Advertisement
Kusa_Haenai_wWW

Untitled

May 3rd, 2019
99
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.72 KB | None | 0 0
  1. command /dataset:
  2. trigger:
  3. if {level::%player%} is not set:
  4. set {level::%player%} to 1
  5. if {sp::%player%} is not set:
  6. set {sp::%player%} to 0
  7. if {exp::%player%} is not set:
  8. set {exp::%player%} to 0
  9. if {needexp::%player%} is not set:
  10. set {needexp::%player%} to 100
  11. if {eff::%player%} is not set:
  12. set {eff::%player%} to 0
  13. if {for::%player%} is not set:
  14. set {for::%player%} to 0
  15. message "&bデータ&aの&dセット&aが完了しました!!"
  16. else:
  17. message "&c既にデータのセットが完了しています!!"
  18.  
  19. on break of stone:
  20. cancel event
  21. add ({for::%player%} * 1) to {exp::%player%}
  22. if {exp::%player%} >= {needexp::%player%}:
  23. set {exp::%player%} to 0
  24. add 1 to {sp::%player%}
  25. add 1 to {level::%player%}
  26. add 15 to {needexp::%player%}
  27. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  28. message "&e========================="
  29. message "&a&lLevel Up!!"
  30. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  31. message "&e========================="
  32.  
  33. on break of coal ore:
  34. cancel event
  35. if {level::%Player%} is more than 9:
  36. add ({for::%player%} * 3) to {exp::%player%}
  37. else:
  38. message "&cレベルが足りません!! 必要レベル: 10"
  39. stop
  40. if {exp::%player%} >= {needexp::%player%}:
  41. set {exp::%player%} to 0
  42. add 1 to {sp::%player%}
  43. add 1 to {level::%player%}
  44. add 15 to {needexp::%player%}
  45. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  46. message "&e========================="
  47. message "&a&lLevel Up!!"
  48. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  49. message "&e========================="
  50.  
  51. on break of iron ore:
  52. cancel event
  53. if {level::%player%} is more than 29:
  54. add ({for::%player%} * 5) to {exp::%player%}
  55. else:
  56. message "&cレベルが足りません!! 必要レベル: 30"
  57. stop
  58. if {exp::%player%} >= {needexp::%player%}:
  59. set {exp::%player%} to 0
  60. add 1 to {sp::%player%}
  61. add 1 to {level::%player%}
  62. add 15 to {needexp::%player%}
  63. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  64. message "&e========================="
  65. message "&a&lLevel Up!!"
  66. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  67. message "&e========================="
  68.  
  69. on break of lapis ore:
  70. cancel event
  71. if {level::%player%} is more than 49:
  72. add ({for::%player%} * 10) to {exp::%player%}
  73. else:
  74. message "&cレベルが足りません!! 必要レベル: 50"
  75. stop
  76. if {exp::%player%} >= {needexp::%player%}:
  77. set {exp::%player%} to 0
  78. add 1 to {sp::%player%}
  79. add 1 to {level::%player%}
  80. add 15 to {needexp::%player%}
  81. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  82. message "&e========================="
  83. message "&a&lLevel Up!!"
  84. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  85. message "&e========================="
  86.  
  87. on break of redstone ore:
  88. cancel event
  89. if {level::%player%} is more than 69:
  90. add ({for::%player%} * 20) to {exp::%player%}
  91. else:
  92. message "&cレベルが足りません!! 必要レベル: 70"
  93. stop
  94. if {exp::%player%} >= {needexp::%player%}:
  95. set {exp::%player%} to 0
  96. add 1 to {sp::%player%}
  97. add 1 to {level::%player%}
  98. add 15 to {needexp::%player%}
  99. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  100. message "&e========================="
  101. message "&a&lLevel Up!!"
  102. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  103. message "&e========================="
  104.  
  105. on break of gold ore:
  106. cancel event
  107. if {level::%player%} is more than 89:
  108. add ({for::%player%} * 35) to {exp::%player%}
  109. else:
  110. message "&cレベルが足りません!! 必要レベル: 90"
  111. stop
  112. if {exp::%player%} >= {needexp::%player%}:
  113. set {exp::%player%} to 0
  114. add 1 to {sp::%player%}
  115. add 1 to {level::%player%}
  116. add 15 to {needexp::%player%}
  117. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  118. message "&e========================="
  119. message "&a&lLevel Up!!"
  120. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  121. message "&e========================="
  122.  
  123. on break of diamond ore:
  124. cancel event
  125. if {level::%player%} is more than 99:
  126. add ({for::%player%} * 50) to {exp::%player%}
  127. else:
  128. message "&cレベルが足りません!! 必要レベル: 100"
  129. stop
  130. if {exp::%player%} >= {needexp::%player%}:
  131. set {exp::%player%} to 0
  132. add 1 to {sp::%player%}
  133. add 1 to {level::%player%}
  134. add 15 to {needexp::%player%}
  135. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  136. message "&e========================="
  137. message "&a&lLevel Up!!"
  138. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  139. message "&e========================="
  140.  
  141. on break of obsidian:
  142. cancel event
  143. if {level::%player%} is more than 119:
  144. add ({for::%player%} * 100) to {exp::%player%}
  145. else:
  146. message "&cレベルが足りません!! 必要レベル: 120"
  147. stop
  148. if {exp::%player%} >= {needexp::%player%}:
  149. set {exp::%player%} to 0
  150. add 1 to {sp::%player%}
  151. add 1 to {level::%player%}
  152. add 15 to {needexp::%player%}
  153. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  154. message "&e========================="
  155. message "&a&lLevel Up!!"
  156. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  157. message "&e========================="
  158.  
  159. command /status [<offline player>]:
  160. trigger:
  161. if arg-1 is not set:
  162. message "&e========================="
  163. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  164. message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
  165. message "&e========================="
  166. else:
  167. message "&e========================="
  168. message "&d%arg-1% さんのデータ"
  169. message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
  170. message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
  171. message "&e========================="
  172.  
  173. on right click holding a pickaxe:
  174. open chest with 3 rows named "&d&lMenu" to player
  175. wait 1 tick
  176. format slot 0 of player with Gray Stained glass Pane named "" to be unstealable
  177. format slot 1 of player with Gray Stained glass Pane named "" to be unstealable
  178. format slot 2 of player with Gray Stained glass Pane named "" to be unstealable
  179. format slot 3 of player with Gray Stained glass Pane named "" to be unstealable
  180. format slot 4 of player with Gray Stained glass Pane named "" to be unstealable
  181. format slot 5 of player with Gray Stained glass Pane named "" to be unstealable
  182. format slot 6 of player with Gray Stained glass Pane named "" to be unstealable
  183. format slot 7 of player with Gray Stained glass Pane named "" to be unstealable
  184. format slot 8 of player with Gray Stained glass Pane named "" to be unstealable
  185. format slot 9 of player with Gray Stained glass Pane named "" to be unstealable
  186. format slot 10 of player with Gray Stained glass Pane named "" to be unstealable
  187. format slot 11 of player with clock named "&e&lステータス振り" with lore "&dうんち" to run [make player execute command "/menu2"]
  188. format slot 12 of player with Gray Stained glass Pane named "" to be unstealable
  189. format slot 13 of player with Gray Stained glass Pane named "" to be unstealable
  190. format slot 14 of player with Gray Stained glass Pane named "" to be unstealable
  191. format slot 15 of player with Gray Stained glass Pane named "" to be unstealable
  192. format slot 16 of player with Gray Stained glass Pane named "" to be unstealable
  193. format slot 17 of player with Gray Stained glass Pane named "" to be unstealable
  194. format slot 18 of player with Gray Stained glass Pane named "" to be unstealable
  195. format slot 19 of player with Gray Stained glass Pane named "" to be unstealable
  196. format slot 20 of player with Gray Stained glass Pane named "" to be unstealable
  197. format slot 21 of player with Gray Stained glass Pane named "" to be unstealable
  198. format slot 22 of player with Gray Stained glass Pane named "" to be unstealable
  199. format slot 23 of player with Gray Stained glass Pane named "" to be unstealable
  200. format slot 24 of player with Gray Stained glass Pane named "" to be unstealable
  201. format slot 25 of player with Gray Stained glass Pane named "" to be unstealable
  202. format slot 26 of player with Gray Stained glass Pane named "" to be unstealable
  203. format slot 27 of player with Gray Stained glass Pane named "" to be unstealable
  204.  
  205. command /menu2:
  206. trigger:
  207. open chest with 1 rows named "&e&lステータス振り" to player
  208. wait 1 tick
  209. format slot 0 of player with Gray Stained glass Pane named "" to be unstealable
  210. format slot 1 of player with clock named "&c&l効率強化" with lore "&dうんち" to run [make player execute command "/mine ehehehe"]
  211. format slot 2 of player with Gray Stained glass Pane named "" to be unstealable
  212. format slot 3 of player with clock named "&e&l幸運" with lore "&dうんち" to run [make player execute command "/mine kouunn"]
  213. format slot 4 of player with Gray Stained glass Pane named "" to be unstealable
  214. format slot 5 of player with Gray Stained glass Pane named "" to be unstealable
  215. format slot 6 of player with Gray Stained glass Pane named "" to be unstealable
  216. format slot 7 of player with Gray Stained glass Pane named "" to be unstealable
  217. format slot 8 of player with Gray Stained glass Pane named "" to be unstealable
  218. format slot 9 of player with Gray Stained glass Pane named "" to be unstealable
  219.  
  220. every 1 seconds:
  221. loop all players:
  222. set action bar of loop-player to "&b%loop-player% &8[&c&lLv.%{level::%loop-player%}%&8] &8[&d%{exp::%loop-player%}%&e/&8%{needexp::%loop-player%}%&8]"
  223.  
  224. command /mine [<text>]:
  225. trigger:
  226. if player is holding a pickaxe:
  227. if arg 1 is "ehehehe":
  228. if {sp::%Player%}+1 > 1:
  229. add 1 to {eff::%Player%}
  230. remove 1 from {sp::%Player%}
  231. set line 1 of lore of player's tool to "&c&l効率強化 &8>> &d%{eff::%Player%}%"
  232. evaluate "enchant player's tool with efficiency %level of efficiency of player's tool + 1%"
  233. send "&c効率&7に&bSPを割り振りました" to Player
  234. else:
  235. send "&bSP&cが足りません"
  236. if arg 1 is "kouunn":
  237. if {sp::%Player%}+1 > 1:
  238. add 1 to {for::%Player%}
  239. remove 1 from {sp::%Player%}
  240. set line 2 of lore of player's tool to "&e&l幸運 &8>> &d%{for::%Player%}%"
  241. send "&e幸運&7に&bSPを割り振りました" to Player
  242. else:
  243. send "&bSP&cが足りません"
  244. if arg 1 is "status":
  245. send "&b======== &f%Player% &b========" to Player
  246. send "&c効率 &8>> &d%{eff::%Player%}%" to Player
  247. send "&e幸運 &8>> &d%{for::%Player%}%" to Player
  248. send "&bSP &8>> &d%{sp::%Player%}%" to Player
  249. else:
  250. send "&dピッケル&cを手に持ってください" to Player
  251.  
  252. on respawn:
  253. console command "/gamemode 0"
  254. teleport the player to {spawn}
  255.  
  256. command /spawnset:
  257. permission:sk
  258. trigger:
  259. set {spawn} to location of player
  260.  
  261. on break of gray glazed terracotta:
  262. cancel event
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement