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Joshb_

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Aug 18th, 2021
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  1. # DeathMessages by Joshb_ (Original DeathMessagesPrime by CosmoConsole)
  2. # All configs from this plugin has an auto updater. Meaning if I add a value in the config from updates,
  3. # the value will be automatically added without regenerating the configs.
  4. #
  5. # Entity Death Messages Config
  6. # This config lets you configure death messages of mobs. (I.E: Enderdragon,
  7. #
  8. #Placeholders:
  9. # %killer% - returns the player name
  10. # %killer_display% - returns the custom display name of the player
  11. # %owner% - returns the entities owner's name (Dog, cat, Parrot...) Only works in Tamed sections.
  12. # %weapon% - returns a tooltip of the item name, lore, and enchantments
  13. # %entity% - returns the entity's type. (Defined in Messages.yml in the Mobs section)
  14. # %entity_display% - returns the entity's custom name. If it has no name, it will default to %entity%
  15. # %biome% - returns the biome the player was in
  16. # %world% - returns the world name
  17. # %world_environment% - returns the environment of the world (normal, nether, the_end) (These are configurable in Messages.yml (Environment))
  18. # %x% - returns the x position the player died at.
  19. # %y% - returns the y position the player died at.
  20. # %z% - returns the z position the player died at.
  21. #
  22. #Text components:
  23. #
  24. # Using "::" in the messages will create text components.
  25. # Format as followed: Base text::Hover text::Action
  26. # Actions must start with either COMMAND:, or SUGGEST_COMMAND:
  27. # You can add lines in the hover messages like so "line one\nLine Two....."
  28. # Examples:
  29. # "%player% was killed by %killer%::&cLocations: X:%x%, Y:%y%, Z:%z%::COMMAND:tppos %x% %y% %z%"
  30. # "%player% was killed by %killer%::&cLocations: X:%x%, Y:%y%, Z:%z%"
  31. # "%player% was killed by %killer%::&cLocations: X:%x%, Y:%y%, Z:%z%::SUGGEST_COMMAND:msg %player% lol noob"
  32.  
  33. Entities:
  34.  # Below is an example of how this section is setup. You can use any death-type like in PlayerDeathMessages.yml
  35.   wolf:
  36.     Tamed:
  37.      - "#ff7c00%killer% &7ha ucciso il #ff7c00%entity% &7di #ff7c00%owner%"
  38.     Projectile-Arrow:
  39.      - "#ff7c00%killer% &7ha ucciso un #ff7c00cane &7usando &8[&b%weapon%&8]"
  40.     Weapon:
  41.      - "#ff7c00%killer% &7ha ucciso un #ff7c00cane &7usando &8[&b%weapon%&8]"
  42.     Melee:
  43.      - "#ff7c00%killer% &7ha ucciso un #ff7c00cane"
  44.     Void:
  45.      - "#ff7c00%killer% &7ha fatto cadere nel vuoto un #ff7c00cane"
  46.     TNT:
  47.      - "#ff7c00%killer% &7ha fatto saltare in aria un #ff7c00cane"
  48.     Respawn-Anchor:
  49.      - "#ff7c00%killer% &7ha fatto saltare in aria un #ff7c00cane &7con un'ancora"
  50.   enderdragon:
  51.     Projectile-Arrow:
  52.      - "#ff7c00%killer% &7ha ucciso l'#ff7c00Ender Dragon &7usando &8[&b%weapon%&8]"
  53.     Melee:
  54.      - "&7L'#ff7c00Ender Dragon &7è stato ucciso da #ff7c00%killer%!"
  55.  
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