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- lost soul actor
- {
- damagetype lostsoul
- painchance lostsoul 255
- painchance lostsoul2 255
- painchance lostsoul3 255
- .....
- states
- {
- pain.lostsoul:
- spawn lost soul explosive actor
- goto pain
- pain.lostsoul2:
- acs script 12434
- goto pain
- pain.lostsoul3:
- tnt1 a 1 ayylmao
- stop
- spawnPE:
- spawn lost soul explosive actor2
- animation
- spawn pain elemental
- }}
- lost soul explosive actor
- {
- damagetype lostsoul2
- noclip
- states
- {
- spawn:
- explode for 1 damage, radius you want to check
- stop
- }}
- lost soul explosive actor2
- {
- damagetype lostsoul3
- noclip
- states
- {
- spawn:
- explode for 1 damage, radius you want to get rid of nearby lost souls
- stop
- }}
- int lostsoulmerge;
- script 1234
- {
- lostsoulmerge ++ 1;
- if lostsoulmerge == 3
- {
- whateverthefuckfucntiontoputtheminthestate("spawnPE")
- lostsoulmerge - 0;
- terminate;
- }
- wait 70;
- lostsoulmerge =0;
- }
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