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- "Noise" Element Info: A property of chips whose power is too large to be properly processed and stored by the chip data, thus creating residual 'noise' data in use. Effects unknown.
- #001 [Cannon.sfd]
- ChipSpeed: 0
- Element: Null
- Damage: 40
- Description: Single-shot cannon fire. Target is knocked back one panel on a successful hit
- #002 [PlusCannon.sfd]
- ChipSpeed: 0
- Element: Null
- Damage: 100
- Description: Single-shot cannon fire. Target is knocked back one panel on a successful hit
- #003 [HeavyCannon.sfd]
- Chip Speed: 0
- Element: Null
- Damage: 160
- Description: Single-shot cannon fire. Target is knocked back one panel on a successful hit
- #004 [ImpactCannon.isfd]
- Chip Speed: +1
- Element: Noise
- Damage: 240
- Description: Single-shot cannon fire. On striking any surface, also damages all nearby panels.
- #005 [PlasmaGun.sfd]
- Chip Speed: -1
- Element: Elec
- Damage: 30
- Description: Single-shot effect. Paralysis on strike.
- #006 [PlasmaGunX.isfd]
- Chip Speed: -1
- Element: Elec, Noise
- Damage: 120
- Description: Single-shot effect. Paralysis on strike.
- #007 [AirSpread1.sfd]
- Chip Speed: -1
- Element: Null
- Damage: 10
- Description: Fires four times. On each hit, damages up to one adjacent target as well
- #008 [AirSpread2.sfd]
- Chip Speed: -1
- Element: Null
- Damage: 20
- Description: Fires four times. On each hit, damages up to one adjacent target as well
- #009 [AirSpread3.sfd]
- Chip Speed: -1
- Element: Null
- Damage: 30
- Description: Fires four times. On each hit, damages up to two adjacent targets as well
- #010 [AirSpreadX.isfd]
- Chip Speed: -2
- Element: Noise
- Damage: 50
- Description: Fires four times. On each hit, damages up to two adjacent targets as well
- #011 [MadVulcan1.sfd]
- Chip Speed: +3
- Element: Null
- Damage: 10
- Description: Fires 5 times. Once successfully damaging the target once, all remaining hits also connect.
- #012 [MadVulcan2.sfd]
- Chip Speed: +3
- Element: Null
- Damage: 10
- Description: Fires 8 times. Once successfully damaging the target once, all remaining hits also connect.
- #013 [MadVulcan3.sfd]
- Chip Speed: +3
- Element: Null
- Damage: 10
- Description: Fires 12 times. Once successfully damaging the target once, all remaining hits also connect.
- #014 [MadVulcanX.isfd]
- Chip Speed: +3
- Element: Noise
- Damage: 10
- Description: Fires 15 times. Once successfully damaging the target once, all remaining hits also connect.
- #015 [BlackInk.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 90
- Description: Single shot attack. Blinds on hit.
- #016 [GreenInk.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 90
- Description: Single shot attack. On hit, target's element becomes Wood until the end of their next turn.
- #017 [BlueInk.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 120
- Description: Single shot attack. On hit, target's element becomes Aqua until the end of their next turn.
- #018 [PurpleInk.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 150
- Description: Single shot attack. On hit, target's panel and all eight panels surrounding are turned to Poison.
- #019 [MiniGrenade.sfd]
- Chip Speed: +4
- Element: Null
- Damage: 10
- Description: Thrown weapon with a maximum distance of Power*2. Generates an explosion at the panel it lands on that lasts for a full 6 rounds, dealing damage up to once per round to any target in the blast.
- #020 [HeatGrenade.sfd]
- Chip Speed: +3
- Element: Null
- Damage: 120
- Description: Thrown weapon with a maximum distnace of Power. Generates an explosion on landing in a total radius of 3x3 and transforms all non-hole panels in the blast to Lava. Targets in the outer 8 panels dodge at +4 Chip Speed instead of +3.
- #021 [WoodGrenade.sfd]
- Chip Speed: +3
- Element: Null
- Damage: 100
- Description: Thrown weapon with a maximum distnace of Power. Generates an explosion on landing in a total radius of 3x3 and transforms all non-hole panels in the blast to Grass. Targets in the outer 8 panels dodge at +4 Chip Speed instead of +3.
- #022 [IceGrenade.sfd]
- Chip Speed: +3
- Element: Null
- Damage: 100
- Description: Thrown weapon with a maximum distnace of Power. Generates an explosion on landing in a total radius of 3x3 and transforms all non-hole panels in the blast to Grass. Targets in the outer 8 panels dodge at +4 Chip Speed instead of +3.
- #023 [BigGrenade.isfd]
- Chip Speed: +3
- Element: Noise
- Damage: 60
- Description: Thrown weapon with a maximum distance of Power*2. Generates an explosion on landing in a total radius of 3x3. The explosion persists for 3 full rounds, dealing damage up to once per round to any target in the blast.
- #024 [Sword.sfd]
- Chip Speed: -1
- Element: Sword
- Damage: 80
- Description: Slashes a target in one adjacent panel
- #025 [WideSword.sfd]
- Chip Speed: -1
- Element: Sword
- Damage: 80
- Description: Slashes a target in a 1x3 panel radius around yourself
- #026 [LongSword.sfd]
- Chip Speed: -1
- Element: Sword
- Damage: 80
- Description: Slashes two panels in a straight line from the user.
- #027 [Bushido1.sfd]
- Chip Speed: +1
- Element: Sword
- Damage: 110
- Description: Slashes a target in one adjacent panel. With repeated use, gains an additional +20 damage, range of one panel, and the Chip Speed is reduced by one.
- #028 [Bushido2.sfd]
- Chip Speed: +1
- Element: Sword
- Damage: 140
- Description: Slashes a target in one adjacent panel. With repeated use, gains an additional +30 damage, range of one panel, and the Chip Speed is reduced by one.
- #029 [Bushido3.sfd]
- Chip Speed: +1
- Element: Sword
- Damage: 170
- Description: Slashes a target in one adjacent panel. With repeated use, gains an additional +40 damage, range of one panel, and the Chip Speed is reduced by one.
- #030 [BushidoX.isfd]
- Chip Speed: +1
- Element: Sword, Noise
- Damage: 200
- Description: Slashes a target in one adjacent panel. With repeated use, gains an additional +50 damage, range of one panel, and the Chip Speed is reduced by one.
- #031 [ElecSlash.sfd]
- Chip Speed: -1
- Element: Sword, Elec
- Damage: 150
- Description: Slashes a target in a 1x3 panel radius around yourself. Causes Paralysis
- #032 [WoodSlash.sfd]
- Chip Speed: -1
- Element: Sword, Wood
- Damage: 180
- Description: Slashes a target in a 1x3 panel radius around yourself
- #033 [FireSlash.sfd]
- Chip Speed: -1
- Element: Sword, Fire
- Damage: 200
- Description: Slashes a target in a 1x3 panel radius around yourself
- #034 [BreakSabre.sfd]
- Chip Speed: 0
- Element: Sword, Breaking
- Damage: 200
- Description: Slashes a target in a 1x3 panel radius around yourself
- #035 [BreakSabreX.isfd]
- Chip Speed: +1
- Element: Sword, Breaking, Noise
- Damage: 250
- Description: Slashes a target in a 1x3 panel radius around yourself
- #036 [GreatAxe.sfd]
- Chip Speed: +2
- Element: Sword, Wood
- Damage: 140
- Description: Slashes a target in a 2x3 panel radius in front of yourself
- #037 [Muramasa.isfd]
- Chip Speed: 0
- Element: Sword, Noise
- Damage: (Max HP - Current HP), maximum 500
- Description: Slashes a target up to 3 panels away. Gets stronger as you take damage.
- #038 [SwordFighter1.sfd]
- Chip Speed: 0
- Element: Sword
- Damage: 50
- Description: Performs three slashes with the following radiuses: 1x1, 1x3, 2x1. A target struck by one attack cannot dodge further attacks.
- #039 [SwordFighter2.sfd]
- Chip Speed: 0
- Element: Sword
- Damage: 50
- Description: Performs four slashes with the following radiuses: 1x1, 1x3, 2x1, 3x1. A target struck by one attack cannot dodge further attacks.
- #040 [SwordFighter3.sfd]
- Chip Speed: 0
- Element: Sword
- Damage: 50
- Description: Performs five slashes with the following radiuses: 1x1, 1x3, 2x1, 3x1, 2x3. A target struck by one attack cannot dodge further attacks.
- #041 [SwordFighterX.isfd]
- Chip Speed: 0
- Element: Sword, Noise
- Damage: 60
- Description: Performs five slashes with the following radiuses: 1x1, 1x3, 2x1, 3x1, 2x3. A target struck by one attack cannot dodge further attacks.
- #042 [WindyAttack1.sfd]
- Chip Speed: -1
- Element: Wind
- Damage: 90
- Description: Damages all eight adjacent panels. Pushes away any potential target up to four panels away, regardless of whether it hits or not.
- #043 [WindyAttack2.sfd]
- Chip Speed: -1
- Element: Wind
- Damage: 120
- Description: Damages all eight adjacent panels. Pushes away any potential target up to five panels away, regardless of whether it hits or not.
- #044 [WindyAttack3.sfd]
- Chip Speed: -1
- Element: Wind
- Damage: 150
- Description: Damages all eight adjacent panels. Pushes away any potential target up to six panels away, regardless of whether it hits or not.
- #045 [SyncHook1.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 100
- Description: A fist attack on an adjacent panel. When used against a virus, also attacks any identical virus within six panels of the target.
- #046 [SyncHook2.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 130
- Description: A fist attack on an adjacent panel. When used against a virus, also attacks any identical virus within six panels of the target.
- #047 [SyncHook3.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 150
- Description: A fist attack on an adjacent panel. When used against a virus, also attacks any identical virus within six panels of the target.
- #048 [SyncHookX.isfd]
- Chip Speed: +2
- Element: Null, Noise
- Damage: 180
- Description: A fist attack on an adjacent panel. When used against a virus, also attacks any identical virus within six panels of the target.
- #049 [StunKnuckle.sfd]
- Chip Speed: +2
- Element: Elec
- Damage: 130
- Description: A fist attack on an adjacent panel. Paralyzes on hit.
- #050 [PoisonKnuckle.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 150
- Description: A fist attack on an adjacent panel. Inflicts HP Bug on hit.
- #051 [FreezeKnuckle.sfd]
- Chip Speed: +2
- Element: Aqua
- Damage: 180
- Description: A fist attack on an adjacent panel. Freezes on hit.
- #052 [DestroyUppercut.isfd]
- Chip speed: +3
- Element: Noise
- Damage: 140
- Description: A fist attack on an adjacent panel. On hit, roll 1d4; remove up to that many innate effects from the target at random.
- #053 [DrillArm1.sfd]
- Chip Speed: +2
- Element: Breaking
- Damage: 40
- Description: Strikes a 2x1 panel area in front of the user, hitting 3 times but dodged only once. Knocks targets back to be three panels away from the user.
- #054 [DrillArm2.sfd]
- Chip Speed: +2
- Element: Breaking
- Damage: 50
- Description: Strikes a 2x1 panel area in front of the user, hitting 3 times but dodged only once. Knocks targets back to be three panels away from the user.
- #055 [DrillArm3.sfd]
- Chip Speed: +2
- Element: Breaking
- Damage: 60
- Description: Strikes a 2x1 panel area in front of the user, hitting 3 times but dodged only once. Knocks targets back to be three panels away from the user.
- #056 [DrillArmX.isfd]
- Chip Speed: +2
- Element: Breaking, Noise
- Damage: 80
- Description: Strikes a 2x1 panel area in front of the user, hitting 3 times but dodged only once. Knocks targets back to be three panels away from the user.
- #057 [TyphoonDance.sfd]
- Chip Speed: +1
- Element: Wind
- Damage: 60
- Description: Attacks twice on all 8 adjacent panels with a spin attack.
- #058 [TornadoDance.sfd]
- Chip Speed: +1
- Element: Wind
- Damage: 60
- Description: Attacks three times on all 8 adjacent panels with a spin attack.
- #059 [HurricaneDance.isfd]
- Chip Speed: +1
- Element: Wind, Noise
- Damage: 60
- Description: Attacks four times on all 8 adjacent panels with a spin attack.
- #060 [WhiteMeteor.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 50
- Description: Select a 3x3 area on the field. All targets in the area on a Normal panel are attacked by a meteor. Chip Speed is considered one less for every additional panel the target must move to dodge safely.
- #061 [SilverMeteor.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 70
- Description: Select a 4x4 area on the field. All targets in the area on a Normal panel are attacked by a meteor. Chip Speed is considered one less for every additional panel the target must move to dodge safely.
- #062 [PlatinumMeteor.isfd]
- Chip Speed: +2
- Element: Noise
- Damage: 90
- Description: Select a 5x5 area on the field. All targets in the area on a Normal panel are attacked by a meteor. Chip Speed is considered one less for every additional panel the target must move to dodge safely.
- #063 [RadarMissile1.sfd]
- Chip Speed: +1
- Element: Null
- Damage: 150
- Description: Attacks all enemy targets, within five spaces of the user, with a missile attack. This attack ignores targets with any elemental property.
- #064 [RadarMissile2.sfd]
- Chip Speed: +1
- Element: Null
- Damage: 200
- Description: Attacks all enemy targets, within five spaces of the user, with a missile attack. This attack ignores targets who are not currently afflicted with a status ailment.
- #065 [RadarMissile3.sfd]
- Chip Speed: +1
- Element: Null
- Damage: 250
- Description: Attacks all enemy targets, within fice spaces of the user, with a missile attack. This attack ignores targets who possess a digit in their HP which is an odd number.
- #066 [GrandWave1.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 50
- Description: Creates a shockwave effect that travels in a straight line through multiple targets, but will halt when reaching an empty panel. The shockwave effect can make a 45' turn once. For every 4 panels the target is from the user, the Chip Speed is considered one higher.
- #067 [GrandWave2.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 80
- Description: Creates a shockwave effect that travels in a straight line through multiple targets, but will halt when reaching an empty panel. The shockwave effect can make a 45' turn once. For every 5 panels the target is from the user, the Chip Speed is considered one higher.
- #068 [GrandWave3.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 120
- Description: Creates a shockwave effect that travels in a straight line through multiple targets, but will halt when reaching an empty panel. The shockwave effect can make a 45' turn once. For every 6 panels the target is from the user, the Chip Speed is considered one higher.
- #069 [GrandWaveX.isfd]
- Chip Speed: +1
- Element: Noise
- Damage: 50
- Description: Creates a shockwave effect that travels in a straight line through multiple targets, but will halt when reaching an empty panel. The shockwave effect can make a 45' turn once. For every 6 panels the target is from the user, the Chip Speed is considered one higher.
- #070 [JetAttack1.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 90
- Description: Moves the user up to five panels in a straight line and attacks all targets in the line of travel.
- #071 [JetAttack2.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 120
- Description: Moves the user up to six panels in a straight line and attacks all targets in the line of travel.
- #072 [JetAttack3.sfd]
- Chip Speed: +1
- Element: Null
- Damage: 150
- Description: Moves the user up to seven panels in a straight line and attacks all targets in the line of travel.
- #073 [JetAttackX.isfd]
- Chip Speed: +1
- Element: Noise
- Damage: 200
- Description: Moves the user up to eight panels in a straight line and attacks all targets in the line of travel.
- #074 [Buki1.sfd]
- Chip Speed: +5
- Element: Breaking
- Damage: 130
- Description: Damages a 3x3 area directly in front of the user with a giant hammer.
- #075 [Buki2.sfd]
- Chip Speed: +5
- Element: Breaking
- Damage: 150
- Description: Damages a 3x3 area directly in front of the user with a giant hammer.
- #076 [Buki3.sfd]
- Chip Speed: +5
- Element: Breaking
- Damage: 150
- Description: Damages a 3x3 area directly in front of the user with a giant hammer.
- #077 [SmileCoin1.sfd]
- Chip Speed: 0
- Element: Null
- Damage: 30
- Description: Creates a cross-shaped area at any point up to three panels away from the user. For the next three rounds, any target in the area is attacked up to once per round. Targets deleted in this area of effect are guaranteed to drop zenny.
- #078 [SmileCoin2.sfd]
- Chip Speed: 0
- Element: Null
- Damage: 40
- Description: Creates a cross-shaped area at any point up to three panels away from the user. For the next three rounds, any target in the area is attacked up to once per round. Targets deleted in this area of effect are guaranteed to drop zenny.
- #079 [SmileCoin3.sfd]
- Chip Speed: 0
- Element: Null
- Damage: 50
- Description: Creates a cross-shaped area at any point up to three panels away from the user. For the next three rounds, any target in the area is attacked twice per round. Targets deleted in this area of effect are guaranteed to drop zenny.
- #080 [SmileCoinX.isfd]
- Chip Speed: 0
- Element: Noise
- Damage: 60
- Description: Creates a 3x3 area at any point up to three panels away from the user. For the next three rounds, any target in the area is attacked twice per round. Targets deleted in this area of effect are guaranteed to drop zenny.
- #081 [BigDrop1.sfd]
- Chip Speed: +5
- Element: Breaking
- Damage: 140
- Description: Drops a statue onto a panel three panels away from the user. The four adjacent panels are cracked.
- #082 [BigDrop2.sfd]
- Chip Speed: +5
- Element: Breaking
- Damage: 180
- Description: Drops a statue onto a panel three panels away from the user. The eight adjacent panels are cracked.
- #083 [BigDrop3.sfd]
- Chip Speed: +5
- Element: Breaking
- Damage: 220
- Description: Drops a statue onto a panel three panels away from the user. Twelve panels in a diamond formation around the attack are cracked.
- #084 [BigDropX.isfd]
- Chip Speed: +4
- Element: Breaking, Noise
- Damage: 260
- Description: Drops a statue onto a panel three panels away from the user. A total of a 5x5 centered on the attack is cracked.
- #085 [BuzzSaw1.sfd]
- Chip Speed: +2
- Element: Sword
- Damage: 100
- Description: A thrown bladed disc attack. If it misses, it can turn up to 90' to target a second opponent instead.
- #086 [BuzzSaw2.sfd]
- Chip Speed: +2
- Element: Sword
- Damage: 120
- Description: A thrown bladed disc attack. If it misses, it can turn up to 90' to target a second opponent instead.
- #087 [BuzzSaw3.sfd]
- Chip Speed: +2
- Element: Sword
- Damage: 150
- Description: A thrown bladed disc attack. If it misses, it can turn up to 90' to target a second opponent instead.
- #088 [BuzzSawX.isfd]
- Chip Speed: +1
- Element: Sword, Null
- Damage: 180
- Description: A thrown bladed disc attack. If it misses, it can turn up to 135' to target a second opponent instead.
- #089 [SkullArrow1.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 130
- Description: Fires an arrow at a target within a range of 4-8 panels from the user. Immobilizes on hit.
- #090 [SkullArrow2.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 150
- Description: Fires an arrow at a target within a range of 4-9 panels from the user. Immobilizes on hit.
- #091 [SkullArrow3.sfd]
- Chip Speed: +2
- Element: Null
- Damage: 170
- Description: Fires an arrow at a target within a range of 4-10 panels from the user. Immobilizes on hit.
- #092 [MuTech1.sfd]
- Chip Speed: +1
- Element: Null
- Damage: 50
- Description: Fires a laser in a straight line that can hit up to 3 times. When used on a Holy panel, can hit up to 4 times instead. Ignores any defensive effects on the target.
- #093 [MuTech2.sfd]
- Chip Speed: +1
- Element: Null
- Damage: 60
- Description: Fires a laser in a straight line that can hit up to 3 times. When used on a Holy panel, can hit up to 4 times instead. Ignores any defensive effects on the target.
- #094 [MuTech3.sfd]
- Chip Speed: +1
- Element: Null
- Damage: 70
- Description: Fires a laser in a straight line that can hit up to 3 times. When used on a Holy panel, can hit up to 4 times instead. Ignores any defensive effects on the target.
- #095 [MuTechX.isfd]
- Chip Speed: +1
- Element: Noise
- Damage: 80
- Description: Fires a laser in a straight line that can hit up to 3 times. When used on a Holy panel, can hit up to 4 times instead. Ignores any defensive effects on the target.
- #096 [Scythe1.sfd]
- Chip Speed: +1
- Element: Sword
- Damage: 20
- Description: Releases a Scythe weapon that travels up to four panels and then stops without hitting. At the start of the user's next turn, the scythe attacks all targets in a total of a 3x3 area five times. If hit, further dodge attempts cannot be made.
- #097 [Scythe2.sfd]
- Chip Speed: +1
- Element: Sword
- Damage: 30
- Description: Releases a Scythe weapon that travels up to four panels and then stops without hitting. At the start of the user's next turn, the scythe attacks all targets in a total of a 3x3 area five times. If hit, further dodge attempts cannot be made.
- #098 [Scythe3.sfd]
- Chip Speed: +1
- Element: Sword
- Damage: 40
- Description: Releases a Scythe weapon that travels up to four panels and then stops without hitting. At the start of the user's next turn, the scythe attacks all targets in a total of a 3x3 area five times. If hit, further dodge attempts cannot be made.
- #099 [ScytheX.isfd]
- Chip Speed: 0
- Element: Sword, Noise
- Damage: 50
- Description: Releases a Scythe weapon that travels up to five panels and then stops without hitting. At the start of the user's next turn, the scythe attacks all targets in a total of a 3x3 area five times. If hit, further dodge attempts cannot be made.
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