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  1. at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>m__B8 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00000] in <249a9b7143e340da99016d0599a3b9d3>:0
  2. at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00028] in <249a9b7143e340da99016d0599a3b9d3>:0
  3. at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0018b] in <249a9b7143e340da99016d0599a3b9d3>:0
  4. at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00319] in <249a9b7143e340da99016d0599a3b9d3>:0
  5. at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00013] in <249a9b7143e340da99016d0599a3b9d3>:0
  6. at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00017] in <249a9b7143e340da99016d0599a3b9d3>:0
  7. at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<BSPrim>m__95 () [0x00008] in <249a9b7143e340da99016d0599a3b9d3>:0
  8. at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x0001c] in <249a9b7143e340da99016d0599a3b9d3>:0
  9. at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00013] in <249a9b7143e340da99016d0599a3b9d3>:0
  10. at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000ae] in <249a9b7143e340da99016d0599a3b9d3>:0
  11. at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <249a9b7143e340da99016d0599a3b9d3>:0
  12. at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <249a9b7143e340da99016d0599a3b9d3>:0
  13. at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x0000d] in <249a9b7143e340da99016d0599a3b9d3>:0
  14. at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00000] in <19a6ddacf50b497dab125a15a0d1f8c7>:0
  15. at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x00059] in <0765967682ca4449a4853059c4fa84e1>:0
  16. 21:43:40 - [SCENE]: caught exception meshing object daa424c9-7730-428f-bc3a-701cc492559e. Object set to phantom. e=System.NullReferenceException: Object reference not set to an instance of an object
  17. at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable.RemoveDependencies () [0x00006] in <249a9b7143e340da99016d0599a3b9d3>:0
  18. at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<CreateGeomAndObject>m__B8 (OpenSim.Region.PhysicsModule.BulletS.BulletBody pBody, OpenSim.Region.PhysicsModule.BulletS.BulletShape pShape) [0x00000] in <249a9b7143e340da99016d0599a3b9d3>:0
  19. at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.DereferenceExistingShape (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00028] in <249a9b7143e340da99016d0599a3b9d3>:0
  20. at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeomMeshOrHull (OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x0018b] in <249a9b7143e340da99016d0599a3b9d3>:0
  21. at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.CreateGeom (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback shapeCallback) [0x00319] in <249a9b7143e340da99016d0599a3b9d3>:0
  22. at OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection.GetBodyAndShape (System.Boolean forceRebuild, OpenSim.Region.PhysicsModule.BulletS.BulletWorld sim, OpenSim.Region.PhysicsModule.BulletS.BSPhysObject prim, OpenSim.Region.PhysicsModule.BulletS.BSShapeCollection+PhysicalDestructionCallback bodyCallback) [0x00013] in <249a9b7143e340da99016d0599a3b9d3>:0
  23. at OpenSim.Region.PhysicsModule.BulletS.BSPrim.CreateGeomAndObject (System.Boolean forceRebuild) [0x00017] in <249a9b7143e340da99016d0599a3b9d3>:0
  24. at OpenSim.Region.PhysicsModule.BulletS.BSPrim.<BSPrim>m__95 () [0x00008] in <249a9b7143e340da99016d0599a3b9d3>:0
  25. at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.String pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x0001c] in <249a9b7143e340da99016d0599a3b9d3>:0
  26. at OpenSim.Region.PhysicsModule.BulletS.BSScene.TaintedObject (System.UInt32 pOriginator, System.String pIdent, OpenSim.Region.PhysicsModule.BulletS.BSScene+TaintCallback pCallback) [0x00013] in <249a9b7143e340da99016d0599a3b9d3>:0
  27. at OpenSim.Region.PhysicsModule.BulletS.BSPrim..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x000ae] in <249a9b7143e340da99016d0599a3b9d3>:0
  28. at OpenSim.Region.PhysicsModule.BulletS.BSPrimDisplaced..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <249a9b7143e340da99016d0599a3b9d3>:0
  29. at OpenSim.Region.PhysicsModule.BulletS.BSPrimLinkable..ctor (System.UInt32 localID, System.String primName, OpenSim.Region.PhysicsModule.BulletS.BSScene parent_scene, OpenMetaverse.Vector3 pos, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, OpenSim.Framework.PrimitiveBaseShape pbs, System.Boolean pisPhysical) [0x00000] in <249a9b7143e340da99016d0599a3b9d3>:0
  30. at OpenSim.Region.PhysicsModule.BulletS.BSScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.UInt32 localID) [0x0000d] in <249a9b7143e340da99016d0599a3b9d3>:0
  31. at OpenSim.Region.PhysicsModules.SharedBase.PhysicsScene.AddPrimShape (System.String primName, OpenSim.Framework.PrimitiveBaseShape pbs, OpenMetaverse.Vector3 position, OpenMetaverse.Vector3 size, OpenMetaverse.Quaternion rotation, System.Boolean isPhysical, System.Boolean isPhantom, System.Byte shapetype, System.UInt32 localid) [0x00000] in <19a6ddacf50b497dab125a15a0d1f8c7>:0
  32. at OpenSim.Region.Framework.Scenes.SceneObjectPart.AddToPhysics (System.Boolean isPhysical, System.Boolean isPhantom, System.Boolean building, System.Boolean applyDynamics) [0x00059] in <0765967682ca4449a4853059c4fa84e1>:0
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