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- if not ATTACHMENT then
- ATTACHMENT = {}
- end
- ATTACHMENT.Name = "Blue Tibanna Stun Cartridges"
- ATTACHMENT.ShortName = "BTSGC" --Abbreviation, 5 chars or less please
- --ATTACHMENT.ID = "base" -- normally this is just your filename
- ATTACHMENT.Description = {
- TFA.AttachmentColors["="],"Stun ammo. Uses the same unique ammo as the explosive and assination types.",
- TFA.AttachmentColors["-"],"%50 increase to Clip Size",
- TFA.AttachmentColors["-"],"",
- }
- ATTACHMENT.Icon = "entities/tfa_ammo_fragshell.png" --Revers to label, please give it an icon though! This should be the path to a png, like "entities/tfa_ammo_match.png"
- ATTACHMENT.Damage = 8
- ATTACHMENT.WeaponTable = {
- ["Primary"] = {
- ["Damage"] = 8,
- ["ClipSize"] = 50,
- ["DefaultClip"] = 50,
- ["RPM"] = 200,
- ["RPM_Burst"] = function( wep, val) return val * 0.75 end,
- ["Spread"] = function( wep, val) return val * 2 end,
- ["IronAccuracy"] = function( wep, val) return val * 10 end,
- ["Force "] = 500,
- ["AmmoConsumption"] = 5,
- ["Ammo"] = "RPG_Round",
- ["Sound"] = "weapons/bf3/e11_light.wav"
- },
- ["MoveSpeed"] = 1.05,
- ["TracerName"] = "effect_sw_laser_blue_stun",
- ["CustomBulletCallback"] = function(a,b,c)
- TFA_RP_MeltEasy(a,b,c,8,"BGOLightning")
- end
- }
- if not TFA_ATTACHMENT_ISUPDATING then
- TFAUpdateAttachments()
- end
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