Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -------------------------------------------------------------------------
- story events:
- event: cry of widows
- trigger: level 4
- option 1: [they have my condolences] remove 1 card -> the scouts demand (1)
- option 2: [burial rites? they should be paying death taxes!] 100 gold -> the scouts demand (2)
- option 3: [give them a proper burial] +1 leader level, lose half of gold -> the scouts demand (3)
- event: the scouts demand (1)
- trigger: level 9
- option 1: [I'll have the people decide on that] 50% chance for adviser -> a rat in debt
- option 2: [arrest this coward] +2 atk to all current units -> holy fuel
- option 3: [amazing! you shall be one of my closest advisers] +1 advisor, lose half of gold -> a new order
- event: the scouts demand (2)
- trigger: level 9
- option 1: [I'll have the people decide on that] 1 advisor but +10 cost on skill cards -> the vision
- option 2: [clearly a divine miracle] 50% chance for advisor -> a new order
- option 3: [I'm sorry, I didn't quite catch that] 100 gold -> a central army
- event: the scouts demand (3)
- trigger: level 9
- option 1: [tell me more about this retrograde advance] +1 adviser, -1 atk for all current military cards -> holy fuel
- option 2: [arrest this coward] +2 atk for all current military units -> the soldiers demand
- option 3: [I'm sorry, I didn't quite catch that...] 100 gold -> the vision
- event: holy fuel
- trigger: level 14
- option 1: +1 leader level, +10 cost to buildings -> the triumph (5)
- option 2: get random epic building -> the triumph (3)
- event: a rat in debt
- trigger: level 14
- option 1: +150 gold, remove a card -> triumph (3)
- option 2: +1 advisor, lose half of gold -> triumph (4)
- event: the soldiers demand
- trigger: level 14
- option 1: [take this gold and leave] +5 bounty, lose half gold -> the triumph (1)
- option 2: [why do you get the reparations? go away!] +2 atk for all deployed, get rebel card -> the triumph (5)
- event: a central army
- trigger: level 14
- option 1: upgrade a military card -> the triumph (2)
- option 2: 300 gold -> the triumph (6)
- event: a new order
- trigger: level 14
- option 1: -2s redraw cooldown, -6 tax -> the triumph (4)
- option 2: +1 adviser, +10 eco card cost -> the triumph (2)
- event: the vision
- trigger: level 14
- option 1: +1 leader level, gain a rebel card -> the triumph (1)
- option 2: leader ability cooldown -10 -> the triumph (6)
- event: the triumph (1)
- trigger: level 20
- option 1: [the world tree will punish the sinners] +2 leader level, gain 2 rebel cards -> a strange encounter (1)
- option 2: [get them out of the city] 1000 gold, lose all advisors -> chosen one (2)
- event: the triumph (2)
- trigger: level 20
- option 1: +20 tax, +3s redraw cooldown -> chosen one (1)
- option 2: +2 advisers, lose half of gold -> civic demands (1)
- event: the triumph (3)
- trigger: level 20
- option 1: +20 ratizen, +3s redraw cooldown -> civic demands (2)
- option 2: +10 bounty, -5 tax -> a strange endounter (2)
- event: the triumph (4)
- trigger: level 20
- option 1: +20 ratizen, redraw cooldown +3s -> civic demands (2)
- option 2: +2 advisers, lose half gold -> civic demands (1)
- event: the triumph (5)
- trigger: level 20
- option 1: +2 leader level, +2 rebels -> a strange encounter (1)
- option 2: +10 bounty, -5 tax -> strange encounter (2)
- event: the triumph (6)
- trigger: level 20
- option 1: +20 tax, +3s redraw time -> chosen one (1)
- option 2: 1000 gold, lose all advisers -> chosen one (2)
- event: civic demands (1)
- trigger: level 23
- option 1: get a choice of level 2 skill card, -5 ratizen -> council of oligarchs
- option 2: transform a card into a legendary->a new role
- event: civic demands (2)
- trigger: level 23
- option 1: upgrade a card -> rules of rats
- option 2: transform a card into a legendary -> a new role
- event: chosen one (1)
- trigger: level 24
- option 1: +10 tax -> coronation
- option 2: 1 adviser -> council of oligarchs
- event: chosen one (2)
- trigger: level 24
- option 1: +10 tax -> coronation
- option 2: +1 leader level -> all hail
- event: a strange encounter (1)
- trigger: level 24
- option 1: [guards!] 300 gold -> all hail
- option 2: [I will cease at once!] enemy wave time +10s, you cant expand any more -> be faithful
- event: a strange encounter (2)
- trigger: level 23?
- option 1: legendary building card -> rules of rats
- option 2: enemy wave time +10s, you cant expand anymore -> be faithful
- event: be faithful
- trigger: level 27
- option 1: [allow us to live long and prosper] enemy wave time +15s
- option 2: [deliver us from damnation] upgrade 3 random cards
- event: rules of rats
- trigger: level 27
- option 1: +20 ratizen
- option 2: get 1 of 3 lv2 building cards
- event: coronation
- trigger: level 27
- option 1: +25 tax
- option 2: double hp to all deployed units
- event: a new role
- trigger: level 27
- option 1: +3 random military cards, can't use leader ability
- option 2: +2 card draw, can't use leader ability
- event: council of oligarchs
- trigger: level 27
- option 1: +2 skill advisers
- option 2: +2 military advisers
- event: all hail
- trigger: level 27
- option 1: -30s leader ability cooldown
- option 2: -3s redraw cooldown
- --------------------------------------------------------------------------
- random events:
- event: black powder
- trigger: random? (level 6, cry of widows option 1)
- option 1: [bribe this organisation to your service] get bomb card
- option 2: [squash this conspiracy in the bed] nothing
- event: demand for tribute
- trigger: random? (level 7, cry of widows option 3) (level 8, cry of widows option 2)
- event: sand storm
- trigger: random? (level 21, triumph 3 option 1) (level 21, triumph 5 option 2) (level 26, strange encounter 1 option 2)
- option 1: [train with your eyes half shut] -50% ranged accuracy for 120 seconds
- option 2: [put on goggles] lose half gold
- event: eggs of mystery
- trigger: random? (level 16, soldiers demand option 1)
- option 1: get egg card
- option 2: nothing
- event: earthquake
- trigger: random?
- option 1: lose all gold, some buildings destroyed
- option 2: most buildngs are destroyed
- event: floods
- trigger: random?
- option 1: get 5 flood cards
- option 2: -7 ratizen
- event: seeds of the world tree
- trigger: random? (level 8, cry of widows option 2)
- option 1: [huh, quite delicious] +1 card for every seed clicked
- event: talent pool
- trigger: random?
- option 1: [military academy graduate] military adviser, lose half gold
- option 2: [architectural major] building adviser, lose half gold
- option 3: [enginerring major] skill adviser, lose half gold
- event: [forgot to check]
- trigger: random?
- option 1: fight weasels
- option 2: lose all gold
- event: frightened citizens
- trigger: random (must have lost units?)
- option 1: get shieldrat card
- option 2: +1 leader level, -2 ratizens
- option 3: nothing
- event: squire
- trigger: random
- option 1: get squire card
- option 2: nothing
- event: supply and demand
- trigger: random?
- option 1: +100 gold for every butterfly you click
- event: wildling
- trigger: random?
- option 1: get slum card
- option 2: nothing
- event: back to basics
- trigger: random
- option 1: get a random eco card
- option 2: get a random building card
- option 3: nothing
- event: neighboring village
- option 1: trash a card, get reward
- option 2: use bomb?
- option 3: nothing
- event: plague
- option 1: 3 purify cards
- option 2: zombies added to waves
- event: ancient artifacts
- trigger: random?
- option 1: duplicate a card of your choice, -300 gold
- option 2: duplicate a random card
- option 3: nothing
- event: roulette
- trigger: random?
- option 1: pay 100 for chance at random reward
- option 2: nothing
- event: the scouts folly
- trigger: random? (level 13)
- option 1: enemy wave time +15s, deployed military -2 atk
- option 2: enemy wave time +15s, lose half of gold
- event: war weary
- trigger: random?
- option 1: +1 leader level
- option 2: upgrade a random military card
- event: masked rats
- trigger: random? (level 21, triumph 2 option 2)
- option 1: hire a V advisor, you can't get tax anymore
- option 2: nothing
- event: fragile walls
- trigger: random? (level 11, scouts demand 1 option 1)
- option 1: [reinforce the walls] get reinforce card.
- option 2: [recruit more troops] gain a shieldrat card.
- ---------------------------------------------------------------------------
- expansion events:
- event: tree hideout
- trigger: build your first defensive wall
- option 1: +1 advisor
- option 2: +2 house cards
- event: engaging area
- trigger: build your 4th defensive wall in any direction
- option 1: [for now, give them food] -10 ratizen
- option 2: [give them a present] lose all gold
- option 3: [there is no choice] enemy wave period -5
- event: fortification
- trigger: built many walls? random?
- option 1: upgrade all wooden walls, -500 gold
- option 2: 2 watch towers
- option 3: nothing
- ---------------------------------------------------------------------------
- inheritance events:
- event: a collapsed settlement
- trigger: wave 3 if your previous run failed to beat wave 10
- option 1: [locked]
- option 2: [lets survive to level 10]
- event: a collapsed city
- trigger: wave 3 if your previous run beat at least wave 10
- 3 of the following options are randomly presented:
- option 1: +5 ratizen
- option 2: get grain card
- option 3: +1 adviser, -100 gold
- option 4: get a random building card
- option 5: get a random military card
- option 6: get a random skill card
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement