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- #pragma once
- #include "SFML/Graphics.hpp"
- #include <string>
- #include <vector>
- #include "World.h"
- using namespace std;
- using namespace sf;
- class AssetManager
- {
- private:
- static std::map<string, Texture> textures;
- public:
- static sf::Texture manageTexture(string path);
- };
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