Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #initclip 134
- var _loc1 = _global.ank.battlefield.mc.InteractiveObject.prototype;
- _loc1.select = function (bool)
- {
- var _loc3 = new Color(this);
- var _loc4 = new Object();
- if (bool)
- {
- _loc4 = {ra: 60, rb: 254, ga: 60, gb: 54, ba: 60, bb: 71};
- }
- else
- {
- _loc4 = {ra: 100, rb: 0, ga: 100, gb: 0, ba: 100, bb: 0};
- } // end else if
- _loc3.setTransform(_loc4);
- };
- _loc1.select = function (bool)
- {
- var _loc4 = new Object();
- var glow_color = 0;
- var glow_alpha = 0.8;
- var glow_blurX = 25;
- var glow_blurY = 25;
- var glow_strength = 2;
- var glow_quality = 3;
- var glow_inner = false;
- var glow_knockout = false;
- if (bool)
- {
- var glowFilter = new flash.filters.GlowFilter(glow_color, glow_alpha, glow_blurX, glow_blurY, glow_strength, glow_quality, glow_inner, glow_knockout);
- }
- else
- {
- var glowFilter = new flash.filters.GlowFilter(glow_color, glow_alpha, glow_blurX, glow_blurY, glow_strength, glow_quality, glow_inner, glow_knockout);
- }
- _loc4.filters = new Array(glowFilter);
- };
- #endinitclip
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement