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- #define FILTERSCRIPT
- #include <a_samp>
- #include <sscanf2>
- #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
- #define RED 0xFF000066
- new vehId[MAX_PLAYERS];
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Simple Vehicle Spawner FS By Jujuv");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- dcmd(v, 1, cmdtext);
- return 0;
- }
- dcmd_v(playerid, params[])
- {
- if(GetPVarInt(playerid, "admin") >= 2)
- {
- new modelId;
- if(sscanf(params, "i", modelId)) {SendClientMessage(playerid, RED, "> Erreur. Usage: /v [id du véhicule].");}
- else if(modelId< 400 || modelId > 611)
- {
- SendClientMessage(playerid, RED, "> Erreur. Usage: /v [id du véhicule].");
- }
- else
- {
- DestroyVehicle(vehId[playerid]);
- new color[2];
- color[0] = random(253);
- color[1] = random(253);
- new Float:x, Float:y, Float:z, Float:angle;
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, angle);
- vehId[playerid] = CreateVehicle(modelId, x, y, z, angle, color[0], color[1], 0);
- PutPlayerInVehicle(playerid, vehId[playerid], 0);
- }
- }
- else{ SendClientMessage(playerid, RED, "> Erreur. Fonction réservée aux administrateurs.");}
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- if(vehicleid == vehId[playerid] && (!GetPlayerVehicleSeat(playerid))) {DestroyVehicle(vehicleid); }
- }
- public OnVehicleDamageStatusUpdate(vehicleid, playerid)
- {
- if(GetPVarInt(playerid, "admin") && GetPVarInt(playerid, "god"))
- {
- SetVehicleHealth(vehicleid, 100.0);
- RepairVehicle(vehicleid);
- }
- }
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