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Bannerlord Board Games

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Aug 24th, 2019
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  1. Konane
  2. The starting player chooses one of four pawns to be removed from the board. Then, the other player selects one of his adjacent pawns to also be removed. If the pawn of the starting player was in the center, the other player has to remove one of two pawns in the center too.
  3. Moving pawns is only possible by capturing pawns from your opponent. Capturing is done by orthogonally jumping over 1 or more opposing pawns.
  4. A player wins if his opponent can't make any more jumps (captures).
  5.  
  6. Seega
  7. Two pawns from each player start on the board as shown. Players take turns placing the rest on any available tile, excluding the center tile.
  8. A pawn may be moved orthogonally, one tile at a time. A pawn can not be moved back to the tile that it came from in the previous turn. If a player is unable to move, that player may remove one of the opponent's pawns and still make a move
  9. Capture your opponent's pawns by surrounding them on both sides. If a pawn moves in between two opposing pawns, it does not get captured.
  10. In the first two images, white pawns get captured by the black pawns. In the last two, there are no captures.
  11. A player wins if his opponent has only one or no pawns left.
  12. Another way to win is by constructing a barrier that has all of the pawns of the opposing player on one side. When a barrier has been constructed, the player with the most pawns left wins
  13.  
  14. Tablu
  15. Tablut is a game of attackers (black) versus defenders (white). The attackers outnumber the defenders, but the defenders don't have to capture to win. Their main objective is to secure their king (center pawn). The king follows the same movement and capturing rules as the other pawns
  16. Pawns can move to any tile in a vertical or horizontal direction, but they can never jump over other pawns. Pawns can not move on or over the center tile. Once the king leaves this tile, he can also no longer cross
  17. Capturing is done by surrounding an opposing pawn from both sides with your own pawns.
  18. Pawns can also be captured by blocking them against the center tile. This works for both players
  19. The defenders win when they can move their king to any edge of the board.
  20. The attackers win when they capture the king, or if they can prevent all defenders from moving
  21.  
  22. Puluc
  23. The starting player and the amount of tiles you can move each turn are decided by throwing four two-coloured sticks
  24. Pawns travel toward the opponent's home-tile. Upon reaching the last tile, they will move back towards their own home-tile. Enemy pawns can be captured along the way
  25. A pawn that lands on a tile with an opposing pawn already there, will capture that opposing pawn. The captured pawn will be stacked underneath the invading pawn.
  26. A stack of pawns can be also be re-captured as long as the top pawn belongs to the opponent.
  27. As soon as a pawn makes a capture, it will move back towards its home-tile in the next turn
  28. When a stack lands exactly on its home-tile, all pawns of the player who controls the stack are returned to that player's hand, and can be re-used. The pawns belonging to the other player are eliminated from the game
  29. A player wins if his opponent has no more available pawns in hand or on the board.
  30.  
  31. BaghChal
  32. Bagh Chal is a game of Sheep (white) versus Wolves (black).
  33. The wolves have four pawns that start on the four corners of the board. Every turn, one sheep is placed on the board, and one wolf makes a move or capture until all sheep have been placed on the board.
  34. After all sheep have been placed, the sheep can now also move on the board
  35. Wolves and sheep move in the same way by sliding along the lines on the board, one tile per turn.
  36. Only wolves can capture, by jumping over a sheep to an available tile behind it. Capturing also follows the lines on the board.
  37. The wolves win if they can remove 5 sheep from the board.
  38. The sheep win if they can block the wolves so they can't make any more moves.
  39.  
  40. MuTorere
  41. You can only move a pawn that has an opposing pawn next to it, to the center tile.
  42. Every pawn can freely be moved one tile along the outer edge. A pawn on the center tile can move to any available tile
  43. A player wins if his opponent has been blocked and can no longer make any moves.
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