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  1. ------------------------------
  2. 01/04/2023 12:12 Program exited with message:
  3. System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.) (Index was outside the bounds of the array.)
  4. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
  5. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 416
  6. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  7. --- End of stack trace from previous location ---
  8. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  9. at System.Threading.Tasks.TaskReplicator.Replica.Execute()
  10. --- End of inner exception stack trace ---
  11. at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
  12. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  13. --- End of stack trace from previous location ---
  14. at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
  15. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  16. at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
  17. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.GetTerrainHeight() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 414
  18. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 216
  19. at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
  20. at GameHelper.RemoteObjects.States.InGameState.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameState.cs:line 71
  21. at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
  22. at GameHelper.RemoteObjects.GameStates.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\GameStates.cs:line 111
  23. at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 63
  24. at GameHelper.Core.UpdateStatesData()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Core.cs:line 0
  25. at Coroutine.ActiveCoroutine.MoveNext()
  26. at Coroutine.ActiveCoroutine.OnEvent(Event evt)
  27. at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
  28. at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
  29. at GameHelper.GameProcess.FindStaticAddresses()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 285
  30. at Coroutine.ActiveCoroutine.MoveNext()
  31. at Coroutine.ActiveCoroutine.OnEvent(Event evt)
  32. at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
  33. at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
  34. at GameHelper.GameProcess.Open() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 309
  35. at GameHelper.GameProcess.FindAndOpen()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\GameProcess.cs:line 165
  36. at Coroutine.ActiveCoroutine.MoveNext()
  37. at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
  38. at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass14_0.<Tick>b__0(ActiveCoroutine c)
  39. at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
  40. at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
  41. at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
  42. at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
  43. at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
  44. at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
  45. at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
  46. at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
  47. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  48. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  49. at System.Threading.Thread.StartCallback()
  50. ---> (Inner Exception #1) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  51. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 416
  52. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  53. --- End of stack trace from previous location ---
  54. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  55. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  56.  
  57. ---> (Inner Exception #2) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  58. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 416
  59. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  60. --- End of stack trace from previous location ---
  61. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  62. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  63.  
  64. ---> (Inner Exception #3) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  65. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 416
  66. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  67. --- End of stack trace from previous location ---
  68. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  69. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  70.  
  71. ---> (Inner Exception #4) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  72. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 416
  73. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  74. --- End of stack trace from previous location ---
  75. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  76. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  77.  
  78. ---> (Inner Exception #5) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  79. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 416
  80. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  81. --- End of stack trace from previous location ---
  82. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  83. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  84.  
  85. ---> (Inner Exception #6) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  86. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 416
  87. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  88. --- End of stack trace from previous location ---
  89. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  90. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  91.  
  92. ---> (Inner Exception #7) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  93. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 416
  94. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  95. --- End of stack trace from previous location ---
  96. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  97. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  98.  
  99. ---> (Inner Exception #8) System.IndexOutOfRangeException: Index was outside the bounds of the array.
  100. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass55_0.<GetTerrainHeight>b__1(Int32 y) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 416
  101. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  102. --- End of stack trace from previous location ---
  103. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  104. at System.Threading.Tasks.TaskReplicator.Replica.Execute()<---
  105.  
  106. ------------------------------
  107.  
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