
  25. game:GetService('RunService').Heartbeat:Connect(function()
  26. for i,v in pairs(character.Humanoid:GetAccessories()) do
  27. if not v.Handle:FindFirstChild("AccessoryWeld") then
  28. v.Handle.Velocity = Vector3.new(0,35,0)
  29. end
  30. end
  31. end)
  32.  
  33. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  34. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",99999999999999999999)
  35.  
  36. -- // Uses Mizt's bypass \\ --
  37.  
  38. Bypass = "death"
  39. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  40.  
  41. e = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character.HumanoidRootPart)
  42. e.Velocity = Vector3.new(0,-27.5,0)
  43. e.P = math.huge
  44. e.MaxForce = Vector3.new(0,3000,0)
  45.  
  46. local playerss = workspace.non
  47.  
  48. local IsDead = false
  49. local StateMover = true
  50. local bbv,bullet
  51. if Bypass == "death" then
  52. bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"]
  53. bullet.Transparency = 1
  54. bullet.Massless = true
  55. if bullet:FindFirstChildOfClass("Attachment") then
  56. for _,v in pairs(bullet:GetChildren()) do
  57. if v:IsA("Attachment") then
  58. v:Destroy()
  59. end
  60. end
  61. end
  62. bbv = Instance.new("BodyPosition",bullet)
  63. bbv.Position = playerss["Right Arm"].CFrame.p
  64. end
  65.  
  66. if Bypass == "death" then
  67. coroutine.wrap(function()
  68. while true do
  69. if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end
  70. if StateMover then
  71. bbv.Position = playerss["Torso"].CFrame.p
  72. bullet.Position = playerss["Torso"].CFrame.p
  73. end
  74. game:GetService("RunService").RenderStepped:wait()
  75. end
  76. end)()
  77. end
  78.  
  79. bbav = Instance.new("BodyAngularVelocity",bullet)
  80. bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  81. bbav.P = 100000000000000000000000000000
  82. bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  83.  
  84. local Highlight = Instance.new("SelectionBox")
  85. Highlight.Adornee = game.Players.LocalPlayer.Character["HumanoidRootPart"]
  86. Highlight.LineThickness=0.05
  87. Highlight.Color3 = Color3.fromRGB(30,255,30)
  88. Highlight.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
  89. Highlight.Name = "RAINBOW"
  90.  
  91. hrp = Highlight
  92.  
  93. spawn(function()
  94. while true do
  95. srv.Stepped:Wait()
  96. if ded then break end
  97. hrp.Color3 = Color3.new(255/255,0/255,0/255)
  98. for i = 0,255,10 do
  99. wait()
  100. hrp.Color3 = Color3.new(255/255,i/255,0/255)
  101. end
  102. for i = 255,0,-10 do
  103. wait()
  104. hrp.Color3 = Color3.new(i/255,255/255,0/255)
  105. end
  106. for i = 0,255,10 do
  107. wait()
  108. hrp.Color3 = Color3.new(0/255,255/255,i/255)
  109. end
  110. for i = 255,0,-10 do
  111. wait()
  112. hrp.Color3 = Color3.new(0/255,i/255,255/255)
  113. end
  114. for i = 0,255,10 do
  115. wait()
  116. hrp.Color3 = Color3.new(i/255,0/255,255/255)
  117. end
  118. for i = 255,0,-10 do
  119. wait()
  120. hrp.Color3 = Color3.new(255/255,0/255,i/255)
  121. end
  122. end
  123. end)
  124.  
  125. IT = Instance.new
  126. CF = CFrame.new
  127. VT = Vector3.new
  128. RAD = math.rad
  129. C3 = Color3.new
  130. UD2 = UDim2.new
  131. BRICKC = BrickColor.new
  132. ANGLES = CFrame.Angles
  133. EULER = CFrame.fromEulerAnglesXYZ
  134. COS = math.cos
  135. ACOS = math.acos
  136. SIN = math.sin
  137. ASIN = math.asin
  138. ABS = math.abs
  139. MRANDOM = math.random
  140. FLOOR = math.floor
  141.  
  142. speed = 1
  143. sine = 1
  144. srv = game:GetService('RunService')
  145.  
  146. reanim = playerss
  147.  
  148. function hatset(yes,part,c1,c0,nm)
  149. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  150. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  151. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()
  152. if nm==true then
  153. noplsmesh(yes)
  154. end
  155. end
  156.  
  157. --put the hat script converted here do not put it in loop or it will make ur camera bugged.
  158. hatset('Hat1','Left Leg',CFrame.new(),reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0.5+0*math.cos(sine/13),-0.15+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(100+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-25+0*math.cos(sine/13))),1),true)
  159. hatset('Pink Hair','Right Leg',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.15+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(100+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(25+0*math.cos(sine/13))),1),true)
  160. hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.3+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(75+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(35+0*math.cos(sine/13))),1),true)
  161. hatset('Kate Hair','Left Arm',CFrame.new(),reanim['Kate Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0.5+0*math.cos(sine/13),0.3+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(75+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-35+0*math.cos(sine/13))),1),true)
  162.  
  163. RJ = reanim.HumanoidRootPart.RootJoint
  164. RS = reanim.Torso['Right Shoulder']
  165. LS = reanim.Torso['Left Shoulder']
  166. RH = reanim.Torso['Right Hip']
  167. LH = reanim.Torso['Left Hip']
  168. Root = reanim.HumanoidRootPart
  169. NECK = reanim.Torso.Neck
  170. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  171. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  172. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  173. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  174. RS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  175. LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  176. RH.C1 = CF(0.5,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  177. LH.C1 = CF(-0.5,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  178. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  179. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  180. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  181. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  182.  
  183. coroutine.wrap(function()
  184. while true do -- anim changer
  185. if HumanDied then break end
  186. sine = sine + speed
  187. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  188. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  189. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  190. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  191. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  192. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  193. if lookvector > reanim.Humanoid.WalkSpeed then
  194. lookvector = reanim.Humanoid.WalkSpeed
  195. end
  196. if lookvector < -reanim.Humanoid.WalkSpeed then
  197. lookvector = -reanim.Humanoid.WalkSpeed
  198. end
  199. if rightvector > reanim.Humanoid.WalkSpeed then
  200. rightvector = reanim.Humanoid.WalkSpeed
  201. end
  202. if rightvector < -reanim.Humanoid.WalkSpeed then
  203. rightvector = -reanim.Humanoid.WalkSpeed
  204. end
  205. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  206. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  207. if Root.Velocity.y > 1 then -- jump
  208. --jump clerp here
  209. elseif Root.Velocity.y < -1 then -- fall
  210. --fall clerp here
  211. elseif Root.Velocity.Magnitude < 2 then -- idle
  212. --idle clerp here
  213. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0.5+0*math.cos(sine/13),-0.15+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(100+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-25+0*math.cos(sine/13))),1)
  214. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-0.15+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(100+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(25+0*math.cos(sine/13))),1)
  215. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(-0.5+0*math.cos(sine/13),0.3+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(75+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(35+0*math.cos(sine/13))),1)
  216. reanim['Kate Hair'].Handle.AccessoryWeld.C0 = reanim['Kate Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0.5+0*math.cos(sine/13),0.3+0*math.cos(sine/13),1.8+0*math.cos(sine/13))*ANGLES(RAD(75+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-35+0*math.cos(sine/13))),1)
  217.  
  218. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  219. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/18),2+0*math.cos(sine/18),0+0*math.cos(sine/18))*ANGLES(RAD(-15+0*math.cos(sine/18)),RAD(0+0*math.cos(sine/18)),RAD(0+0*math.cos(sine/18))),.3)
  220. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/18),0.6+0*math.cos(sine/18),0+0*math.cos(sine/18))*ANGLES(RAD(25+0*math.cos(sine/18)),RAD(0+0*math.cos(sine/18)),RAD(45+8*math.cos(sine/18))),.3)
  221. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/18),0.6+0*math.cos(sine/18),0+0*math.cos(sine/18))*ANGLES(RAD(25+0*math.cos(sine/18)),RAD(0+0*math.cos(sine/18)),RAD(-45+-8*math.cos(sine/18))),.3)
  222. RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(25+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(35+0*math.cos(sine/13))),.3)
  223. LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(25+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-35+0*math.cos(sine/13))),.3)
  224.  
  225.  
  226. elseif Root.Velocity.Magnitude < 20 then -- walk
  227. --walk clerp here
  228. reanim['Hat1'].Handle.AccessoryWeld.C0 = reanim['Hat1'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(115+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  229. reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(115+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  230. reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(65+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  231. reanim['Kate Hair'].Handle.AccessoryWeld.C0 = reanim['Kate Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.5+0*math.cos(sine/13),2+0*math.cos(sine/13))*ANGLES(RAD(65+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  232.  
  233. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  234. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),2+0.01*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  235. RS.C0 = RS.C0:Lerp(CF(1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-35*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  236. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+35*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  237. RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+35*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  238. LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-35*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  239.  
  240. elseif Root.Velocity.Magnitude > 20 then -- run
  241. --run clerp here
  242. end
  243. srv.RenderStepped:Wait()
  244. end
  245. end)()
  246. --Created using Nexo Animator :D
  247. --Me pican los cocos
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