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GS Reforged first playthrough

Jan 21st, 2021 (edited)
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  1. GS 97 Reforged
  2. First playthrough observations/notes
  3. [Updated 22 Jan 2021]
  4.  
  5. TYPE CHANGES
  6. Normal does 2x damage to Dark-types rather than doing neutral damage.
  7. Normal, Flying, Bug, Ghost, Grass, Psychic, Dragon, Ice, and Dark do 1x damage to Steel-types rather than .5x damage.
  8. Fighting does 0.5x damage to Steel-types rather than doing 2x damage.
  9. Fighting does 1x damage to Dark-types rather than doing 2x damage.
  10. Poison does 0.5x damage to Steel-types rather than being completely ineffective.
  11. Poison does 2x damage to Bug-types, as it did in Generation I, rather than doing 0.5x damage.
  12. Fire and Ground do 1x damage to Steel-types rather than doing 2x damage.
  13. Water and Electric do 2x damage to Steel-types rather than doing 1x damage.
  14. Bug does 2x damage to Poison-types, as it did in Generation I, rather than doing 0.5x damage.
  15. Ghost does 1x damage to Ghost-types rather than doing 2x damage.
  16. Psychic does 0.5x damage to Dark-types rather than being completely ineffective.
  17. Steel is completely ineffective against Steel-types rather than doing 0.5x damage.
  18. Steel does 1x damage to Fire-types rather than doing 0.5x damage.
  19. Steel does 1x damage to Ice-types rather than doing 2x damage.
  20. Dark does 2x damage to Dark-types rather than doing 0.5x damage.
  21. Dark does 0.5x damage to Normal-types rather than doing 1x damage.
  22.  
  23. TM LEARNSETS
  24. - Cruize: WATERFALL, HEADBUTT, CURSE, TOXIC, HIDDEN_POWER, BLIZZARD, ICY_WIND, PROTECT, RAIN_DANCE, ENDURE, IRON_TAIL, RETURN, MEGAPHONE, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, REST, ATTRACT, SURF, WHIRLPOOL, ICE_BEAM
  25. - Aquallo: WATERFALL, HEADBUTT, CURSE, ROAR, TOXIC, ROCK_SMASH, HIDDEN_POWER, BLIZZARD, ICY_WIND, PROTECT, RAIN_DANCE, ENDURE, IRON_TAIL, RETURN, MEGAPHONE, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, REST, ATTRACT, FURY_CUTTER, SURF, STRENGTH, WHIRLPOOL, ICE_BEAM
  26. - Aquarius: WATERFALL, HEADBUTT, CURSE, ROAR, TOXIC, ROCK_SMASH, HIDDEN_POWER, BLIZZARD, HYPER_BEAM, ICY_WIND, PROTECT, RAIN_DANCE, ENDURE, IRON_TAIL, EARTHQUAKE, RETURN, MEGAPHONE, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, REST, ATTRACT, FURY_CUTTER, SURF, STRENGTH, WHIRLPOOL, ICE_BEAM
  27.  
  28. - Flambear: SHADOW_BALL, HEADBUTT, CURSE, ROLLOUT, TOXIC, HIDDEN_POWER, SUNNY_DAY, PROTECT, ENDURE, IRON_TAIL, RETURN, MEGAPHONE, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, FIRE_BLAST, SWIFT, DEFENSE_CURL, REST, CUT, FLAMETHROWER
  29. - Volbear: SHADOW_BALL, HEADBUTT, CURSE, ROLLOUT, ROAR, TOXIC, ROCK_SMASH, HIDDEN_POWER, SUNNY_DAY, PROTECT, ENDURE, IRON_TAIL, RETURN, MEGAPHONE, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, FIRE_BLAST, SWIFT, DEFENSE_CURL, REST, FURY_CUTTER, CUT, STRENGTH, FLAMETHROWER
  30. - Dynabear: SHADOW_BALL, DYNAMICPUNCH, HEADBUTT, CURSE, ROLLOUT, ROAR, TOXIC, ROCK_SMASH, HIDDEN_POWER, SUNNY_DAY, HYPER_BEAM, PROTECT, ENDURE, IRON_TAIL, EARTHQUAKE, RETURN, MEGAPHONE, DIG, MUD_SLAP, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, FIRE_BLAST, SWIFT, DEFENSE_CURL, THUNDERPUNCH, REST, FIRE_PUNCH, FURY_CUTTER, CUT, STRENGTH, FLAMETHROWER
  31.  
  32. FLAMBEAR LEVEL-UP LEARNSET
  33. - L6 Sand-Attack
  34. - L11: Ember
  35. - L17: Bite
  36. - L22: Flame Wheel
  37. - L33: Fury Swipes
  38. - L36: Crunch
  39. - L43: Rest
  40. - L51: Slash
  41. - L58: Flamethrower
  42.  
  43. TO-DO
  44. - figure out learnset--do we need thunderpunch? if so, what to teach over? crunch?
  45. - figure out the whole post-morty section, when to get teleport, which path to take to sanskrit, etc.
  46. - when/where to catch a surf/fly slave?
  47. - go thru each fight with a fine-toothed comb to get x item count, then sort out shopping
  48. - what to do with the deepwater rare candy? consider late-game L57->58 for flamethrower (spinnerless could probably get it before red)
  49.  
  50. GENERAL NOTES
  51. - Start with $3000
  52. - First item on R101 is Potion, tree is Berry
  53. - There is a second Berry in Silent Hills after Don
  54. - Hidden Ether in the corner to the left of the above Berry tree (actually can get it from below, after fighting Victoria)
  55. - Little girl after Lass Victoria gives you an item depending on the day:
  56. > Sun: Magnet
  57. > Mon:
  58. > Tue:
  59. > Wed:
  60. > Thu:
  61. > Fri:
  62. > Sat:
  63. - Down stairs after Clayton, then left, then up, to find another Potion
  64. - Potion to the right after exiting Silent Hills
  65. - Hugo's vision is 2 (rotato after Silent Hills). Pass him on the left, then step 1R again before continuing up on the right side of the red path to avoid Colette
  66. - On entering Pagota, go left to enter Kurt's house, then head to Brass Tower
  67. - Probably want to buy Paralyz Heal for Brass Tower
  68. - Pagota Mart
  69. > Poke Ball
  70. > Potion
  71. > Escape Rope
  72. > Antidote
  73. > Paralyz Heal
  74. > Awakening
  75. > X Defend
  76. > X Attack
  77. > X Speed
  78. - Can get Bill's number at his house from his sister--what's the use?
  79. - Mom will call you as soon as you step out onto R102--"NO" to saving money!
  80. - Tree on R102 is Przcure
  81. - Brass Tower
  82. > Head right, past rotato, and fight Chow
  83. > 152xp short of L11, could try and get Ember early?
  84. > Take stairs, head down and pass Grace (vision = 2). If she sees you, Leer, Scratchx2, Scratchx2 (Twinz Pursuit does a lot lol)
  85. > Fight Bethany, take stairs, fight Ping
  86. > Pass Jeffrey from above (vision = 1)
  87. > Fight Neal (spam Ember, Kurstraw Psywave does a lot)
  88. > If spinnerless, you will evolve after Neal
  89. > After taking stairs, head left and pass spinner, grabbing ER. Head down then right
  90. > Take stairs, talk to Sage, ER out. Go to Kurt's then the gym
  91. - Spinnerless is 1xp short of L15 for Falkner
  92. - After gym, heal and get egg at PC, then head north to Bill's to get cut
  93. - At L17 (Alan), teach Bite over Sand-Attack
  94. - After spinner, hug the very top edge to avoid the stander and the following spinner, then fight Rival 2
  95. - Rival 2: X Attackx2, Scratchx2, Scratchx2, Scratch (check the DV necessary to guarantee Cruize 2HKO)
  96.  
  97. - Do Bugsy first? in gym, take the right path and avoid benny
  98. - Radio card: AABAB
  99. - Herb shop in underground only open on sat/sun. Worth considering, but it will lower happiness, affecting return
  100. - Whenever you do dept. store shopping, enter basement and via elevator and head right (avoiding spinner) to obtain bike. Make sure to get return on the top floor of dept. store (teach over scratch)
  101. - After Bugsy, take the boat to teknos
  102. - enter the PC, then head west after the cutscene (see if it's required to trigger this cutscene or if you can just go straight to the mines)
  103. - take lower path (field item above the fisherman is a paralyz heal)
  104. - just west of the mine entrance is TM05 (roar). could grab for money if necessary
  105. - after the first ladder, there is an x attack straight down
  106. - fight emma, then right, then up to fight larry. take ladder (item above him is just a great ball)
  107. - pokemaniac andrew is a dangerous fight. make sure you're at full HP, and consider getting extra experience to get L22 before him so you have flame wheel (teach over leer)
  108. - right then down from andrew, and to the left is an x defend. head left then up to fight the hiker
  109. > consider x defend+x spec for this fight, spamming flame wheel. make sure you're at full going in
  110. - take the ladder, then up and to the right of whitney to take the next ladder. item is PP Up, item down and to the left is iron (consider both for money)
  111. - take left ladder, then follow path to get HM04. head back and take right ladder
  112. - catch a slave, or teach strength to volbear, then push boulder to continue. head down then right to take the far ladder.
  113. - head along track to the left, pushing the cart with strength (item left of the girl is a potion). talk to her to exit
  114. - after leaving old man's house, take center if necessary, then go to aquarium for rocket section
  115. - do aquarium, then the gym. x attackx2, x speed on whitney (x spec?)
  116. - take boat back to westport, then head north to birdon
  117. - abra can be caught on R103. check encounter rate, maybe teleport strats?
  118. - berry tree in birdon is przcure
  119. - birdon mart
  120. > poke ball
  121. > potion
  122. > super potion
  123. > escape rope
  124. > repel
  125. > antidote
  126. > paralyz heal
  127. - as soon as you enter the well, rival will challenge, so be ready
  128. - R3: x attack at least once, maybe twice. need a paralyz heal for this fight (kotora seems to always t-wave)
  129. - might want x acc for the following rocket fights
  130. - walk out, don't escape rope (unless you can get an encounter?)
  131. - take the gym. afterwards, seems you need to head back to teknos in order to cross the boardwalk north, which has been repaired. this is where teleport might come in handy (otherwise you have to pass a bunch of spinners again)
  132. - Fight Brent, then fisher marvin to the left (x attack on gupgold), biking up and around the pokemaniac
  133. - the gate north of the boardwalk contains TM35 (guard)
  134.  
  135. - figure out the fastest way to get to sanskrit. basically after morty, you need to do the rocket fights at the docks north of sunpoint, then head back to sanskrit to get the key, then go back to the docks, then head east of birdon to jade forest. you will want abra from the game corner (boardwalk). coin case is in the house west of the sanskrit fountain.
  136. - on R106, pass paulson on the left and go until 3D from him (his vision is 2)
  137. - jade forest:
  138. > head upstairs to the left, then right past headbutt guy. get the ether on the ground if necessary (on the right before stairs heading down)
  139. > make sure you're near full before fighting hiker
  140. > go left then down then right, taking upper path over female cooltrainer. try and be near full in case you hit her (vaporeon may get a turn)
  141.  
  142. - tree after jade forest is a bitter berry
  143. - after daycare, pass thru grass over top of spinner to avoid his vision
  144. - on entering jade, head to the house below the mart and talk to the sailor to get HM02 fly
  145. - take the gym
  146. - change type chart to final after first fight (preston)
  147. - after jasmine, head east(?)
  148. - after bird keeper toby, hug the sign to avoid the beauty
  149. - continue north to blue forest. enter deepwater to retrieve pryce, continuing toward frostpoint. talk to him inside his house then fly back to blue forest to fight him.
  150. - in the gym, go straight up from the right side of the entrance, fighting both boarders and attempting to dodge douglas, then fight pryce
  151. - pryce: returnx2, FW, emberx2 (to avoid heal range on warwolf)
  152. - fly to frostpoint, talk to pryce's wife, then teach whirlpool to your surfer
  153. - fly to blue forest and head south to stand city
  154. - upon entering the gate, rival will challenge you
  155. > DEFINITELY x acc turn 1, then setup on farfetch'd (need +3 to ohko'd aquarius)
  156. - once in stand city, take the gym. change back to demo chart at some point before this. spam return thru the gym
  157. - enter the hideout. the guy at the desk always sees you. go down the stairs then hug the upper wall to avoid the spinner
  158. - against imposter oak, you probably want to setup on metto to be able to ohko wartortle, otherwise rain dance can lose time, and he can hyper potion on charmeleon. probably x attackx2
  159. - FWx2 the weezings instead of FP, it never seems to ohko
  160. - after the cutscene with imposter oak and rival, go straight right and around the wall to avoid the trainer, then take the stairs
  161. - head left, dodging the spinner, then to the far wall, up and to the right, dodging female grunt spinner from below, then around the wall to take the stairs
  162. - continue on, fighting the two required male grunts. probably want x acc for the second one. head right then down to face the female grunt
  163. - there is a hidden full heal in the crook after the female grunt. take the stairs
  164. - go up and to the right, around the crates to fight the upper grunt (L42 bellrun). then exit through the door
  165. - walk to the left around the table, heading left until you reach imposter oak
  166. > need at least +4 to ohko the metto with return. could switch to final chart just to get the fire punch ohko? worth timing
  167. - after the fight, heal if necessary before heading up. the executive will challenge automatically when you get too close
  168. - probably x spec on executive, to guarantee weezing FP and pangshi crunch
  169. - TALK TO COMPUTER FOR THE PASSWORD. escape rope out, then re-enter, take stairs, and head straight to computer to the right (power settings -> shut down power -> confirm)
  170. - after the cutscene, exit again (escape rope if you can afford another one)
  171. - fly to westport (2 up)
  172. - enter the radio tower. on the first female grunt, x spec -> FPx2 (stall with crunch or heal if dig)
  173. - after second female grunt, dodge the scientist spinner over top (vision = 1)
  174. - fight triggers instantly at the top of the next set of stairs: x spec, FW, FP
  175. - consider x spec on scientist marc too (x spec, FW, FW, FW/FP)
  176. - consider x atk on rich (need better attack to ohko porygon2 most likely); might want a spare x acc in case of octazooka. definitely want to ohko porygon2 bc recover
  177. - executive on the top floor: x spec on houndoom. this should guarantee ohkoes on everything
  178. - heal before gio if necessary. x specx2 -> FW/FP spam. definitely want guard spec for this fight (setup first turn on persian, keep full heals for t-bolt para). possibly x specx3 to ohko rhydon, thus protecting against EQ critical
  179. - exit radio tower and head south
  180.  
  181.  
  182. - spinner after camper dean has vision of four, so pass around him through the grass below
  183. - do red's gym trainers in any order, then attempt to leave for red to show up
  184. - after red, fly to silent, then head north through the gate. rival will challenge you as you pass up through the cave
  185.  
  186. - TM26 EQ is about a 25s detour, not counting the time to teach it. it would be obtained before bird keeper roy
  187. - once at the top of the mountain, in the final room, fight andy rather than the soldier (go left and around)
  188. - x acc for koga
  189.  
  190. -lance: x atkx2, return, x atk, crunch, return spam
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