CreeperReaper48

Chat troll

Jun 3rd, 2018
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  1. Code:
  2. local Action = game.Players:GetPlayers()
  3. for i = 1,#Action do
  4. Action[i].Chatted:connect(function(Message)
  5. game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("".."["..Action[i].Name.."]".." "..Message, "All")
  6. end)
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