Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //initialize openGL
- void initOpenGL()
- {
- glEnable( GL_TEXTURE_2D );
- glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
- glViewport( 0, 0, screen->w, screen->h );
- glClear( GL_COLOR_BUFFER_BIT );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho(0.0f, screen->w, screen->h, 0.0f, -1.0f, 1.0f);
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
- return;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement