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- /* Do not touch! */
- #define true 1
- #define false 0
- /* Do not touch! */
- class SM_Zombz
- {
- /*
- SHARED SETTINGS
- */
- SM_Debug = true; // used to debug the system (just logs a lot of stuff)
- SM_ExileSearchForBaseMaxRange = true; // If enabled, will search for territorys based on the maximum size, if disabled, it will search for territorys based on their current level
- /*
- CLIENT SETTINGS
- */
- SM_NotificatonType = 1; // 1 for custom notification, 2 for mod notification.
- SM_ZombieDamagePlayer = 0.15; // how much damage a zombie does to a player
- SM_ZombieDamagePlayerStrength = 1; // strenth in wich a zombie does to a player (based on damage)
- SM_ZombieDamageCar = 0.02; // how much damage a zombie does to a car
- SM_ZombieDamageCarStrength = 1.5; // strenth in wich a zombie does to a car (based on damage)
- SM_AttackSpeed = 0.8; // delay from each zombie attack
- SM_BleedingEnabled = 1; // when a zombie attacks a player they can bleed
- SM_BleedTime = 20; // how long a player will bleed if they are attacked by a zombie
- SM_BleedChance = 25; // bleed chance.....
- SM_ZombieTargetPosMemory = 7.5; // in seconds how long a zombie remembers the position it's walking to
- SM_ZombieSoundDelayAggressive = 3; // seconds between each aggresive sound a zombie makes
- SM_ZombieSoundDelayMoan = 420; // seconds between each moan sound a zombie makes
- SM_ZombieEat = 30; // how long a zombie eats a target
- SM_SoundDistance = 30; // how far a zombie sound travels
- SM_ZombieEatSoundDelay = 7; // seconds between each eating sound
- SM_ZombieSpeedIncreaseEnabled = true; // increase / decrease zombie speed based on distance
- SM_ZombieSpeedDistance = 35; // distance to increase / decrease zombie speed
- SM_ZombieSpeedMultiplyer = 1.5; // multiplier for zombie speed
- SM_ZombiesFastClose = true; // 1 = zombies walk fast close // 0 = zombies walk fast far away
- SM_MultiplierDistanceFromTarget = 1.5; // random of 10, multiplier, if 5, then will be 7.5 meter wander distance from target.
- SM_ZombieInBuildingSpeedDevidor = 2; // Devidor of default zombie speed, how fast a zombie moves in a building.
- SM_FiredNearEVHEnabled = true; // if a player shoots near a zombie, the zombie will walk to that shot position
- SM_SetVelocityOnHit = true; // moves the player / vehicle just slightly when hit.
- SM_ExplodingHeadEnabled = true; // exploding heads
- SM_Zombie_SpawnInGround = true; // when zombies spawn they spawn out of the ground
- // How long it takes a idle zombie to recalculate finding a target (recommended 0.1-5 seconds)
- // The higher the better performance (because it's not checking targets as frequent.)
- // The higher the more zombies just stand around.
- // The lower, the more performance is impacted (because it's checking targets frequently);
- SM_ZombieIdleDelay = 1.5;
- SM_FSM_BrainPath = "SM_Zombz_Code\code\fsm\zombieBrain.fsm";
- SM_FSM_ManagerPath = "SM_Zombz_Code\code\fsm\zombieidleManager.fsm";
- //Custom effects to display on screen when hit.
- //This is to spice up the screen when you get hit, it's not VERY noticeable.
- SM_CustomScreenEffects = true; // scratches, bites etc.. on screen when attacked.
- SM_ScreenEffects[] =
- {
- "\SM_Zombz\textures\badger\SM_BloodEffect_1.paa",
- "\SM_Zombz\textures\badger\SM_BloodEffect_2.paa",
- "\SM_Zombz\textures\badger\SM_ZombieBite.paa",
- "\SM_Zombz\textures\badger\SM_ZombieStrike_1.paa",
- "\SM_Zombz\textures\badger\SM_ZombieStrike_2.paa"
- };
- // Infection items: SM_Zombz_Item_immunity, SM_Zombz_Item_Cure
- SM_InfectionIncrease = 0.25; // maximum ammount of infection to increase
- SM_Infection = true; // enable / disable of infection when a player gets hit by a zombie
- SM_InfectionChance = 5; // chance to increase a random infection amount
- SM_InfectionDamage = 0.01; // "multiplyer" for infection damage.
- SM_InfectionDelay = 2; // how long in seconds it ticks the infection DOT
- SM_ImmunityLength = 420; // how long in seconds immunity last.
- /*
- SERVER SETTINGS
- */
- SM_NotificationEnabled = true; //Enable notification of killing zombies?
- SM_ZombieGutsLength = 300; //How long zombie guts last.
- SM_TownSearchTypes[] = //You're also able to put town names
- {
- "NameCityCapital",
- "NameLocal",
- "NameCity",
- "NameVillage",
- "NameMarine",
- "Airport",
- "CityCenter",
- "StrongpointArea",
- "FlatAreaCitySmall",
- "FlatAreaCity",
- "StrongpointArea"
- };
- SM_ZombieMaxDistanceTown = 45; // max distance to spawn zombies from a player in a town
- SM_ZombieMinDistanceTown = 25; // min distance to spawn zombies from a player in a town
- SM_SearchForTownRadius = 1000; // will search all towns near a player within 1000 meters.
- SM_ZombiesPerPlayerInTown = 15; // How many zombies a player have in a town.
- SM_ZombiesPerWaveTown = 7; // How many zombies to spawn on a player per wave in town.
- SM_HordeMarkerColor = "ColorRed"; // used for SM_HordeMarkerStyle.
- SM_HordeMarkerStyle = "hd_warning"; // if you have a marker you want to use, set SM_HordeMarkerType to 6.
- SM_HordeMarkerText = ""; //"!!! --- HORDE --- !!!"; // pretty obvious...
- SM_HordeMarkerCleanupEnabled = true; // cleanup the horde marker.
- SM_HordeMarkerType = 1; // 1-5 https://puu.sh/rUpoG/f0e0e59919.png
- SM_HordeNotificationText = "RUNNNN!!!! ZOMBIES ARE COMMING !!!!!";
- SM_DespawnZombieOrKill = false; // eanbled just kills the zombie. disabled despawns the zombie. (on cleanup)
- SM_ZombieSide = "west"; // side to create the zombie.
- SM_HordeNotificationEnabled = true; // notification for hordes.
- SM_HordeMarkerEnabled = true; // markers for hordes.
- SM_ZombiesPerWave = 5; // zombies to spawn on a player per wave.
- SM_HordeMaxDistance = 150; // max distance to spawn horde from a player.
- SM_HordeMinDistance = 25; // min distance to spawn horde from a player.
- SM_HordeMaxDistanceTown = 100; // max distance to spawn horde from a player, in a town.
- SM_HordeMinDistanceTown = 15; // min distance to spawn horde from a player, in a town.
- SM_HordeSpawnMaxDistanceFromPosition = 35; // max meters to spread out horde zombies from their spawn position.
- SM_HordeSpawnMinDistanceFromPosition = 5; // min meters to spread out horde zombies from their spawn position.
- SM_HordeSpawnMaxDistanceFromPositionTown = 20; // max meters to spread out horde zombies from their spawn position, in a town.
- SM_HordeSpawnMinDistanceFromPositionTown = 5; // min meters to spread out horde zombies from their spawn position, in a town.
- SM_ZombieSpawnMaxDistanceFromPosition = 15; // max meters to spread out zombies from their spawn position.
- SM_ZombieSpawnMinDistanceFromPosition = 5; // min meters to spread out zombies from their spawn position.
- SM_ZombieSpawnMaxDistanceFromPositionTown = 10; // min meters to spread out zombies from their spawn position, in a town
- SM_ZombieSpawnMinDistanceFromPositionTown = 5; // max meters to spread out zombies from their spawn position, in a town
- SM_HordeMarkerCleanup = 120; // time it takes for the horde marker to cleanup.
- SM_HordeSpawnDelay = 120; // in seconds how long it takes to do check to spawn hordes. (check horde chance)
- SM_HordesEnabled = false; // hordes enabled 1 = on.
- SM_SpawnHordeChance = 2.5; // chance to spawn a horde.
- SM_MaxZombiesInHorde = 69; // max zombies to spawn in a horde.
- SM_MinZombiesInHorde = 10; // min zombies to spawn in a horde.
- SM_MaxZombiesInHordeTown = 50; // max zombies to spawn in a horde, in a town.
- SM_MinZombiesInHordeTown = 5; // min zombies to spawn in horde, in a town.
- SM_ZombieCleanupDeath = 150; // how long it takes for a zombie body to get cleand up.
- SM_ZombieWaveCount = 5; // how many players to spawn zombies on per wave.
- SM_ZombieItemCount = 5; // max amount of items to spawn on a zombie when it's killed.
- SM_ZombieSpawnDelay = 60; // in seconds how long it takes to spawn more zombies.
- SM_ZombieMaxDistance = 150; // max distance to spawn zombies from a player.
- SM_ZombieMinDistance = 25; // min distance to spawn zombies from a player.
- SM_ZombieCleanup = 60; // in seconds when the cleanup runs.
- SM_ZombieCleanupDistance = 300; // cleanup zombies that are past this distance (from the controlling player)
- SM_MaxZombies = 200; // max zombies to have on map.
- SM_ZombiesPerPlayer = 10; // max zombies a player can have.
- SM_ZombieHealth = 0.7; // health a zombie can have. ( 1 = dead )
- SM_GiveZombiePoptabs = true; // enable giving zombies poptabs?
- SM_GiveCrypto = true; // enable giving player crpyto when killed a zombie. //Epoch only
- SM_MaxCrypto = 50; // max amount of crpyto to give to killing player. //Epoch only
- SM_MaxPoptabs = 50; // max amount of poptabs to give zombies.
- SM_PoptabChanceHigh = 100; // not recommended to change.
- SM_PopTabsChanceLow = 65; // 100 - 65 = 35% chance.
- SM_GivePlayerRespect = true; // enable giving players respect when they kill a zombie.
- SM_MaxRespect = 50; // max amount of respect to give a player when they kill a zombie.
- SM_MaxChanceOfLoot = 100; // not recommended to change.
- SM_MinChanceOfLoot = 85; // 100 - 85 = 15% chance of a zombie having loot.
- SM_MaxItemDrop = 3; // maximum amount of loot to have on a zombie.
- SM_ShuffleArrayDelay = 300; // Time to randomize loot, and zombie spawn classes.
- SM_Zombie_GlowingFace = true; // glowing zombie face.
- SM_RespawnDelayForPlayerEnabled = true; // Enables delaying of spawns for a player.
- SM_RespawnDelayForPlayer = 300; // How long (in seconds) it waits to spawn more zombies for a player.
- SM_RespawnDelayForPlayerTown = 420; // how long (in seconds) it waits to spawn more zombies for a player in a town.
- SM_TownsOnly = true; // Makes it so zombies only spawn at towns.
- /*
- {
- // 0 {1250,219},
- // 1 1300,
- // 2 14,
- // 3 5,
- // 4 30,
- // 5 5,
- // 6 10,
- // 7 "SM_Zombz_Marker4"
- // 8 true,
- // 9 true,
- // 10 "ELLIPSE",
- // 11 "",
- // 12 "ColorRed",
- // 13 0.1,
- // 14 "SolidFull",
- // 15 0.5,
- // 16 15,
- // 17 300,
- // 18 {
- "SM_Zombz_walker73",
- "SM_Zombz_walker200",
- "SM_Zombz_walker69"
- }
- }
- 0 - 2d position.
- 1 - max distance from 2d position.
- 2 - zombies per wave.
- 3 - min distance to spawn zombies from player.
- 4 - max distance to spawn zombies from player.
- 5 - min distance to spawn zombies from spawn position.
- 6 - max distance to spawn zombies from spawn position.
- 7 - Marker type.
- 8 - enable / disable marker.
- 9 - enable / disable area highlighter.
- 10 - area highlighter shape.
- 11 - marker text.
- 12 - area highlighter color.
- 13 - area highlighter alpha. ( from 0 to 1 )
- 14 - area highlighter brush type.
- 15 - marker alpha. ( from 0 to 1 )
- 16 - max zombies per player.
- 17 - spawn delay for zombies in seconds, for a player. (only works with SM_RespawnDelayForPlayerEnabled enabled!)
- 18 - Zombie classes to spawn at the zone, use {} for default classes.
- */
- SM_HordeZonesEnabled = true; // Zoning for hordes.
- SM_HordeCanSpawnRandomly = true; // horde randomly spawn, if player is in zone, it will use zone config.
- SM_ZombieZonesEnabled = true; // zombies spawn in zones, via the config below.
- SM_ZombiesCanSpawnRandomly = false; // zombies randomly spawn, even if a player is not in a zone.
- SM_HordeUseZombieZones = false; // horde zones will use the zombie zones (to make the config smaller) (will also use SM_MaxZombiesInHorde and SM_MinZombiesInHorde)
- SM_DisableZombieSpawnsUntilInNewZoneEnabled = false; // disable spawning of new zombies until a player gets in a new zone. (Requires zones to be enabled!)
- SM_ZombieZones[] =
- {
- // some place
- {
- {11250,21119},
- 300,
- 14,
- 5,
- 30,
- 5,
- 10,
- "SM_Zombz_Marker4",
- true,
- true,
- "ELLIPSE",
- "Dizz is a testz",
- "ColorRed",
- 0.1,
- "SolidFull",
- 0.5,
- 15,
- 300,
- {
- "SM_Zombz_walker73",
- "SM_Zombz_walker200",
- "SM_Zombz_walker69"
- }
- },
- //some other place
- {
- {6119,4120},
- 420,
- 14,
- 5,
- 30,
- 5,
- 10,
- "SM_Zombz_Marker1",
- true,
- true,
- "ELLIPSE",
- "",
- "ColorRed",
- 0.1,
- "SolidFull",
- 0.5,
- 15,
- 300,
- {}
- }
- };
- /* HORDE ZONE CONFIGURATION */
- /*
- {
- // 0 {1250,219},
- // 1 1300,
- // 2 5,
- // 3 30,
- // 4 5,
- // 5 10,
- // 6 5,
- // 7 20,
- // 8 "SM_Zombz_Marker4"
- // 9 true,
- // 10 true,
- // 11 "ELLIPSE",
- // 12 "",
- // 13 "ColorRed",
- // 14 0.1,
- // 15 "SolidFull",
- // 16 0.5,
- // 17 {}
- }
- 0 - 2d position.
- 1 - max distance from 2d position.
- 2 - min distance to spawn horde from player.
- 3 - max distance to spawn horde from player.
- 4 - min distance to spawn horde from spawn position.
- 5 - max distance to spawn horde from spawn position.
- 6 - min zombies to spawn in horde.
- 7 - max zombies to spawn in horde.
- 8 - Marker type.
- 9 - enable / disable marker.
- 10 - enable / disable area highlighter.
- 11 - area highlighter shape.
- 12 - marker text.
- 13 - area highlighter color.
- 14 - area highlighter alpha. ( from 0 to 1 )
- 15 - area highlighter brush type.
- 16 - marker alpha. ( from 0 to 1 )
- 17 - horde classes to spawn at the zone, use {} for default classes.
- */
- SM_HordeZones[] =
- {
- // Infected north
- {
- {16565.4,18566},
- 200,
- 40,
- 90,
- 5,
- 12,
- "SM_Zombz_Marker4",
- true,
- true,
- "ELLIPSE",
- "Dizz is a horde zone!",
- "ColorGreen",
- 0.1,
- "SolidFull",
- 0.5,
- {
- }
- },
- // Infected south
- {
- {18325,2219.02},
- 500,
- 40,
- 90,
- 5,
- 12,
- "SM_Zombz_Marker4",
- true,
- true,
- "ELLIPSE",
- "Dizz is a horde zone!",
- "ColorGreen",
- 0.1,
- "SolidFull",
- 0.5,
- {
- }
- }
- };
- /* THESE ARE FOR VANILLA ARMA 3, EXILE AND EPOCH SAFEZONES / BASES ARE AUTOMATICALLY DETECTED! */
- SM_UserBaseCheck = false; // Custom base checking
- SM_UserBaseCheckDistance = 50; // meters to check for custom base objects / plotpile
- SM_UserBaseCheckType = 1; //1 = object // 2 = marker
- SM_UserBaseCheckMarkerObjects = ""; //Object or marker type to check for
- SM_UserSafezoneCheck = false; // custom safezone checking
- SM_UserSafezoneCheckDistance = 50; // meters to check for objects / markers
- SM_UserSafezoneCheckType = 1; //1 = object // 2 = marker;
- SM_UserSafezoneCheckMarkerObjects = ""; //Object or marker type to check for
- /* THESE ARE FOR VANILLA ARMA 3, EXILE AND EPOCH SAFEZONES / BASES ARE AUTOMATICALLY DETECTED! */
- //long configurable settings...
- //GET YOUR LOOT HERE, GET YA LOOT, 50% OFF FIRST TIME!
- SM_LootItems[] =
- {
- "hgun_P07_F",
- "hgun_ACPC2_F",
- "hgun_Rook40_F"
- };
- //Will only use this if Exile is enabled.
- SM_LootItemsExile[] =
- {
- "Exile_Item_Magazine04",
- "Exile_Item_Magazine03",
- "Exile_Item_Magazine02",
- "Exile_Item_Magazine01",
- "Exile_Item_Moobar",
- "Exile_Item_Raisins",
- "Exile_Item_PowerDrink",
- "Exile_Item_SeedAstics",
- "Exile_Item_CockONut",
- "Exile_Item_Noodles",
- "Exile_Item_DsNuts",
- "Exile_Item_BBQSandwich",
- "Exile_Item_BeefParts",
- "Exile_Item_Dogfood",
- "Exile_Item_CatFood",
- "Exile_Item_MacasCheese",
- "Exile_Item_ChristmasTinner",
- "Exile_Item_SausageGravy",
- "Exile_Item_Surstromming",
- "Exile_Item_Cheathas",
- "Exile_Item_GloriousKnakworst",
- "Exile_Item_Matches",
- "Exile_Item_CanOpener",
- "Exile_Item_EMRE",
- "Exile_Item_CookingPot"
- };
- //Will only use this if Epoch is enabled.
- SM_LootItemsEpoch[] =
- {
- "WhiskeyNoodle",
- "FoodWalkNSons",
- "ItemSodaAlpineDude",
- "ItemSodaOrangeSherbet",
- "ItemSodaPurple",
- "ItemSodaMocha",
- "ItemSodaBurst",
- "ItemSodaRbull",
- "emptyjar_epoch",
- "ItemSodaEmpty",
- "FoodMeeps",
- "FoodSnooter",
- "FoodBioMeat",
- "TacticalBacon",
- "sardines_epoch",
- "meatballs_epoch",
- "scam_epoch",
- "sweetcorn_epoch",
- "honey_epoch",
- "ItemEmptyTin",
- "ItemCoolerE"
- };
- //Zombie classes used in towns, leave at {} to use default classes.
- SM_ZombieClassesTown[] = {};
- SM_HordeClassesTown[] = {};
- //Default zombie classes.
- SM_HordeClasses[] = {}; //leave at {} for SM_ZombieClasses
- /*
- RUNNER CLASSES:
- SM_Zombz_Runner1
- ALL THE WAY TO
- SM_Zombz_Runner64
- AND ALSO
- SM_Zombz_FemaleRunner1
- ALL THE WAY TO
- SM_Zombz_FelameRunner5
- */
- SM_ZombieClasses[] =
- {
- "SM_Zombz_walker1",
- "SM_Zombz_walker2",
- "SM_Zombz_walker3",
- "SM_Zombz_walker4",
- "SM_Zombz_walker5",
- "SM_Zombz_walker6",
- "SM_Zombz_walker7",
- "SM_Zombz_walker8",
- "SM_Zombz_walker9",
- "SM_Zombz_walker10",
- "SM_Zombz_walker11",
- "SM_Zombz_walker12",
- "SM_Zombz_walker13",
- "SM_Zombz_walker14",
- "SM_Zombz_walker15",
- "SM_Zombz_walker16",
- "SM_Zombz_walker17",
- "SM_Zombz_walker18",
- "SM_Zombz_walker19",
- "SM_Zombz_walker20",
- "SM_Zombz_walker21",
- "SM_Zombz_walker22",
- "SM_Zombz_walker23",
- "SM_Zombz_walker24",
- "SM_Zombz_walker25",
- "SM_Zombz_walker26",
- "SM_Zombz_walker27",
- "SM_Zombz_walker28",
- "SM_Zombz_walker29",
- "SM_Zombz_walker30",
- "SM_Zombz_walker31",
- "SM_Zombz_walker32",
- "SM_Zombz_walker33",
- "SM_Zombz_walker34",
- "SM_Zombz_walker35",
- "SM_Zombz_walker36",
- "SM_Zombz_walker37",
- "SM_Zombz_walker38",
- "SM_Zombz_walker39",
- "SM_Zombz_walker40",
- "SM_Zombz_walker41",
- "SM_Zombz_walker42",
- "SM_Zombz_walker43",
- "SM_Zombz_walker44",
- "SM_Zombz_walker45",
- "SM_Zombz_walker46",
- "SM_Zombz_walker47",
- "SM_Zombz_walker48",
- "SM_Zombz_walker49",
- "SM_Zombz_walker50",
- "SM_Zombz_walker51",
- "SM_Zombz_walker52",
- "SM_Zombz_walker53",
- "SM_Zombz_walker54",
- "SM_Zombz_walker55",
- "SM_Zombz_walker56",
- "SM_Zombz_walker57",
- "SM_Zombz_walker58",
- "SM_Zombz_walker59",
- "SM_Zombz_walker60",
- "SM_Zombz_walker61",
- "SM_Zombz_walker62",
- "SM_Zombz_walker63",
- "SM_Zombz_walker64",
- /*
- "SM_Zombz_Crawler1",
- "SM_Zombz_Crawler2",
- "SM_Zombz_Crawler3",
- "SM_Zombz_Crawler4",
- "SM_Zombz_Crawler5",
- "SM_Zombz_Crawler6",
- "SM_Zombz_Crawler7",
- "SM_Zombz_Crawler8",
- "SM_Zombz_Crawler9",
- "SM_Zombz_Crawler10",
- "SM_Zombz_Crawler11",
- "SM_Zombz_Crawler12",
- "SM_Zombz_Crawler13",
- "SM_Zombz_Crawler14",
- "SM_Zombz_Crawler15",
- "SM_Zombz_Crawler16",
- "SM_Zombz_Crawler17",
- "SM_Zombz_Crawler18",
- "SM_Zombz_Crawler19",
- "SM_Zombz_Crawler20",
- "SM_Zombz_Crawler21",
- "SM_Zombz_Crawler22",
- "SM_Zombz_Crawler23",
- "SM_Zombz_Crawler24",
- "SM_Zombz_Crawler25",
- "SM_Zombz_Crawler26",
- "SM_Zombz_Crawler27",
- "SM_Zombz_Crawler28",
- "SM_Zombz_Crawler29",
- "SM_Zombz_Crawler30",
- "SM_Zombz_Crawler31",
- "SM_Zombz_Crawler32",
- "SM_Zombz_Crawler33",
- "SM_Zombz_Crawler34",
- "SM_Zombz_Crawler35",
- "SM_Zombz_Crawler36",
- "SM_Zombz_Crawler37",
- "SM_Zombz_Crawler38",
- "SM_Zombz_Crawler39",
- "SM_Zombz_Crawler40",
- "SM_Zombz_Crawler41",
- "SM_Zombz_Crawler42",
- "SM_Zombz_Crawler43",
- "SM_Zombz_Crawler45",
- "SM_Zombz_Crawler46",
- "SM_Zombz_Crawler47",
- "SM_Zombz_Crawler48",
- "SM_Zombz_Crawler49",
- "SM_Zombz_Crawler50",
- "SM_Zombz_Crawler51",
- "SM_Zombz_Crawler52",
- "SM_Zombz_Crawler53",
- "SM_Zombz_Crawler54",
- "SM_Zombz_Crawler55",
- "SM_Zombz_Crawler56",
- "SM_Zombz_Crawler57",
- "SM_Zombz_Crawler58",
- "SM_Zombz_Crawler60",
- "SM_Zombz_Crawler61",
- "SM_Zombz_Crawler62",
- "SM_Zombz_Crawler63",
- "SM_Zombz_Crawler64",
- "SM_Zombz_FemaleCrawler1",
- "SM_Zombz_FemaleCrawler2",
- "SM_Zombz_FemaleCrawler3",
- "SM_Zombz_FemaleCrawler4",
- "SM_Zombz_FemaleCrawler5"
- */
- "SM_Zombz_FemaleWalker1",
- "SM_Zombz_FemaleWalker2",
- "SM_Zombz_FemaleWalker3",
- "SM_Zombz_FemaleWalker4",
- "SM_Zombz_FemaleWalker5"
- };
- // faces...
- SM_FacesArray[] =
- {
- "SM_Zombie1",
- "SM_Zombie2",
- "SM_Zombie3",
- "SM_Zombie4",
- "SM_Zombie5",
- "SM_Zombie6",
- "SM_Zombie7",
- "SM_Zombie8",
- "SM_Zombie9",
- "SM_Zombie10",
- "SM_Zombie11",
- "SM_Zombie13",
- "SM_Zombie14",
- "SM_Zombie15",
- "SM_Zombie16",
- "SM_Zombie17",
- "SM_Zombie18",
- "SM_Zombie19",
- "SM_Zombie20",
- "SM_Zombie21",
- "SM_Zombie22",
- "SM_Zombie23",
- "SM_Zombie24",
- "SM_Zombie25",
- "SM_Zombie26",
- "SM_Zombie27",
- "SM_Zombie28",
- "SM_Zombie29",
- "SM_Zombie30",
- "SM_Zombie31",
- "SM_Zombie32"
- };
- SM_FaceFemaleArray[] =
- {
- "SM_ZombieFemale1",
- "SM_ZombieFemale2",
- "SM_ZombieFemale3",
- "SM_ZombieFemale4",
- "SM_ZombieFemale5",
- "SM_ZombieFemale6",
- "SM_ZombieFemale7",
- "SM_ZombieFemale8",
- "SM_ZombieFemale9",
- "SM_ZombieFemale10",
- "SM_ZombieFemale11"
- };
- //Sounds start
- SM_AttackArray[] =
- {
- "SM_Zombz_Attack1",
- "SM_Zombz_Attack2",
- "SM_Zombz_Attack3",
- "SM_Zombz_Attack4",
- "SM_Zombz_Attack5",
- "SM_Zombz_Attack6",
- "SM_Zombz_Attack7",
- "SM_Zombz_Attack8",
- "SM_Zombz_Attack9",
- "SM_Zombz_Attack10",
- "SM_Zombz_Attack11",
- "SM_Zombz_Attack12",
- "SM_Zombz_Attack13",
- "SM_Zombz_Attack14",
- "SM_Zombz_Attack15",
- "SM_Zombz_Attack16",
- "SM_Zombz_Attack17",
- "SM_Zombz_Attack18",
- "SM_Zombz_Attack19",
- "SM_Zombz_Attack20",
- "SM_Zombz_Attack21",
- "SM_Zombz_Attack22",
- "SM_Zombz_Attack23",
- "SM_Zombz_Attack24",
- "SM_Zombz_Attack25",
- "SM_Zombz_Attack26",
- "SM_Zombz_Attack27",
- "SM_Zombz_Attack28",
- "SM_Zombz_Attack29",
- "SM_Zombz_Attack30",
- "SM_Zombz_Attack31",
- "SM_Zombz_Attack32",
- "SM_Zombz_Attack33",
- "SM_Zombz_Attack34",
- "SM_Zombz_Attack35",
- "SM_Zombz_Attack36",
- "SM_Zombz_Attack37",
- "SM_Zombz_Attack38",
- "SM_Zombz_Attack39",
- "SM_Zombz_Attack40",
- "SM_Zombz_Attack41",
- "SM_Zombz_Attack42",
- "SM_Zombz_Attack43",
- "SM_Zombz_Attack44",
- "SM_Zombz_Attack45",
- "SM_Zombz_Attack46",
- "SM_Zombz_Attack47",
- "SM_Zombz_Attack48",
- "SM_Zombz_Attack49",
- "SM_Zombz_Attack50",
- "SM_Zombz_Attack51",
- "SM_Zombz_Attack52",
- "SM_Zombz_Attack53",
- "SM_Zombz_Attack54",
- "SM_Zombz_Attack55",
- "SM_Zombz_Attack56",
- "SM_Zombz_Attack57",
- "SM_Zombz_Attack58",
- "SM_Zombz_Attack59",
- "SM_Zombz_Attack60",
- "SM_Zombz_Attack61",
- "SM_Zombz_Attack62",
- "SM_Zombz_Attack63",
- "SM_Zombz_Attack64",
- "SM_Zombz_Attack65",
- "SM_Zombz_Attack66",
- "SM_Zombz_Attack67",
- "SM_Zombz_Attack68",
- "SM_Zombz_Attack69",
- "SM_Zombz_Attack70",
- "SM_Zombz_Attack71",
- "SM_Zombz_Attack72",
- "SM_Zombz_Attack73",
- "SM_Zombz_Attack74",
- "SM_Zombz_Attack75"
- };
- SM_AggressiveArray[] =
- {
- "SM_Zombz_Aggressive1",
- "SM_Zombz_Aggressive2",
- "SM_Zombz_Aggressive3",
- "SM_Zombz_Aggressive4",
- "SM_Zombz_Aggressive5",
- "SM_Zombz_Aggressive6",
- "SM_Zombz_Aggressive7",
- "SM_Zombz_Aggressive8",
- "SM_Zombz_Aggressive9",
- "SM_Zombz_Aggressive10",
- "SM_Zombz_Aggressive11",
- "SM_Zombz_Aggressive12",
- "SM_Zombz_Aggressive13"
- };
- SM_EatingArray[] =
- {
- "SM_Zombz_Eat1",
- "SM_Zombz_Eat2",
- "SM_Zombz_Eat3",
- "SM_Zombz_Eat4",
- "SM_Zombz_Eat5",
- "SM_Zombz_Eat6",
- "SM_Zombz_Eat7",
- "SM_Zombz_Eat8",
- "SM_Zombz_Eat9",
- "SM_Zombz_Eat10",
- "SM_Zombz_Eat11",
- "SM_Zombz_Eat12",
- "SM_Zombz_Eat13",
- "SM_Zombz_Eat14",
- "SM_Zombz_Eat15",
- "SM_Zombz_Eat16",
- "SM_Zombz_Eat17",
- "SM_Zombz_Eat18",
- "SM_Zombz_Eat19",
- "SM_Zombz_Eat20",
- "SM_Zombz_Eat21",
- "SM_Zombz_Eat22",
- "SM_Zombz_Eat23",
- "SM_Zombz_Eat24",
- "SM_Zombz_Eat25",
- "SM_Zombz_Eat26",
- "SM_Zombz_Eat27"
- };
- SM_MoanArray[] =
- {
- "SM_Zombz_Moan1"
- };
- SM_ScreamArray[] =
- {
- "SM_Zombz_Scream1",
- "SM_Zombz_Scream2",
- "SM_Zombz_Scream3",
- "SM_Zombz_Scream4",
- "SM_Zombz_Scream5",
- "SM_Zombz_Scream6",
- "SM_Zombz_Scream7"
- };
- SM_VehicleHitArray[] =
- {
- ""
- };
- //Sounds end
- class CfgCodeOverride
- {
- /*
- Example:
- SM_Util_log = "SM_Zombz\override\SM_Util_log.sqf";
- */
- };
- };
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