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  1. -------------------------------------------------------------------------
  2. story events:
  3.  
  4. event: cry of widows
  5. trigger: level 4
  6. option 1: [they have my condolences] remove 1 card -> the scouts demand (1)
  7. option 2: [burial rites? they should be paying death taxes!] 100 gold -> the scouts demand (2)
  8. option 3: [give them a proper burial] +1 leader level, lose half of gold -> the scouts demand (3)
  9.  
  10. event: the scouts demand (1)
  11. trigger: level 9
  12. option 1: [I'll have the people decide on that] 50% chance for adviser -> a rat in debt
  13. option 2: [arrest this coward] +2 atk to all current units -> holy fuel
  14. option 3: [amazing! you shall be one of my closest advisers] +1 advisor, lose half of gold -> a new order
  15.  
  16. event: the scouts demand (2)
  17. trigger: level 9
  18. option 1: [I'll have the people decide on that] 1 advisor but +10 cost on skill cards -> the vision
  19. option 2: [clearly a divine miracle] 50% chance for advisor -> a new order
  20. option 3: [I'm sorry, I didn't quite catch that] 100 gold -> a central army
  21.  
  22. event: the scouts demand (3)
  23. trigger: level 9
  24. option 1: [tell me more about this retrograde advance] +1 adviser, -1 atk for all current military cards -> holy fuel
  25. option 2: [arrest this coward] +2 atk for all current military units -> the soldiers demand
  26. option 3: [I'm sorry, I didn't quite catch that...] 100 gold -> the vision
  27.  
  28. event: holy fuel
  29. trigger: level 14
  30. option 1: +1 leader level, +10 cost to buildings -> the triumph (5)
  31. option 2: get random epic building -> the triumph (3)
  32.  
  33. event: a rat in debt
  34. trigger: level 14
  35. option 1: +150 gold, remove a card -> triumph (3)
  36. option 2: +1 advisor, lose half of gold -> triumph (4)
  37.  
  38. event: the soldiers demand
  39. trigger: level 14
  40. option 1: [take this gold and leave] +5 bounty, lose half gold -> the triumph (1)
  41. option 2: [why do you get the reparations? go away!] +2 atk for all deployed, get rebel card -> the triumph (5)
  42.  
  43. event: a central army
  44. trigger: level 14
  45. option 1: upgrade a military card -> the triumph (2)
  46. option 2: 300 gold -> the triumph (6)
  47.  
  48. event: a new order
  49. trigger: level 14
  50. option 1: -2s redraw cooldown, -6 tax -> the triumph (4)
  51. option 2: +1 adviser, +10 eco card cost -> the triumph (2)
  52.  
  53. event: the vision
  54. trigger: level 14
  55. option 1: +1 leader level, gain a rebel card -> the triumph (1)
  56. option 2: leader ability cooldown -10 -> the triumph (6)
  57.  
  58. event: the triumph (1)
  59. trigger: level 20
  60. option 1: [the world tree will punish the sinners] +2 leader level, gain 2 rebel cards -> a strange encounter (1)
  61. option 2: [get them out of the city] 1000 gold, lose all advisors -> chosen one (2)
  62.  
  63. event: the triumph (2)
  64. trigger: level 20
  65. option 1: +20 tax, +3s redraw cooldown -> chosen one (1)
  66. option 2: +2 advisers, lose half of gold -> civic demands (1)
  67.  
  68. event: the triumph (3)
  69. trigger: level 20
  70. option 1: +20 ratizen, +3s redraw cooldown -> civic demands (2)
  71. option 2: +10 bounty, -5 tax -> a strange endounter (2)
  72.  
  73. event: the triumph (4)
  74. trigger: level 20
  75. option 1: +20 ratizen, redraw cooldown +3s -> civic demands (2)
  76. option 2: +2 advisers, lose half gold -> civic demands (1)
  77.  
  78. event: the triumph (5)
  79. trigger: level 20
  80. option 1: +2 leader level, +2 rebels -> a strange encounter (1)
  81. option 2: +10 bounty, -5 tax -> strange encounter (2)
  82.  
  83. event: the triumph (6)
  84. trigger: level 20
  85. option 1: +20 tax, +3s redraw time -> chosen one (1)
  86. option 2: 1000 gold, lose all advisers -> chosen one (2)
  87.  
  88. event: civic demands (1)
  89. trigger: level 23
  90. option 1: get a choice of level 2 skill card, -5 ratizen -> council of oligarchs
  91. option 2: transform a card into a legendary->a new role
  92.  
  93. event: civic demands (2)
  94. trigger: level 23
  95. option 1: upgrade a card -> rules of rats
  96. option 2: transform a card into a legendary -> a new role
  97.  
  98. event: chosen one (1)
  99. trigger: level 24
  100. option 1: +10 tax -> coronation
  101. option 2: 1 adviser -> council of oligarchs
  102.  
  103. event: chosen one (2)
  104. trigger: level 24
  105. option 1: +10 tax -> coronation
  106. option 2: +1 leader level -> all hail
  107.  
  108. event: a strange encounter (1)
  109. trigger: level 24
  110. option 1: [guards!] 300 gold -> all hail
  111. option 2: [I will cease at once!] enemy wave time +10s, you cant expand any more -> be faithful
  112.  
  113. event: a strange encounter (2)
  114. trigger: level 23?
  115. option 1: legendary building card -> rules of rats
  116. option 2: enemy wave time +10s, you cant expand anymore -> be faithful
  117.  
  118. event: be faithful
  119. trigger: level 27
  120. option 1: [allow us to live long and prosper] enemy wave time +15s
  121. option 2: [deliver us from damnation] upgrade 3 random cards
  122.  
  123. event: rules of rats
  124. trigger: level 27
  125. option 1: +20 ratizen
  126. option 2: get 1 of 3 lv2 building cards
  127.  
  128. event: coronation
  129. trigger: level 27
  130. option 1: +25 tax
  131. option 2: double hp to all deployed units
  132.  
  133. event: a new role
  134. trigger: level 27
  135. option 1: +3 random military cards, can't use leader ability
  136. option 2: +2 card draw, can't use leader ability
  137.  
  138. event: council of oligarchs
  139. trigger: level 27
  140. option 1: +2 skill advisers
  141. option 2: +2 military advisers
  142.  
  143. event: all hail
  144. trigger: level 27
  145. option 1: -30s leader ability cooldown
  146. option 2: -3s redraw cooldown
  147. --------------------------------------------------------------------------
  148. random events:
  149.  
  150. event: black powder
  151. trigger: random? (level 6, cry of widows option 1)
  152. option 1: [bribe this organisation to your service] get bomb card
  153. option 2: [squash this conspiracy in the bed] nothing
  154.  
  155. event: demand for tribute
  156. trigger: random? (level 7, cry of widows option 3) (level 8, cry of widows option 2)
  157.  
  158. event: sand storm
  159. trigger: random? (level 21, triumph 3 option 1) (level 21, triumph 5 option 2) (level 26, strange encounter 1 option 2)
  160. option 1: [train with your eyes half shut] -50% ranged accuracy for 120 seconds
  161. option 2: [put on goggles] lose half gold
  162.  
  163. event: eggs of mystery
  164. trigger: random? (level 16, soldiers demand option 1)
  165. option 1: get egg card
  166. option 2: nothing
  167.  
  168. event: earthquake
  169. trigger: random?
  170. option 1: lose all gold, some buildings destroyed
  171. option 2: most buildngs are destroyed
  172.  
  173. event: floods
  174. trigger: random?
  175. option 1: get 5 flood cards
  176. option 2: -7 ratizen
  177.  
  178. event: seeds of the world tree
  179. trigger: random? (level 8, cry of widows option 2)
  180. option 1: [huh, quite delicious] +1 card for every seed clicked
  181.  
  182. event: talent pool
  183. trigger: random?
  184. option 1: [military academy graduate] military adviser, lose half gold
  185. option 2: [architectural major] building adviser, lose half gold
  186. option 3: [enginerring major] skill adviser, lose half gold
  187.  
  188. event: [forgot to check]
  189. trigger: random?
  190. option 1: fight weasels
  191. option 2: lose all gold
  192.  
  193. event: frightened citizens
  194. trigger: random (must have lost units?)
  195. option 1: get shieldrat card
  196. option 2: +1 leader level, -2 ratizens
  197. option 3: nothing
  198.  
  199. event: squire
  200. trigger: random
  201. option 1: get squire card
  202. option 2: nothing
  203.  
  204. event: supply and demand
  205. trigger: random?
  206. option 1: +100 gold for every butterfly you click
  207.  
  208. event: wildling
  209. trigger: random?
  210. option 1: get slum card
  211. option 2: nothing
  212.  
  213. event: back to basics
  214. trigger: random
  215. option 1: get a random eco card
  216. option 2: get a random building card
  217. option 3: nothing
  218.  
  219. event: neighboring village
  220. option 1: trash a card, get reward
  221. option 2: use bomb?
  222. option 3: nothing
  223.  
  224. event: plague
  225. option 1: 3 purify cards
  226. option 2: zombies added to waves
  227.  
  228. event: ancient artifacts
  229. trigger: random?
  230. option 1: duplicate a card of your choice, -300 gold
  231. option 2: duplicate a random card
  232. option 3: nothing
  233.  
  234. event: roulette
  235. trigger: random?
  236. option 1: pay 100 for chance at random reward
  237. option 2: nothing
  238.  
  239. event: the scouts folly
  240. trigger: random? (level 13)
  241. option 1: enemy wave time +15s, deployed military -2 atk
  242. option 2: enemy wave time +15s, lose half of gold
  243.  
  244. event: war weary
  245. trigger: random?
  246. option 1: +1 leader level
  247. option 2: upgrade a random military card
  248.  
  249. event: masked rats
  250. trigger: random? (level 21, triumph 2 option 2)
  251. option 1: hire a V advisor, you can't get tax anymore
  252. option 2: nothing
  253.  
  254. event: fragile walls
  255. trigger: random? (level 11, scouts demand 1 option 1)
  256. option 1: [reinforce the walls] get reinforce card.
  257. option 2: [recruit more troops] gain a shieldrat card.
  258. ---------------------------------------------------------------------------
  259. expansion events:
  260.  
  261. event: tree hideout
  262. trigger: build your first defensive wall
  263. option 1: +1 advisor
  264. option 2: +2 house cards
  265.  
  266. event: engaging area
  267. trigger: build your 4th defensive wall in any direction
  268. option 1: [for now, give them food] -10 ratizen
  269. option 2: [give them a present] lose all gold
  270. option 3: [there is no choice] enemy wave period -5
  271.  
  272. event: fortification
  273. trigger: built many walls? random?
  274. option 1: upgrade all wooden walls, -500 gold
  275. option 2: 2 watch towers
  276. option 3: nothing
  277. ---------------------------------------------------------------------------
  278.  
  279. inheritance events:
  280.  
  281.  
  282. event: a collapsed settlement
  283. trigger: wave 3 if your previous run failed to beat wave 10
  284. option 1: [locked]
  285. option 2: [lets survive to level 10]
  286.  
  287. event: a collapsed city
  288. trigger: wave 3 if your previous run beat at least wave 10
  289. 3 of the following options are randomly presented:
  290. option 1: +5 ratizen
  291. option 2: get grain card
  292. option 3: +1 adviser, -100 gold
  293. option 4: get a random building card
  294. option 5: get a random military card
  295. option 6: get a random skill card
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