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Garlyle

SF3 Chip Conversion 0.2

Oct 16th, 2011
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  1. "Noise" Element Info: A property of chips whose power is too large to be properly processed and stored by the chip data, thus creating residual 'noise' data in use. Effects unknown.
  2.  
  3.  
  4.  
  5. #001 [Cannon.sfd]
  6. ChipSpeed: 0
  7. Element: Null
  8. Damage: 40
  9. Description: Single-shot cannon fire. Target is knocked back one panel on a successful hit
  10.  
  11. #002 [PlusCannon.sfd]
  12. ChipSpeed: 0
  13. Element: Null
  14. Damage: 100
  15. Description: Single-shot cannon fire. Target is knocked back one panel on a successful hit
  16.  
  17. #003 [HeavyCannon.sfd]
  18. Chip Speed: 0
  19. Element: Null
  20. Damage: 160
  21. Description: Single-shot cannon fire. Target is knocked back one panel on a successful hit
  22.  
  23. #004 [ImpactCannon.isfd]
  24. Chip Speed: +1
  25. Element: Noise
  26. Damage: 240
  27. Description: Single-shot cannon fire. On striking any surface, also damages all nearby panels.
  28.  
  29. #005 [PlasmaGun.sfd]
  30. Chip Speed: -1
  31. Element: Elec
  32. Damage: 30
  33. Description: Single-shot effect. Paralysis on strike.
  34.  
  35. #006 [PlasmaGunX.isfd]
  36. Chip Speed: -1
  37. Element: Elec, Noise
  38. Damage: 120
  39. Description: Single-shot effect. Paralysis on strike.
  40.  
  41. #007 [AirSpread1.sfd]
  42. Chip Speed: -1
  43. Element: Null
  44. Damage: 10
  45. Description: Fires four times. On each hit, damages up to one adjacent target as well
  46.  
  47. #008 [AirSpread2.sfd]
  48. Chip Speed: -1
  49. Element: Null
  50. Damage: 20
  51. Description: Fires four times. On each hit, damages up to one adjacent target as well
  52.  
  53. #009 [AirSpread3.sfd]
  54. Chip Speed: -1
  55. Element: Null
  56. Damage: 30
  57. Description: Fires four times. On each hit, damages up to two adjacent targets as well
  58.  
  59. #010 [AirSpreadX.isfd]
  60. Chip Speed: -2
  61. Element: Noise
  62. Damage: 50
  63. Description: Fires four times. On each hit, damages up to two adjacent targets as well
  64.  
  65. #011 [MadVulcan1.sfd]
  66. Chip Speed: +3
  67. Element: Null
  68. Damage: 10
  69. Description: Fires 5 times. Once successfully damaging the target once, all remaining hits also connect.
  70.  
  71. #012 [MadVulcan2.sfd]
  72. Chip Speed: +3
  73. Element: Null
  74. Damage: 10
  75. Description: Fires 8 times. Once successfully damaging the target once, all remaining hits also connect.
  76.  
  77. #013 [MadVulcan3.sfd]
  78. Chip Speed: +3
  79. Element: Null
  80. Damage: 10
  81. Description: Fires 12 times. Once successfully damaging the target once, all remaining hits also connect.
  82.  
  83. #014 [MadVulcanX.isfd]
  84. Chip Speed: +3
  85. Element: Noise
  86. Damage: 10
  87. Description: Fires 15 times. Once successfully damaging the target once, all remaining hits also connect.
  88.  
  89. #015 [BlackInk.sfd]
  90. Chip Speed: +2
  91. Element: Null
  92. Damage: 90
  93. Description: Single shot attack. Blinds on hit.
  94.  
  95. #016 [GreenInk.sfd]
  96. Chip Speed: +2
  97. Element: Null
  98. Damage: 90
  99. Description: Single shot attack. On hit, target's element becomes Wood until the end of their next turn.
  100.  
  101. #017 [BlueInk.sfd]
  102. Chip Speed: +2
  103. Element: Null
  104. Damage: 120
  105. Description: Single shot attack. On hit, target's element becomes Aqua until the end of their next turn.
  106.  
  107. #018 [PurpleInk.sfd]
  108. Chip Speed: +2
  109. Element: Null
  110. Damage: 150
  111. Description: Single shot attack. On hit, target's panel and all eight panels surrounding are turned to Poison.
  112.  
  113. #019 [MiniGrenade.sfd]
  114. Chip Speed: +4
  115. Element: Null
  116. Damage: 10
  117. Description: Thrown weapon with a maximum distance of Power*2. Generates an explosion at the panel it lands on that lasts for a full 6 rounds, dealing damage up to once per round to any target in the blast.
  118.  
  119. #020 [HeatGrenade.sfd]
  120. Chip Speed: +3
  121. Element: Null
  122. Damage: 120
  123. Description: Thrown weapon with a maximum distnace of Power. Generates an explosion on landing in a total radius of 3x3 and transforms all non-hole panels in the blast to Lava. Targets in the outer 8 panels dodge at +4 Chip Speed instead of +3.
  124.  
  125. #021 [WoodGrenade.sfd]
  126. Chip Speed: +3
  127. Element: Null
  128. Damage: 100
  129. Description: Thrown weapon with a maximum distnace of Power. Generates an explosion on landing in a total radius of 3x3 and transforms all non-hole panels in the blast to Grass. Targets in the outer 8 panels dodge at +4 Chip Speed instead of +3.
  130.  
  131. #022 [IceGrenade.sfd]
  132. Chip Speed: +3
  133. Element: Null
  134. Damage: 100
  135. Description: Thrown weapon with a maximum distnace of Power. Generates an explosion on landing in a total radius of 3x3 and transforms all non-hole panels in the blast to Grass. Targets in the outer 8 panels dodge at +4 Chip Speed instead of +3.
  136.  
  137. #023 [BigGrenade.isfd]
  138. Chip Speed: +3
  139. Element: Noise
  140. Damage: 60
  141. Description: Thrown weapon with a maximum distance of Power*2. Generates an explosion on landing in a total radius of 3x3. The explosion persists for 3 full rounds, dealing damage up to once per round to any target in the blast.
  142.  
  143. #024 [Sword.sfd]
  144. Chip Speed: -1
  145. Element: Sword
  146. Damage: 80
  147. Description: Slashes a target in one adjacent panel
  148.  
  149. #025 [WideSword.sfd]
  150. Chip Speed: -1
  151. Element: Sword
  152. Damage: 80
  153. Description: Slashes a target in a 1x3 panel radius around yourself
  154.  
  155. #026 [LongSword.sfd]
  156. Chip Speed: -1
  157. Element: Sword
  158. Damage: 80
  159. Description: Slashes two panels in a straight line from the user.
  160.  
  161. #027 [Bushido1.sfd]
  162. Chip Speed: +1
  163. Element: Sword
  164. Damage: 110
  165. Description: Slashes a target in one adjacent panel. With repeated use, gains an additional +20 damage, range of one panel, and the Chip Speed is reduced by one.
  166.  
  167. #028 [Bushido2.sfd]
  168. Chip Speed: +1
  169. Element: Sword
  170. Damage: 140
  171. Description: Slashes a target in one adjacent panel. With repeated use, gains an additional +30 damage, range of one panel, and the Chip Speed is reduced by one.
  172.  
  173. #029 [Bushido3.sfd]
  174. Chip Speed: +1
  175. Element: Sword
  176. Damage: 170
  177. Description: Slashes a target in one adjacent panel. With repeated use, gains an additional +40 damage, range of one panel, and the Chip Speed is reduced by one.
  178.  
  179. #030 [BushidoX.isfd]
  180. Chip Speed: +1
  181. Element: Sword, Noise
  182. Damage: 200
  183. Description: Slashes a target in one adjacent panel. With repeated use, gains an additional +50 damage, range of one panel, and the Chip Speed is reduced by one.
  184.  
  185. #031 [ElecSlash.sfd]
  186. Chip Speed: -1
  187. Element: Sword, Elec
  188. Damage: 150
  189. Description: Slashes a target in a 1x3 panel radius around yourself. Causes Paralysis
  190.  
  191. #032 [WoodSlash.sfd]
  192. Chip Speed: -1
  193. Element: Sword, Wood
  194. Damage: 180
  195. Description: Slashes a target in a 1x3 panel radius around yourself
  196.  
  197. #033 [FireSlash.sfd]
  198. Chip Speed: -1
  199. Element: Sword, Fire
  200. Damage: 200
  201. Description: Slashes a target in a 1x3 panel radius around yourself
  202.  
  203. #034 [BreakSabre.sfd]
  204. Chip Speed: 0
  205. Element: Sword, Breaking
  206. Damage: 200
  207. Description: Slashes a target in a 1x3 panel radius around yourself
  208.  
  209. #035 [BreakSabreX.isfd]
  210. Chip Speed: +1
  211. Element: Sword, Breaking, Noise
  212. Damage: 250
  213. Description: Slashes a target in a 1x3 panel radius around yourself
  214.  
  215. #036 [GreatAxe.sfd]
  216. Chip Speed: +2
  217. Element: Sword, Wood
  218. Damage: 140
  219. Description: Slashes a target in a 2x3 panel radius in front of yourself
  220.  
  221. #037 [Muramasa.isfd]
  222. Chip Speed: 0
  223. Element: Sword, Noise
  224. Damage: (Max HP - Current HP), maximum 500
  225. Description: Slashes a target up to 3 panels away. Gets stronger as you take damage.
  226.  
  227. #038 [SwordFighter1.sfd]
  228. Chip Speed: 0
  229. Element: Sword
  230. Damage: 50
  231. Description: Performs three slashes with the following radiuses: 1x1, 1x3, 2x1. A target struck by one attack cannot dodge further attacks.
  232.  
  233. #039 [SwordFighter2.sfd]
  234. Chip Speed: 0
  235. Element: Sword
  236. Damage: 50
  237. Description: Performs four slashes with the following radiuses: 1x1, 1x3, 2x1, 3x1. A target struck by one attack cannot dodge further attacks.
  238.  
  239. #040 [SwordFighter3.sfd]
  240. Chip Speed: 0
  241. Element: Sword
  242. Damage: 50
  243. Description: Performs five slashes with the following radiuses: 1x1, 1x3, 2x1, 3x1, 2x3. A target struck by one attack cannot dodge further attacks.
  244.  
  245. #041 [SwordFighterX.isfd]
  246. Chip Speed: 0
  247. Element: Sword, Noise
  248. Damage: 60
  249. Description: Performs five slashes with the following radiuses: 1x1, 1x3, 2x1, 3x1, 2x3. A target struck by one attack cannot dodge further attacks.
  250.  
  251. #042 [WindyAttack1.sfd]
  252. Chip Speed: -1
  253. Element: Wind
  254. Damage: 90
  255. Description: Damages all eight adjacent panels. Pushes away any potential target up to four panels away, regardless of whether it hits or not.
  256.  
  257. #043 [WindyAttack2.sfd]
  258. Chip Speed: -1
  259. Element: Wind
  260. Damage: 120
  261. Description: Damages all eight adjacent panels. Pushes away any potential target up to five panels away, regardless of whether it hits or not.
  262.  
  263. #044 [WindyAttack3.sfd]
  264. Chip Speed: -1
  265. Element: Wind
  266. Damage: 150
  267. Description: Damages all eight adjacent panels. Pushes away any potential target up to six panels away, regardless of whether it hits or not.
  268.  
  269. #045 [SyncHook1.sfd]
  270. Chip Speed: +2
  271. Element: Null
  272. Damage: 100
  273. Description: A fist attack on an adjacent panel. When used against a virus, also attacks any identical virus within six panels of the target.
  274.  
  275. #046 [SyncHook2.sfd]
  276. Chip Speed: +2
  277. Element: Null
  278. Damage: 130
  279. Description: A fist attack on an adjacent panel. When used against a virus, also attacks any identical virus within six panels of the target.
  280.  
  281. #047 [SyncHook3.sfd]
  282. Chip Speed: +2
  283. Element: Null
  284. Damage: 150
  285. Description: A fist attack on an adjacent panel. When used against a virus, also attacks any identical virus within six panels of the target.
  286.  
  287. #048 [SyncHookX.isfd]
  288. Chip Speed: +2
  289. Element: Null, Noise
  290. Damage: 180
  291. Description: A fist attack on an adjacent panel. When used against a virus, also attacks any identical virus within six panels of the target.
  292.  
  293. #049 [StunKnuckle.sfd]
  294. Chip Speed: +2
  295. Element: Elec
  296. Damage: 130
  297. Description: A fist attack on an adjacent panel. Paralyzes on hit.
  298.  
  299. #050 [PoisonKnuckle.sfd]
  300. Chip Speed: +2
  301. Element: Null
  302. Damage: 150
  303. Description: A fist attack on an adjacent panel. Inflicts HP Bug on hit.
  304.  
  305. #051 [FreezeKnuckle.sfd]
  306. Chip Speed: +2
  307. Element: Aqua
  308. Damage: 180
  309. Description: A fist attack on an adjacent panel. Freezes on hit.
  310.  
  311. #052 [DestroyUppercut.isfd]
  312. Chip speed: +3
  313. Element: Noise
  314. Damage: 140
  315. Description: A fist attack on an adjacent panel. On hit, roll 1d4; remove up to that many innate effects from the target at random.
  316.  
  317. #053 [DrillArm1.sfd]
  318. Chip Speed: +2
  319. Element: Breaking
  320. Damage: 40
  321. Description: Strikes a 2x1 panel area in front of the user, hitting 3 times but dodged only once. Knocks targets back to be three panels away from the user.
  322.  
  323. #054 [DrillArm2.sfd]
  324. Chip Speed: +2
  325. Element: Breaking
  326. Damage: 50
  327. Description: Strikes a 2x1 panel area in front of the user, hitting 3 times but dodged only once. Knocks targets back to be three panels away from the user.
  328.  
  329. #055 [DrillArm3.sfd]
  330. Chip Speed: +2
  331. Element: Breaking
  332. Damage: 60
  333. Description: Strikes a 2x1 panel area in front of the user, hitting 3 times but dodged only once. Knocks targets back to be three panels away from the user.
  334.  
  335. #056 [DrillArmX.isfd]
  336. Chip Speed: +2
  337. Element: Breaking, Noise
  338. Damage: 80
  339. Description: Strikes a 2x1 panel area in front of the user, hitting 3 times but dodged only once. Knocks targets back to be three panels away from the user.
  340.  
  341. #057 [TyphoonDance.sfd]
  342. Chip Speed: +1
  343. Element: Wind
  344. Damage: 60
  345. Description: Attacks twice on all 8 adjacent panels with a spin attack.
  346.  
  347. #058 [TornadoDance.sfd]
  348. Chip Speed: +1
  349. Element: Wind
  350. Damage: 60
  351. Description: Attacks three times on all 8 adjacent panels with a spin attack.
  352.  
  353. #059 [HurricaneDance.isfd]
  354. Chip Speed: +1
  355. Element: Wind, Noise
  356. Damage: 60
  357. Description: Attacks four times on all 8 adjacent panels with a spin attack.
  358.  
  359. #060 [WhiteMeteor.sfd]
  360. Chip Speed: +2
  361. Element: Null
  362. Damage: 50
  363. Description: Select a 3x3 area on the field. All targets in the area on a Normal panel are attacked by a meteor. Chip Speed is considered one less for every additional panel the target must move to dodge safely.
  364.  
  365. #061 [SilverMeteor.sfd]
  366. Chip Speed: +2
  367. Element: Null
  368. Damage: 70
  369. Description: Select a 4x4 area on the field. All targets in the area on a Normal panel are attacked by a meteor. Chip Speed is considered one less for every additional panel the target must move to dodge safely.
  370.  
  371. #062 [PlatinumMeteor.isfd]
  372. Chip Speed: +2
  373. Element: Noise
  374. Damage: 90
  375. Description: Select a 5x5 area on the field. All targets in the area on a Normal panel are attacked by a meteor. Chip Speed is considered one less for every additional panel the target must move to dodge safely.
  376.  
  377. #063 [RadarMissile1.sfd]
  378. Chip Speed: +1
  379. Element: Null
  380. Damage: 150
  381. Description: Attacks all enemy targets, within five spaces of the user, with a missile attack. This attack ignores targets with any elemental property.
  382.  
  383. #064 [RadarMissile2.sfd]
  384. Chip Speed: +1
  385. Element: Null
  386. Damage: 200
  387. Description: Attacks all enemy targets, within five spaces of the user, with a missile attack. This attack ignores targets who are not currently afflicted with a status ailment.
  388.  
  389. #065 [RadarMissile3.sfd]
  390. Chip Speed: +1
  391. Element: Null
  392. Damage: 250
  393. Description: Attacks all enemy targets, within fice spaces of the user, with a missile attack. This attack ignores targets who possess a digit in their HP which is an odd number.
  394.  
  395. #066 [GrandWave1.sfd]
  396. Chip Speed: +2
  397. Element: Null
  398. Damage: 50
  399. Description: Creates a shockwave effect that travels in a straight line through multiple targets, but will halt when reaching an empty panel. The shockwave effect can make a 45' turn once. For every 4 panels the target is from the user, the Chip Speed is considered one higher.
  400.  
  401. #067 [GrandWave2.sfd]
  402. Chip Speed: +2
  403. Element: Null
  404. Damage: 80
  405. Description: Creates a shockwave effect that travels in a straight line through multiple targets, but will halt when reaching an empty panel. The shockwave effect can make a 45' turn once. For every 5 panels the target is from the user, the Chip Speed is considered one higher.
  406.  
  407. #068 [GrandWave3.sfd]
  408. Chip Speed: +2
  409. Element: Null
  410. Damage: 120
  411. Description: Creates a shockwave effect that travels in a straight line through multiple targets, but will halt when reaching an empty panel. The shockwave effect can make a 45' turn once. For every 6 panels the target is from the user, the Chip Speed is considered one higher.
  412.  
  413. #069 [GrandWaveX.isfd]
  414. Chip Speed: +1
  415. Element: Noise
  416. Damage: 50
  417. Description: Creates a shockwave effect that travels in a straight line through multiple targets, but will halt when reaching an empty panel. The shockwave effect can make a 45' turn once. For every 6 panels the target is from the user, the Chip Speed is considered one higher.
  418.  
  419. #070 [JetAttack1.sfd]
  420. Chip Speed: +2
  421. Element: Null
  422. Damage: 90
  423. Description: Moves the user up to five panels in a straight line and attacks all targets in the line of travel.
  424.  
  425. #071 [JetAttack2.sfd]
  426. Chip Speed: +2
  427. Element: Null
  428. Damage: 120
  429. Description: Moves the user up to six panels in a straight line and attacks all targets in the line of travel.
  430.  
  431. #072 [JetAttack3.sfd]
  432. Chip Speed: +1
  433. Element: Null
  434. Damage: 150
  435. Description: Moves the user up to seven panels in a straight line and attacks all targets in the line of travel.
  436.  
  437. #073 [JetAttackX.isfd]
  438. Chip Speed: +1
  439. Element: Noise
  440. Damage: 200
  441. Description: Moves the user up to eight panels in a straight line and attacks all targets in the line of travel.
  442.  
  443. #074 [Buki1.sfd]
  444. Chip Speed: +5
  445. Element: Breaking
  446. Damage: 130
  447. Description: Damages a 3x3 area directly in front of the user with a giant hammer.
  448.  
  449. #075 [Buki2.sfd]
  450. Chip Speed: +5
  451. Element: Breaking
  452. Damage: 150
  453. Description: Damages a 3x3 area directly in front of the user with a giant hammer.
  454.  
  455. #076 [Buki3.sfd]
  456. Chip Speed: +5
  457. Element: Breaking
  458. Damage: 150
  459. Description: Damages a 3x3 area directly in front of the user with a giant hammer.
  460.  
  461. #077 [SmileCoin1.sfd]
  462. Chip Speed: 0
  463. Element: Null
  464. Damage: 30
  465. Description: Creates a cross-shaped area at any point up to three panels away from the user. For the next three rounds, any target in the area is attacked up to once per round. Targets deleted in this area of effect are guaranteed to drop zenny.
  466.  
  467. #078 [SmileCoin2.sfd]
  468. Chip Speed: 0
  469. Element: Null
  470. Damage: 40
  471. Description: Creates a cross-shaped area at any point up to three panels away from the user. For the next three rounds, any target in the area is attacked up to once per round. Targets deleted in this area of effect are guaranteed to drop zenny.
  472.  
  473. #079 [SmileCoin3.sfd]
  474. Chip Speed: 0
  475. Element: Null
  476. Damage: 50
  477. Description: Creates a cross-shaped area at any point up to three panels away from the user. For the next three rounds, any target in the area is attacked twice per round. Targets deleted in this area of effect are guaranteed to drop zenny.
  478.  
  479. #080 [SmileCoinX.isfd]
  480. Chip Speed: 0
  481. Element: Noise
  482. Damage: 60
  483. Description: Creates a 3x3 area at any point up to three panels away from the user. For the next three rounds, any target in the area is attacked twice per round. Targets deleted in this area of effect are guaranteed to drop zenny.
  484.  
  485. #081 [BigDrop1.sfd]
  486. Chip Speed: +5
  487. Element: Breaking
  488. Damage: 140
  489. Description: Drops a statue onto a panel three panels away from the user. The four adjacent panels are cracked.
  490.  
  491. #082 [BigDrop2.sfd]
  492. Chip Speed: +5
  493. Element: Breaking
  494. Damage: 180
  495. Description: Drops a statue onto a panel three panels away from the user. The eight adjacent panels are cracked.
  496.  
  497. #083 [BigDrop3.sfd]
  498. Chip Speed: +5
  499. Element: Breaking
  500. Damage: 220
  501. Description: Drops a statue onto a panel three panels away from the user. Twelve panels in a diamond formation around the attack are cracked.
  502.  
  503. #084 [BigDropX.isfd]
  504. Chip Speed: +4
  505. Element: Breaking, Noise
  506. Damage: 260
  507. Description: Drops a statue onto a panel three panels away from the user. A total of a 5x5 centered on the attack is cracked.
  508.  
  509. #085 [BuzzSaw1.sfd]
  510. Chip Speed: +2
  511. Element: Sword
  512. Damage: 100
  513. Description: A thrown bladed disc attack. If it misses, it can turn up to 90' to target a second opponent instead.
  514.  
  515. #086 [BuzzSaw2.sfd]
  516. Chip Speed: +2
  517. Element: Sword
  518. Damage: 120
  519. Description: A thrown bladed disc attack. If it misses, it can turn up to 90' to target a second opponent instead.
  520.  
  521. #087 [BuzzSaw3.sfd]
  522. Chip Speed: +2
  523. Element: Sword
  524. Damage: 150
  525. Description: A thrown bladed disc attack. If it misses, it can turn up to 90' to target a second opponent instead.
  526.  
  527. #088 [BuzzSawX.isfd]
  528. Chip Speed: +1
  529. Element: Sword, Null
  530. Damage: 180
  531. Description: A thrown bladed disc attack. If it misses, it can turn up to 135' to target a second opponent instead.
  532.  
  533. #089 [SkullArrow1.sfd]
  534. Chip Speed: +2
  535. Element: Null
  536. Damage: 130
  537. Description: Fires an arrow at a target within a range of 4-8 panels from the user. Immobilizes on hit.
  538.  
  539. #090 [SkullArrow2.sfd]
  540. Chip Speed: +2
  541. Element: Null
  542. Damage: 150
  543. Description: Fires an arrow at a target within a range of 4-9 panels from the user. Immobilizes on hit.
  544.  
  545. #091 [SkullArrow3.sfd]
  546. Chip Speed: +2
  547. Element: Null
  548. Damage: 170
  549. Description: Fires an arrow at a target within a range of 4-10 panels from the user. Immobilizes on hit.
  550.  
  551. #092 [MuTech1.sfd]
  552. Chip Speed: +1
  553. Element: Null
  554. Damage: 50
  555. Description: Fires a laser in a straight line that can hit up to 3 times. When used on a Holy panel, can hit up to 4 times instead. Ignores any defensive effects on the target.
  556.  
  557. #093 [MuTech2.sfd]
  558. Chip Speed: +1
  559. Element: Null
  560. Damage: 60
  561. Description: Fires a laser in a straight line that can hit up to 3 times. When used on a Holy panel, can hit up to 4 times instead. Ignores any defensive effects on the target.
  562.  
  563. #094 [MuTech3.sfd]
  564. Chip Speed: +1
  565. Element: Null
  566. Damage: 70
  567. Description: Fires a laser in a straight line that can hit up to 3 times. When used on a Holy panel, can hit up to 4 times instead. Ignores any defensive effects on the target.
  568.  
  569. #095 [MuTechX.isfd]
  570. Chip Speed: +1
  571. Element: Noise
  572. Damage: 80
  573. Description: Fires a laser in a straight line that can hit up to 3 times. When used on a Holy panel, can hit up to 4 times instead. Ignores any defensive effects on the target.
  574.  
  575. #096 [Scythe1.sfd]
  576. Chip Speed: +1
  577. Element: Sword
  578. Damage: 20
  579. Description: Releases a Scythe weapon that travels up to four panels and then stops without hitting. At the start of the user's next turn, the scythe attacks all targets in a total of a 3x3 area five times. If hit, further dodge attempts cannot be made.
  580.  
  581. #097 [Scythe2.sfd]
  582. Chip Speed: +1
  583. Element: Sword
  584. Damage: 30
  585. Description: Releases a Scythe weapon that travels up to four panels and then stops without hitting. At the start of the user's next turn, the scythe attacks all targets in a total of a 3x3 area five times. If hit, further dodge attempts cannot be made.
  586.  
  587. #098 [Scythe3.sfd]
  588. Chip Speed: +1
  589. Element: Sword
  590. Damage: 40
  591. Description: Releases a Scythe weapon that travels up to four panels and then stops without hitting. At the start of the user's next turn, the scythe attacks all targets in a total of a 3x3 area five times. If hit, further dodge attempts cannot be made.
  592.  
  593. #099 [ScytheX.isfd]
  594. Chip Speed: 0
  595. Element: Sword, Noise
  596. Damage: 50
  597. Description: Releases a Scythe weapon that travels up to five panels and then stops without hitting. At the start of the user's next turn, the scythe attacks all targets in a total of a 3x3 area five times. If hit, further dodge attempts cannot be made.
  598.  
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