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- //no topo:
- forward PortaoTimer();
- //no OnGameModeInit:
- SetTimer("PortaoTimer", 750, 1);
- //no fim do mode:
- public PortaoTimer()
- {
- for(new i;i<MAX_PLAYERS;i++)
- {
- if(gTeam[i] == TIME_COPS || gTeam[i] == TIME_SWAT /*coloque a vari�vel e o time*/)
- {
- if(PlayerToPoint(10, i, X, Y, Z)) // X, Y, Z, do port�o dos policiais
- {
- MoveObject(portao1, X, Y, Z, 5.0); //X, Y, Z do port�o aberto
- } else {
- MoveObject(portao1, X, Y, Z, 5.0); //X, Y, Z do port�o fechado
- }
- }
- if(gTeam[i] == TIME_BANDIDO || gTeam[i] == TIME_ASSALTANTE /*coloque a vari�vel e o time*/)
- {
- if(PlayerToPoint(10, i, X, Y, Z)) // X, Y, Z, do port�o dos assaltantes...
- {
- MoveObject(portao2, X, Y, Z, 5.0); //X, Y, Z do port�o aberto
- } else {
- MoveObject(portao2, X, Y, Z, 5.0); //X, Y, Z do port�o fechado
- }
- }
- }
- }
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