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- include('organizer-lib.lua')
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff['Afflatus Solace'] = buffactive['Afflatus Solace'] or false
- state.Buff['Afflatus Misery'] = buffactive['Afflatus Misery'] or false
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant')
- state.IdleMode:options('Normal', 'PDT')
- select_default_macro_book()
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- organizer_items = {
- echos="Echo Drops",
- remedy="Remedy",
- orb="Macrocosmic Orb",
- Crepe="Pear Crepe"
- }
- -- Precast Sets
- sets.lockstyle = {head="Bridal Corsage",body="Wedding Dress",legs="Wedding Hose",feet="Wedding Boots"}
- -- Fast cast sets for spells
- sets.precast.FC = {main=gear.FastcastStaff,ammo="Incantor Stone",
- head="Nahtirah Hat",neck="Orison Locket",ear2="Loquacious Earring",
- body="Gende. Bilaut +1",hands="Gendewitha Gages",ring1="Prolix Ring",
- back="Swith Cape",waist="Witful Belt",legs="Orvail Pants +1",feet="Chelona Boots"}
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist=""})
- sets.precast.FC.Stoneskin = set_combine(sets.precast.FC['Enhancing Magic'], {head="Umuthi Hat"})
- sets.precast.FC['Healing Magic'] = set_combine(sets.precast.FC, {legs="Orison Pantaloons +2"})
- sets.precast.FC.StatusRemoval = sets.precast.FC['Healing Magic']
- sets.precast.FC.Cure = set_combine(sets.precast.FC['Healing Magic'], {main="Tamaxchi",sub="Genbu's Shield",ammo="Impatiens"})
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- -- Precast sets to enhance JAs
- sets.precast.JA.Benediction = {body="Gende. Bilaut +1"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {
- head="Nahtirah Hat",
- body="Gende. Bilaut +1",hands="Yaoyotl Gloves",
- back="Refraction Cape",legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- gear.default.weaponskill_neck = ""
- gear.default.weaponskill_waist = ""
- sets.precast.WS = {
- head="Nahtirah Hat",neck=gear.ElementalGorget,ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Gende. Bilaut +1",hands="Yaoyotl Gloves",
- back="Refraction Cape",waist=gear.ElementalBelt,legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- sets.precast.WS['Flash Nova'] = {
- head="Nahtirah Hat",ear1="Friomisi Earring",ear2="Hecate's Earring",
- body="Gende. Bilaut +1",hands="Yaoyotl Gloves",ring2="Strendu Ring",
- back="Toro Cape",waist="",legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- -- Midcast Sets
- sets.midcast.FastRecast = {
- head="Nahtirah Hat",ear2="Loquacious Earring",
- body="Gende. Bilaut +1",hands="Dynasty Mitts",ring1="Prolix Ring",
- back="Swith Cape",waist="Goading Belt",legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- -- Cure sets
- gear.default.obi_waist = "Goading Belt"
- gear.default.obi_back = "Mending Cape"
- sets.midcast.CureSolace = {main="Tamaxchi",sub="Genbu's Shield",ammo="Incantor Stone",
- head="Gendewitha Caubeen",neck="Orison Locket",ear1="Lifestorm Earring",ear2="Orison Earring",
- body="Orison Bliaud +2",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sirona's Ring",
- back="Pahtli Cape",waist=gear.ElementalObi,legs="Orison Pantaloons +2",feet="Gende. Galoshes"}
- sets.midcast.Cure = {main="Tamaxchi",sub="Genbu's Shield",ammo="Incantor Stone",
- head="Gendewitha Caubeen",neck="Orison Locket",ear1="Lifestorm Earring",ear2="Orison Earring",
- body="Gende. Bilaut +1",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sirona's Ring",
- back="Pahtli Cape",waist=gear.ElementalObi,legs="Orison Pantaloons +2",feet="Gende. Galoshes"}
- sets.midcast.Curaga = {main="Tamaxchi",sub="Genbu's Shield",ammo="Incantor Stone",
- head="Gendewitha Caubeen",neck="Orison Locket",ear1="Lifestorm Earring",ear2="Orison Earring",
- body="Gende. Bilaut +1",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sirona's Ring",
- back="Pahtli Cape",waist=gear.ElementalObi,legs="Orison Pantaloons +2",feet="Gende. Galoshes"}
- sets.midcast.CureMelee = {ammo="Incantor Stone",
- head="Gendewitha Caubeen",neck="Orison Locket",ear1="Lifestorm Earring",ear2="Orison Earring",
- body="Gende. Bilaut +1",hands="Gendewitha Gages",ring1="Prolix Ring",ring2="Sirona's Ring",
- back="Pahtli Cape",waist=gear.ElementalObi,legs="Orison Pantaloons +2",feet="Gende. Galoshes"}
- sets.midcast.Cursna = {main="Bolelabunga",sub="Genbu's Shield",
- head="Orison Cap +1",
- body="Orison Bliaud +2",ring1="Ephedra Ring",ring2="Sirona's Ring",
- back="Mending Cape",waist="Goading Belt",legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- sets.midcast.StatusRemoval = {
- head="Orison Cap +1",legs="Orison Pantaloons +2"}
- -- 110 total Enhancing Magic Skill; caps even without Light Arts
- sets.midcast['Enhancing Magic'] = {main="Bolelabunga",sub="Genbu's Shield",
- head="Umuthi Hat",neck="Eddy Necklace",
- body="Manasa Chasuble",hands="Dynasty Mitts",
- back="Mending Cape",legs="Assiduity Pants +1",feet="Gende. Galoshes"}
- sets.midcast.Stoneskin = {
- head="Nahtirah Hat",neck="Orison Locket",ear2="Loquacious Earring",
- body="Gende. Bilaut +1",hands="Dynasty Mitts",
- back="Swith Cape",waist="",legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- sets.midcast.Auspice = {hands="Dynasty Mitts",feet="Gende. Galoshes"}
- sets.midcast.BarElement = {main="Bolelabunga",sub="Genbu's Shield",
- head="Orison Cap +1",neck="Eddy Necklace",
- body="Orison Bliaud +2",hands="Orison Mitts +1",
- back="Mending Cape",legs="Assiduity Pants +1",feet="Gende. Galoshes"}
- sets.midcast.Regen = {main="Bolelabunga",sub="Genbu's Shield",
- body="Gende. Bilaut +1",hands="Orison Mitts +1",}
- sets.midcast.Protectra = {ring1="Sheltered Ring",feet="Gende. Galoshes"}
- sets.midcast.Shellra = {ring1="Sheltered Ring",legs="Assiduity Pants +1"}
- sets.midcast['Divine Magic'] = {main="Bolelabunga",sub="Genbu's Shield",
- head="Nahtirah Hat",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Gende. Bilaut +1",hands="Yaoyotl Gloves",ring2="Sangoma Ring",
- back="Refraction Cape",waist=gear.ElementalObi,legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- sets.midcast['Dark Magic'] = {main="Bolelabunga", sub="Genbu's Shield",
- head="Nahtirah Hat",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Gende. Bilaut +1",hands="Yaoyotl Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
- back="Refraction Cape",waist="Demonry Sash",legs="Assiduity Pants +1",feet="Gende. Galoshes"}
- -- Custom spell classes
- sets.midcast.MndEnfeebles = {main="Twebuliij", sub="Mephitis Grip",
- head="Nahtirah Hat",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Gende. Bilaut +1",hands="Yaoyotl Gloves",ring1="aqua ring",ring2="Sangoma Ring",
- back="Refraction Cape",waist="Demonry Sash",legs="Assiduity Pants +1",feet="Gende. Galoshes"}
- sets.midcast.IntEnfeebles = {main="Twebuliij", sub="Mephitis Grip",
- head="Nahtirah Hat",neck="Eddy Necklace",ear1="Psystorm Earring",ear2="Lifestorm Earring",
- body="Gende. Bilaut +1",hands="Yaoyotl Gloves",ring1="Fenrir Ring",ring2="Sangoma Ring",
- back="Refraction Cape",waist="Demonry Sash",legs="Assiduity Pants +1",feet="Gende. Galoshes"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {main="Bolelabunga",sub="Genbu's Shield",
- body="Gende. Bilaut +1",hands="Serpentes Cuffs",
- waist="Qiqirn Sash",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle = {main="Bolelabunga", sub="Genbu's Shield",ammo="Incantor Stone",
- head="Befouled Crown",neck="Grandiose Chain",ear1="Lifestorm Earring",ear2="Psystorm Earring",
- body="Witching Robe",hands="Serpentes Cuffs",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Kumbira Cape",waist="Witful Belt",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- sets.idle.PDT = {main="Bolelabunga", sub="Genbu's Shield",ammo="Incantor Stone",
- head="Nahtirah Hat",neck="Twilight Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
- body="Gende. Bilaut +1",hands="Gendewitha Gages",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",waist="Witful Belt",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- sets.idle.Town = {main="Bolelabunga", sub="Genbu's Shield",ammo="Incantor Stone",
- head="Befouled Crown",neck="Grandiose Chain",ear1="Lifestorm Earring",ear2="Psystorm Earring",
- body="Witching Robe",hands="Serpentes Cuffs",ring1="Prolix Ring",ring2="Sangoma Ring",
- back="Kumbira Cape",waist="Witful Belt",legs="Assiduity Pants +1",feet="Serpentes Sabots"}
- sets.idle.Weak = {main="Bolelabunga",sub="Genbu's Shield",ammo="Incantor Stone",
- head="Nahtirah Hat",neck="Twilight Torque",ear1="Lifestorm Earring",ear2="Loquacious Earring",
- body="Gende. Bilaut +1",hands="Yaoyotl Gloves",ring1="Dark Ring",ring2="Meridian Ring",
- back="Kumbira Cape",waist="Witful Belt",legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- -- Defense sets
- sets.defense.PDT = {main=gear.Staff.PDT,sub="Achaq Grip",
- head="Gendewitha Caubeen",neck="Twilight Torque",
- body="Gende. Bilaut +1",hands="Gendewitha Gages",ring1="Dark Ring",ring2="Dark Ring",
- back="Kumbira Cape",legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- sets.defense.MDT = {main=gear.Staff.PDT,sub="Achaq Grip",
- head="Nahtirah Hat",neck="Twilight Torque",
- body="Gende. Bilaut +1",hands="Yaoyotl Gloves",ring1="Dark Ring",
- back="Pahtli Cape",legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- sets.Kiting = {feet="Serpentes Sabots"}
- sets.latent_refresh = {}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Basic set for if no TP weapon is defined.
- sets.engaged = {
- head="Nahtirah Hat",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Gende. Bilaut +1",hands="Dynasty Mitts",ring2="K'ayres Ring",
- back="Kumbira Cape",waist="Goading Belt",legs="Assiduity Pants +1",feet="Gendewitha Galoshes"}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Divine Caress'] = {hands="Orison Mitts +1",back="Mending Cape"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if spell.english == "Paralyna" and buffactive.Paralyzed then
- -- no gear swaps if we're paralyzed, to avoid blinking while trying to remove it.
- eventArgs.handled = true
- end
- if spell.skill == 'Healing Magic' then
- gear.default.obi_back = "Mending Cape"
- else
- gear.default.obi_back = "Toro Cape"
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- -- Apply Divine Caress boosting items as highest priority over other gear, if applicable.
- if spellMap == 'StatusRemoval' and buffactive['Divine Caress'] then
- equip(sets.buff['Divine Caress'])
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if (default_spell_map == 'Cure' or default_spell_map == 'Curaga') and player.status == 'Engaged' then
- return "CureMelee"
- elseif default_spell_map == 'Cure' and state.Buff['Afflatus Solace'] then
- return "CureSolace"
- elseif spell.skill == "Enfeebling Magic" then
- if spell.type == "WhiteMagic" then
- return "MndEnfeebles"
- else
- return "IntEnfeebles"
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Called by the 'update' self-command.
- function job_update(cmdParams, eventArgs)
- if cmdParams[1] == 'user' and not areas.Cities:contains(world.area) then
- local needsArts =
- player.sub_job:lower() == 'sch' and
- not buffactive['Light Arts'] and
- not buffactive['Addendum: White'] and
- not buffactive['Dark Arts'] and
- not buffactive['Addendum: Black']
- if not buffactive['Afflatus Solace'] and not buffactive['Afflatus Misery'] then
- if needsArts then
- send_command('@input /ja "Afflatus Solace" <me>;wait 1.2;input /ja "Light Arts" <me>')
- else
- send_command('@input /ja "Afflatus Solace" <me>')
- end
- end
- end
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- set_macro_page(1, 14)
- end
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