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- Boat hunter fighting game idea
- screen is split vertically between water and air.
- Universal Mechanics
- All characters have unique weights that affect combos
- All objects (characters and items) have separate move speeds in air and water
- You can SDI combos because why not (input directions while in it stun to move slightly in that direction)
- You can only SDI twice per hit.
- Different stages for water/air ratios, 1/4, 1/3, 2/5 and 1/2 stages for each side.
- might add air dash to some characters?
- Characters
- Tackle Box
- - Weight meter that affects your fall speed
- - Opens lid for high
- - puts enemy between lid and body for grab
- - projectiles that decrease weight, missed projectiles remain on the stage and can be picked up
- - can use move to loot random items from the ground
- Sea Gull
- - Flys (unlimited air time)
- - can Dive at various angles to reach different parts of the water, but the angle is set once you enter the water
- - instantly dies if you stay in the water too long
- - low damage
- - cheese burger fireball
- Stanley the Ballast Tank
- - special move that opens/closes the 2 water compartment (1 on each side) to increase/decrease weight on the fly
- - open water compartments can adjust movement speed while spilling water
- - if you sink below the lip of the tank you fall the bottom of the water, then go bottom up with huge recovery frames.
- - can cover lid somehow?
- Fisherman Jack
- - Rides a boat, has to paddle to move it
- - can swim, but poorly
- - Boat carries his tools, he can only carry 2 at a time
- - Fishing rod can catch people
- - Net has big hit box and active frames but weight limit
- - spear?
- Fisher Lady Queen
- - harpoon
- - master swimmer (free movement in the water)
- - slow in the air
- snorkeling old man
- - because every game needs a shoto with a DP and a fireball
- - can play plastic bag traps
- - due to chair smoking he can't breath very long
- Acho the Dolphin
- - Air meter
- - has to surface to breath, and stay up for minimum breath intervals (being hit into the air doesn't count)
- - can shoot a water fireball with its tail
- - Can drag tail on the ground to build temporary walls
- Steve the Octopus
- - nasty grab range
- - active camouflages
- - ink distraction
- - ink projectiles
- - peck?
- Rock Crab (its a lobster that identifies as a crab)
- - big attack
- Kvetch the Crab (a real crab this time)
- - large defense
- Shrimp Swarm
- - just a bunch of shrimp
- - they can pee on you for some reason
- I want a 12th character but don't know what else to put in
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