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Toontown Offline Commands

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Aug 30th, 2014
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  1. This the the complete list of ALL commands within the game currently.
  2.  
  3. Using "~" before a command sets it to be done to yourself.
  4. Using "~~"before a command sets it to be done to the targeted player/object.
  5.  
  6. ~maxToon *gag you don't want* (Leave gag spot blank to get all gags)
  7.  
  8. ~shoes *0-3* *number* (number = texture)
  9. ~hat *0-56* *number* (number = texture)
  10. ~backpack *0-24* *number* (number = texture)
  11. ~glasses *0-21* *number* (number = texture)
  12.  
  13. ~system *Message* (Global whisper message)
  14. ~accessLevel *moderation title* (Turns players into mods, admins, etc., useless for yourself)
  15. ~kick *username* (Says "You can't kick yourself.", no matter the name)
  16. ~ban *username* (Says "You can't ban yourself.", no matter the name)
  17.  
  18. ~dna species *species*
  19. ~dna torso *0/1/2*
  20. ~dna legs *0/1/2*
  21. ~dna color *1-24*
  22. ~dna color 26 (Black, but only works for cats)
  23. ~dna color 0 (White, but only work for bears)
  24. ~dna head *species*
  25. ~dna headsize *0-4* (changes the characteristics of your head, not it's actual size)
  26. ~dna headcolor *color*
  27. ~dna armcolor *color*
  28. ~dna legcolor *color*
  29. ~dna toptex *0-149*
  30. ~dna toptexcolor *color*
  31. ~dna sleevetex *0-136*
  32. ~dna sleevetexcolor *color*
  33. ~dna bottex *0-58*
  34. ~dna bottexcolor *color*
  35. ~dna gloves *color* (Only color that works is 0, which is white)
  36.  
  37. Texture colors range from 0 to 31. Regular colored clothing is 27.
  38.  
  39. ~dna save *save number* (save current look of your toon)
  40. ~dna restore *save number* (reloads the look of your toon back to how it was saved)
  41.  
  42. ~name *name*
  43. ~badName (revokes your name back too "<color> <species>")
  44.  
  45. ~unites *number*
  46. ~fires *1-255*
  47. ~sos *1-100* *SOS name* ("magic cat" and "trap cat" are SOS options)
  48. ~gravity *number* (No message verification, just jump to see. 0 = reset)
  49. ~unlocks (Teleport access, all emotes, all doodle phrases)
  50. ~maxMoney *40-250*
  51. ~money *0-12000*
  52. ~bank max *1000-12000*
  53. ~bank transfer *number*
  54. ~fishingRod *0-4*
  55. ~maxFishTank *20-99*
  56. ~ghost (transparent, uninteractable, walk through walls and doors)
  57. ~tickets *number* (racing tickets)
  58.  
  59. ~inventory reset *gagTrack* (Leave gagTrack blank to lose all gags, if you type in numbers instead of names, 0-6 takes out the corresponding level for all gags)
  60. ~inventory restock *gagTrack* (Leave gagTrack blank to restock all, if you type in numbers instead of names, 0-6 gives you the corresponding level for all gags. 6 is level 7 gags)
  61.  
  62. ~trophyScore *number* (Building floors for stars)
  63. ~givePies *0-7* *-1-99* (Pie 6 is invalid, and -1 amount gives unlimited)
  64.  
  65. ~track experience *gagTrack* *0-10500*
  66. ~track remove *gagTrack*
  67. ~track add *gagTrack*
  68.  
  69. ~suit spawn *cogType* *isSkeleCog* *isV2* *isWaiter*
  70. ~suit building *1-4* (number = cog type)
  71. ~suit do *number* (number = difficulty)
  72.  
  73. ~suit invasion *cog brand* *cog type* *isSkeleCog* *isV2* *isWaiter*
  74. ~suit invasionend *number* (requires any number after it to work)
  75.  
  76. For Invasion calls:
  77. Best place to see the order of cogs is your sticker book. It goes from top to bottom and left to right. When counting yourself, 0 = 1.
  78. Cog brand is Bossbot, Lawbot, Cashbot, Sellbot. (0-3)
  79. Cog type is the respective bot from the brand. (0-7)
  80. Skelecogs? Is a question. Leaving it blank or putting 0 means no. Putting 1 means yes.
  81. V2.0? Is a question. Blank or 0 means no. 1 means yes.
  82. Waiter is a question. Blank or 0 means no. 1 means yes.
  83.  
  84. ~hp *-1-137*
  85. ~maxHP *15-137*
  86.  
  87. ~house type *0-5*
  88. ~race leave
  89.  
  90. ~loop *emotion*
  91. ~pose *emotion* *frame number* *body part* (leave body part blank to pose completely)
  92. ~pingpong *emotion* *start frame* *end frame* *body part* (start, end, and part at optional)
  93. ~rightHand *battle item*
  94. ~leftHand *battle item*
  95.  
  96. ~globalTeleport (Unlocks all teleports)
  97. ~getZone
  98. ~zone *location ID* (wrong ID will crash the game most often)
  99. ~target (states info on who you have selected, yourself if nothing is selected)
  100. ~warp (warps selected user/object to yourself, useless solo)
  101. ~factoryWarp *factory zone ID* (only works in factory)
  102.  
  103. ~spooky (darkens the current area you are in)
  104.  
  105. ~minigame request *trolley game* (hope for your game next)
  106. ~minigame force *trolley game* (your game next)
  107. ~minigame remove *trolley game* (remove your request for next game)
  108. ~minigame difficulty *trolley game* (make game harder or easier)
  109. ~minigame safezone *trolley game* (not sure what this does yet?)
  110. ~minigame abort *trolley game* (quit game, only works in game)
  111.  
  112. ~skipCFO (skips the cog battle half of the CFO, only works at start of CFO)
  113. ~skipVP (skips the cog battles of the VP, only works at start of VP)
  114.  
  115. ~collisionsOff
  116. ~collisionsOn
  117.  
  118. ~xyz *x* *y* *z* (numbers for location)
  119. ~hpr *h* *p* *r* (numbers for rotation of yourself, 0 0 0 resets it)
  120.  
  121. ~quests clear
  122. ~quests clearHistory
  123. ~quests add *toontask ID* *task slot*
  124. ~quests remove *toontask ID* *task slot*
  125. ~quests list
  126. ~quests bagSize *1-4*
  127. ~quests progress *toontask ID* *number*
  128. ~quests tier *1-17* (toontask area that your toon is in; 1 = Flippy gag training, 17 = advanced after DDL tasks)
  129.  
  130. The number in the progress word is the amount that you have for your quest. So if you need 300 Flunkies and you put the number as 300, then the task would be complete.
  131.  
  132. ~skipMovie (skips the after battle sequence, when in battle)
  133. ~oobe
  134. ~oobeCull
  135. ~a2d
  136. ~wire
  137. ~idNametags
  138. ~nameNametags
  139. ~placer
  140. ~explorer
  141. ~neglect
  142. ~backgroundColor *r* *g* *b* *a* (r g b a are all numbers)
  143.  
  144. ~suitPaths (shows path that cogs follow on street and battle locations)
  145.  
  146. ~cheesyEffect *1-15* *playground zone ID* *duration*
  147. 0 = normal
  148. 1 = Big head
  149. 2 = Small head
  150. 3 = Big legs
  151. 4 = Small legs
  152. 5 = Big toon
  153. 6 = Small toon
  154. 7 = Flat left-right
  155. 8 = Flat front-back
  156. 9 = Ghost
  157. 10 = White out
  158. 11 = Invisible body
  159. 12 = Pumpkin head
  160. 13 = Big white out
  161. 14 = Snowman head
  162. 15 = Green toon
  163.  
  164. ~achievements earn *ID*
  165. ~achievements remove *ID*
  166.  
  167. Broken Commands:
  168. ~fireworks *firework name* (the fireworks are: "july4", "summer", and "newyears")
  169. (Attempt at using fireworks command returns with something about the playground does not have a specified ID)
  170.  
  171. ~fish *fish species to catch on next throw*
  172. (Currently broke within the files, this is what it's supposed to do)
  173.  
  174. ~cogIndex *number*
  175. (Sets your "cog index" to number specified)
  176.  
  177. ~gmIcon *number*
  178. (I only get "Invalid access code", leave the number blank to get a white rotating dot above your head, retype to disable)
  179.  
  180. ~trackBonus *0-6*
  181. (Organic gags, 0 = Toon-up, 1 = Trap, so on. Only gives organic for all level 1 gags and level 2 of the one you pick oddly)
  182.  
  183. ~suit invasion *cog brand* *cog type* *isSkeleCog* *isV2* *isWaiter*
  184. (Command is included above but also listed here because the "isSkelecog", "isV2", and "isWaiter" commands are wishy-washy and can cause crashes. Solely the "isWaiter" command has not been shown to work.)
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