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Coloursfall

Lilt Sheet

May 10th, 2012
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  1. Name [Lilt]
  2. Level [3]
  3. Class [Cleric]
  4. Paragon [N/A]
  5. Race [Tiefling]
  6. Size [M]
  7. Age [N/A]
  8. Gender [Female]
  9. Height [6'01"]
  10. Weight [150 lbs]
  11. Alignment [Chaotic Good]
  12. Deity [Kord]
  13.  
  14. Total XP [0]
  15.  
  16. Initiative =========================================================
  17. +2 (+1 Dex, +1 half level)
  18.  
  19. Ability Scores =====================================================
  20. Strength......10 (+0) (+1 bonus + half level)
  21. Constitution..08 (-1) (+0 bonus + half level)
  22.  
  23. Dexterity.....12 (+1) (+2 bonus + half level)
  24. Intelligence..15 (+2) (+3 bonus + half level)
  25.  
  26. Wisdom........17 (+3) (+4 bonus + half level)
  27. Charisma......17 (+3) (+4 bonus + half level)
  28.  
  29. Defenses ===========================================================
  30. AC 14 (10 base, +1 half level, +3 armor, +0 class, +0 misc, +0 feat)
  31. Fort 11 (10 base, +1 half level, +0 Con, +0 class, +0 misc, +0 feat)
  32. Ref 13 (10 base, +1 half level, +2 Int, +0 class, +0 misc, +0 feat)
  33. Will 16 (10 base, +1 half level, +3 Wis, +2 class, +0 misc, +0 feat)
  34.  
  35. Hit Points =========================================================
  36. Max HP 30
  37. Bloodied 15 (half HP)
  38. Surge value 07 (quarter HP)
  39. Surges/day 7
  40.  
  41. Resistances, Weaknesses, Current Effects
  42.  
  43.  
  44. Movement ===========================================================
  45. Speed 6 squares (base 6, armor -0)
  46.  
  47. Senses =============================================================
  48. Passive Insight 19 (10 base, Skill +9)
  49. Passive Perception 14 (10 base, Skill +4)
  50. Blindsight 10
  51.  
  52. Race Features ======================================================
  53.  
  54. Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes.
  55. Fire Resistance: You have resist fire 5 + one-half your level.
  56. Infernal Wrath: You can use infernal wrath as an encounter power
  57.  
  58.  
  59. Class/Path/Destiny Features ========================================
  60.  
  61.  
  62. Healer’s Lore:
  63. When you grant healing with one of your cleric powers that has the healing keyword,
  64. add your Wisdom modifier to the hit points the recipient regains.
  65. Ritual Casting:
  66. You gain the Ritual Caster feat. You possess a ritual book, and it contains two rituals
  67. you have mastered: the Gentle Repose ritual and one other 1st-level ritual of your choice.
  68. Healing Word:
  69. You gain the healing word power
  70. Channel Divinity: Healer's Mercy
  71. You gain the Healer's Mercy power
  72.  
  73.  
  74. Skills =============================================================
  75. Acrobatics +2 (+2 Dex/half-level)
  76. Arcana +3 (+3 Int/half-level)
  77. Athletics +1 (+1 Str/half-level)
  78. Bluff +6 (+4 Cha/half-level, +2 race)
  79. Diplomacy +9 (+4 Cha/half-level, +5 Trained)
  80. Dungeoneering +4 (+4 Wis/half-level)
  81. Endurance +0 (+0 Con/half-level)
  82. Heal +9 (+4 Wis/half-level, +5 Trained)
  83. History +3 (+3 Int/half-level)
  84. Insight +9 (+4 Wis/half-level, +5 Trained)
  85. Intimidate +4 (+4 Cha/half-level)
  86. Nature +4 (+4 Wis/half-level)
  87. Perception +4 (+4 Wis/half-level)
  88. Religion +8 (+3 Int/half-level, +5 Trained)
  89. Stealth +4 (+2 Dex/half-level, +2 race)
  90. Streetwise +4 (+4 Cha/half-level)
  91. Thievery +1 (+1 Dex/half-level)
  92.  
  93. Feats ==============================================================
  94. Infernal Blessing: When you use your infernal wrath power, one ally adjacent to you regains hit points equal to your Charisma modifier and gains a +1
  95. power bonus to his or her next attack roll against an enemy that hit you since your last turn.
  96. Kord's Favour: Use Channel Divinity to involke Kord's Favour
  97.  
  98. Power Index ========================================================
  99. Check the box when the power is used.
  100. Clear the box when the power renews.
  101.  
  102. At-Will Powers
  103. Astral Seal
  104. At-Will * Divine, Healing, Implement
  105. Standard Action Ranged 5
  106. Target: One creature
  107. Attack: Wisdom +2 vs. Reflex
  108. Hit: Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before
  109. the end of your next turn regains hit points equal to 2 + your Charisma modifier.
  110.  
  111. Sacred Flame
  112. At-Will * Divine, Implement, Radiant
  113. Standard Action Ranged 5
  114. Target: One creature
  115. Attack: Wisdom vs. Reflex
  116. Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points
  117. equal to your Charisma modifier + one-half your level or to make a saving throw.
  118. Increase damage to 2d6 + Wisdom modifier at 21st level.
  119.  
  120.  
  121. Encounter Powers
  122. Bane [ ]
  123. Encounter * Divine, Implement
  124. Standard Action Ranged 10
  125. Target: One creature
  126. Attack: Wisdom vs. Will
  127. Hit: Until the end of your next turn, the target takes a penalty to attack rolls and all defenses equal to 1 + your Charisma modifier.
  128.  
  129. Infernal Wrath [ ]
  130. Encounter * Minor Action Personal
  131. Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since
  132. your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.
  133.  
  134. Healer's Mercy [ ]
  135. Encounter * Divine, Healing
  136. Standard Action Close burst 5
  137. Target: Each bloodied ally in burst
  138. Effect: Each target can spend a healing surge. You are weakened until the end of your next turn.
  139.  
  140. Healing Word [ ]
  141. Encounter (Special) * Divine, Healing
  142. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
  143. Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
  144. Target: You or one ally
  145. Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
  146. Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
  147.  
  148. Kord's Favour [ ]
  149. Encounter * Divine, Healing
  150. Free Action Ranged 5
  151. Trigger: You or an ally within range scores a critical hit with a melee attack
  152. Effect: You or the ally can spend a healing surge.
  153.  
  154. Daunting Light [ ]
  155. Encounter * Divine, Implement, Radiant
  156. Standard Action Ranged 10
  157. Target: One creature
  158. Attack: Wisdom vs. Reflex
  159. Hit: 2d10 + Wisdom modifier radiant damage.
  160. Effect: One ally you can see gains combat advantage against the target until the end of your next turn.
  161.  
  162.  
  163. Daily powers
  164. Astral Condemnation [ ]
  165. Daily * Divine, Implement, Radiant
  166. Standard Action Ranged 5
  167. Target: One creature
  168. Attack: Wisdom vs. Reflex
  169. Hit 3d6 + Wisdom modifier radiant damage.
  170. Effect: Until the end of your next turn, the target takes a penalty to damage rolls equal to 5 - your Charisma modifier.
  171. Sustain Minor: The effect persists
  172.  
  173.  
  174. Utility powers
  175. Bless [ ]
  176. Daily * Divine
  177. Standard Action Close burst 20
  178. Target: all allies and you in burst
  179. Effect: Until the end of the encounter, all targets gain a +1 bonus to attack rolls
  180.  
  181.  
  182. Equipment ==========================================================
  183. Adventurer's Kit
  184. Backpack
  185. Bedroll
  186. Flint and steel
  187. Pouch, belt
  188. Rations, trail (10 days)
  189. Rope, hempen (50 ft.)
  190. Sunrods x 2
  191. Waterskin
  192. Jouneybread
  193. Potion of Healing x2
  194. 100 gp of Ritual Components
  195. Tent
  196.  
  197. Hide Armour
  198.  
  199. Longbow (+2 prof, ranged 20, 1d10, load free)
  200. Arrows x150
  201.  
  202. Symbol of Hope +1
  203. Implement (Holy Symbol)
  204. Enhancement: Attack rolls and damage rolls
  205. Critical: +1d6 damage per plus
  206. Power (Daily): Immediate Reaction. You can use this power
  207. when you or an ally within 5 squares of you is hit by
  208. an effect that a save can end. You or the ally gains a +5
  209. power bonus to saving throws against the effect.
  210.  
  211.  
  212.  
  213. Coins and Other Wealth =============================================
  214. 160 gold pieces
  215.  
  216. Languages Known ====================================================
  217. Common, Elven
  218.  
  219. Rituals ============================================================
  220. Gentle Repose:
  221. This ritual is performed on an adjacent corpse. It quintuples
  222. the time the corpse can lie dead and still be affected by
  223. Raise Dead or a similar ritual. Gentle Repose also protects
  224. the corpse from being raised as an undead creature for 150 days
  225.  
  226. Magic Mouth:
  227. You bind a message into a surface you touch. When conditions
  228. you set are met, the surface manifests a mouth and
  229. conveys your message, discharging the ritual. The mouth
  230. appears to be made out of the same material as the surface,
  231. but you otherwise decide the mouth’s appearance
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