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- --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- << --Made by Charwars on v3rm
- --AUTO FARM
- _G.StopFarming = false
- _G.SwordName = "Katana"
- function Slash()
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.Name == _G.SwordName and v:IsA("Tool") then
- require(v.Data).Cooldown = {Z = 0, X = 0}
- mouse1click
- end
- end
- end
- repeat wait()
- local a = game.Workspace.Enemies:GetChildren()
- for i=1,#a do
- if a[i]:FindFirstChild("HumanoidRootPart") and a[i]:FindFirstChild("Humanoid") and a[i].Humanoid.Health > 0 then
- local Nilly = false
- > >
- > >
- > >
- <<
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