castfromhp

PTU Sci-fi Supplement Outline

Jan 26th, 2013
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  1. *PTU Sci-Fi Supplement Outline*
  2. Chapter 1: Sci-Fi Settings and Pokemon
  3. Genres:
  4. -Cyberpunk
  5. -Transhumanism
  6. -Space Opera and Space Westerns
  7. -Post-Apocalyptic Sci-fi
  8. -Sci-fi Horror
  9. -Misc. Sci-fi
  10. -underwater cities, cities in the sky, things that don't fit neatly into genre tropes
  11. Setting Rules:
  12. -Pokemon and Alien Environments
  13. -rules for surviving in a vacuum
  14. -different levels of gravity
  15. -lack of atmosphere or inhospitable atmospheres
  16. -alien dimensions
  17. -Pokemon and Cybereality/Augmented Reality
  18. -New Capabilities and Ways to Learn Them
  19. -psychic pokemon and interfacing with neural networks for example
  20. -psychic space navigation a la Dune
  21. -capabilities for space travel
  22. -capabilities for surviving alien environments
  23. -Don't Be Afraid to be Different
  24. -Alternate Pokemon species - Space Wailords anyone?
  25. -Alternate origins for Pokemon
  26.  
  27. Chapter 2: New Technologies and Equipment
  28. -Cybernetic Augmentations
  29. -Depending on tone, cybernetics can either have the Essence mechanics where augmentation trades off with 'humanity', or they can simply work off of tutor points for Pokemon and a normal capacity for humans
  30. -Sci-fi Weaponry
  31. -Zap cannons, flamethrowers, other stuff that used to be in Spec Ops
  32. -Held Items and Other Equipment
  33. -Alternate Rotom bot forms
  34. -Mecha frames and other Pokeequipment
  35. -Future drugs and medicines
  36. -Robots and Pokebots
  37. -Pokemon Genetic Engineering
  38. -New Eevee forms (yeah yeah I know...)
  39. -Pokemon born with different traits (Delta-Type? God-forbid, fusion pokemon?)
  40.  
  41. Chapter 3: New Trainer Classes and Trainer Types!
  42. -Engineer
  43. -Upgrader
  44. -Glitch Trainer
  45. -Trainers in Non-Human Bodies
  46. -Robot Bodies
  47. -Infomorphs
  48. -Bioengineered Bodies
  49.  
  50. Chapter 4: Full Sample Game Concepts
  51. (include a basic setting and tech level description, at least one fleshed out city, brief descriptions of other important locales, and plot hooks and possible twists and secrets)
  52. -Cyberpunk
  53. -Ghost in the Shell(der)
  54. -PCs are part of a new branch of law enforcement that focuses on dealing with cybercrimes, runners, etc
  55. -Lots of quintessential cyberpunk tropes like East Asian influences, corporate espionage, etc
  56. -Transhumanism
  57. -Pokemon Academy - growing up in the peak of a transhuman civilization
  58. -normal labor is no longer necessary and people are free to pursue their passions - this has done wonders for Pokemon Trainers
  59. -themes include coping with the emerging issues of applying technology to pokemon, contending (or siding with) purists and luddites, etc
  60. -Space Opera and Space Westerns
  61. -Space pirates vs space military empire
  62. -PCs can either play out a Firefly-esque crew or be part of a small military division a la Gundam
  63. -talk to Aeros about space, pick his brain there
  64. -Post-Apocalyptic Sci-fi
  65. -Pokemon zombie apocalypse
  66. -I hate myself so much for committing to writing this
  67. -Sci-fi Horror
  68. -Crib from Creative Destruction notes
  69. -Technological Singularity gone wrong - the PCs live in a small part of a city that only still exists because it was the place people went to in order to escape from the fast-paced lifestyle of transhuman society
  70. -Concept of the game is archeology - recovering aspects of the previous transhuman civilization and figuring out what went wrong
  71. -"Glitches" in reality exist and are explored
  72. -Naturally-occurring psychics and the like are rare
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