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Apr 22nd, 2019
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  1. class Maps {
  2. class TestingEnvironment5765 {
  3. //epic tank shit
  4. tickets = 100;
  5. roundTime = 800;
  6.  
  7. date[] = {2035,6,6,18,7};
  8. fog = 0;
  9. rain = 0;
  10. overcast = 0;
  11.  
  12. class PersistentVehicles {
  13. class Attacker {
  14. class attack_tank1 {
  15. displayName = "Attacker Tank";
  16. classname = "O_MBT_02_cannon_F";
  17. respawnTime = 30;
  18. positionATL[] = {17278.762,18701.418,0.00147629};
  19. dir = 292.224;
  20. };
  21. class attack_tank2 {
  22. displayName = "Attacker Tank";
  23. classname = "O_MBT_02_cannon_F";
  24. respawnTime = 30;
  25. positionATL[] = {17282.367,18721.432,0.00147629};
  26. dir = 292.224;
  27. };
  28. class attack_apc1 {
  29. displayName = "Attacker APC";
  30. classname = "O_APC_Wheeled_02_rcws_F";
  31. respawnTime = 30;
  32. positionATL[] = {17260.818,18667.607,0.00147629};
  33. dir = 300.393;
  34. };
  35. class attack_apc2 {
  36. displayName = "Attacker APC";
  37. classname = "O_APC_Wheeled_02_rcws_v2_F";
  38. respawnTime = 30;
  39. positionATL[] = {17267.963,19273.512,0.00147629};
  40. dir = 299.790;
  41. };
  42. class attack_apc3 {
  43. displayName = "Attacker APC";
  44. classname = "O_APC_Wheeled_02_rcws_v2_F";
  45. respawnTime = 30;
  46. positionATL[] = {17271.936,18688.705,0.00147629};
  47. dir = 297.969;
  48. };
  49. class attack_apc4 {
  50. displayName = "Attacker APC";
  51. classname = "O_APC_Wheeled_02_rcws_v2_F";
  52. respawnTime = 30;
  53. positionATL[] = {17287.166,18664.2,0.00147629};
  54. dir = 294.511;
  55. };
  56. class attack_apc5 {
  57. displayName = "Attacker APC";
  58. classname = "O_APC_Wheeled_02_rcws_v2_F";
  59. respawnTime = 30;
  60. positionATL[] = {17290.723,18679.727,0.00147629};
  61. dir = 296.826;
  62. };
  63. class attack_apc6 {
  64. displayName = "Attacker APC";
  65. classname = "O_APC_Wheeled_02_rcws_v2_F";
  66. respawnTime = 30;
  67. positionATL[] = {17290.502,18692.516,0.00147629};
  68. dir = 296.826;
  69. };
  70. class attack_plane {
  71. displayName = "Attacker CAS";
  72. classname = "B_Plane_CAS_01_F";
  73. respawnTime = 30;
  74. positionATL[] = {23588.129,17495.295,0.00147629};
  75. dir = 358.313;
  76. };
  77. };
  78. class Defender {
  79. class defend_tank1 {
  80. displayName = "Defender Tank";
  81. classname = "B_MBT_01_TUSK_F";
  82. respawnTime = 30;
  83. positionATL[] = {15524.74,19285.264,0.00147629};
  84. dir = 151.428;
  85. };
  86. class defend_tank2 {
  87. displayName = "Defender Tank";
  88. classname = "B_MBT_01_TUSK_F";
  89. respawnTime = 30;
  90. positionATL[] = {15540.031,19293.447,0.00147629};
  91. dir = 146.555;
  92. };
  93. class defend_apc1 {
  94. displayName = "Defender APC";
  95. classname = "B_APC_Wheeled_01_cannon_F";
  96. respawnTime = 30;
  97. positionATL[] = {15494.572,19266.006,0.00147629};
  98. dir = 145.317;
  99. };
  100. class defend_apc2 {
  101. displayName = "Defender APC";
  102. classname = "B_APC_Wheeled_01_cannon_F";
  103. respawnTime = 30;
  104. positionATL[] = {15500.813,19273.512,0.00147629};
  105. dir = 145.317;
  106. };
  107. class defend_apc3 {
  108. displayName = "Defender APC";
  109. classname = "B_APC_Wheeled_01_cannon_F";
  110. respawnTime = 30;
  111. positionATL[] = {15510.85,19279.514,0.00147629};
  112. dir = 145.317;
  113. };
  114. class defend_apc4 {
  115. displayName = "Defender APC";
  116. classname = "B_APC_Wheeled_01_cannon_F";
  117. respawnTime = 30;
  118. positionATL[] = {15504.522,19244.627,0.00147629};
  119. dir = 145.317;
  120. };
  121. class defend_apc5 {
  122. displayName = "Defender APC";
  123. classname = "B_APC_Wheeled_01_cannon_F";
  124. respawnTime = 30;
  125. positionATL[] = {15515.444,19251.115,0.00147629};
  126. dir = 145.317;
  127. };
  128. class defend_apc6 {
  129. displayName = "Defender APC";
  130. classname = "B_APC_Wheeled_01_cannon_F";
  131. respawnTime = 30;
  132. positionATL[] = {15526.04,19257.584,0.00147629};
  133. dir = 145.317;
  134. };
  135. class defend_plane {
  136. displayName = "Defender CAS";
  137. classname = "B_Plane_CAS_01_F";
  138. respawnTime = 30;
  139. positionATL[] = {17282.367,18721.432,0.00147629};
  140. dir = 292.224;
  141. };
  142. };
  143. };
  144. class Stages {
  145. class Stage1 {
  146. class Spawns {
  147. defenders[] = {16824.246,18899.74,0.00129938};
  148. attackers[] = {17014.803,18565.994,0.00209045};
  149. };
  150. class Objective {
  151. positionATL[] = {16939.25,18736.79,0.127};
  152. dir = 91.327;
  153. classname = "Land_DataTerminal_01_F";
  154. };
  155. };
  156. class Stage2 {
  157. class Spawns {
  158. defenders[] = {16492.766,19219.756,0.00129938};
  159. attackers[] = {16926.299,18742.85,0.00111723};
  160. };
  161. class Objective {
  162. positionATL[] = {16603.172,19008.994,0.805};
  163. dir = 313.084;
  164. classname = "Land_DataTerminal_01_F";
  165. };
  166. class Stage3 {
  167. class Spawns {
  168. defenders[] = {15744.174,19202.574,0.00129938};
  169. attackers[] = {16203.833,19064.777,0.00111723};
  170. };
  171. class Objective {
  172. positionATL[] = {15965.962,19109.03,0.985};
  173. dir = 195.739;
  174. classname = "Land_DataTerminal_01_F";
  175. };
  176. };
  177. };
  178. };
  179. class GhostHotel {
  180. //Ghost Hotel
  181. tickets = 100;
  182. roundTime = 900;
  183.  
  184. date[] = {2035,6,6,18,7};
  185. fog = 0;
  186. rain = 0;
  187. overcast = 0;
  188.  
  189. class PersistentVehicles {
  190. class Attacker {
  191. class attack_chopper {
  192. displayName = "Little Bird";
  193. classname = "B_Heli_Light_01_armed_F";
  194. respawnTime = 150;
  195. positionATL[] = {21355.9,21068.5,0.00148106};
  196. dir = 86.4821;
  197. script = "_vehicle setAmmo [""missiles_DAR"", 0];_vehicle setAmmo [""M134_minigun"", 2000];";
  198. };
  199. };
  200. class Defender {
  201. class defend_chopper {
  202. displayName = "Little Bird";
  203. classname = "B_Heli_Light_01_armed_F";
  204. respawnTime = 150;
  205. positionATL[] = {22179.8,21056.1,0.00131989};
  206. dir = 210.409;
  207. script = "_vehicle setAmmo [""missiles_DAR"", 0];_vehicle setAmmo [""M134_minigun"", 2000];";
  208. };
  209. };
  210. };
  211.  
  212. class Stages {
  213. class Stage1 {
  214. class Spawns {
  215. defenders[] = {22147.6,21120.5,0.00135803};
  216. attackers[] = {21644,20861.6,2.0235};
  217. };
  218. class Objective {
  219. positionATL[] = {21981,21036.1,0.793381};
  220. dir = 32.9604;
  221. classname = "Land_DataTerminal_01_F";
  222. };
  223. };
  224. class Stage2 {
  225. class Spawns {
  226. defenders[] = {22147.6,21120.5,0.00135803};
  227. attackers[] = {21644,20861.6,2.0235};
  228. };
  229. class Objective {
  230. positionATL[] = {21876.4,20927,4.94869};
  231. dir = 88;
  232. classname = "Land_DataTerminal_01_F";
  233. };
  234. };
  235. };
  236. };
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