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poopy test

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Jan 22nd, 2018
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  1. ----------------------------------------
  2. -- Originally made by Alfederate :D --
  3. ----------------------------------------
  4. -- I don't know how to script :C --
  5.  
  6. local new=Instance.new
  7. local rad=math.rad
  8. local cf=CFrame.new
  9. local v3=Vector3.new
  10. local ang=function(x,y,z)
  11. return CFrame.Angles(rad(x),rad(y),rad(z))
  12. end
  13. local player=game:service'Players'.LocalPlayer
  14. local char=player.Character
  15. local cam=workspace.Camera
  16. local mouse=player:GetMouse()
  17. local weld=function(a,b,c0,c1)
  18. m=Instance.new('Motor',a)
  19. m.Part0=a
  20. m.Part1=b
  21. m.C0=c0
  22. m.C1=c1
  23. return m
  24. end
  25.  
  26. snd='rbxassetid://326396715'
  27. beamm=Instance.new('Model',workspace)
  28. beamm.Name='beam'
  29.  
  30. laser=false
  31.  
  32. rs=Instance.new('Part',char)
  33. rs.Transparency=1
  34. rs.CanCollide=false
  35. rs.TopSurface,rs.BottomSurface=0,0
  36. rs.FormFactor=1
  37. rs.Size=Vector3.new(.5,.5,.5)
  38.  
  39. ls=rs:Clone()
  40. ls.Parent=char
  41.  
  42. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  43. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  44. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  45. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  46.  
  47. s1=Instance.new('Sound',char)
  48. s1.Volume=1
  49. s1.Pitch=1
  50. s1.Looped=true
  51. s1.SoundId=snd
  52.  
  53. particles={}
  54.  
  55. local wep=new('Part',char)
  56. wep.FormFactor=1
  57. wep.CanCollide=false
  58. wep.Size=v3(1,3,1)
  59. wep.TopSurface,wep.BottomSurface=0,0
  60. local wepw=weld(wep,char['Right Arm'],cf(.26,.4,.7),ang(0,0,8))
  61.  
  62. local beam=wep:Clone()
  63. beam:ClearAllChildren()
  64. beam.Material='Neon'
  65. beam.BrickColor=BrickColor.new('Hot white')
  66. beam.Size=Vector3.new(3,3,1)
  67. beam.Transparency=.5
  68. beam.Anchored=true
  69. local ms=Instance.new('BlockMesh',beam)
  70. local inner=beam:Clone()
  71. inner.Transparency=0
  72. inner.Material='SmoothPlastic'
  73. inner.BrickColor=BrickColor.new('New Yeller')
  74. local ms2=inner.Mesh
  75.  
  76. local expl=inner:Clone()
  77. expl.Mesh:Destroy()
  78. expl.Material='Neon'
  79. expl.BrickColor=BrickColor.new('Lime green')
  80. expl.Size=Vector3.new(11,11,11)
  81. expl.Transparency=.55
  82. pl=Instance.new('PointLight',expl)
  83. pl.Color=expl.BrickColor.Color
  84. pl.Range=pl.Range*2
  85. pl.Name='light'
  86. local br=pl.Range
  87.  
  88. local exa=expl:Clone()
  89. exa.Size=Vector3.new(4,4,4)
  90. pl2=exa.light
  91.  
  92. local part=exa:Clone()
  93. part.Size=Vector3.new(1.5,1.5,1.5)
  94. pl3=part.light
  95. pms=Instance.new('BlockMesh',part)
  96.  
  97. char.Humanoid.Died:connect(function()
  98. laser=false
  99. beam.Parent=nil
  100. inner.Parent=nil
  101. expl.Parent=nil
  102. exa.Parent=nil
  103. s1:stop()
  104. end)
  105.  
  106. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  107. laser=true
  108. s1.Volume=1
  109. s1:play()
  110. end end)
  111. mouse.Button1Up:connect(function()
  112. laser=false
  113. beam.Parent=nil
  114. inner.Parent=nil
  115. expl.Parent=nil
  116. exa.Parent=nil
  117. s1:stop()
  118. end)
  119.  
  120. parti=0
  121. game:service'RunService'.Stepped:connect(function()
  122. parti=parti+1
  123. for i,v in pairs(particles) do
  124. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  125. v.Transparency=v.Transparency+.08
  126. if v.Transparency >= 1 then
  127. v:Destroy()
  128. table.remove(particles,i)
  129. else
  130. v.Parent=beamm
  131. end
  132. end
  133. a=cam.CoordinateFrame.p
  134. b=mouse.Hit.p
  135. mhitr=Ray.new(a,(b-a).unit*999)
  136. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  137. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  138. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  139. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  140. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  141. end
  142. if laser then
  143. beamm.Parent=workspace
  144. beam.Parent=beamm
  145. inner.Parent=beamm
  146. expl.Parent=beamm
  147. exa.Parent=beamm
  148. s1.Volume=s1.Volume-.0
  149.  
  150. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  151. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  152.  
  153. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  154. Instance.new('Explosion',workspace).Position=pos
  155. end
  156. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  157. e=Instance.new('Explosion',workspace)
  158. e.Position=pos
  159. e.BlastRadius=14
  160. e.BlastPressure=1e4
  161. end
  162. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  163. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  164. end
  165.  
  166. if parti==math.floor(parti) then
  167. par=part:Clone()
  168. table.insert(particles,par)
  169. par.Parent=beamm
  170. par.Transparency=1-s1.Volume
  171. par.light.Range=br*s1.Volume
  172. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  173. end
  174.  
  175. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  176. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  177. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  178. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  179. inner.CFrame=beam.CFrame
  180. pl.Range=br*s1.Volume
  181. pl2.Range=br*s1.Volume
  182. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  183. expl.Transparency=math.random(40,60)/100
  184. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  185. exa.Size=v3(4,4,4)*s1.Volume
  186. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  187. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  188. end
  189. end)
  190.  
  191.  
  192.  
  193.  
  194. local new=Instance.new
  195. local rad=math.rad
  196. local cf=CFrame.new
  197. local v3=Vector3.new
  198. local ang=function(x,y,z)
  199. return CFrame.Angles(rad(x),rad(y),rad(z))
  200. end
  201. local player=game:service'Players'.LocalPlayer
  202. local char=player.Character
  203. local cam=workspace.Camera
  204. local mouse=player:GetMouse()
  205. local weld=function(a,b,c0,c1)
  206. m=Instance.new('Motor',a)
  207. m.Part0=a
  208. m.Part1=b
  209. m.C0=c0
  210. m.C1=c1
  211. return m
  212. end
  213.  
  214. snd='rbxassetid://1330525452'
  215. beamm=Instance.new('Model',workspace)
  216. beamm.Name='beam'
  217.  
  218. laser=false
  219.  
  220. rs=Instance.new('Part',char)
  221. rs.Transparency=1
  222. rs.CanCollide=false
  223. rs.TopSurface,rs.BottomSurface=0,0
  224. rs.FormFactor=1
  225. rs.Size=Vector3.new(.5,.5,.5)
  226.  
  227. ls=rs:Clone()
  228. ls.Parent=char
  229.  
  230. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  231. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  232. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  233. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  234.  
  235. s1=Instance.new('Sound',char)
  236. s1.Volume=1
  237. s1.Pitch=1
  238. s1.Looped=true
  239. s1.SoundId=snd
  240.  
  241. particles={}
  242.  
  243. local wep=new('Part',char)
  244. wep.FormFactor=1
  245. wep.CanCollide=false
  246. wep.Size=v3(1,3,1)
  247. wep.TopSurface,wep.BottomSurface=0,0
  248. local wepw=weld(wep,char['Right Arm'],cf(.99,.4,1.5),ang(0,0,8))
  249.  
  250. local beam=wep:Clone()
  251. beam:ClearAllChildren()
  252. beam.Material='Neon'
  253. beam.BrickColor=BrickColor.new('Hot white')
  254. beam.Size=Vector3.new(3,3,1)
  255. beam.Transparency=.5
  256. beam.Anchored=true
  257. local ms=Instance.new('BlockMesh',beam)
  258. local inner=beam:Clone()
  259. inner.Transparency=0
  260. inner.Material='SmoothPlastic'
  261. inner.BrickColor=BrickColor.new('New Yeller')
  262. local ms2=inner.Mesh
  263.  
  264. local expl=inner:Clone()
  265. expl.Mesh:Destroy()
  266. expl.Material='Neon'
  267. expl.BrickColor=BrickColor.new('Bright blue')
  268. expl.Size=Vector3.new(11,11,11)
  269. expl.Transparency=.55
  270. pl=Instance.new('PointLight',expl)
  271. pl.Color=expl.BrickColor.Color
  272. pl.Range=pl.Range*2
  273. pl.Name='light'
  274. local br=pl.Range
  275.  
  276. local exa=expl:Clone()
  277. exa.Size=Vector3.new(4,4,4)
  278. pl2=exa.light
  279.  
  280. local part=exa:Clone()
  281. part.Size=Vector3.new(1.5,1.5,1.5)
  282. pl3=part.light
  283. pms=Instance.new('BlockMesh',part)
  284.  
  285. char.Humanoid.Died:connect(function()
  286. laser=false
  287. beam.Parent=nil
  288. inner.Parent=nil
  289. expl.Parent=nil
  290. exa.Parent=nil
  291. s1:stop()
  292. end)
  293.  
  294. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  295. laser=true
  296. s1.Volume=1
  297. s1:play()
  298. end end)
  299. mouse.Button1Up:connect(function()
  300. laser=false
  301. beam.Parent=nil
  302. inner.Parent=nil
  303. expl.Parent=nil
  304. exa.Parent=nil
  305. s1:stop()
  306. end)
  307.  
  308. parti=0
  309. game:service'RunService'.Stepped:connect(function()
  310. parti=parti+1
  311. for i,v in pairs(particles) do
  312. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  313. v.Transparency=v.Transparency+.08
  314. if v.Transparency >= 1 then
  315. v:Destroy()
  316. table.remove(particles,i)
  317. else
  318. v.Parent=beamm
  319. end
  320. end
  321. a=cam.CoordinateFrame.p
  322. b=mouse.Hit.p
  323. mhitr=Ray.new(a,(b-a).unit*999)
  324. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  325. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  326. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  327. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  328. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  329. end
  330. if laser then
  331. beamm.Parent=workspace
  332. beam.Parent=beamm
  333. inner.Parent=beamm
  334. expl.Parent=beamm
  335. exa.Parent=beamm
  336. s1.Volume=s1.Volume-.0
  337.  
  338. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  339. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  340.  
  341. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  342. Instance.new('Explosion',workspace).Position=pos
  343. end
  344. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  345. e=Instance.new('Explosion',workspace)
  346. e.Position=pos
  347. e.BlastRadius=14
  348. e.BlastPressure=1e4
  349. end
  350. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  351. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  352. end
  353.  
  354. if parti==math.floor(parti) then
  355. par=part:Clone()
  356. table.insert(particles,par)
  357. par.Parent=beamm
  358. par.Transparency=1-s1.Volume
  359. par.light.Range=br*s1.Volume
  360. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  361. end
  362.  
  363. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  364. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  365. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  366. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  367. inner.CFrame=beam.CFrame
  368. pl.Range=br*s1.Volume
  369. pl2.Range=br*s1.Volume
  370. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  371. expl.Transparency=math.random(40,60)/100
  372. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  373. exa.Size=v3(4,4,4)*s1.Volume
  374. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  375. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  376. end
  377. end)
  378.  
  379.  
  380.  
  381.  
  382. --3--
  383.  
  384. local new=Instance.new
  385. local rad=math.rad
  386. local cf=CFrame.new
  387. local v3=Vector3.new
  388. local ang=function(x,y,z)
  389. return CFrame.Angles(rad(x),rad(y),rad(z))
  390. end
  391. local player=game:service'Players'.LocalPlayer
  392. local char=player.Character
  393. local cam=workspace.Camera
  394. local mouse=player:GetMouse()
  395. local weld=function(a,b,c0,c1)
  396. m=Instance.new('Motor',a)
  397. m.Part0=a
  398. m.Part1=b
  399. m.C0=c0
  400. m.C1=c1
  401. return m
  402. end
  403.  
  404. music.Volume = 10
  405. music.SoundId = "rbxassetid://1330525452"
  406. music:Play()
  407. beamm=Instance.new('Model',workspace)
  408. beamm.Name='beam'
  409.  
  410. laser=false
  411.  
  412. rs=Instance.new('Part',char)
  413. rs.Transparency=1
  414. rs.CanCollide=false
  415. rs.TopSurface,rs.BottomSurface=0,0
  416. rs.FormFactor=3
  417. rs.Size=Vector3.new(.5,.5,.5)
  418.  
  419. ls=rs:Clone()
  420. ls.Parent=char
  421.  
  422. rsw=weld(rs,char.Torso,cf(-1,-.5,0),cf())
  423. lsw=weld(ls,char.Torso,cf(1,-.5,0),cf())
  424. raw=weld(char['Right Arm'],rs,cf(-.5,.6,-.14),ang(90,0,-8))
  425. law=weld(char['Left Arm'],ls,cf(-.3,1.5,-.14),ang(90,0,43))
  426.  
  427. s1=Instance.new('Sound',char)
  428. s1.Volume=1
  429. s1.Pitch=1
  430. s1.Looped=true
  431. s1.SoundId=snd
  432.  
  433. particles={}
  434.  
  435. local wep=new('Part',char)
  436. wep.FormFactor=3
  437. wep.CanCollide=false
  438. wep.Size=v3(1,3,1)
  439. wep.TopSurface,wep.BottomSurface=0,0
  440. local wepw=weld(wep,char['Right Arm'],cf(-.48,.4,1.5),ang(0,0,8))
  441.  
  442. local beam=wep:Clone()
  443. beam:ClearAllChildren()
  444. beam.Material='Neon'
  445. beam.BrickColor=BrickColor.new('Hot white')
  446. beam.Size=Vector3.new(3,3,1)
  447. beam.Transparency=.5
  448. beam.Anchored=true
  449. local ms=Instance.new('BlockMesh',beam)
  450. local inner=beam:Clone()
  451. inner.Transparency=0
  452. inner.Material='SmoothPlastic'
  453. inner.BrickColor=BrickColor.new('New Yeller')
  454. local ms2=inner.Mesh
  455.  
  456. local expl=inner:Clone()
  457. expl.Mesh:Destroy()
  458. expl.Material='Neon'
  459. expl.BrickColor=BrickColor.new('Lime green')
  460. expl.Size=Vector3.new(11,11,11)
  461. expl.Transparency=.55
  462. pl=Instance.new('PointLight',expl)
  463. pl.Color=expl.BrickColor.Color
  464. pl.Range=pl.Range*2
  465. pl.Name='light'
  466. local br=pl.Range
  467.  
  468. local exa=expl:Clone()
  469. exa.Size=Vector3.new(4,4,4)
  470. pl2=exa.light
  471.  
  472. local part=exa:Clone()
  473. part.Size=Vector3.new(1.5,1.5,1.5)
  474. pl3=part.light
  475. pms=Instance.new('BlockMesh',part)
  476.  
  477. char.Humanoid.Died:connect(function()
  478. laser=false
  479. beam.Parent=nil
  480. inner.Parent=nil
  481. expl.Parent=nil
  482. exa.Parent=nil
  483. s1:stop()
  484. end)
  485.  
  486. mouse.Button1Down:connect(function() if char.Humanoid.Health~=0 then
  487. laser=true
  488. s1.Volume=1
  489. s1:play()
  490. end end)
  491. mouse.Button1Up:connect(function()
  492. laser=false
  493. beam.Parent=nil
  494. inner.Parent=nil
  495. expl.Parent=nil
  496. exa.Parent=nil
  497. s1:stop()
  498. end)
  499.  
  500. parti=0
  501. game:service'RunService'.Stepped:connect(function()
  502. parti=parti+1
  503. for i,v in pairs(particles) do
  504. v.CFrame=v.CFrame*CFrame.new(0,0,-.3)
  505. v.Transparency=v.Transparency+.08
  506. if v.Transparency >= 1 then
  507. v:Destroy()
  508. table.remove(particles,i)
  509. else
  510. v.Parent=beamm
  511. end
  512. end
  513. a=cam.CoordinateFrame.p
  514. b=mouse.Hit.p
  515. mhitr=Ray.new(a,(b-a).unit*999)
  516. mhit,ps=workspace:FindPartOnRayWithIgnoreList(mhitr,{char,beamm})
  517. raw.C1=ang(90+(mouse.Hit.lookVector.y*90),0,-8)
  518. law.C1=ang(90+(mouse.Hit.lookVector.y*90),0,43)
  519. if not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
  520. char.Torso.CFrame=CFrame.new(char.Torso.CFrame.p,Vector3.new(ps.x,char.Torso.CFrame.p.y,ps.z))
  521. end
  522. if laser then
  523. beamm.Parent=workspace
  524. beam.Parent=beamm
  525. inner.Parent=beamm
  526. expl.Parent=beamm
  527. exa.Parent=beamm
  528. s1.Volume=s1.Volume-.0
  529.  
  530. ray=Ray.new((wep.CFrame*cf(0,-1.5,0)).p,((wep.CFrame*cf(0,-10,0)).p-(wep.CFrame*cf(0,-1.5,0)).p).unit*999)
  531. hit,pos=workspace:FindPartOnRayWithIgnoreList(ray,{char,beamm})
  532.  
  533. if hit and hit.Parent:findFirstChild('Humanoid') and s1.Volume > .3 and parti/8==math.floor(parti/8) then
  534. Instance.new('Explosion',workspace).Position=pos
  535. end
  536. if hit and hit.Parent==workspace.Terrain or hit==workspace.Terrain and parti/8==math.floor(parti/8) then
  537. e=Instance.new('Explosion',workspace)
  538. e.Position=pos
  539. e.BlastRadius=14
  540. e.BlastPressure=1e4
  541. end
  542. if hit and not hit.Anchored and not (hit:GetMass()>1e4) then
  543. hit.Velocity=hit.Velocity+beam.CFrame.lookVector*(1*s1.Volume*hit:GetMass())
  544. end
  545.  
  546. if parti==math.floor(parti) then
  547. par=part:Clone()
  548. table.insert(particles,par)
  549. par.Parent=beamm
  550. par.Transparency=1-s1.Volume
  551. par.light.Range=br*s1.Volume
  552. par.CFrame=cf(pos)*ang(math.random(-180,180),math.random(-180,180),math.random(-180,180))*cf(0,0,-10)
  553. end
  554.  
  555. mag=((wep.CFrame*cf(0,-1.5,0)).p-pos).magnitude
  556. ms.Scale=v3(s1.Volume,s1.Volume,mag)
  557. ms2.Scale=v3(ms.Scale.x/2,ms.Scale.y/2,mag-(.1/mag))
  558. beam.CFrame=cf((wep.CFrame*cf(0,-1.5,0)).p,pos)*cf(0,0,-mag/2)*ang(0,0,math.random(0,180))
  559. inner.CFrame=beam.CFrame
  560. pl.Range=br*s1.Volume
  561. pl2.Range=br*s1.Volume
  562. expl.Size=v3(math.random(9,13),math.random(9,13),math.random(9,13))*s1.Volume
  563. expl.Transparency=math.random(40,60)/100
  564. expl.CFrame=cf(pos)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  565. exa.Size=v3(4,4,4)*s1.Volume
  566. exa.CFrame=wep.CFrame*cf(0,-1.5,0)*ang(math.random(0,180),math.random(0,180),math.random(0,180))
  567. char.Torso.Velocity=char.Torso.Velocity-beam.CFrame.lookVector*(7*s1.Volume)
  568. end
  569. end)
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