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FE:AR Aras [Caellath]

Xanmyral Nov 6th, 2015 (edited) 215 Never
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  1. Name: Aras (True Name: Dian Arawn)
  2. Affinity: Hammer
  3. Class: Mage > Mage Knight
  4. Character Specific Skill: Counter
  5. Class Skills: Levitation, Nature Spirits
  6.  
  7. Personal Fault: Beyond Range: -2 DEF/RES if attacked beyond counter range.
  8. Personal Skill: Defensive: +15 Eva while at or above 50% HP.
  9. Personal Skill: Whiplash: +10% chance of activating Counter if hit for half or more of his HP worth of damage.
  10. \ Personal Skill: TBD
  11.  
  12. Preferred Stats: SKL, MAG
  13. Proficiency: Thunder (C), Anima (D)
  14. Progression spent: 345%/345%
  15. Total Level: 1/0
  16. Level: 1
  17.  
  18. HP: 21 (70%)
  19. STR: 2 (30%)
  20. MAG: 6 (50%)
  21. SKL: 5 (60%)
  22. LUK: 2 (40%)
  23. DEF: 0 (20%) +2
  24. RES: 5 (20%)
  25. SPD: 4 (40%) (+15%)
  26.  
  27. CON: 5 +2
  28. AID: 4 +2
  29. MOV: 5
  30.  
  31. Levels:
  32.  
  33. Current Stats:
  34.  
  35. HP: 21 (70%)
  36. STR: 2 (30%)
  37. MAG: 6 (50%)
  38. SKL: 5 (60%)
  39. LUK: 2 (40%)
  40. DEF: 2 (20%)
  41. RES: 5 (20%)
  42. SPD: 4 (55%)
  43.  
  44. CON: 7
  45. AID: 6
  46. MOV: 5
  47.  
  48. Supports:
  49.  
  50. Inventory:
  51. Name            Type (-) RNG WT MT HIT CR QL
  52. Wind            Wind (E) 1-2 5  3  100 0  40
  53. Singe           Fire (E) 1-2 8  4  80  0  40 Poisons for 2 Turns
  54. Vulnerary (3/3) Heals 10 HP for 3 Rounds, 1/2 Healed each Round
  55. -
  56. -
  57.  
  58. Battle Stats (Wind)
  59. AT:      9
  60. Hit:   111
  61. AS:      4
  62. Eva:    10
  63. Crt:     2
  64. DG:      2
  65.  
  66. Battle Stats (Singe)
  67. AT:     10
  68. Hit:    91
  69. AS:      4
  70. Eva:    10
  71. Crt:     2
  72. DG:      2
  73.  
  74. Backstory (3):
  75. -Born in Grednar and grandson to one of the rebellion's generals, Dian continued the tradition of Anima magical studies spoused by his family since before the Republic's birth.
  76. -During his training he noticed occasions where he would take the energy of his instructor's blows and redirect it as an equally powerful backlash, afterwards discovering that such talent was one amidst many - sometimes extraordinary - others displayed by warriors and common folks.
  77. -Sent over to Calsif for a diplomatic cultural exchange, not only did he learn from them; he also had freedom to display a more cheerful behavior away from Grednar's morbid culture and his family's seriousness. Instead of returning home he then decided on taking up a cause and traveling the continent to spread his ideas and have new experiences until he had enough material for a book.
  78.  
  79. Beliefs (3):
  80. -Wars of conquest are neither just nor desirable.
  81. -Diplomacy, trade and knowledge should be a trinity guiding all civilized nations towards making their citizens' life better.
  82. -Having fun is an important part of life no matter the hardships you or your people have gone through in the past.
  83.  
  84. Goals (3):
  85. -Studying the peculiarities and abilities displayed by skilled combatants and publishing a work on them.
  86. -Spreading his ideals and beliefs, preferentially to people who will listen, and also take steps towards their spread.
  87. -Having a lot of fun while alive and becoming part of Grednar's army after passing away.
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