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- *PTU Sci-Fi Supplement Outline*
- Chapter 1: Sci-Fi Settings and Pokemon
- Genres:
- -Cyberpunk
- -Transhumanism
- -Space Opera and Space Westerns
- -Post-Apocalyptic Sci-fi
- -Sci-fi Horror
- -Misc. Sci-fi
- -underwater cities, cities in the sky, things that don't fit neatly into genre tropes
- Setting Rules:
- -Pokemon and Alien Environments
- -rules for surviving in a vacuum
- -different levels of gravity
- -lack of atmosphere or inhospitable atmospheres
- -alien dimensions
- -Pokemon and Cybereality/Augmented Reality
- -New Capabilities and Ways to Learn Them
- -psychic pokemon and interfacing with neural networks for example
- -psychic space navigation a la Dune
- -capabilities for space travel
- -capabilities for surviving alien environments
- -Don't Be Afraid to be Different
- -Alternate Pokemon species - Space Wailords anyone?
- -Alternate origins for Pokemon
- Chapter 2: New Technologies and Equipment
- -Cybernetic Augmentations
- -Depending on tone, cybernetics can either have the Essence mechanics where augmentation trades off with 'humanity', or they can simply work off of tutor points for Pokemon and a normal capacity for humans
- -Sci-fi Weaponry
- -Zap cannons, flamethrowers, other stuff that used to be in Spec Ops
- -Held Items and Other Equipment
- -Alternate Rotom bot forms
- -Mecha frames and other Pokeequipment
- -Future drugs and medicines
- -Robots and Pokebots
- -Pokemon Genetic Engineering
- -New Eevee forms (yeah yeah I know...)
- -Pokemon born with different traits (Delta-Type? God-forbid, fusion pokemon?)
- Chapter 3: New Trainer Classes and Trainer Types!
- -Engineer
- -Upgrader
- -Glitch Trainer
- -Trainers in Non-Human Bodies
- -Robot Bodies
- -Infomorphs
- -Bioengineered Bodies
- Chapter 4: Full Sample Game Concepts
- (include a basic setting and tech level description, at least one fleshed out city, brief descriptions of other important locales, and plot hooks and possible twists and secrets)
- -Cyberpunk
- -Ghost in the Shell(der)
- -PCs are part of a new branch of law enforcement that focuses on dealing with cybercrimes, runners, etc
- -Lots of quintessential cyberpunk tropes like East Asian influences, corporate espionage, etc
- -Transhumanism
- -Pokemon Academy - growing up in the peak of a transhuman civilization
- -normal labor is no longer necessary and people are free to pursue their passions - this has done wonders for Pokemon Trainers
- -themes include coping with the emerging issues of applying technology to pokemon, contending (or siding with) purists and luddites, etc
- -Space Opera and Space Westerns
- -Space pirates vs space military empire
- -PCs can either play out a Firefly-esque crew or be part of a small military division a la Gundam
- -talk to Aeros about space, pick his brain there
- -Post-Apocalyptic Sci-fi
- -Pokemon zombie apocalypse
- -I hate myself so much for committing to writing this
- -Sci-fi Horror
- -Crib from Creative Destruction notes
- -Technological Singularity gone wrong - the PCs live in a small part of a city that only still exists because it was the place people went to in order to escape from the fast-paced lifestyle of transhuman society
- -Concept of the game is archeology - recovering aspects of the previous transhuman civilization and figuring out what went wrong
- -"Glitches" in reality exist and are explored
- -Naturally-occurring psychics and the like are rare
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