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- Name [Lilt]
- Level [3]
- Class [Cleric]
- Paragon [N/A]
- Race [Tiefling]
- Size [M]
- Age [N/A]
- Gender [Female]
- Height [6'01"]
- Weight [150 lbs]
- Alignment [Chaotic Good]
- Deity [Kord]
- Total XP [0]
- Initiative =========================================================
- +2 (+1 Dex, +1 half level)
- Ability Scores =====================================================
- Strength......10 (+0) (+1 bonus + half level)
- Constitution..08 (-1) (+0 bonus + half level)
- Dexterity.....12 (+1) (+2 bonus + half level)
- Intelligence..15 (+2) (+3 bonus + half level)
- Wisdom........17 (+3) (+4 bonus + half level)
- Charisma......17 (+3) (+4 bonus + half level)
- Defenses ===========================================================
- AC 14 (10 base, +1 half level, +3 armor, +0 class, +0 misc, +0 feat)
- Fort 11 (10 base, +1 half level, +0 Con, +0 class, +0 misc, +0 feat)
- Ref 13 (10 base, +1 half level, +2 Int, +0 class, +0 misc, +0 feat)
- Will 16 (10 base, +1 half level, +3 Wis, +2 class, +0 misc, +0 feat)
- Hit Points =========================================================
- Max HP 30
- Bloodied 15 (half HP)
- Surge value 07 (quarter HP)
- Surges/day 7
- Resistances, Weaknesses, Current Effects
- Movement ===========================================================
- Speed 6 squares (base 6, armor -0)
- Senses =============================================================
- Passive Insight 19 (10 base, Skill +9)
- Passive Perception 14 (10 base, Skill +4)
- Blindsight 10
- Race Features ======================================================
- Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes.
- Fire Resistance: You have resist fire 5 + one-half your level.
- Infernal Wrath: You can use infernal wrath as an encounter power
- Class/Path/Destiny Features ========================================
- Healer’s Lore:
- When you grant healing with one of your cleric powers that has the healing keyword,
- add your Wisdom modifier to the hit points the recipient regains.
- Ritual Casting:
- You gain the Ritual Caster feat. You possess a ritual book, and it contains two rituals
- you have mastered: the Gentle Repose ritual and one other 1st-level ritual of your choice.
- Healing Word:
- You gain the healing word power
- Channel Divinity: Healer's Mercy
- You gain the Healer's Mercy power
- Skills =============================================================
- Acrobatics +2 (+2 Dex/half-level)
- Arcana +3 (+3 Int/half-level)
- Athletics +1 (+1 Str/half-level)
- Bluff +6 (+4 Cha/half-level, +2 race)
- Diplomacy +9 (+4 Cha/half-level, +5 Trained)
- Dungeoneering +4 (+4 Wis/half-level)
- Endurance +0 (+0 Con/half-level)
- Heal +9 (+4 Wis/half-level, +5 Trained)
- History +3 (+3 Int/half-level)
- Insight +9 (+4 Wis/half-level, +5 Trained)
- Intimidate +4 (+4 Cha/half-level)
- Nature +4 (+4 Wis/half-level)
- Perception +4 (+4 Wis/half-level)
- Religion +8 (+3 Int/half-level, +5 Trained)
- Stealth +4 (+2 Dex/half-level, +2 race)
- Streetwise +4 (+4 Cha/half-level)
- Thievery +1 (+1 Dex/half-level)
- Feats ==============================================================
- Infernal Blessing: When you use your infernal wrath power, one ally adjacent to you regains hit points equal to your Charisma modifier and gains a +1
- power bonus to his or her next attack roll against an enemy that hit you since your last turn.
- Kord's Favour: Use Channel Divinity to involke Kord's Favour
- Power Index ========================================================
- Check the box when the power is used.
- Clear the box when the power renews.
- At-Will Powers
- Astral Seal
- At-Will * Divine, Healing, Implement
- Standard Action Ranged 5
- Target: One creature
- Attack: Wisdom +2 vs. Reflex
- Hit: Until the end of your next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before
- the end of your next turn regains hit points equal to 2 + your Charisma modifier.
- Sacred Flame
- At-Will * Divine, Implement, Radiant
- Standard Action Ranged 5
- Target: One creature
- Attack: Wisdom vs. Reflex
- Hit: 1d6 + Wisdom modifier radiant damage, and one ally you can see chooses either to gain temporary hit points
- equal to your Charisma modifier + one-half your level or to make a saving throw.
- Increase damage to 2d6 + Wisdom modifier at 21st level.
- Encounter Powers
- Bane [ ]
- Encounter * Divine, Implement
- Standard Action Ranged 10
- Target: One creature
- Attack: Wisdom vs. Will
- Hit: Until the end of your next turn, the target takes a penalty to attack rolls and all defenses equal to 1 + your Charisma modifier.
- Infernal Wrath [ ]
- Encounter * Minor Action Personal
- Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since
- your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.
- Healer's Mercy [ ]
- Encounter * Divine, Healing
- Standard Action Close burst 5
- Target: Each bloodied ally in burst
- Effect: Each target can spend a healing surge. You are weakened until the end of your next turn.
- Healing Word [ ]
- Encounter (Special) * Divine, Healing
- Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter.
- Minor Action Close burst 5 (10 at 11th level, 15 at 21st level)
- Target: You or one ally
- Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
- Increase the amount of additional hit points regained to 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.
- Kord's Favour [ ]
- Encounter * Divine, Healing
- Free Action Ranged 5
- Trigger: You or an ally within range scores a critical hit with a melee attack
- Effect: You or the ally can spend a healing surge.
- Daunting Light [ ]
- Encounter * Divine, Implement, Radiant
- Standard Action Ranged 10
- Target: One creature
- Attack: Wisdom vs. Reflex
- Hit: 2d10 + Wisdom modifier radiant damage.
- Effect: One ally you can see gains combat advantage against the target until the end of your next turn.
- Daily powers
- Astral Condemnation [ ]
- Daily * Divine, Implement, Radiant
- Standard Action Ranged 5
- Target: One creature
- Attack: Wisdom vs. Reflex
- Hit 3d6 + Wisdom modifier radiant damage.
- Effect: Until the end of your next turn, the target takes a penalty to damage rolls equal to 5 - your Charisma modifier.
- Sustain Minor: The effect persists
- Utility powers
- Bless [ ]
- Daily * Divine
- Standard Action Close burst 20
- Target: all allies and you in burst
- Effect: Until the end of the encounter, all targets gain a +1 bonus to attack rolls
- Equipment ==========================================================
- Adventurer's Kit
- Backpack
- Bedroll
- Flint and steel
- Pouch, belt
- Rations, trail (10 days)
- Rope, hempen (50 ft.)
- Sunrods x 2
- Waterskin
- Jouneybread
- Potion of Healing x2
- 100 gp of Ritual Components
- Tent
- Hide Armour
- Longbow (+2 prof, ranged 20, 1d10, load free)
- Arrows x150
- Symbol of Hope +1
- Implement (Holy Symbol)
- Enhancement: Attack rolls and damage rolls
- Critical: +1d6 damage per plus
- Power (Daily): Immediate Reaction. You can use this power
- when you or an ally within 5 squares of you is hit by
- an effect that a save can end. You or the ally gains a +5
- power bonus to saving throws against the effect.
- Coins and Other Wealth =============================================
- 160 gold pieces
- Languages Known ====================================================
- Common, Elven
- Rituals ============================================================
- Gentle Repose:
- This ritual is performed on an adjacent corpse. It quintuples
- the time the corpse can lie dead and still be affected by
- Raise Dead or a similar ritual. Gentle Repose also protects
- the corpse from being raised as an undead creature for 150 days
- Magic Mouth:
- You bind a message into a surface you touch. When conditions
- you set are met, the surface manifests a mouth and
- conveys your message, discharging the ritual. The mouth
- appears to be made out of the same material as the surface,
- but you otherwise decide the mouth’s appearance
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