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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 4.62
  5. # TYPE: 4-VERY-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT: NeverSinkDev
  31. # GITHUB: NeverSinkDev
  32. # EMAIL : NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. # [0201] 6-Linked items
  42. # [0202] 5-Linked items
  43. # [0203] 6-Socket Items
  44. # [0204] Exclusive bases: Atlas bases, talismans
  45. # [0205] Corrupted Amulets
  46. # [0206] Chancing items
  47. # [0207] Add your own crafting rules here
  48. # [0208] 83/84+ Endgame crafting rules
  49. # [0209] 60+ Crafting rules for 60++ trinkets
  50. # [0210] Warband items
  51. # [0211] Remaining crafting rules - add your own bases here!
  52. # [0212] Chisel recipe items
  53. # [0213] Fishing Rod
  54. # [0214] SRS Crude Bow
  55. # [0215] Chromatic recipe items ("RGB Recipe")
  56. # [0216] Endgame-start 4-links
  57. # [0217] Animate Weapon script - deactivated by default
  58. # [0218] W-soc offhand weapons
  59. # [0219] Sacrificial Garb
  60. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  61. # [[0400]] Currency - PART 1 - Common currency
  62. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  63. # [[0600]] RARE ITEMS (ENDGAME)
  64. # [0601] Rare Atlas bases (84+)
  65. # [0602] Rare crafting bases
  66. # [0603] T1 rare items
  67. # [0604] T1.5 rare items
  68. # [0605] T2 rare items
  69. # [0606] Breach Rings
  70. # [0607] Amulets, Jewels, Rings, Belts
  71. # [0608] 1H Daggers
  72. # [0609] 1H Claws
  73. # [0610] 1H Wands
  74. # [0611] 1H Swords and Foils
  75. # [0612] 1H Axes and Maces
  76. # [0613] 1H Sceptres
  77. # [0614] 2H Staves
  78. # [0615] 2H Swords, Axes, Maces
  79. # [0616] 2H Bows
  80. # [0617] AR: Gloves, Boots, Helmets
  81. # [0618] AR: Body Armors
  82. # [0619] OH: Shields
  83. # [0620] OH: Quivers
  84. # [0621] Rare endgame items - remaining rules
  85. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  86. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  87. # [[0900]] Gems
  88. # [0901] Value gems
  89. # [0902] Other gems
  90. # [[1000]] FLASKS (Endgame rules)
  91. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  92. # [[1200]] Maps, fragments and labyrinth items
  93. # [1201] Unique Maps
  94. # [1202] Labyrinth items, Offerings
  95. # [1203] Top tier maps (T15-16)
  96. # [1204] High tier maps(T11-14)
  97. # [1205] Mid tier maps (T6-10)
  98. # [1206] Low tier maps (T1-T5)
  99. # [1207] Map fragments
  100. # [[1300]] Currency - PART 2 - Rare currency
  101. # [1301] Regular Rare Currency
  102. # [1302] Top Currency
  103. # [1303] Essence Tier List
  104. # [1304] Special items
  105. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  106. # [1401] Exceptions to prevent ident. mistakes
  107. # [1402] T1 - Top tier cards
  108. # [1403] T2 - Great cards
  109. # [1404] T3 - Decent cards
  110. # [1405] T5 - Format trash tier cards... before
  111. # [1406] T4 - ...showing the remaining cards
  112. # [[1500]] Currency - PART 4 - remaining items
  113. # [[1600]] Leaguestones - Tierlists
  114. # [[1700]] Uniques!
  115. # [1701] Exceptions
  116. # [1702] Tier 1 uniques
  117. # [1703] Tier 2 uniques
  118. # [1704] Multi-Unique bases.
  119. # [1705] Prophecy-Material Uniques
  120. # [1706] Random Uniques
  121. # [[1800]] Exceptions - Quest Items etc.
  122. # [[1900]] OVERRIDE AREA 4 - Insert your custom leveling adjustments here
  123. # [[2000]] LEVELING - Flasks
  124. # [2001] Hide outdated flasks
  125. # [2002] Hybrid flasks (normal)
  126. # [2003] Hybrid flasks (magic)
  127. # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
  128. # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
  129. # [2006] Show remaining flasks
  130. # [[2100]] LEVELING - RARES
  131. # [2101] Leveling rares - tier list
  132. # [2102] Leveling rares - remaining rules
  133. # [[2200]] LEVELING - Useful items
  134. # [2201] Leveling RGB Exceptions 3L
  135. # [2202] Jewellery & Helpful leveling and racing gear
  136. # [2203] Caster weapons
  137. # [2204] Linked gear
  138. # [2205] 20% quality items for those strange people who want them
  139. # [[2300]] Levelling - normal and magic item progression
  140. # [2301] Normal items - First 12 levels - exceptions
  141. # [2302] Normal weapons - progression
  142. # [2303] Magic items - progression
  143. # [[2400]] HIDE LAYER 5 - Remaining Items
  144. # [[2500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  145. # [[2600]] Special thanks to!
  146.  
  147. #===============================================================================================================
  148. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  149. #===============================================================================================================
  150.  
  151. #===============================================================================================================
  152. # [[0200]] Recipes, Magic and Normal items (endgame!)
  153. #===============================================================================================================
  154.  
  155. #------------------------------------
  156. # [0201] 6-Linked items
  157. #------------------------------------
  158. # Extremely rare, valuable drops. At worst a divine orb.
  159.  
  160. Show # 6-Links
  161. LinkedSockets 6
  162. Rarity < Rare
  163. SetFontSize 45
  164. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  165. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  166. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  167. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  168.  
  169. #------------------------------------
  170. # [0202] 5-Linked items
  171. #------------------------------------
  172. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  173. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  174. # Is a rare occurance, so we won’t be doing it for performance reasons.
  175.  
  176. Show # 5-Links
  177. LinkedSockets 5
  178. Rarity < Unique
  179. SetFontSize 40
  180. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  181. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  182.  
  183. #------------------------------------
  184. # [0203] 6-Socket Items
  185. #------------------------------------
  186. # Can be sold for 7 jeweler orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  187. # Chances are high that people will want to buy those.
  188.  
  189. Show # 6-Sockets %TB-6S-Rare-Armors
  190. Sockets 6
  191. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  192. Rarity <= Rare
  193. ItemLevel >= 84
  194. SetFontSize 43
  195. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  196. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  197. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  198.  
  199. Show # 6-Sockets %TB-6S-Rare-Weapons
  200. Sockets 6
  201. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  202. Rarity <= Rare
  203. ItemLevel >= 83
  204. SetFontSize 42
  205. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  206. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  207. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  208.  
  209. Show # 6-Sockets
  210. Sockets 6
  211. Rarity = Rare
  212. ItemLevel >= 75
  213. SetFontSize 40
  214. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  215. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  216. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  217. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  218.  
  219. Show # 6-Sockets
  220. Sockets 6
  221. Rarity <= Rare
  222. SetFontSize 40
  223. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  224. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  225. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  226.  
  227. #------------------------------------
  228. # [0204] Exclusive bases: Atlas bases, talismans
  229. #------------------------------------
  230. # These bases are valuable crafting due to their rarity and strong implicit.
  231.  
  232. Show #$crafting %TB-Top-Atlas-Bases
  233. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  234. Rarity < Rare
  235. ItemLevel >= 84
  236. SetFontSize 45
  237. SetTextColor 255 0 0 255
  238. SetBorderColor 255 0 0 255
  239. SetBackgroundColor 255 255 255 255
  240. PlayAlertSound 6 300
  241.  
  242. Show #$crafting %TB-Top-Atlas-Bases
  243. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  244. Rarity < Rare
  245. SetFontSize 42
  246. SetTextColor 255 0 0 255
  247. SetBorderColor 255 0 0 255
  248. SetBackgroundColor 255 255 255 255
  249. PlayAlertSound 6 300
  250.  
  251. Show #$crafting %TB-Atlas-Bases
  252. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  253. Rarity < Rare
  254. ItemLevel >= 84
  255. SetFontSize 42
  256. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  257.  
  258. Show #$crafting %TB-Atlas-Bases %D4
  259. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  260. Rarity < Rare
  261. SetFontSize 38
  262. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  263.  
  264. Show # %TB-Talisman
  265. Class Amulets
  266. BaseType "Talisman"
  267. Rarity < Unique
  268. SetFontSize 40
  269. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  270. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  271. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  272.  
  273. #------------------------------------
  274. # [0205] Corrupted Amulets
  275. #------------------------------------
  276. # Corrupted amulets for rare lab shrines (to turn them rare)
  277.  
  278. Show #$lead to gold bases %TC-Corrupted-Bases
  279. Corrupted True
  280. Class Amulet Belt
  281. Rarity = Normal
  282. SetFontSize 34
  283. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  284.  
  285. #------------------------------------
  286. # [0206] Chancing items
  287. #------------------------------------
  288. # You can add your own items here. The items in this section have a dropsound
  289.  
  290. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  291. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  292. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  293.  
  294. # EXAMPLE OF NON LEGACY UNIQUES:
  295. # Prophecy wand - Void Battery
  296. # Judgement Staff - Hegemony's/Pledge of Hands
  297.  
  298. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  299. # Example, to add Agate amulet:
  300. # BaseType "Sorcerer Boots" "Agate Amulet"
  301.  
  302. Show #$chancing (with sound) %TB-T1-Chancing %D4
  303. BaseType "Sorcerer Boots"
  304. Rarity Normal
  305. SetFontSize 38
  306. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  307. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  308. PlayAlertSound 7 300 # DROPSOUND: T1 chancing items
  309.  
  310. Show #$chancing (no sound) %TB-T2-Chancing %D4
  311. BaseType "Leather Belt"
  312. Rarity Normal
  313. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  314. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  315.  
  316. #Show #$chancing (no sound) %TB-T2-Chancing %D1
  317. # BaseType "Occultist's Vestment" "Prophecy Wand" "Goathide Boots"
  318. # Rarity Normal
  319. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  320. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  321.  
  322. #------------------------------------
  323. # [0207] Add your own crafting rules here
  324. #------------------------------------
  325. # Please use ItemLevel >= 65 if you DON'T want your rules to affect levelling progression.
  326. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  327.  
  328. # Show
  329. # BaseType "Gemini Claw" "Vaal Claw"
  330. # ItemLevel >= 65
  331. # Rarity = Normal
  332. # SetBorderColor 0 255 255 255
  333. # SetFontSize 40
  334.  
  335. #------------------------------------
  336. # [0208] 83/84+ Endgame crafting rules
  337. #------------------------------------
  338. # These entries are non-exclusive bases that are popular for crafting
  339.  
  340. Show #$crafting %TB-T1-Crafting
  341. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  342. Rarity < Rare
  343. ItemLevel >= 84
  344. SetFontSize 40
  345. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  346.  
  347. #Show #$crafting %TB-T2-Trinket-Bases %D3
  348. # Class Rings Amulet Belts
  349. # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  350. # Rarity < Rare
  351. # ItemLevel >= 84
  352. # SetFontSize 38
  353. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  354.  
  355. #Show #$crafting %TB-T2-Crafting-84 %D2
  356. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  357. # Rarity < Rare
  358. # ItemLevel >= 84
  359. # SetFontSize 36
  360. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  361.  
  362. #Show #$crafting %TB-T2-Crafting-83 %D2
  363. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  364. # Rarity < Rare
  365. # ItemLevel >= 83
  366. # SetFontSize 36
  367. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  368.  
  369. #------------------------------------
  370. # [0209] 60+ Crafting rules for 60++ trinkets
  371. #------------------------------------
  372. # This section handles the crafting bases for the entry level endgame
  373.  
  374. Show #$trinkets, jewels %H4
  375. Class Jewel
  376. Rarity <= Magic
  377. SetFontSize 36
  378. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  379. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  380. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  381.  
  382. #Show #$crafting %TB-T1-Trinket-Bases %D2
  383. # Class Rings Amulet Belts
  384. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  385. # Rarity Normal
  386. # ItemLevel >= 75
  387. # SetFontSize 34
  388. # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  389.  
  390. #Show #$crafting %TB-T2-Trinket-Bases %D1
  391. # Class Rings Amulet Belts
  392. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  393. # Rarity Normal
  394. # ItemLevel >= 75
  395. # SetFontSize 32
  396. # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  397.  
  398. #Show #$crafting %TB-T1-Trinket-Bases %D2
  399. # Class Rings Amulet Belts
  400. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  401. # Rarity Normal
  402. # ItemLevel >= 60
  403. # ItemLevel < 75
  404. # SetFontSize 32
  405. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  406.  
  407. #Show #$crafting %TB-T2-Trinket-Bases %D1
  408. # Class Rings Amulet Belts
  409. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  410. # Rarity Normal
  411. # ItemLevel >= 60
  412. # ItemLevel < 75
  413. # SetFontSize 32
  414. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  415.  
  416. #Show #$trinkets %D1
  417. # Class Rings Amulets Belts
  418. # Rarity Magic
  419. # ItemLevel >= 60
  420. # SetFontSize 28
  421. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  422. # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  423.  
  424. #------------------------------------
  425. # [0210] Warband items
  426. #------------------------------------
  427. # This section handles warband items, with special warband mods.
  428. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  429. # If you want to see the other items: click alt.
  430.  
  431. #Show # %D2 %TC-Ele-Warband-Bases
  432. # Corrupted False
  433. # Identified True
  434. # Class "Helmets" "Boots"
  435. # Rarity Magic
  436. # ItemLevel > 68
  437. # ItemLevel = 82
  438. # SetFontSize 34
  439. # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  440.  
  441. #Show # %D2 %TC-Chaos-Warband-Bases
  442. # Corrupted False
  443. # Identified True
  444. # Class "Daggers" "Wands" "Sceptres"
  445. # Rarity Magic
  446. # ItemLevel > 68
  447. # ItemLevel = 84
  448. # SetFontSize 34
  449. # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  450.  
  451. Hide # %TC-Ele-Warband-Bases
  452. Corrupted False
  453. Identified True
  454. Class "Helmets" "Boots"
  455. Rarity Magic
  456. ItemLevel > 68
  457. SetFontSize 34
  458. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  459.  
  460. Hide # %TC-Chaos-Warband-Bases
  461. Corrupted False
  462. Identified True
  463. Class "Daggers" "Wands" "Sceptres"
  464. Rarity Magic
  465. ItemLevel > 68
  466. SetFontSize 34
  467. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  468.  
  469. #------------------------------------
  470. # [0211] Remaining crafting rules - add your own bases here!
  471. #------------------------------------
  472. # This section handles additional crafting bases.
  473.  
  474. #Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2
  475. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  476. # Rarity < Rare
  477. # SetFontSize 32
  478. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  479.  
  480. #------------------------------------
  481. # [0212] Chisel recipe items
  482. #------------------------------------
  483. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  484.  
  485. #Show #$chisel, recipes %TB-Gavels %D3
  486. # Quality = 20
  487. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  488. # Rarity Magic
  489. # SetFontSize 38
  490. # SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  491. # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  492. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  493.  
  494. #Show #$chisel, recipes %TB-Gavels %D3
  495. # Quality = 20
  496. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  497. # Rarity Normal
  498. # SetFontSize 38
  499. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  500. # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  501. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  502.  
  503. #Show #$chisel, recipes %TB-Gavels %D3
  504. # Quality > 17
  505. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  506. # Rarity Magic
  507. # SetFontSize 36
  508. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  509. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  510.  
  511. #Show #$chisel, recipes %TB-Gavels %D3
  512. # Quality > 14
  513. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  514. # Rarity Normal
  515. # SetFontSize 36
  516. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  517. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  518.  
  519. #Show #$chisel, recipes %TB-Gavels %D2
  520. # Quality > 11
  521. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  522. # Rarity Magic
  523. # SetFontSize 32
  524. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  525. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  526.  
  527. #Show #$chisel, recipes %TB-Gavels %D2
  528. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  529. # Rarity Normal
  530. # SetFontSize 32
  531. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  532. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  533.  
  534. #------------------------------------
  535. # [0213] Fishing Rod
  536. #------------------------------------
  537. # Give a man a fish and he won't be hungy for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  538.  
  539. Show # %TC-Secret
  540. Class "Fishing Rod"
  541. SetFontSize 45
  542. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  543. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  544. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  545. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  546.  
  547. #------------------------------------
  548. # [0214] SRS Crude Bow
  549. #------------------------------------
  550. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  551.  
  552. Show #$meta %TB-Low-BaseType-Crafting %D4
  553. BaseType "Crude Bow"
  554. Rarity <= Rare
  555. ItemLevel >= 50
  556. SetFontSize 42
  557. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  558.  
  559. #------------------------------------
  560. # [0215] Chromatic recipe items ("RGB Recipe")
  561. #------------------------------------
  562. # These items have a RGB link and sell for a chromatic orb each.
  563.  
  564. Hide #$rgb, small %H3
  565. SocketGroup RGB
  566. Width <= 2
  567. Height <= 2
  568. Rarity < Rare
  569. ItemLevel >= 65
  570. SetFontSize 36
  571. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  572. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  573.  
  574. Hide #$rgb, small %H3
  575. SocketGroup RGB
  576. Width <= 1
  577. Height <= 3
  578. Rarity < Rare
  579. ItemLevel >= 65
  580. SetFontSize 36
  581. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  582. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  583.  
  584. Hide #$rgb, bulky %H1
  585. SocketGroup RGB
  586. Width >= 2
  587. Height >= 4
  588. Rarity < Rare
  589. ItemLevel >= 65
  590. SetFontSize 30
  591. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  592. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  593.  
  594. Hide #$rgb %H2
  595. SocketGroup RGB
  596. Rarity < Rare
  597. ItemLevel >= 65
  598. SetFontSize 32
  599. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  600. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  601.  
  602. #------------------------------------
  603. # [0216] Endgame-start 4-links
  604. #------------------------------------
  605.  
  606. #Show #$nonmf %D1
  607. # LinkedSockets >= 4
  608. # DropLevel >= 65
  609. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  610. # Rarity < Rare
  611. # ItemLevel < 72
  612. # SetFontSize 32
  613. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  614. # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  615.  
  616. #------------------------------------
  617. # [0217] Animate Weapon script - deactivated by default
  618. #------------------------------------
  619. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  620.  
  621. #Show #$animate
  622. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  623. # Rarity Normal
  624. # SetBackgroundColor 0 0 0 255
  625. # SetTextColor 150 0 0 255
  626. # SetBorderColor 150 0 0 255
  627. # SetFontSize 20
  628.  
  629. #Show #$animate, ranged
  630. # Class "Bows" "Wands"
  631. # Rarity Normal
  632. # SetBackgroundColor 0 0 0 255
  633. # SetTextColor 150 0 0 255
  634. # SetBorderColor 150 0 0 255
  635. # SetFontSize 20
  636.  
  637. #Show #$animate, identified
  638. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  639. # Rarity Magic
  640. # SetBackgroundColor 0 0 0 255
  641. # SetTextColor 150 0 0 255
  642. # SetBorderColor 150 0 0 255
  643. # SetFontSize 20
  644. # Identified True
  645.  
  646. #Show #$animate, identified, ranged
  647. # Class "Bows" "Wands"
  648. # Rarity Magic
  649. # SetBackgroundColor 0 0 0 255
  650. # SetTextColor 150 0 0 255
  651. # SetBorderColor 150 0 0 255
  652. # SetFontSize 20
  653. # Identified True
  654.  
  655. #------------------------------------
  656. # [0218] W-soc offhand weapons
  657. #------------------------------------
  658. # Useful for gem leveling.
  659.  
  660. # Corrupted items with white sockets for offhand gem levelling.
  661. #Show # %D3 %TC-Offslot-Gem-Leveling
  662. # Sockets >= 3
  663. # SocketGroup W
  664. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  665. # Rarity < Rare
  666. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  667.  
  668. #------------------------------------
  669. # [0219] Sacrificial Garb
  670. #------------------------------------
  671. # Generally not useful, but so rare, that some people still might want to see it
  672.  
  673. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  674. BaseType "Sacrificial Garb"
  675. Rarity <= Rare
  676. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  677. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  678.  
  679. #===============================================================================================================
  680. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  681. #===============================================================================================================
  682.  
  683. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  684. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  685. Rarity < Rare
  686. ItemLevel > 60
  687. SetFontSize 18
  688. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  689. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  690.  
  691. #===============================================================================================================
  692. # [[0400]] Currency - PART 1 - Common currency
  693. #===============================================================================================================
  694. # We'll keep this section up here to boost the performance.
  695.  
  696. Show # %TB-Currency-T4
  697. Class Currency
  698. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  699. SetFontSize 40
  700. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  701. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  702. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  703.  
  704. Show # %H4 %TB-Currency-T5
  705. Class Currency
  706. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  707. SetFontSize 36
  708. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  709. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  710.  
  711. Show # %H3 %TB-Currency-T6
  712. Class Currency
  713. BaseType "Armourer's Scrap" "Orb of Augmentation" "Alteration Shard"
  714. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  715. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  716. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  717.  
  718. Hide # %H3 %TB-Currency-T7
  719. Class Currency
  720. BaseType "Portal Scroll" "Scroll of Wisdom"
  721. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  722. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  723. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  724.  
  725. #===============================================================================================================
  726. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  727. #===============================================================================================================
  728.  
  729. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  730. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  731.  
  732. # Show
  733. # Rarity Rare
  734. # Quality = 20
  735. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  736. # Rarity Rare
  737. # ItemLevel >= 60
  738. # ItemLevel < 75
  739. # SetFontSize 42
  740. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  741. # SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  742.  
  743. #===============================================================================================================
  744. # [[0600]] RARE ITEMS (ENDGAME)
  745. #===============================================================================================================
  746.  
  747. #------------------------------------
  748. # [0601] Rare Atlas bases (84+)
  749. #------------------------------------
  750.  
  751. Show #$crafting, egc, top %TB-Top-Atlas-Bases
  752. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  753. Rarity Rare
  754. ItemLevel >= 84
  755. SetFontSize 44
  756. SetTextColor 255 0 0 255
  757. SetBorderColor 255 0 0 255
  758. SetBackgroundColor 255 255 255 255
  759. PlayAlertSound 6 300
  760.  
  761. Show #$crafting, egc, top %TB-Atlas-Bases
  762. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  763. Rarity Rare
  764. ItemLevel >= 84
  765. SetFontSize 44
  766. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  767. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
  768. SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
  769. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  770.  
  771. #------------------------------------
  772. # [0602] Rare crafting bases
  773. #------------------------------------
  774.  
  775. Show #$topcrafting, ilvl84 %TB-T1-Crafting
  776. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  777. Rarity Rare
  778. ItemLevel >= 84
  779. SetFontSize 42
  780. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  781. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  782. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  783.  
  784. #Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84
  785. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  786. # Rarity Rare
  787. # ItemLevel >= 84
  788. # SetFontSize 38
  789. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  790. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  791. # SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  792.  
  793. Show #$topcrafting, ilvl84 %D4 %TB-T2-Crafting-Jwl
  794. Class Rings Amulet Belts
  795. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  796. Rarity Rare
  797. ItemLevel >= 84
  798. SetFontSize 40
  799. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  800. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  801. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  802.  
  803. #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  804. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  805. # Rarity Rare
  806. # ItemLevel >= 83
  807. # SetFontSize 38
  808. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  809. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  810. # SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  811.  
  812. #------------------------------------
  813. # [0603] T1 rare items
  814. #------------------------------------
  815.  
  816. Show #$crafting, egc, top %TB-Top-Atlas-Bases
  817. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  818. Rarity Rare
  819. ItemLevel >= 75
  820. SetFontSize 42
  821. SetTextColor 255 0 0 255
  822. SetBorderColor 255 0 0 255
  823. SetBackgroundColor 255 255 255 255
  824. PlayAlertSound 6 300
  825.  
  826. Show #$crafting, egc, top %TB-Top-Atlas-Bases
  827. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  828. Rarity Rare
  829. SetFontSize 44
  830. SetTextColor 255 0 0 255
  831. SetBorderColor 255 0 0 255
  832. SetBackgroundColor 255 255 255 255
  833. PlayAlertSound 6 300
  834.  
  835. Show #$crafting, egc, top %TB-Atlas-Bases
  836. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  837. Rarity Rare
  838. ItemLevel >= 75
  839. SetFontSize 40
  840. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  841. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  842. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  843.  
  844. Show #$crafting, egc, top %TB-Atlas-Bases
  845. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  846. Rarity Rare
  847. SetFontSize 40
  848. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  849. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  850.  
  851. Show #$great, weapons, small %TB-RARE-T1-WepSmall
  852. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  853. Rarity Rare
  854. ItemLevel >= 75
  855. SetFontSize 40
  856. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  857. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  858. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  859.  
  860. Show #$great, weapons, small %TB-RARE-T1-WepSmall
  861. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  862. Rarity Rare
  863. SetFontSize 40
  864. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  865. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  866.  
  867. Show #$great, armor, small %TB-RARE-T1-ArmSmall
  868. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  869. Rarity Rare
  870. ItemLevel >= 75
  871. SetFontSize 40
  872. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  873. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  874. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  875.  
  876. Show #$great, armor, small %TB-RARE-T1-ArmSmall
  877. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  878. Rarity Rare
  879. SetFontSize 40
  880. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  881. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  882.  
  883. Show #$great, armor, bulky %TB-RARE-T1-Arm
  884. BaseType "Vaal Regalia"
  885. Rarity Rare
  886. ItemLevel >= 75
  887. SetFontSize 40
  888. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  889. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  890. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  891.  
  892. Show #$great, armor, bulky %TB-RARE-T1-Arm
  893. BaseType "Vaal Regalia"
  894. Rarity Rare
  895. SetFontSize 40
  896. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  897. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  898.  
  899. #------------------------------------
  900. # [0604] T1.5 rare items
  901. #------------------------------------
  902.  
  903. Show #$great, armor, small %HB4 %TB-RARE-T1.5-Arm
  904. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  905. Rarity Rare
  906. ItemLevel >= 75
  907. SetFontSize 40
  908. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  909. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  910. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  911.  
  912. Show #$great, armor, small %HB4 %TB-RARE-T1.5-Arm
  913. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  914. Rarity Rare
  915. SetFontSize 40
  916. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  917. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  918.  
  919. #------------------------------------
  920. # [0605] T2 rare items
  921. #------------------------------------
  922.  
  923. Show #$great, weapons, small %HB3 %TB-RARE-T2-WepSmall
  924. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  925. Rarity Rare
  926. ItemLevel >= 75
  927. SetFontSize 36
  928. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  929. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  930.  
  931. Show #$great, weapons, small %HB3 %TB-RARE-T2-WepSmall
  932. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  933. Rarity Rare
  934. ItemLevel >= 65
  935. SetFontSize 36
  936. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  937.  
  938. Show #$great, weapons, bulky %HB3 %TB-RARE-T2-WepBig
  939. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  940. Rarity Rare
  941. ItemLevel >= 75
  942. SetFontSize 36
  943. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  944. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  945.  
  946. Show #$great, weapons, bulky %HB3 %TB-RARE-T1-WepBig
  947. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  948. Rarity Rare
  949. ItemLevel >= 65
  950. SetFontSize 36
  951. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  952.  
  953. Show #$great, weapons %HB3 %TB-RARE-T2-Wep
  954. BaseType "Void Sceptre" "Sambar Sceptre"
  955. Rarity Rare
  956. ItemLevel >= 75
  957. SetFontSize 36
  958. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  959. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  960.  
  961. Show #$great, weapons %HB3 %TB-RARE-T2-Wep
  962. BaseType "Void Sceptre" "Sambar Sceptre"
  963. Rarity Rare
  964. ItemLevel >= 65
  965. SetFontSize 36
  966. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  967.  
  968. Show #$great, armor, small %HB3 %TB-RARE-T2-ArmSmall
  969. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
  970. Rarity Rare
  971. ItemLevel >= 75
  972. SetFontSize 36
  973. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  974. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  975.  
  976. Show #$great, armor, small %HB3 %TB-RARE-T2-ArmSmall
  977. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
  978. Rarity Rare
  979. ItemLevel >= 65
  980. SetFontSize 36
  981. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  982.  
  983. Show #$great, armor, bulky %HB3 %TB-RARE-T2-Arm
  984. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  985. Rarity Rare
  986. ItemLevel >= 75
  987. SetFontSize 36
  988. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  989. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  990.  
  991. Show #$great, armor, bulky %HB3 %TB-RARE-T2-Arm
  992. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  993. Rarity Rare
  994. ItemLevel >= 65
  995. SetFontSize 36
  996. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  997.  
  998. #------------------------------------
  999. # [0606] Breach Rings
  1000. #------------------------------------
  1001.  
  1002. Show #$great, tiny, breach
  1003. Class Rings
  1004. BaseType "Breach"
  1005. Rarity <= Rare
  1006. ItemLevel >= 75
  1007. SetFontSize 36
  1008. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1009. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1010. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1011.  
  1012. Show #$great, tiny, breach
  1013. Class Rings
  1014. BaseType "Breach"
  1015. Rarity <= Rare
  1016. SetFontSize 36
  1017. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1018. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1019.  
  1020. #------------------------------------
  1021. # [0607] Amulets, Jewels, Rings, Belts
  1022. #------------------------------------
  1023. #Amulets, rings and jewels don't care much about the droplevel
  1024. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  1025.  
  1026. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1027. Class Jewel
  1028. Rarity Rare
  1029. SetFontSize 40
  1030. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1031. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1032. SetBackgroundColor 75 75 0 255 # BACKGROUND: Jewel: Rare
  1033.  
  1034. Show #$great, tiny %TC-Rare-Trinkets
  1035. Class Rings Amulets Belts
  1036. Rarity Rare
  1037. ItemLevel >= 75
  1038. SetFontSize 40
  1039. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1040. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1041. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  1042.  
  1043. Show #$great, tiny %TC-Rare-Trinkets
  1044. Class Rings Amulets Belts
  1045. Rarity Rare
  1046. SetFontSize 40
  1047. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1048. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  1049.  
  1050. #------------------------------------
  1051. # [0608] 1H Daggers
  1052. #------------------------------------
  1053.  
  1054. #Show #$good, small, autosmall %HB2 %TD-Rare-Good-Daggers
  1055. # DropLevel >= 58
  1056. # Class Daggers
  1057. # Rarity Rare
  1058. # ItemLevel >= 75
  1059. # SetFontSize 35
  1060. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1061. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1062. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1063.  
  1064. #Show #$good, small, autosmall %HB2 %TD-Rare-Good-Daggers
  1065. # DropLevel >= 58
  1066. # Class Daggers
  1067. # Rarity Rare
  1068. # ItemLevel >= 65
  1069. # SetFontSize 35
  1070. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1071. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1072.  
  1073. #------------------------------------
  1074. # [0609] 1H Claws
  1075. #------------------------------------
  1076.  
  1077. #Show #$good, small, autosmall %HB2 %TD-Rare-Good-Claws
  1078. # DropLevel >= 68
  1079. # Class Claws
  1080. # Rarity Rare
  1081. # ItemLevel >= 75
  1082. # SetFontSize 35
  1083. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1084. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1085. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1086.  
  1087. #Show #$good, small, autosmall %HB2 %TD-Rare-Good-Claws
  1088. # DropLevel >= 68
  1089. # Class Claws
  1090. # Rarity Rare
  1091. # ItemLevel >= 65
  1092. # SetFontSize 35
  1093. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1094. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1095.  
  1096. Hide #$bad, small, autosmall %H1 %TD-Rare-Bad-Claws
  1097. DropLevel < 57
  1098. Class Claws
  1099. Rarity Rare
  1100. ItemLevel >= 75
  1101. SetFontSize 30
  1102. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1103. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1104. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1105.  
  1106. Hide #$bad, small, autosmall %H1 %TD-Rare-Bad-Claws
  1107. DropLevel < 57
  1108. Class Claws
  1109. Rarity Rare
  1110. ItemLevel >= 65
  1111. SetFontSize 30
  1112. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1113. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1114.  
  1115. #------------------------------------
  1116. # [0610] 1H Wands
  1117. #------------------------------------
  1118.  
  1119. #Show #$good, small, autosmall %HB2 %TD-Rare-Good-Wands
  1120. # DropLevel >= 53
  1121. # Class Wands
  1122. # Rarity Rare
  1123. # ItemLevel >= 75
  1124. # SetFontSize 35
  1125. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1126. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1127. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1128.  
  1129. #Show #$good, small, autosmall %HB2 %TD-Rare-Good-Wands
  1130. # DropLevel >= 53
  1131. # Class Wands
  1132. # Rarity Rare
  1133. # ItemLevel >= 65
  1134. # SetFontSize 35
  1135. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1136. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1137.  
  1138. #------------------------------------
  1139. # [0611] 1H Swords and Foils
  1140. #------------------------------------
  1141.  
  1142. #Show #$good, small %D2 %TD-Rare-Good-Swords
  1143. # Width <= 1
  1144. # Height <= 4
  1145. # DropLevel >= 64
  1146. # Class "One Hand Swords"
  1147. # Rarity Rare
  1148. # ItemLevel >= 75
  1149. # SetFontSize 35
  1150. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1151. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1152. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1153.  
  1154. #Show #$good %D2 %TD-Rare-Good-Swords
  1155. # DropLevel >= 64
  1156. # Class "One Hand Swords"
  1157. # Rarity Rare
  1158. # ItemLevel >= 75
  1159. # SetFontSize 32
  1160. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1161. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1162. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1163.  
  1164. #Show #$good, small %D2 %TD-Rare-Good-Swords
  1165. # Width <= 1
  1166. # Height <= 4
  1167. # DropLevel >= 64
  1168. # Class "One Hand Swords"
  1169. # Rarity Rare
  1170. # ItemLevel >= 65
  1171. # SetFontSize 35
  1172. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1173. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1174.  
  1175. #Show #$good %D2 %TD-Rare-Good-Swords
  1176. # DropLevel >= 64
  1177. # Class "One Hand Swords"
  1178. # Rarity Rare
  1179. # ItemLevel >= 65
  1180. # SetFontSize 32
  1181. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1182. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1183.  
  1184. Hide #$bad, small %H1 %TD-Rare-Bad-Swords
  1185. Width <= 1
  1186. Height <= 4
  1187. DropLevel <= 56
  1188. Class "One Hand Swords"
  1189. Rarity Rare
  1190. ItemLevel >= 75
  1191. SetFontSize 30
  1192. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1193. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1194. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1195.  
  1196. Hide #$bad %H1 %TD-Rare-Bad-Swords
  1197. DropLevel <= 56
  1198. Class "One Hand Swords"
  1199. Rarity Rare
  1200. ItemLevel >= 75
  1201. SetFontSize 28
  1202. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1203. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1204. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1205.  
  1206. Hide #$bad, small %H1 %TD-Rare-Bad-Swords
  1207. Width <= 1
  1208. Height <= 4
  1209. DropLevel <= 56
  1210. Class "One Hand Swords"
  1211. Rarity Rare
  1212. ItemLevel >= 65
  1213. SetFontSize 30
  1214. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1215. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1216.  
  1217. Hide #$bad %H1 %TD-Rare-Bad-Swords
  1218. DropLevel <= 56
  1219. Class "One Hand Swords"
  1220. Rarity Rare
  1221. ItemLevel >= 65
  1222. SetFontSize 28
  1223. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1224. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1225.  
  1226. #------------------------------------
  1227. # [0612] 1H Axes and Maces
  1228. #------------------------------------
  1229. #Show #$good %HB2 %TB-Rare-Good-Maces-Axes
  1230. # Class "One Hand Axes" "One Hand Maces"
  1231. # BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
  1232. # Rarity Rare
  1233. # ItemLevel >= 75
  1234. # SetFontSize 32
  1235. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1236. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1237. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1238.  
  1239. #Show #$good %HB2 %TB-Rare-Good-Maces-Axes
  1240. # Class "One Hand Axes" "One Hand Maces"
  1241. # BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
  1242. # Rarity Rare
  1243. # ItemLevel >= 65
  1244. # SetFontSize 32
  1245. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1246. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1247.  
  1248. Hide #$bad, small %H1 %TD-Rare-Bad-Maces-Axes
  1249. Width <= 1
  1250. Height <= 3
  1251. DropLevel <= 57
  1252. Class "One Hand Maces" "One Hand Axes"
  1253. Rarity Rare
  1254. ItemLevel >= 75
  1255. SetFontSize 30
  1256. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1257. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1258. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1259.  
  1260. Hide #$bad %H1 %TD-Rare-Bad-Maces-Axes
  1261. DropLevel <= 57
  1262. Class "One Hand Maces" "One Hand Axes"
  1263. Rarity Rare
  1264. ItemLevel >= 75
  1265. SetFontSize 28
  1266. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1267. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1268. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1269.  
  1270. Hide #$bad, small %H1 %TD-Rare-Bad-Maces-Axes
  1271. Width <= 1
  1272. Height <= 3
  1273. DropLevel <= 57
  1274. Class "One Hand Maces" "One Hand Axes"
  1275. Rarity Rare
  1276. ItemLevel >= 65
  1277. SetFontSize 30
  1278. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1279. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1280.  
  1281. Hide #$bad %H1 %TD-Rare-Bad-Maces-Axes
  1282. DropLevel <= 57
  1283. Class "One Hand Maces" "One Hand Axes"
  1284. Rarity Rare
  1285. ItemLevel >= 65
  1286. SetFontSize 28
  1287. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1288. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1289.  
  1290. #------------------------------------
  1291. # [0613] 1H Sceptres
  1292. #------------------------------------
  1293.  
  1294. #Show #$good %HB2 %TD-Rare-Good-Sceptres
  1295. # DropLevel >= 64
  1296. # Class "Sceptres"
  1297. # Rarity Rare
  1298. # ItemLevel >= 75
  1299. # SetFontSize 32
  1300. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1301. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1302. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1303.  
  1304. #Show #$good %HB2 %TD-Rare-Good-Sceptres
  1305. # DropLevel >= 64
  1306. # Class "Sceptres"
  1307. # Rarity Rare
  1308. # ItemLevel >= 65
  1309. # SetFontSize 32
  1310. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1311. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1312.  
  1313. #------------------------------------
  1314. # [0614] 2H Staves
  1315. #------------------------------------
  1316.  
  1317. #Show #$good, bulky %D1 %TD-Rare-Good-Staves
  1318. # DropLevel >= 68
  1319. # Class "Staves"
  1320. # Rarity Rare
  1321. # ItemLevel >= 75
  1322. # SetFontSize 30
  1323. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1324. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1325. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1326.  
  1327. #Show #$good, bulky %D1 %TD-Rare-Good-Staves
  1328. # DropLevel >= 68
  1329. # Class "Staves"
  1330. # Rarity Rare
  1331. # ItemLevel >= 65
  1332. # SetFontSize 30
  1333. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1334. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1335.  
  1336. #Show #$good, bulky %D1 %TB-Rare-Good-Staves
  1337. # Class "Staves"
  1338. # BaseType "Lathi"
  1339. # Rarity Rare
  1340. # ItemLevel >= 75
  1341. # SetFontSize 30
  1342. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1343. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1344. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1345.  
  1346. #Show #$good, bulky %D1 %TB-Rare-Good-Staves
  1347. # Class "Staves"
  1348. # BaseType "Lathi"
  1349. # Rarity Rare
  1350. # ItemLevel >= 65
  1351. # SetFontSize 30
  1352. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1353. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1354.  
  1355. Hide #$bad, bulky %H1 %TD-Rare-Bad-Staves
  1356. DropLevel <= 58
  1357. Class "Staves"
  1358. Rarity Rare
  1359. ItemLevel >= 75
  1360. SetFontSize 24
  1361. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1362. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1363. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1364.  
  1365. Hide #$bad, bulky %H1 %TD-Rare-Bad-Staves
  1366. DropLevel <= 58
  1367. Class "Staves"
  1368. Rarity Rare
  1369. ItemLevel >= 65
  1370. SetFontSize 24
  1371. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1372. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1373.  
  1374. #------------------------------------
  1375. # [0615] 2H Swords, Axes, Maces
  1376. #------------------------------------
  1377.  
  1378. #Show #$good, bulky %HB1 %TD-Rare-Good-2H-Axes-Maces-Swords
  1379. # DropLevel >= 65
  1380. # Class "Two Hand"
  1381. # Rarity Rare
  1382. # ItemLevel >= 75
  1383. # SetFontSize 30
  1384. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1385. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1386. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1387.  
  1388. #Show #$good, bulky %HB1 %TD-Rare-Good-2H-Axes-Maces-Swords
  1389. # DropLevel >= 65
  1390. # Class "Two Hand"
  1391. # Rarity Rare
  1392. # ItemLevel >= 65
  1393. # SetFontSize 30
  1394. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1395. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1396.  
  1397. Hide #$bad, bulky %H1 %TD-Rare-Bad-2H-Axes-Maces-Swords
  1398. DropLevel <= 59
  1399. Class "Two Hand"
  1400. Rarity Rare
  1401. ItemLevel >= 75
  1402. SetFontSize 24
  1403. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1404. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1405. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1406.  
  1407. Hide #$bad, bulky %H1 %TD-Rare-Bad-2H-Axes-Maces-Swords
  1408. DropLevel <= 59
  1409. Class "Two Hand"
  1410. Rarity Rare
  1411. ItemLevel >= 65
  1412. SetFontSize 24
  1413. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1414. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1415.  
  1416. #------------------------------------
  1417. # [0616] 2H Bows
  1418. #------------------------------------
  1419.  
  1420. #Show #$good, bulky %D2 %TD-Rare-Good-Bows
  1421. # DropLevel >= 62
  1422. # Class "Bows"
  1423. # Rarity Rare
  1424. # ItemLevel >= 75
  1425. # SetFontSize 30
  1426. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1427. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1428. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1429.  
  1430. #Show #$good, bulky %D2 %TD-Rare-Good-Bows
  1431. # DropLevel >= 62
  1432. # Class "Bows"
  1433. # Rarity Rare
  1434. # ItemLevel >= 65
  1435. # SetFontSize 30
  1436. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1437. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1438.  
  1439. Hide #$bad, bulky %H1 %TD-Rare-Bad-Bows
  1440. DropLevel <= 50
  1441. Class "Bows"
  1442. Rarity Rare
  1443. ItemLevel >= 75
  1444. SetFontSize 24
  1445. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1446. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1447. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1448.  
  1449. Hide #$bad, bulky %H1 %TD-Rare-Bad-Bows
  1450. DropLevel <= 50
  1451. Class "Bows"
  1452. Rarity Rare
  1453. ItemLevel >= 65
  1454. SetFontSize 24
  1455. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1456. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1457.  
  1458. #------------------------------------
  1459. # [0617] AR: Gloves, Boots, Helmets
  1460. #------------------------------------
  1461.  
  1462. #Show #$good, small, autosmall %HB2 %TD-Rare-Good-SmallArmor
  1463. # DropLevel >= 43
  1464. # Class "Gloves" "Boots" "Helmets"
  1465. # Rarity Rare
  1466. # ItemLevel >= 75
  1467. # SetFontSize 35
  1468. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1469. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1470. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1471.  
  1472. #Show #$good, small, autosmall %HB2 %TD-Rare-Good-SmallArmor
  1473. # DropLevel >= 43
  1474. # Class "Gloves" "Boots" "Helmets"
  1475. # Rarity Rare
  1476. # ItemLevel >= 65
  1477. # SetFontSize 35
  1478. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1479. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1480.  
  1481. Hide #$bad, small, autosmall %H1 %TD-Rare-Bad-SmallArmor
  1482. DropLevel <= 15
  1483. Class "Gloves" "Boots" "Helmets"
  1484. Rarity Rare
  1485. ItemLevel >= 75
  1486. SetFontSize 30
  1487. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1488. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1489. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1490.  
  1491. Hide #$bad, small, autosmall %H1 %TD-Rare-Bad-SmallArmor
  1492. DropLevel <= 15
  1493. Class "Gloves" "Boots" "Helmets"
  1494. Rarity Rare
  1495. ItemLevel >= 65
  1496. SetFontSize 30
  1497. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1498. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1499.  
  1500. #------------------------------------
  1501. # [0618] AR: Body Armors
  1502. #------------------------------------
  1503.  
  1504. Hide #ok, hybrid %H1 %TB-Rare-Hybrid-Exceptions
  1505. Class "Body Armour"
  1506. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1507. Rarity Rare
  1508. ItemLevel >= 75
  1509. SetFontSize 30
  1510. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1511. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1512.  
  1513. Hide #ok, hybrid %H1 %TB-Rare-Hybrid-Exceptions
  1514. Class "Body Armour"
  1515. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1516. Rarity Rare
  1517. ItemLevel >= 65
  1518. SetFontSize 30
  1519. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1520.  
  1521. #Show #$good %HB2 %TD-Rare-Good-Armor
  1522. # DropLevel >= 60
  1523. # Class "Body Armour"
  1524. # Rarity Rare
  1525. # ItemLevel >= 75
  1526. # SetFontSize 32
  1527. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1528. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1529. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1530.  
  1531. #Show #$good %HB2 %TD-Rare-Good-Armor
  1532. # DropLevel >= 60
  1533. # Class "Body Armour"
  1534. # Rarity Rare
  1535. # ItemLevel >= 65
  1536. # SetFontSize 32
  1537. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1538. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1539.  
  1540. Hide #$bad %H1 %TD-Rare-Bad-Armor
  1541. DropLevel <= 47
  1542. Class "Body Armour"
  1543. Rarity Rare
  1544. ItemLevel >= 75
  1545. SetFontSize 26
  1546. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1547. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1548. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1549.  
  1550. Hide #$bad %H1 %TD-Rare-Bad-Armor
  1551. DropLevel <= 47
  1552. Class "Body Armour"
  1553. Rarity Rare
  1554. ItemLevel >= 65
  1555. SetFontSize 26
  1556. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1557. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1558.  
  1559. #------------------------------------
  1560. # [0619] OH: Shields
  1561. #------------------------------------
  1562.  
  1563. #Show #$good, small %HB2 %TD-Rare-Good-Shields
  1564. # Width <= 2
  1565. # Height <= 2
  1566. # DropLevel >= 65
  1567. # Class "Shields"
  1568. # Rarity Rare
  1569. # ItemLevel >= 75
  1570. # SetFontSize 35
  1571. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1572. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1573. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1574.  
  1575. #Show #$good %D2 %TD-Rare-Good-Shields
  1576. # DropLevel >= 65
  1577. # Class "Shields"
  1578. # Rarity Rare
  1579. # ItemLevel >= 75
  1580. # SetFontSize 32
  1581. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1582. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1583. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1584.  
  1585. #Show #$good, small %HB2 %TD-Rare-Good-Shields
  1586. # Width <= 2
  1587. # Height <= 2
  1588. # DropLevel >= 65
  1589. # Class "Shields"
  1590. # Rarity Rare
  1591. # ItemLevel >= 65
  1592. # SetFontSize 35
  1593. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1594. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1595.  
  1596. #Show #$good %D2 %TD-Rare-Good-Shields
  1597. # DropLevel >= 65
  1598. # Class "Shields"
  1599. # Rarity Rare
  1600. # ItemLevel >= 65
  1601. # SetFontSize 32
  1602. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1603. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1604.  
  1605. #Show #$good, small, autosmall %D2 %TD-Rare-Good-EsShields
  1606. # DropLevel >= 55
  1607. # Class "Shields"
  1608. # BaseType "Spirit Shield"
  1609. # Rarity Rare
  1610. # ItemLevel >= 75
  1611. # SetFontSize 32
  1612. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1613. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1614. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1615.  
  1616. #Show #$good, small, autosmall %D2 %TD-Rare-Good-EsShields
  1617. # DropLevel >= 55
  1618. # Class "Shields"
  1619. # BaseType "Spirit Shield"
  1620. # Rarity Rare
  1621. # ItemLevel >= 65
  1622. # SetFontSize 32
  1623. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1624. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1625.  
  1626. #Show #$ok, small, autosmall %D2
  1627. # Class "Shields"
  1628. # BaseType "Spirit Shield"
  1629. # Rarity Rare
  1630. # ItemLevel >= 75
  1631. # SetFontSize 30
  1632. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1633. # SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1634.  
  1635. #Show #$ok, small, autosmall %D2
  1636. # Class "Shields"
  1637. # BaseType "Spirit Shield"
  1638. # Rarity Rare
  1639. # ItemLevel >= 65
  1640. # SetFontSize 30
  1641. # SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1642.  
  1643. #Show #$good %D2 %TB-Rare-Good-ArEsShields
  1644. # Class "Shields"
  1645. # BaseType "Branded Kite Shield" "Champion Kite Shield"
  1646. # Rarity Rare
  1647. # ItemLevel >= 75
  1648. # SetFontSize 32
  1649. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1650. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1651. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1652.  
  1653. #Show #$good %D2 %TB-Rare-Good-ArEsShields
  1654. # Class "Shields"
  1655. # BaseType "Branded Kite Shield" "Champion Kite Shield"
  1656. # Rarity Rare
  1657. # ItemLevel >= 65
  1658. # SetFontSize 32
  1659. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1660. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1661.  
  1662. #Show #$good, small, autosmall %D2 %TD-Rare-Good-Ev-EvEs-Shields
  1663. # DropLevel >= 66
  1664. # Class "Shields"
  1665. # BaseType "Buckler" "Spiked Shield"
  1666. # Rarity Rare
  1667. # ItemLevel >= 75
  1668. # SetFontSize 35
  1669. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1670. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1671. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1672.  
  1673. #Show #$good, small, autosmall %D2 %TD-Rare-Good-Ev-EvEs-Shields
  1674. # DropLevel >= 66
  1675. # Class "Shields"
  1676. # BaseType "Buckler" "Spiked Shield"
  1677. # Rarity Rare
  1678. # ItemLevel >= 65
  1679. # SetFontSize 35
  1680. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1681. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1682.  
  1683. Hide #$bad, small %H1 %TD-Rare-Bad-Shields
  1684. Width <= 2
  1685. Height <= 2
  1686. DropLevel <= 52
  1687. Class "Shields"
  1688. Rarity Rare
  1689. ItemLevel >= 75
  1690. SetFontSize 30
  1691. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1692. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1693. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1694.  
  1695. Hide #$bad %H1 %TD-Rare-Bad-Shields
  1696. DropLevel <= 52
  1697. Class "Shields"
  1698. Rarity Rare
  1699. ItemLevel >= 75
  1700. SetFontSize 30
  1701. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1702. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1703. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1704.  
  1705. Hide #$bad, small %H1 %TD-Rare-Bad-Shields
  1706. Width <= 2
  1707. Height <= 2
  1708. DropLevel <= 52
  1709. Class "Shields"
  1710. Rarity Rare
  1711. ItemLevel >= 65
  1712. SetFontSize 30
  1713. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1714. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1715.  
  1716. Hide #$bad %H1 %TD-Rare-Bad-Shields
  1717. DropLevel <= 52
  1718. Class "Shields"
  1719. Rarity Rare
  1720. ItemLevel >= 65
  1721. SetFontSize 26
  1722. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1723. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1724.  
  1725. #------------------------------------
  1726. # [0620] OH: Quivers
  1727. #------------------------------------
  1728.  
  1729. #Show #$good %HB2 %TB-Rare-Good-Quivers
  1730. # Class "Quivers"
  1731. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1732. # Rarity Rare
  1733. # ItemLevel >= 75
  1734. # SetFontSize 32
  1735. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1736. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1737. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1738.  
  1739. #Show #$good %HB2 %TB-Rare-Good-Quivers
  1740. # Class "Quivers"
  1741. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1742. # Rarity Rare
  1743. # ItemLevel >= 65
  1744. # SetFontSize 32
  1745. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1746. # SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1747.  
  1748. #------------------------------------
  1749. # [0621] Rare endgame items - remaining rules
  1750. #------------------------------------
  1751. #Catch rares that didn't match any of the entries above
  1752.  
  1753. #Show #$small, ok %D2 %TC-Rareable
  1754. # Width <= 2
  1755. # Height <= 2
  1756. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1757. # Rarity Rare
  1758. # ItemLevel >= 75
  1759. # SetFontSize 32
  1760. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1761. # SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1762. # SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1763.  
  1764. #Show #$small, ok %D2 %TC-Rareable
  1765. # Width <= 1
  1766. # Height <= 3
  1767. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1768. # Rarity Rare
  1769. # ItemLevel >= 75
  1770. # SetFontSize 32
  1771. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1772. # SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1773. # SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1774.  
  1775. Hide #$ok, bulky %H1 %TC-Rareable
  1776. Width >= 2
  1777. Height >= 4
  1778. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1779. Rarity Rare
  1780. ItemLevel >= 75
  1781. SetFontSize 26
  1782. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1783. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1784. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1785.  
  1786. Hide #$ok, bulky %H1 %TC-Rareable
  1787. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1788. Rarity Rare
  1789. ItemLevel >= 75
  1790. SetFontSize 30
  1791. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1792. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1793. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1794.  
  1795. #Show #$small, ok %D2 %TC-Rareable
  1796. # Width <= 2
  1797. # Height <= 2
  1798. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1799. # Rarity Rare
  1800. # ItemLevel >= 65
  1801. # SetFontSize 32
  1802. # SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1803. # SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1804.  
  1805. #Show #$small, ok %D2 %TC-Rareable
  1806. # Width <= 1
  1807. # Height <= 3
  1808. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1809. # Rarity Rare
  1810. # ItemLevel >= 65
  1811. # SetFontSize 32
  1812. # SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1813. # SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1814.  
  1815. Hide #$ok, bulky %H1 %TC-Rareable
  1816. Width >= 2
  1817. Height >= 4
  1818. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1819. Rarity Rare
  1820. ItemLevel >= 75
  1821. SetFontSize 26
  1822. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1823. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1824. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1825.  
  1826. #Show #$ok %D2 %TC-Rareable
  1827. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1828. # Rarity Rare
  1829. # ItemLevel >= 75
  1830. # SetFontSize 30
  1831. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1832. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1833. # SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1834.  
  1835. #Show #$ok %D2 %TC-Rareable
  1836. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1837. # Rarity Rare
  1838. # ItemLevel >= 65
  1839. # SetFontSize 30
  1840. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1841. # SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1842.  
  1843. #===============================================================================================================
  1844. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1845. #===============================================================================================================
  1846. # Hide remaining rares
  1847.  
  1848. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable
  1849. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1850. Rarity = Rare
  1851. ItemLevel >= 75
  1852. SetFontSize 26
  1853. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1854. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1855. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1856.  
  1857. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable
  1858. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1859. Rarity = Rare
  1860. ItemLevel >= 65
  1861. SetFontSize 26
  1862. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1863. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1864.  
  1865. #===============================================================================================================
  1866. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1867. #===============================================================================================================
  1868.  
  1869. #===============================================================================================================
  1870. # [[0900]] Gems
  1871. #===============================================================================================================
  1872.  
  1873. #------------------------------------
  1874. # [0901] Value gems
  1875. #------------------------------------
  1876.  
  1877. Show # %TB-Qual-Top-Gem
  1878. Quality >= 15
  1879. Class Gems
  1880. BaseType "Empower" "Enlighten"
  1881. SetFontSize 45
  1882. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1883. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1884. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1885. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1886.  
  1887. Show
  1888. Quality >= 20
  1889. Class Gems
  1890. SetFontSize 45
  1891. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1892. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1893. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1894. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1895.  
  1896. Show # Drop only good gems %TB-Top-Gem
  1897. Class Gems
  1898. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1899. SetFontSize 42
  1900. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1901. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1902. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  1903.  
  1904. Show
  1905. Quality >= 14
  1906. Class Gems
  1907. SetFontSize 40
  1908. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1909. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1910. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1911.  
  1912. #------------------------------------
  1913. # [0902] Other gems
  1914. #------------------------------------
  1915.  
  1916. Show
  1917. Quality >= 1
  1918. Class Gems
  1919. SetFontSize 38
  1920. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1921.  
  1922. Show # Drop only meh gems %TB-DropOnly-Gem
  1923. Class Gems
  1924. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1925. SetFontSize 38
  1926. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1927.  
  1928. Hide # %H2
  1929. Class Gems
  1930. SetFontSize 34
  1931. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1932.  
  1933. #===============================================================================================================
  1934. # [[1000]] FLASKS (Endgame rules)
  1935. #===============================================================================================================
  1936.  
  1937. Show #$flask, recipe, glass, top %H4
  1938. Quality = 20
  1939. BaseType "Flask"
  1940. Rarity Normal
  1941. SetFontSize 38
  1942. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1943. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1944. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1945.  
  1946. Show #$flask, recipe, glass, top %H4
  1947. Quality = 20
  1948. BaseType "Flask"
  1949. Rarity Magic
  1950. SetFontSize 38
  1951. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1952. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1953. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1954.  
  1955. Show #$flask, recipe, glass %H4
  1956. Quality >= 15
  1957. BaseType "Flask"
  1958. Rarity <= Magic
  1959. ItemLevel < 60
  1960. SetFontSize 40
  1961. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1962. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1963.  
  1964. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1965. Quality >= 1
  1966. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1967. Rarity <= Magic
  1968. ItemLevel >= 5
  1969. ItemLevel < 60
  1970. SetFontSize 42
  1971. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1972. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1973.  
  1974. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1975. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1976. Rarity <= Magic
  1977. ItemLevel < 60
  1978. SetFontSize 40
  1979. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1980. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1981.  
  1982. #Show #$flask, recipe, glass %D2
  1983. # Quality >= 15
  1984. # BaseType "Flask"
  1985. # Rarity <= Magic
  1986. # SetFontSize 38
  1987. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1988. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1989.  
  1990. Show #$flask, recipe, glass
  1991. Quality > 1
  1992. BaseType "Flask"
  1993. Rarity <= Magic
  1994. ItemLevel < 60
  1995. SetFontSize 38
  1996. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1997. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1998.  
  1999. #Show #$flask, recipe, glass %D2
  2000. # Quality >= 1
  2001. # BaseType "Flask"
  2002. # Rarity <= Magic
  2003. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2004. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2005.  
  2006. #Show #$flask, utility %D2
  2007. # Class "Utility Flasks"
  2008. # Rarity <= Magic
  2009. # ItemLevel > 66
  2010. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2011. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2012.  
  2013. Show #$flask, utility
  2014. Class "Utility Flasks"
  2015. Rarity <= Magic
  2016. ItemLevel < 67
  2017. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2018. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2019.  
  2020. #===============================================================================================================
  2021. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  2022. #===============================================================================================================
  2023.  
  2024. Hide #$flask
  2025. BaseType Flask
  2026. Rarity <= Magic
  2027. ItemLevel >= 69
  2028. SetFontSize 20
  2029.  
  2030. #===============================================================================================================
  2031. # [[1200]] Maps, fragments and labyrinth items
  2032. #===============================================================================================================
  2033.  
  2034. #------------------------------------
  2035. # [1201] Unique Maps
  2036. #------------------------------------
  2037.  
  2038. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2039. Class Maps
  2040. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2041. Rarity Unique
  2042. SetFontSize 45
  2043. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2044. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2045. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2046. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2047.  
  2048. Show # Maps:Unique
  2049. Class Maps
  2050. Rarity Unique
  2051. SetFontSize 42
  2052. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2053. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2054.  
  2055. #------------------------------------
  2056. # [1202] Labyrinth items, Offerings
  2057. #------------------------------------
  2058.  
  2059. Show # %TB-OfferingToTheGoddess
  2060. BaseType "Offering to the Goddess"
  2061. SetFontSize 42
  2062. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2063. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2064. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2065. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2066.  
  2067. Show
  2068. Class "Labyrinth"
  2069. SetFontSize 42
  2070. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2071. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2072.  
  2073. #------------------------------------
  2074. # [1203] Top tier maps (T15-16)
  2075. #------------------------------------
  2076.  
  2077. Show # Maps:T16 %TB-Maps-T16
  2078. Class Maps
  2079. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  2080. SetFontSize 45
  2081. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2082. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2083. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2084. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2085.  
  2086. Show # Maps:T15
  2087. DropLevel >= 82
  2088. Class Maps
  2089. SetFontSize 45
  2090. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2091. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2092. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2093. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2094.  
  2095. #------------------------------------
  2096. # [1204] High tier maps(T11-14)
  2097. #------------------------------------
  2098.  
  2099. Show # Maps:T14
  2100. DropLevel >= 81
  2101. Class Maps
  2102. SetFontSize 45
  2103. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2104. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2105. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2106. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2107.  
  2108. Show # Maps:T13
  2109. DropLevel >= 80
  2110. Class Maps
  2111. SetFontSize 44
  2112. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2113. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2114. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2115. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2116.  
  2117. Show # Maps:T12
  2118. DropLevel >= 79
  2119. Class Maps
  2120. SetFontSize 43
  2121. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2122. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2123. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2124. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2125.  
  2126. Show # Maps:T11
  2127. DropLevel >= 78
  2128. Class Maps
  2129. SetFontSize 42
  2130. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2131. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2132. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2133. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2134.  
  2135. #------------------------------------
  2136. # [1205] Mid tier maps (T6-10)
  2137. #------------------------------------
  2138.  
  2139. Show # Maps:T10
  2140. DropLevel >= 77
  2141. Class Maps
  2142. SetFontSize 40
  2143. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2144. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2145.  
  2146. #------------------------------------
  2147. # T9 - Maps
  2148. #------------------------------------
  2149.  
  2150. Show # Maps:T9 - OnLevel
  2151. DropLevel >= 76
  2152. Class Maps
  2153. ItemLevel < 83
  2154. SetFontSize 40
  2155. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2156. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2157.  
  2158. Show # Maps:T9
  2159. DropLevel >= 76
  2160. Class Maps
  2161. BaseType "Shaped"
  2162. SetFontSize 38
  2163. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2164. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2165.  
  2166. Show # Maps:T9 %H4
  2167. DropLevel >= 76
  2168. Class Maps
  2169. SetFontSize 36
  2170. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2171. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2172. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2173.  
  2174. #------------------------------------
  2175. # T8 - Maps
  2176. #------------------------------------
  2177.  
  2178. Show # Maps:T8 - OnLevel
  2179. DropLevel >= 75
  2180. Class Maps
  2181. ItemLevel < 82
  2182. SetFontSize 40
  2183. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2184. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2185.  
  2186. Show # Maps:T8
  2187. DropLevel >= 75
  2188. Class Maps
  2189. BaseType "Shaped"
  2190. SetFontSize 38
  2191. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2192. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2193.  
  2194. Show # Maps:T8 %H4
  2195. DropLevel >= 75
  2196. Class Maps
  2197. SetFontSize 36
  2198. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2199. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2200. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2201.  
  2202. #------------------------------------
  2203. # T7 - Maps
  2204. #------------------------------------
  2205.  
  2206. Show # Maps:T7 - OnLevel
  2207. DropLevel >= 74
  2208. Class Maps
  2209. ItemLevel < 81
  2210. SetFontSize 40
  2211. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2212. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2213.  
  2214. Show # Maps:T7
  2215. DropLevel >= 74
  2216. Class Maps
  2217. BaseType "Shaped"
  2218. SetFontSize 38
  2219. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2220. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2221.  
  2222. Show # Maps:T7 %H4
  2223. DropLevel >= 74
  2224. Class Maps
  2225. SetFontSize 36
  2226. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2227. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2228. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2229.  
  2230. #------------------------------------
  2231. # T6 - Maps
  2232. #------------------------------------
  2233.  
  2234. Show # Maps:T6 - OnLevel
  2235. DropLevel >= 73
  2236. Class Maps
  2237. ItemLevel < 80
  2238. SetFontSize 39
  2239. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2240. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2241.  
  2242. Show # Maps:T6
  2243. DropLevel >= 73
  2244. Class Maps
  2245. BaseType "Shaped"
  2246. SetFontSize 38
  2247. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2248. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2249.  
  2250. Show # Maps:T6 %H4
  2251. DropLevel >= 73
  2252. Class Maps
  2253. SetFontSize 36
  2254. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2255. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2256. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2257.  
  2258. #------------------------------------
  2259. # [1206] Low tier maps (T1-T5)
  2260. #------------------------------------
  2261.  
  2262. Show # Maps:T5 - OnLevel
  2263. DropLevel >= 72
  2264. Class Maps
  2265. ItemLevel < 79
  2266. SetFontSize 38
  2267. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2268. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2269.  
  2270. Hide # Maps:T5 %H3
  2271. DropLevel >= 72
  2272. Class Maps
  2273. SetFontSize 34
  2274. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2275. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2276. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2277.  
  2278. #------------------------------------
  2279. # T4 - Maps
  2280. #------------------------------------
  2281.  
  2282. Show # Maps:T4 - OnLevel
  2283. DropLevel >= 71
  2284. Class Maps
  2285. ItemLevel < 78
  2286. SetFontSize 37
  2287. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2288. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2289.  
  2290. Hide # Maps:T4 %H3
  2291. DropLevel >= 71
  2292. Class Maps
  2293. SetFontSize 34
  2294. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2295. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2296. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2297.  
  2298. #------------------------------------
  2299. # T3 - Maps
  2300. #------------------------------------
  2301.  
  2302. Show # Maps:T3 - OnLevel
  2303. DropLevel >= 70
  2304. Class Maps
  2305. ItemLevel < 77
  2306. SetFontSize 37
  2307. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2308. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2309.  
  2310. Hide # Maps:T3 %H3
  2311. DropLevel >= 70
  2312. Class Maps
  2313. SetFontSize 34
  2314. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2315. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2316. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2317.  
  2318. #------------------------------------
  2319. # T2 - Maps
  2320. #------------------------------------
  2321.  
  2322. Show # Maps:T2 - OnLevel
  2323. DropLevel = 69
  2324. Class Maps
  2325. ItemLevel < 76
  2326. SetFontSize 36
  2327. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2328. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2329.  
  2330. Hide # Maps:T2 %H3
  2331. DropLevel = 69
  2332. Class Maps
  2333. SetFontSize 34
  2334. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2335. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2336. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2337.  
  2338. #------------------------------------
  2339. # T1 - Maps
  2340. #------------------------------------
  2341.  
  2342. Show # Maps:T1 - OnLevel
  2343. DropLevel < 69
  2344. Class Maps
  2345. ItemLevel < 75
  2346. SetFontSize 36
  2347. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2348. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2349.  
  2350. Hide # Maps:T1 %H3
  2351. DropLevel < 69
  2352. Class Maps
  2353. SetFontSize 34
  2354. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2355. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2356. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2357.  
  2358. Show # Safetyline
  2359. Class Maps
  2360. SetFontSize 42
  2361. PlayAlertSound 4 300 # DROPSOUND: T1 maps
  2362.  
  2363. #------------------------------------
  2364. # [1207] Map fragments
  2365. #------------------------------------
  2366.  
  2367. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a ""Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2368. Class "Misc Map Items"
  2369. SetFontSize 45
  2370. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2371. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2372. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2373. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2374.  
  2375. Show # %TB-Fragments-T1
  2376. Class "Map Fragments"
  2377. BaseType "Mortal Hope" "Mortal Ignorance"
  2378. SetFontSize 45
  2379. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2380. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2381. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2382. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2383.  
  2384. Show # %TB-Fragments-T1-Expected
  2385. Class "Map Fragments"
  2386. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2387. SetFontSize 45
  2388. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2389. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2390. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2391. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2392.  
  2393. Show # %TB-Fragments-T2
  2394. Class "Map Fragments"
  2395. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  2396. SetFontSize 44
  2397. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2398. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2399. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2400. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2401.  
  2402. Show
  2403. Class "Map Fragments"
  2404. SetFontSize 38
  2405. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2406. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2407. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2408. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2409.  
  2410. #===============================================================================================================
  2411. # [[1300]] Currency - PART 2 - Rare currency
  2412. #===============================================================================================================
  2413.  
  2414. #------------------------------------
  2415. # [1301] Regular Rare Currency
  2416. #------------------------------------
  2417.  
  2418. Show # %TB-Currency-T2
  2419. Class Currency
  2420. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  2421. SetFontSize 42
  2422. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2423. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2424. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2425. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2426.  
  2427. Show # %TB-Currency-T3
  2428. Class Currency
  2429. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  2430. SetFontSize 42
  2431. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2432. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2433. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2434. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2435.  
  2436. #------------------------------------
  2437. # [1302] Top Currency
  2438. #------------------------------------
  2439.  
  2440. Show #$top %TB-Currency-T1
  2441. Class Currency
  2442. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  2443. SetFontSize 45
  2444. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2445. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2446. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2447. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2448.  
  2449. #------------------------------------
  2450. # [1303] Essence Tier List
  2451. #------------------------------------
  2452.  
  2453. Show # %TB-Essence-T1
  2454. Class Currency
  2455. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2456. SetFontSize 42
  2457. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2458. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2459. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2460. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2461.  
  2462. Show
  2463. Class Currency
  2464. BaseType "Screaming Essence of"
  2465. SetFontSize 40
  2466. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2467. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2468. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2469. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2470.  
  2471. Show
  2472. Class Currency
  2473. BaseType "Wailing Essence of"
  2474. SetFontSize 38
  2475. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2476. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2477. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2478. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2479.  
  2480. Show
  2481. Class Currency
  2482. BaseType "Weeping Essence of"
  2483. SetFontSize 36
  2484. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2485. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2486. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2487. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2488.  
  2489. Show
  2490. Class Currency
  2491. BaseType "Muttering Essence of"
  2492. SetFontSize 36
  2493. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2494. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2495. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2496.  
  2497. Show
  2498. Class Currency
  2499. BaseType "Whispering Essence of"
  2500. SetFontSize 34
  2501. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2502. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2503. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2504.  
  2505. #------------------------------------
  2506. # [1304] Special items
  2507. #------------------------------------
  2508.  
  2509. Show # Blessing
  2510. Class Currency
  2511. BaseType "Blessing"
  2512. SetFontSize 45
  2513. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2514. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2515. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2516. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2517.  
  2518. Show # Splinter
  2519. Class Currency
  2520. BaseType "Splinter"
  2521. SetFontSize 40
  2522. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Currency
  2523. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2524. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2525. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2526.  
  2527. Show
  2528. Class Currency
  2529. BaseType "Perandus Coin"
  2530. SetFontSize 38
  2531. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2532. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2533.  
  2534. Show # %TB-Currency-NonDrop1
  2535. Class Currency
  2536. BaseType "Unshaping Orb" "Cartographer's Seal"
  2537. SetFontSize 42
  2538. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2539. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2540. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2541. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2542.  
  2543. Show # %TB-Currency-NonDrop2
  2544. Class Currency
  2545. BaseType "Prophecy"
  2546. SetFontSize 40
  2547. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2548. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2549. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2550. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2551.  
  2552. #===============================================================================================================
  2553. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2554. #===============================================================================================================
  2555.  
  2556. #------------------------------------
  2557. # [1401] Exceptions to prevent ident. mistakes
  2558. #------------------------------------
  2559.  
  2560. Show # %TB-Divination-Exception
  2561. Class "Divination"
  2562. BaseType "The Wolf's Shadow"
  2563. SetFontSize 38
  2564. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2565. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2566. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2567. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2568.  
  2569. #------------------------------------
  2570. # [1402] T1 - Top tier cards
  2571. #------------------------------------
  2572.  
  2573. Show # %TB-Divination-T1
  2574. Class "Divination"
  2575. BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Brittle Emperor" "The Immortal" "The Artist" "Wealth and Power" "Pride Before the Fall" "The Enlightened" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "Spark and the Flame" "Emperor of Purity" "Polymath"
  2576. SetFontSize 45
  2577. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2578. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2579. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2580. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2581.  
  2582. #------------------------------------
  2583. # [1403] T2 - Great cards
  2584. #------------------------------------
  2585.  
  2586. Show # %TB-Divination-T2
  2587. Class "Divination"
  2588. BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "The Hoarder" "The Chains that Bind" "The Warlord" "The Aesthete" "Saint's Treasure" "The Thaumaturgist" "Heterochromia" "The Porcupine" "The Stormcaller" "The Soul"
  2589. SetFontSize 44
  2590. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2591. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2592. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2593. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2594.  
  2595. #------------------------------------
  2596. # [1404] T3 - Decent cards
  2597. #------------------------------------
  2598.  
  2599. Show # %TB-Divination-T3
  2600. Class "Divination"
  2601. BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "Glimmer of Hope" "The Tyrant" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "Jack in the Box" "The Traitor" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched" "The Opulent" "Might is Right" "The Fletcher" "The Forsaken" "The Formless Sea" "The Demoness" "Time-Lost Relic" "The Wolf" "Earth Drinker" "Standoff" "Merciless Armament"
  2602. SetFontSize 40
  2603. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2604. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2605. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2606. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2607.  
  2608. #------------------------------------
  2609. # [1405] T5 - Format trash tier cards... before
  2610. #------------------------------------
  2611.  
  2612. Hide # %H3 %TB-Divination-T5
  2613. Class "Divination"
  2614. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
  2615. SetFontSize 32
  2616. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2617. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2618. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2619.  
  2620. #------------------------------------
  2621. # [1406] T4 - ...showing the remaining cards
  2622. #------------------------------------
  2623.  
  2624. Show
  2625. Class "Divination"
  2626. SetFontSize 38
  2627. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2628. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2629. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2630. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2631.  
  2632. #===============================================================================================================
  2633. # [[1500]] Currency - PART 4 - remaining items
  2634. #===============================================================================================================
  2635.  
  2636. Hide # %H2 %TB-Currency-T8
  2637. Class Currency
  2638. BaseType "Scroll Fragment" "Transmutation Shard"
  2639. SetFontSize 28
  2640. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2641.  
  2642. Hide # %H3
  2643. Class Currency
  2644. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2645.  
  2646. #===============================================================================================================
  2647. # [[1600]] Leaguestones - Tierlists
  2648. #===============================================================================================================
  2649.  
  2650. Show # %TB-Leaguestone-Value
  2651. Class Leaguestone
  2652. BaseType "Perandus" "Breach" "Nemesis" "Bloodline"
  2653. Rarity = Magic
  2654. ItemLevel >= 67
  2655. SetFontSize 45
  2656. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2657. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2658. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2659. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2660.  
  2661. Show
  2662. Class Leaguestone
  2663. Rarity >= Magic
  2664. SetFontSize 42
  2665. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2666. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2667. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2668. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2669.  
  2670. Show # %TB-Leaguestone-Value
  2671. Class Leaguestone
  2672. BaseType "Perandus" "Breach" "Nemesis" "Bloodline"
  2673. Rarity = Normal
  2674. ItemLevel >= 67
  2675. SetFontSize 42
  2676. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2677. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2678. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2679. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2680.  
  2681. Show
  2682. Class Leaguestone
  2683. Rarity = Normal
  2684. SetFontSize 40
  2685. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2686. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2687. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2688. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2689.  
  2690. #===============================================================================================================
  2691. # [[1700]] Uniques!
  2692. #===============================================================================================================
  2693.  
  2694. #------------------------------------
  2695. # [1701] Exceptions
  2696. #------------------------------------
  2697.  
  2698. Show
  2699. SocketGroup WWWWWW
  2700. BaseType "Simple Robe"
  2701. Rarity Unique
  2702. SetFontSize 45
  2703. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2704. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2705. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2706. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2707.  
  2708. Show # 6-Links
  2709. LinkedSockets 6
  2710. Rarity Unique
  2711. SetFontSize 45
  2712. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2713. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2714. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2715. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2716.  
  2717. #------------------------------------
  2718. # [1702] Tier 1 uniques
  2719. #------------------------------------
  2720.  
  2721. Show # %TB-Uniques-T1-Flasks
  2722. BaseType "Stibnite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Silver Flask"
  2723. Rarity Unique
  2724. SetFontSize 45
  2725. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2726. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2727. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2728. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2729.  
  2730. Show # %TB-Uniques-T1-Wep
  2731. BaseType "Void Axe" "Prophecy Wand" "Jewelled Foil" "Royal Axe" "Cutlass"
  2732. Rarity Unique
  2733. SetFontSize 45
  2734. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2735. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2736. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2737. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2738.  
  2739. Show # %TB-Uniques-T1-Arm
  2740. BaseType "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Rawhide Boots" "Ezomyte Tower Shield" "Deicide Mask" "Glorious Plate" "Ezomyte Burgonet" "Assassin's Garb"
  2741. Rarity Unique
  2742. SetFontSize 45
  2743. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2744. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2745. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2746. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2747.  
  2748. Show # %TB-Uniques-T1-Misc
  2749. BaseType "Greatwolf Talisman"
  2750. Rarity Unique
  2751. SetFontSize 45
  2752. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2753. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2754. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2755. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2756.  
  2757. #------------------------------------
  2758. # [1703] Tier 2 uniques
  2759. #------------------------------------
  2760.  
  2761. Show # 5-Links
  2762. LinkedSockets = 5
  2763. Rarity Unique
  2764. SetFontSize 45
  2765. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2766. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2767. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2768. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2769.  
  2770. Show # %TB-Uniques-T2-Flasks
  2771. BaseType "Granite Flask" "Bismuth Flask"
  2772. Rarity Unique
  2773. SetFontSize 42
  2774. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2775. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2776. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2777. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2778.  
  2779. Show # %TB-Uniques-T2-Wep
  2780. BaseType "Granite Flask" "Fiend Dagger" "Imperial Staff" "Carnal Sceptre" "Siege Axe" "Abyssal Axe" "Sacrificial Garb" "Ritual Sceptre" "Judgement Staff" "Vaal Sceptre" "Imperial Maul" "Steelhead" "Carnal Sceptre" "Terror Maul"
  2781. Rarity Unique
  2782. SetFontSize 42
  2783. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2784. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2785. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2786. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2787.  
  2788. Show # %TB-Uniques-T2-Arm
  2789. BaseType "Jingling Spirit Shield" "Savant's Robe" "Gladiator Plate" "Vaal Regalia" "Sacrificial Garb" "Archon Kite Shield" "Legion Gloves" "Raven Mask" "Champion Kite Shield" "Nightmare Bascinet" "Clasped Mitts" "Wyrmscale Doublet"
  2790. Rarity Unique
  2791. SetFontSize 42
  2792. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2793. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2794. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2795. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2796.  
  2797. Show # %TB-Uniques-T2-Misc
  2798. BaseType "Gold Ring" "Crystal Belt" "Citrine Amulet"
  2799. Rarity Unique
  2800. SetFontSize 42
  2801. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2802. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2803. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2804. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2805.  
  2806. #------------------------------------
  2807. # [1704] Multi-Unique bases.
  2808. #------------------------------------
  2809. # These bases have multiple uniques. One of the uniques, is a high value one
  2810. # While others are cheap. We give them a high quality display, while making a normal unique
  2811. # Sound to prevent false excitement.
  2812.  
  2813. Show # %TB-MultiBase-Uniques
  2814. BaseType "Ebony Tower Shield" "Onyx Amulet" "Goathide Boots" "Two-Stone Ring"
  2815. Rarity Unique
  2816. SetFontSize 42
  2817. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2818. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2819. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2820. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2821.  
  2822. #------------------------------------
  2823. # [1705] Prophecy-Material Uniques
  2824. #------------------------------------
  2825.  
  2826. Show # %TB-Uniques-Fated
  2827. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  2828. Rarity Unique
  2829. SetFontSize 40
  2830. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2831. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2832. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2833. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2834.  
  2835. #------------------------------------
  2836. # [1706] Random Uniques
  2837. #------------------------------------
  2838.  
  2839. Show # T3
  2840. Rarity Unique
  2841. SetFontSize 40
  2842. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2843. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2844. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2845. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2846.  
  2847. #===============================================================================================================
  2848. # [[1800]] Exceptions - Quest Items etc.
  2849. #===============================================================================================================
  2850.  
  2851. Show
  2852. Class Quest
  2853. BaseType "Shaper's Orb"
  2854. SetFontSize 44
  2855. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2856. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2857.  
  2858. Show
  2859. Class Quest
  2860. SetFontSize 40
  2861. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2862.  
  2863. #===============================================================================================================
  2864. # [[1900]] OVERRIDE AREA 4 - Insert your custom leveling adjustments here
  2865. #===============================================================================================================
  2866.  
  2867. #===============================================================================================================
  2868. # [[2000]] LEVELING - Flasks
  2869. #===============================================================================================================
  2870.  
  2871. #------------------------------------
  2872. # [2001] Hide outdated flasks
  2873. #------------------------------------
  2874.  
  2875. Hide #$flask, lvl
  2876. Class "Life Flask" "Mana Flask"
  2877. BaseType Flask
  2878. BaseType Small Medium Large Greater Grand
  2879. ItemLevel >= 35
  2880. SetFontSize 20
  2881.  
  2882. Hide #$flask, lvl
  2883. Class "Life Flask" "Mana Flask"
  2884. BaseType Flask
  2885. BaseType Giant Colossal Sacred
  2886. ItemLevel >= 53
  2887. SetFontSize 20
  2888.  
  2889. #------------------------------------
  2890. # [2002] Hybrid flasks (normal)
  2891. #------------------------------------
  2892.  
  2893. Show #$flask, lvl
  2894. Class "Hybrid Flask"
  2895. BaseType "Small"
  2896. Rarity Normal
  2897. ItemLevel <= 15
  2898. SetFontSize 38
  2899. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2900. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2901.  
  2902. Show #$flask, lvl
  2903. Class "Hybrid Flask"
  2904. BaseType "Medium"
  2905. Rarity Normal
  2906. ItemLevel <= 25
  2907. SetFontSize 38
  2908. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2909. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2910.  
  2911. Show #$flask, lvl
  2912. Class "Hybrid Flask"
  2913. BaseType "Large"
  2914. Rarity Normal
  2915. ItemLevel <= 35
  2916. SetFontSize 38
  2917. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2918. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2919.  
  2920. Show #$flask, lvl
  2921. Class "Hybrid Flask"
  2922. BaseType "Colossal"
  2923. Rarity Normal
  2924. ItemLevel <= 45
  2925. SetFontSize 38
  2926. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2927. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2928.  
  2929. Show #$flask, lvl
  2930. Class "Hybrid Flask"
  2931. BaseType "Sacred"
  2932. Rarity Normal
  2933. ItemLevel <= 55
  2934. SetFontSize 38
  2935. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2936. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2937.  
  2938. Show #$flask, lvl
  2939. Class "Hybrid Flask"
  2940. BaseType "Hallowed"
  2941. Rarity Normal
  2942. ItemLevel <= 67
  2943. SetFontSize 38
  2944. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2945. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2946.  
  2947. #------------------------------------
  2948. # [2003] Hybrid flasks (magic)
  2949. #------------------------------------
  2950.  
  2951. Show #$flask, lvl
  2952. Class "Hybrid Flask"
  2953. BaseType "Small"
  2954. Rarity Magic
  2955. ItemLevel <= 15
  2956. SetFontSize 38
  2957. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2958. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2959.  
  2960. Show #$flask, lvl
  2961. Class "Hybrid Flask"
  2962. BaseType "Medium"
  2963. Rarity Magic
  2964. ItemLevel <= 25
  2965. SetFontSize 38
  2966. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2967. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2968.  
  2969. Show #$flask, lvl
  2970. Class "Hybrid Flask"
  2971. BaseType "Large"
  2972. Rarity Magic
  2973. ItemLevel <= 35
  2974. SetFontSize 38
  2975. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2976. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2977.  
  2978. Show #$flask, lvl
  2979. Class "Hybrid Flask"
  2980. BaseType "Colossal"
  2981. Rarity Magic
  2982. ItemLevel <= 45
  2983. SetFontSize 38
  2984. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2985. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2986.  
  2987. Show #$flask, lvl
  2988. Class "Hybrid Flask"
  2989. BaseType "Sacred"
  2990. Rarity Magic
  2991. ItemLevel <= 55
  2992. SetFontSize 38
  2993. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2994. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2995.  
  2996. Show #$flask, lvl
  2997. Class "Hybrid Flask"
  2998. BaseType "Hallowed"
  2999. Rarity Magic
  3000. ItemLevel <= 66
  3001. SetFontSize 38
  3002. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3003. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3004.  
  3005. #------------------------------------
  3006. # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
  3007. #------------------------------------
  3008.  
  3009. Show #$flask, lvl
  3010. Class Flasks
  3011. BaseType "Small"
  3012. Rarity Normal
  3013. ItemLevel <= 5
  3014. SetFontSize 38
  3015. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3016. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3017.  
  3018. Show #$flask, lvl
  3019. Class Flasks
  3020. BaseType "Medium"
  3021. Rarity Normal
  3022. ItemLevel <= 8
  3023. ItemLevel >= 3
  3024. SetFontSize 38
  3025. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3026. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3027.  
  3028. Show #$flask, lvl
  3029. Class Flasks
  3030. BaseType "Large"
  3031. Rarity Normal
  3032. ItemLevel <= 12
  3033. ItemLevel >= 5
  3034. SetFontSize 38
  3035. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3036. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3037.  
  3038. Show #$flask, lvl
  3039. Class Flasks
  3040. BaseType "Greater"
  3041. Rarity Normal
  3042. ItemLevel <= 18
  3043. ItemLevel >= 12
  3044. SetFontSize 38
  3045. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3046. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3047.  
  3048. Show #$flask, lvl
  3049. Class Flasks
  3050. BaseType "Grand"
  3051. Rarity Normal
  3052. ItemLevel <= 24
  3053. ItemLevel >= 18
  3054. SetFontSize 38
  3055. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3056. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3057.  
  3058. Show #$flask, lvl
  3059. Class Flasks
  3060. BaseType "Giant"
  3061. Rarity Normal
  3062. ItemLevel <= 30
  3063. ItemLevel >= 24
  3064. SetFontSize 38
  3065. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3066. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3067.  
  3068. Show #$flask, lvl
  3069. Class Flasks
  3070. BaseType "Colossal"
  3071. Rarity Normal
  3072. ItemLevel <= 37
  3073. ItemLevel >= 30
  3074. SetFontSize 38
  3075. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3076. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3077.  
  3078. Show #$flask, lvl
  3079. Class Flasks
  3080. BaseType "Sacred"
  3081. Rarity Normal
  3082. ItemLevel <= 42
  3083. ItemLevel >= 36
  3084. SetFontSize 38
  3085. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3086. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3087.  
  3088. Show #$flask, lvl
  3089. Class Flasks
  3090. BaseType "Hallowed"
  3091. Rarity Normal
  3092. ItemLevel <= 48
  3093. ItemLevel >= 42
  3094. SetFontSize 38
  3095. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3096. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3097.  
  3098. Show #$flask, lvl
  3099. Class Flasks
  3100. BaseType "Sanctified"
  3101. Rarity Normal
  3102. ItemLevel <= 55
  3103. ItemLevel >= 48
  3104. SetFontSize 38
  3105. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3106. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3107.  
  3108. Show #$flask, lvl
  3109. Class Flasks
  3110. BaseType "Divine"
  3111. Rarity Normal
  3112. ItemLevel <= 66
  3113. ItemLevel >= 60
  3114. SetFontSize 38
  3115. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3116. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3117.  
  3118. Show #$flask, lvl
  3119. Class Flasks
  3120. BaseType "Eternal"
  3121. Rarity Normal
  3122. ItemLevel <= 66
  3123. ItemLevel >= 65
  3124. SetFontSize 38
  3125. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3126. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3127.  
  3128. #------------------------------------
  3129. # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
  3130. #------------------------------------
  3131.  
  3132. Show #$flask, lvl
  3133. Class Flasks
  3134. BaseType "Small"
  3135. Rarity Magic
  3136. ItemLevel <= 5
  3137. SetFontSize 38
  3138. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3139. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3140.  
  3141. Show #$flask, lvl
  3142. Class Flasks
  3143. BaseType "Medium"
  3144. Rarity Magic
  3145. ItemLevel <= 8
  3146. ItemLevel >= 3
  3147. SetFontSize 38
  3148. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3149. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3150.  
  3151. Show #$flask, lvl
  3152. Class Flasks
  3153. BaseType "Large"
  3154. Rarity Magic
  3155. ItemLevel <= 12
  3156. ItemLevel >= 5
  3157. SetFontSize 38
  3158. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3159. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3160.  
  3161. Show #$flask, lvl
  3162. Class Flasks
  3163. BaseType "Greater"
  3164. Rarity Magic
  3165. ItemLevel <= 18
  3166. ItemLevel >= 12
  3167. SetFontSize 38
  3168. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3169. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3170.  
  3171. Show #$flask, lvl
  3172. Class Flasks
  3173. BaseType "Grand"
  3174. Rarity Magic
  3175. ItemLevel <= 24
  3176. ItemLevel >= 18
  3177. SetFontSize 38
  3178. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3179. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3180.  
  3181. Show #$flask, lvl
  3182. Class Flasks
  3183. BaseType "Giant"
  3184. Rarity Magic
  3185. ItemLevel <= 30
  3186. ItemLevel >= 24
  3187. SetFontSize 38
  3188. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3189. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3190.  
  3191. Show #$flask, lvl
  3192. Class Flasks
  3193. BaseType "Colossal"
  3194. Rarity Magic
  3195. ItemLevel <= 37
  3196. ItemLevel >= 30
  3197. SetFontSize 38
  3198. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3199. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3200.  
  3201. Show #$flask, lvl
  3202. Class Flasks
  3203. BaseType "Sacred"
  3204. Rarity Magic
  3205. ItemLevel <= 42
  3206. ItemLevel >= 36
  3207. SetFontSize 38
  3208. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3209. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3210.  
  3211. Show #$flask, lvl
  3212. Class Flasks
  3213. BaseType "Hallowed"
  3214. Rarity Magic
  3215. ItemLevel <= 48
  3216. ItemLevel >= 42
  3217. SetFontSize 38
  3218. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3219. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3220.  
  3221. Show #$flask, lvl
  3222. Class Flasks
  3223. BaseType "Sanctified"
  3224. Rarity Magic
  3225. ItemLevel <= 55
  3226. ItemLevel >= 48
  3227. SetFontSize 38
  3228. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3229. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3230.  
  3231. Show #$flask, lvl
  3232. Class Flasks
  3233. BaseType "Divine"
  3234. Rarity Magic
  3235. ItemLevel <= 67
  3236. ItemLevel >= 60
  3237. SetFontSize 38
  3238. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3239. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3240.  
  3241. Show #$flask, lvl
  3242. Class Flasks
  3243. BaseType "Eternal"
  3244. Rarity Magic
  3245. ItemLevel <= 66
  3246. ItemLevel >= 65
  3247. SetFontSize 38
  3248. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3249. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3250.  
  3251. #------------------------------------
  3252. # [2006] Show remaining flasks
  3253. #------------------------------------
  3254.  
  3255. Show #$flask, lvl
  3256. BaseType Flask
  3257. Rarity <= Magic
  3258. SetFontSize 30
  3259. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3260.  
  3261. #===============================================================================================================
  3262. # [[2100]] LEVELING - RARES
  3263. #===============================================================================================================
  3264.  
  3265. #------------------------------------
  3266. # [2101] Leveling rares - tier list
  3267. #------------------------------------
  3268.  
  3269. Show #$leveling, small, autosmall, bhg, great
  3270. LinkedSockets >= 4
  3271. Rarity Rare
  3272. ItemLevel < 65
  3273. SetFontSize 40
  3274. SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  3275. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3276.  
  3277. Show #$leveling, small, autosmall, bhg, great
  3278. Class "Boots"
  3279. Rarity Rare
  3280. ItemLevel < 30
  3281. SetFontSize 40
  3282. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3283. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3284.  
  3285. Show #$leveling, small, autosmall, bhg, great
  3286. Class "Boots" "Helmets" "Gloves"
  3287. Rarity Rare
  3288. ItemLevel < 65
  3289. SetFontSize 38
  3290. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3291. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3292.  
  3293. Show #$leveling, good, exception
  3294. Class "Sceptres" "Daggers" "Wands"
  3295. Rarity Rare
  3296. ItemLevel < 65
  3297. SetFontSize 38
  3298. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3299. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3300.  
  3301. Show #$leveling, small, good
  3302. Width <= 1
  3303. Height <= 3
  3304. Rarity Rare
  3305. ItemLevel < 10
  3306. SetFontSize 40
  3307. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3308. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3309.  
  3310. Show #$leveling, small, good
  3311. Width <= 2
  3312. Height <= 2
  3313. Rarity Rare
  3314. ItemLevel < 10
  3315. SetFontSize 40
  3316. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3317. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3318.  
  3319. Show #$leveling, good
  3320. Rarity Rare
  3321. ItemLevel < 10
  3322. SetFontSize 38
  3323. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3324. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3325.  
  3326. Show #$leveling, small, good
  3327. Width <= 2
  3328. Height <= 2
  3329. DropLevel > 5
  3330. Rarity Rare
  3331. ItemLevel < 15
  3332. SetFontSize 38
  3333. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3334. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3335.  
  3336. Show #$leveling, small, good
  3337. Width <= 1
  3338. Height <= 3
  3339. DropLevel > 5
  3340. Rarity Rare
  3341. ItemLevel < 15
  3342. SetFontSize 38
  3343. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3344. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3345.  
  3346. Show #$leveling, good
  3347. DropLevel > 5
  3348. Rarity Rare
  3349. ItemLevel < 15
  3350. SetFontSize 35
  3351. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3352. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3353.  
  3354. Show #$leveling, small, good
  3355. Width <= 2
  3356. Height <= 2
  3357. DropLevel > 10
  3358. Rarity Rare
  3359. ItemLevel < 20
  3360. SetFontSize 35
  3361. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3362. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3363.  
  3364. Show #$leveling, small, good
  3365. Width <= 1
  3366. Height <= 3
  3367. DropLevel > 10
  3368. Rarity Rare
  3369. ItemLevel < 20
  3370. SetFontSize 35
  3371. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3372. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3373.  
  3374. Show #$leveling, good
  3375. DropLevel > 10
  3376. Rarity Rare
  3377. ItemLevel < 20
  3378. SetFontSize 30
  3379. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3380. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3381.  
  3382. Show #$leveling, small, good
  3383. Width <= 2
  3384. Height <= 2
  3385. DropLevel > 15
  3386. Rarity Rare
  3387. ItemLevel < 25
  3388. SetFontSize 35
  3389. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3390. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3391.  
  3392. Show #$leveling, small, good
  3393. Width <= 1
  3394. Height <= 3
  3395. DropLevel > 15
  3396. Rarity Rare
  3397. ItemLevel < 25
  3398. SetFontSize 35
  3399. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3400. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3401.  
  3402. Show #$leveling, good
  3403. DropLevel > 15
  3404. Rarity Rare
  3405. ItemLevel < 25
  3406. SetFontSize 30
  3407. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3408. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3409.  
  3410. Show #$leveling, small, good
  3411. Width <= 2
  3412. Height <= 2
  3413. DropLevel > 20
  3414. Rarity Rare
  3415. ItemLevel < 30
  3416. SetFontSize 35
  3417. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3418. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3419.  
  3420. Show #$leveling, small, good
  3421. Width <= 1
  3422. Height <= 3
  3423. DropLevel > 20
  3424. Rarity Rare
  3425. ItemLevel < 30
  3426. SetFontSize 35
  3427. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3428. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3429.  
  3430. Show #$leveling, good
  3431. DropLevel > 20
  3432. Rarity Rare
  3433. ItemLevel < 30
  3434. SetFontSize 30
  3435. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3436. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3437.  
  3438. Show #$leveling, small, good
  3439. Width <= 2
  3440. Height <= 2
  3441. DropLevel > 25
  3442. Rarity Rare
  3443. ItemLevel < 35
  3444. SetFontSize 35
  3445. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3446. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3447.  
  3448. Show #$leveling, small, good
  3449. Width <= 1
  3450. Height <= 3
  3451. DropLevel > 25
  3452. Rarity Rare
  3453. ItemLevel < 35
  3454. SetFontSize 35
  3455. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3456. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3457.  
  3458. Show #$leveling, good
  3459. DropLevel > 25
  3460. Rarity Rare
  3461. ItemLevel < 35
  3462. SetFontSize 30
  3463. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3464. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3465.  
  3466. Show #$leveling, small, good
  3467. Width <= 2
  3468. Height <= 2
  3469. DropLevel > 30
  3470. Rarity Rare
  3471. ItemLevel < 40
  3472. SetFontSize 35
  3473. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3474. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3475.  
  3476. Show #$leveling, small, good
  3477. Width <= 1
  3478. Height <= 3
  3479. DropLevel > 30
  3480. Rarity Rare
  3481. ItemLevel < 40
  3482. SetFontSize 35
  3483. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3484. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3485.  
  3486. Show #$leveling, good
  3487. DropLevel > 30
  3488. Rarity Rare
  3489. ItemLevel < 40
  3490. SetFontSize 30
  3491. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3492. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3493.  
  3494. Show #$leveling, small, good
  3495. Width <= 2
  3496. Height <= 2
  3497. DropLevel > 35
  3498. Rarity Rare
  3499. ItemLevel < 45
  3500. SetFontSize 35
  3501. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3502. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3503.  
  3504. Show #$leveling, small, good
  3505. Width <= 1
  3506. Height <= 3
  3507. DropLevel > 35
  3508. Rarity Rare
  3509. ItemLevel < 45
  3510. SetFontSize 35
  3511. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3512. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3513.  
  3514. Show #$leveling, good
  3515. DropLevel > 35
  3516. Rarity Rare
  3517. ItemLevel < 45
  3518. SetFontSize 30
  3519. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3520. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3521.  
  3522. Show #$leveling, small, good
  3523. Width <= 1
  3524. Height <= 3
  3525. DropLevel > 40
  3526. Rarity Rare
  3527. ItemLevel < 50
  3528. SetFontSize 35
  3529. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3530. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3531.  
  3532. Show #$leveling, small, good
  3533. Width <= 2
  3534. Height <= 2
  3535. DropLevel > 40
  3536. Rarity Rare
  3537. ItemLevel < 50
  3538. SetFontSize 35
  3539. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3540. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3541.  
  3542. Show #$leveling, good
  3543. DropLevel > 40
  3544. Rarity Rare
  3545. ItemLevel < 50
  3546. SetFontSize 30
  3547. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3548. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3549.  
  3550. Show #$leveling, small, good
  3551. Width <= 2
  3552. Height <= 2
  3553. DropLevel > 45
  3554. Rarity Rare
  3555. ItemLevel < 55
  3556. SetFontSize 35
  3557. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3558. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3559.  
  3560. Show #$leveling, small, good
  3561. Width <= 1
  3562. Height <= 3
  3563. DropLevel > 45
  3564. Rarity Rare
  3565. ItemLevel < 55
  3566. SetFontSize 35
  3567. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3568. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3569.  
  3570. Show #$leveling, good
  3571. DropLevel > 45
  3572. Rarity Rare
  3573. ItemLevel < 55
  3574. SetFontSize 30
  3575. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3576. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3577.  
  3578. Show #$leveling, small, good
  3579. Width <= 2
  3580. Height <= 2
  3581. DropLevel > 50
  3582. Rarity Rare
  3583. ItemLevel < 60
  3584. SetFontSize 35
  3585. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3586. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3587.  
  3588. Show #$leveling, small, good
  3589. Width <= 1
  3590. Height <= 3
  3591. DropLevel > 50
  3592. Rarity Rare
  3593. ItemLevel < 60
  3594. SetFontSize 35
  3595. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3596. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3597.  
  3598. Show #$leveling, good
  3599. DropLevel > 50
  3600. Rarity Rare
  3601. ItemLevel < 60
  3602. SetFontSize 30
  3603. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3604. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3605.  
  3606. Show #$leveling, small, good
  3607. Width <= 2
  3608. Height <= 2
  3609. DropLevel > 55
  3610. Rarity Rare
  3611. ItemLevel < 65
  3612. SetFontSize 35
  3613. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3614. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3615.  
  3616. Show #$leveling, small, good
  3617. Width <= 1
  3618. Height <= 3
  3619. DropLevel > 55
  3620. Rarity Rare
  3621. ItemLevel < 65
  3622. SetFontSize 35
  3623. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3624. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3625.  
  3626. Show #$leveling, good
  3627. DropLevel > 55
  3628. Rarity Rare
  3629. ItemLevel < 65
  3630. SetFontSize 30
  3631. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3632. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3633.  
  3634. #------------------------------------
  3635. # [2102] Leveling rares - remaining rules
  3636. #------------------------------------
  3637.  
  3638. Show #$leveling, small
  3639. Width <= 1
  3640. Height <= 3
  3641. Rarity Rare
  3642. ItemLevel < 65
  3643. SetFontSize 35
  3644. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3645. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3646.  
  3647. Show #$leveling, small
  3648. Width <= 2
  3649. Height <= 2
  3650. Rarity Rare
  3651. ItemLevel < 65
  3652. SetFontSize 35
  3653. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3654. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3655.  
  3656. Show #leveling, ok, small
  3657. Width <= 2
  3658. Height <= 2
  3659. Rarity Rare
  3660. ItemLevel < 65
  3661. SetFontSize 30
  3662. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3663. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3664.  
  3665. Show #leveling, ok, small
  3666. Width <= 1
  3667. Height <= 3
  3668. Rarity Rare
  3669. ItemLevel < 65
  3670. SetFontSize 30
  3671. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3672. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3673.  
  3674. Show #leveling, ok
  3675. Rarity Rare
  3676. ItemLevel < 20
  3677. SetFontSize 35
  3678. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3679. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3680.  
  3681. Show #leveling, ok
  3682. Rarity Rare
  3683. ItemLevel < 65
  3684. SetFontSize 32
  3685. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3686. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3687.  
  3688. #===============================================================================================================
  3689. # [[2200]] LEVELING - Useful items
  3690. #===============================================================================================================
  3691.  
  3692. #------------------------------------
  3693. # [2201] Leveling RGB Exceptions 3L
  3694. #------------------------------------
  3695.  
  3696. Show #$rgb, small, lvl
  3697. LinkedSockets = 4
  3698. SocketGroup RGB
  3699. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3700. ItemLevel < 65
  3701. SetFontSize 40
  3702. SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3703. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3704.  
  3705. Show #$rgb, small, lvl
  3706. SocketGroup RGB
  3707. Width <= 2
  3708. Height <= 2
  3709. ItemLevel < 65
  3710. SetFontSize 38
  3711. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3712. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3713.  
  3714. Show #$rgb, small, lvl
  3715. SocketGroup RGB
  3716. Width <= 1
  3717. Height <= 3
  3718. SetFontSize 38
  3719. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3720. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3721.  
  3722. Show #$rgb, bulky, lvl
  3723. SocketGroup RGB
  3724. Width >= 2
  3725. Height >= 4
  3726. SetFontSize 34
  3727. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3728. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3729.  
  3730. Show #$rgb, lvl
  3731. SocketGroup RGB
  3732. SetFontSize 36
  3733. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3734. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3735.  
  3736. #------------------------------------
  3737. # [2202] Jewellery & Helpful leveling and racing gear
  3738. #------------------------------------
  3739.  
  3740. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3741. BaseType "Topaz Ring" "Two-Stone"
  3742. Rarity Normal
  3743. ItemLevel > 12
  3744. ItemLevel < 35
  3745. SetFontSize 38
  3746. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3747. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3748.  
  3749. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3750. BaseType "Topaz Ring" "Two-Stone"
  3751. Rarity Magic
  3752. ItemLevel > 12
  3753. ItemLevel < 35
  3754. SetFontSize 38
  3755. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3756. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3757.  
  3758. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3759. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3760. Rarity Normal
  3761. ItemLevel < 18
  3762. SetFontSize 38
  3763. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3764. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3765.  
  3766. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3767. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3768. Rarity Magic
  3769. ItemLevel < 18
  3770. SetFontSize 38
  3771. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3772. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3773.  
  3774. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3775. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3776. Rarity Normal
  3777. ItemLevel < 12
  3778. SetFontSize 40
  3779. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3780. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3781.  
  3782. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3783. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3784. Rarity Magic
  3785. ItemLevel < 12
  3786. SetFontSize 40
  3787. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3788. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3789.  
  3790. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3791. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3792. Rarity Normal
  3793. ItemLevel <= 9
  3794. SetFontSize 36
  3795. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3796. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3797.  
  3798. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3799. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3800. Rarity Magic
  3801. ItemLevel <= 9
  3802. SetFontSize 36
  3803. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3804. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3805.  
  3806. Show #$trinkets, lvl
  3807. Class "Rings" "Amulets" "Belts"
  3808. Rarity Normal
  3809. ItemLevel < 15
  3810. SetFontSize 36
  3811. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3812. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3813.  
  3814. Show #$trinkets, lvl
  3815. Class "Rings" "Amulets" "Belts"
  3816. Rarity Magic
  3817. ItemLevel < 20
  3818. SetFontSize 36
  3819. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3820. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3821.  
  3822. Show #$trinkets, lvl
  3823. Class "Rings" "Amulets" "Belts"
  3824. Rarity Normal
  3825. ItemLevel < 35
  3826. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3827.  
  3828. Show #$trinkets, lvl
  3829. Class "Rings" "Amulets" "Belts"
  3830. Rarity Magic
  3831. ItemLevel < 45
  3832. SetFontSize 34
  3833. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3834. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3835.  
  3836. Show #$trinkets, lvl, quivers
  3837. Class Rings Amulets Belts Quivers
  3838. Rarity Magic
  3839. ItemLevel <= 66
  3840. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3841.  
  3842. #------------------------------------
  3843. # [2203] Caster weapons
  3844. #------------------------------------
  3845.  
  3846. Show #$lvl, caster
  3847. LinkedSockets = 3
  3848. Class "Sceptres" "Wands" "Daggers"
  3849. Rarity <= Magic
  3850. ItemLevel < 35
  3851. SetFontSize 36
  3852. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3853.  
  3854. Show #$lvl, caster
  3855. Class "Sceptres" "Wands" "Daggers"
  3856. Rarity = Magic
  3857. ItemLevel < 25
  3858. SetFontSize 36
  3859. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3860.  
  3861. #------------------------------------
  3862. # [2204] Linked gear
  3863. #------------------------------------
  3864.  
  3865. Show #$lvl, links
  3866. LinkedSockets >= 4
  3867. Rarity Normal
  3868. ItemLevel <= 66
  3869. SetFontSize 40
  3870. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3871. SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3872.  
  3873. Show #$lvl, links
  3874. LinkedSockets >= 4
  3875. Rarity Magic
  3876. ItemLevel <= 66
  3877. SetFontSize 40
  3878. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3879. SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3880.  
  3881. Show #$lvl, links
  3882. LinkedSockets >= 3
  3883. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3884. Rarity Normal
  3885. ItemLevel <= 25
  3886. SetFontSize 36
  3887. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3888. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3889.  
  3890. Show #$lvl, links
  3891. LinkedSockets >= 3
  3892. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3893. Rarity Magic
  3894. ItemLevel <= 25
  3895. SetFontSize 38
  3896. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3897. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3898.  
  3899. Show #$lvl, small
  3900. Class "Boots"
  3901. Rarity = Magic
  3902. ItemLevel < 25
  3903. SetFontSize 38
  3904. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3905. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3906.  
  3907. Show #$lvl, links
  3908. LinkedSockets >= 3
  3909. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3910. Rarity Normal
  3911. ItemLevel <= 60
  3912. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3913. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3914.  
  3915. Show #$lvl, links
  3916. LinkedSockets >= 3
  3917. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3918. Rarity Magic
  3919. ItemLevel <= 60
  3920. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3921. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3922.  
  3923. Show #$lvl, other
  3924. LinkedSockets >= 3
  3925. Rarity Normal
  3926. ItemLevel < 12
  3927. SetFontSize 36
  3928. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3929. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3930. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3931.  
  3932. Show #$lvl, other
  3933. LinkedSockets >= 3
  3934. Rarity Magic
  3935. ItemLevel < 12
  3936. SetFontSize 36
  3937. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3938. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3939. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3940.  
  3941. #------------------------------------
  3942. # [2205] 20% quality items for those strange people who want them
  3943. #------------------------------------
  3944.  
  3945. Show #$recipe, quality, lvl, nonmf
  3946. Quality = 20
  3947. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  3948. Rarity <= Magic
  3949. ItemLevel <= 60
  3950. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3951. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3952.  
  3953. #===============================================================================================================
  3954. # [[2300]] Levelling - normal and magic item progression
  3955. #===============================================================================================================
  3956.  
  3957. #------------------------------------
  3958. # [2301] Normal items - First 12 levels - exceptions
  3959. #------------------------------------
  3960.  
  3961. Show #$start, lvl, bulky
  3962. Width = 2
  3963. Height >= 3
  3964. Class "Body Armours" "Shields"
  3965. Rarity Normal
  3966. ItemLevel < 12
  3967. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3968. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3969. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3970.  
  3971. Show #$start, lvl, bulky
  3972. Width = 2
  3973. Height >= 4
  3974. Rarity Normal
  3975. ItemLevel < 12
  3976. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3977. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3978. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3979.  
  3980. Show #$start, lvl, small
  3981. Width <= 1
  3982. Height <= 4
  3983. Rarity Normal
  3984. ItemLevel <= 12
  3985. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3986. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3987. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3988.  
  3989. Show #$start, lvl, small
  3990. Width <= 2
  3991. Height <= 2
  3992. Rarity Normal
  3993. ItemLevel <= 12
  3994. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3995. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3996. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3997.  
  3998. Show #$start, lvl
  3999. Rarity Normal
  4000. ItemLevel < 12
  4001. SetFontSize 32
  4002. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4003. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4004.  
  4005. #------------------------------------
  4006. # [2302] Normal weapons - progression
  4007. #------------------------------------
  4008.  
  4009. Show # %TC-LVL-Weapons
  4010. DropLevel >= 8
  4011. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4012. Rarity <= Magic
  4013. ItemLevel < 13
  4014. SetFontSize 32
  4015. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4016. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4017.  
  4018. Show # %TC-LVL-Weapons
  4019. DropLevel >= 9
  4020. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4021. Rarity <= Magic
  4022. ItemLevel < 14
  4023. SetFontSize 32
  4024. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4025. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4026.  
  4027. Show # %TC-LVL-Weapons
  4028. DropLevel >= 11
  4029. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4030. Rarity <= Magic
  4031. ItemLevel < 16
  4032. SetFontSize 32
  4033. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4034. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4035.  
  4036. Show # %TC-LVL-Weapons
  4037. DropLevel >= 14
  4038. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4039. Rarity <= Magic
  4040. ItemLevel < 18
  4041. SetFontSize 30
  4042. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4043. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4044.  
  4045. Show # %TC-LVL-Weapons
  4046. DropLevel >= 17
  4047. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4048. Rarity <= Magic
  4049. ItemLevel < 20
  4050. SetFontSize 30
  4051. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4052. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4053.  
  4054. Show # %TC-LVL-Weapons
  4055. DropLevel >= 19
  4056. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4057. Rarity <= Magic
  4058. ItemLevel < 22
  4059. SetFontSize 30
  4060. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4061. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4062.  
  4063. Show # %TC-LVL-Weapons
  4064. DropLevel >= 21
  4065. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4066. Rarity <= Magic
  4067. ItemLevel < 24
  4068. SetFontSize 30
  4069. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4070. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4071.  
  4072. Show # %TC-LVL-Weapons
  4073. DropLevel >= 24
  4074. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4075. Rarity <= Magic
  4076. ItemLevel < 26
  4077. SetFontSize 30
  4078. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4079. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4080.  
  4081. Show # %TC-LVL-Weapons
  4082. DropLevel >= 26
  4083. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4084. Rarity <= Magic
  4085. ItemLevel < 28
  4086. SetFontSize 30
  4087. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4088. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4089.  
  4090. Show # %TC-LVL-Weapons
  4091. DropLevel >= 28
  4092. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4093. Rarity <= Magic
  4094. ItemLevel < 30
  4095. SetFontSize 30
  4096. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4097. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4098.  
  4099. Show # %TC-LVL-Weapons
  4100. DropLevel >= 30
  4101. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4102. Rarity <= Magic
  4103. ItemLevel < 32
  4104. SetFontSize 30
  4105. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4106. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4107.  
  4108. Show # %TC-LVL-Weapons
  4109. DropLevel >= 32
  4110. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4111. Rarity <= Magic
  4112. ItemLevel < 34
  4113. SetFontSize 30
  4114. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4115. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4116.  
  4117. Show # %TC-LVL-Weapons
  4118. DropLevel >= 34
  4119. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4120. Rarity <= Magic
  4121. ItemLevel < 36
  4122. SetFontSize 30
  4123. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4124. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4125.  
  4126. Show # %TC-LVL-Weapons
  4127. DropLevel >= 37
  4128. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4129. Rarity <= Magic
  4130. ItemLevel < 38
  4131. SetFontSize 30
  4132. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4133. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4134.  
  4135. Show # %TC-LVL-Weapons
  4136. DropLevel >= 39
  4137. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4138. Rarity <= Magic
  4139. ItemLevel < 40
  4140. SetFontSize 30
  4141. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4142. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4143.  
  4144. Show # %TC-LVL-Weapons
  4145. DropLevel >= 41
  4146. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4147. Rarity <= Magic
  4148. ItemLevel < 42
  4149. SetFontSize 30
  4150. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4151. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4152.  
  4153. Show # %TC-LVL-Weapons
  4154. DropLevel >= 46
  4155. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4156. Rarity <= Magic
  4157. ItemLevel < 48
  4158. SetFontSize 30
  4159. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4160. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4161.  
  4162. Show # %TC-LVL-Weapons
  4163. DropLevel >= 48
  4164. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4165. Rarity <= Magic
  4166. ItemLevel < 50
  4167. SetFontSize 30
  4168. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4169. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4170.  
  4171. Show # %TC-LVL-Weapons
  4172. DropLevel >= 50
  4173. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4174. Rarity <= Magic
  4175. ItemLevel < 52
  4176. SetFontSize 30
  4177. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4178. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4179.  
  4180. Show # %TC-LVL-Weapons
  4181. DropLevel >= 52
  4182. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4183. Rarity <= Magic
  4184. ItemLevel < 54
  4185. SetFontSize 30
  4186. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4187. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4188.  
  4189. Show # %TC-LVL-Weapons
  4190. DropLevel >= 54
  4191. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4192. Rarity <= Magic
  4193. ItemLevel < 56
  4194. SetFontSize 30
  4195. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4196. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4197.  
  4198. Show # %TC-LVL-Weapons
  4199. DropLevel >= 56
  4200. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4201. Rarity <= Magic
  4202. ItemLevel < 58
  4203. SetFontSize 30
  4204. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4205. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4206.  
  4207. Show # %TC-LVL-Weapons
  4208. DropLevel >= 60
  4209. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4210. Rarity <= Magic
  4211. ItemLevel < 62
  4212. SetFontSize 30
  4213. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4214. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4215.  
  4216. Show # %TC-LVL-Weapons
  4217. DropLevel >= 65
  4218. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4219. Rarity <= Magic
  4220. ItemLevel < 66
  4221. SetFontSize 30
  4222. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4223. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4224.  
  4225. Show # %TC-LVL-Weapons
  4226. DropLevel >= 67
  4227. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4228. Rarity <= Magic
  4229. ItemLevel < 67
  4230. SetFontSize 30
  4231. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4232. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4233.  
  4234. #------------------------------------
  4235. # [2303] Magic items - progression
  4236. #------------------------------------
  4237.  
  4238. Show #$start, lvl, bulky
  4239. Width = 2
  4240. Height >= 3
  4241. Class "Body Armours" "Shields"
  4242. Rarity Magic
  4243. ItemLevel < 12
  4244. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  4245. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4246. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4247.  
  4248. Show #$start, lvl, bulky
  4249. Width = 2
  4250. Height >= 4
  4251. Rarity Magic
  4252. ItemLevel < 12
  4253. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  4254. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4255. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4256.  
  4257. Show #$start, lvl, small
  4258. Width <= 1
  4259. Height <= 4
  4260. Rarity Magic
  4261. ItemLevel <= 12
  4262. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4263. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4264. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4265.  
  4266. Show #$start, lvl, small
  4267. Width <= 2
  4268. Height <= 2
  4269. Rarity Magic
  4270. ItemLevel <= 12
  4271. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4272. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4273. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4274.  
  4275. Show #$start, lvl
  4276. Rarity Magic
  4277. ItemLevel < 12
  4278. SetFontSize 32
  4279. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4280. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4281. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4282.  
  4283. Show
  4284. Rarity Magic
  4285. ItemLevel < 24
  4286. SetFontSize 32
  4287. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4288. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4289.  
  4290. Show
  4291. Rarity Magic
  4292. ItemLevel < 36
  4293. SetFontSize 26
  4294. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4295. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4296.  
  4297. #===============================================================================================================
  4298. # [[2400]] HIDE LAYER 5 - Remaining Items
  4299. #===============================================================================================================
  4300.  
  4301. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4302. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  4303. SetFontSize 26
  4304. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
  4305. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4306.  
  4307. #===============================================================================================================
  4308. # [[2500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4309. #===============================================================================================================
  4310.  
  4311. Show # SafetyLine!
  4312. SetFontSize 45
  4313. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4314. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4315.  
  4316. #===============================================================================================================
  4317. # [[2600]] Special thanks to!
  4318. #===============================================================================================================
  4319. #
  4320. # COMMUNITY:
  4321. # Special thanks to the supporters, stream-viewers and my guild :)
  4322. # Everyone who provided feedback on my thread/github and on reddit.
  4323. #
  4324. # GRINDING GEAR GAMES:
  4325. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4326. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4327. # Chris - The man.
  4328. #
  4329. # FRIENDS:
  4330. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4331. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4332. # MrPing - Helped out a ton with testing recently.
  4333. # Victoria - <3
  4334. #
  4335. # SUGGESTIONS / HELP:
  4336. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4337. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4338. # Malchron - consulted me on some complicated topics
  4339. # ZiggyD - tested the filter during the 2.0 beta
  4340. # Helmannn - tested the filter during the Ascendancy Alpha!
  4341. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4342. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4343. #
  4344. # Script by NeverSink
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