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- class CfgPatches
- {
- class Fallen_Hope
- {
- requiredAddons[] = {"DZ_Data"};
- };
- };
- // scenes for the mission in main menu
- class CfgCharacterScenes
- {
- class Fallen_Hope
- {
- class loc1
- {
- target[] = {4353.24, 3178.16, 27.91};
- position[] = {4361.72, 3172.31, 1.1};
- fov = 0.5236;
- date[] = {2011, 10, 11, 11, 22};
- overcast = 0.15;
- rain = 0.0;
- fog = 0.0;
- };
- };
- };
- // mission for the main menu this path does not have to exist, the important is \intro.worldname
- class CfgMissions
- {
- class Cutscenes
- {
- class Fallen_HopeMenu
- {
- directory = "";
- };
- };
- };
- // actual cfgworlds class
- class CfgWorlds
- {
- class DefaultLighting;
- class CAWorld;
- class ChernarusPlus: CAWorld
- {
- class Grid;
- };
- class Fallen_Hope: ChernarusPlus
- {
- // name of the world
- description = "Fallen_Hope";
- // position on Earth (for sky simulation)
- longitude = 30.0; // positive is east
- latitude = -45.0; // positive is south
- // link of wrp file (exported from Terrain Builder)
- worldName = "Fallen_Hope\world\Fallen_Hope.wrp";
- // link of world and required cutscene for the main menu
- cutscenes[] = {"Fallen_HopeMenu"};
- // link of default central economy files for this terrain
- // (game will look into this folder when you attempt to init CE in your mission)
- ceFiles = "";
- // navmesh definition (path for navmesh inside hpp)
- class Navmesh
- {
- };
- // default time and date
- startTime = "14:20";
- startDate = "12/10/2019";
- // for map init
- centerPosition[] = {20480.0, 20480.0, 300.0};
- // how dense grass-clutter should be
- clutterGrid = 1.0;
- // how far visible grass-clutter should be
- clutterDist = 125.0;
- // values for lerp between detailed terrain surfaces and satellite texture
- noDetailDist = 65.0;
- fullDetailDist = 10.0;
- // link of materials for detailed terrain surfaces (for specular to work)
- class UsedTerrainMaterials
- {
- material1 = "DZ\surfaces\data\terrain\cp_rock.rvmat";
- material2 = "DZ\surfaces\data\terrain\cp_grass_tall.rvmat";
- material3 = "DZ\surfaces\data\terrain\cp_dirt.rvmat";
- material4 = "DZ\surfaces\data\terrain\cp_grass.rvmat";
- material5 = "DZ\surfaces\data\terrain\cp_conifer_common1.rvmat";
- material6 = "DZ\surfaces\data\terrain\cp_conifer_moss2.rvmat";
- material7 = "DZ\surfaces\data\terrain\cp_broadleaf_dense1.rvmat";
- };
- // mid-distance noise to prevent seeing bluriness of satellite texture at those distances
- midDetailTexture = "";
- // normal map for shadowing of grass-clutter
- terrainNormalTexture = "";
- // generated terrain outside of the map borders
- class OutsideTerrain
- {
- satellite = "";
- enableTerrainSynth = false;
- class Layers
- {
- class Layer0
- {
- nopx = "DZ\surfaces\data\terrain\cp_grass_nopx.paa";
- texture = "DZ\surfaces\data\terrain\cp_grass_ca.paa";
- };
- };
- };
- // override for sea materials (enfusion materials)
- // 2d map location names
- class Names
- {
- };
- // 2d map airfields
- ilsPosition[] = {};
- ilsDirection[] = {};
- ilsTaxiOff[] =
- {
- };
- ilsTaxiIn[] =
- {
- };
- drawTaxiway = false;
- class SecondaryAirports {};
- // 2d map grid
- class Grid
- {
- offsetX = 0.0;
- offsetY = 0.0;
- class Zoom1
- {
- zoomMax = 0.15;
- format = "XY";
- formatX = "000";
- formatY = "000";
- stepX = 100.0;
- stepY = 100.0;
- };
- class Zoom2
- {
- zoomMax = 0.85;
- format = "XY";
- formatX = "00";
- formatY = "00";
- stepX = 1000.0;
- stepY = 1000.0;
- };
- class Zoom3
- {
- zoomMax = 1e+030;
- format = "XY";
- formatX = "0";
- formatY = "0";
- stepX = 10000.0;
- stepY = 10000.0;
- };
- };
- minTreesInForestSquare = 10; // for 2d map (also affects forest controller)
- minRocksInRockSquare = 5; // for 2d map
- soundMapAttenCoef = 0.01; // sound map params
- class SoundMapValues
- {
- treehard = 0.03;
- treesoft = 0.03;
- bushhard = 0.0;
- bushsoft = 0.0;
- forest = 1.0;
- house = 0.3;
- church = 0.5;
- };
- class Sounds
- {
- sounds[] = {};
- };
- // ambient life (flies, leaves,..)
- class Ambient {};
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