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Hatecaster

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Aug 13th, 2018
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  1. Physical Beneficial (1d6)100) 55+57+58+40+56+71
  2. Microscopic Vision: Can see tiny objects clearly if they are close.
  3.  
  4. Parthenogenesis: This mutant may reproduce on its own, without requiring another member of its own species. Th e off spring will be a clone, the same as an identical twin. Th is mutation probably requires a womb or similar reproductive organs.
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  6. Performance Enhancement: May enhance its mental and physical capabilities for a short time by concentrating and expending a great amount of energy. Speed, strength, and each of its senses can be enhanced, usually in order to reach a certain short-term objective, but this is extremely draining, and will leave them tired and hungry.
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  8. Hyperadrenal Gland: When subjected to stress, the adrenaline produced by its body is more effective than normal, and the boost to physical effectiveness is very noticeable. After it wears off though, they experience a period of weakness and shaking.
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  10. Nerve Cut-Off: May cut off its own nerves, so it feels no pain or other sensations.
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  12. Radar: can sense and broadcast radio waves in order to determine the shape of its surroundings. These radio waves do not pass through solid objects of liquids. Roll: 4 (A hundred yards, AKA 91 meters.)
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  14. Supernatural (1d6) (300) (199+258+279+235+58+48)
  15. Possession: Can send its consciousness into the body of another individual and control them.
  16. Duration: 1 (1 day.)
  17. Original Body’s State: 1 (Distracted but can still sense original body.
  18. Possible Targets: 18 (People only)
  19. Range: 3 (Sight)
  20. Speed: 1 (Instantaneous)
  21.  
  22. Telepathic Communication: Is able to read the minds of others while they are communicating, and determine their meaning and intentions, regardless of the language they are speaking. It can also project its own intentions and meanings into the minds of others, negating any language barriers between them. In other words, universal communication with other sentient beings.
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  24. Undead: Has technically died, but is still animated and sentient. It can be destroyed physically, and its soul can be put to rest by arcane or divine intervention, but it cannot be killed in the same way mortals are, and does not require normal sustenance.
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  26. Spirit Medium: Can summon a ghost or spirit and allow it to speak through its mouth. While it is doing this, this creature enters a trance state once the ghost or spirit has been summoned. This last for up to several minutes, or until this creature has become exhausted. This process is very taxing.
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  28. Control Liquid: May control a mass of liquid it can see or sense within range, causing it to move through space or reshape itself. This power only works on open liquids, not liquids that constitute living organisms or that are mixed in semi-liquid solutions.
  29. Precision: 4 (May exert gravitational but not kinetic force on liquid.
  30. Range: 6 (Sight)
  31. Types: 1 (Any and all liquids)
  32.  
  33. Compulsive Counting: When a mass of small objects are strewn in front of this creature, it is compelled to stop and count them, regardless of what else is happening.
  34. Others (1d6) (700) (267+590+398)
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  36. Hemophilia: This creature’s blood lacks coagulating agents, and so any cuts will continue to bleed until it is dead or the wounds are artificially sealed. (GOOD THING IT’S UNDEAD!)
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  38. Spatial Perception: The awareness this creature has of the spaces around it is hyperacute. It can intuitively understand acoustics, depth, and distance in its environment, can easily memorize and navigate interior spaces, and is a good judge of the trajectories of moving objects within space.
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  40. Weak Spot: This creature has a particular weak spot. If this spot is struck at all, the creature will be stunned, paralyzed, or even killed.
  41.  
  42. Body part: Shoulders
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