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- function FollowTrail() {
- for (var i=0; i < trail.Length-1; ++i)
- {
- p1 = trail[i];
- p2 = trail[i+1];
- dist = (p1-p2).magnitude;
- lerpDist = 0.0;
- while (lerpDist < dist) {
- i = lerpDist / dist;
- pos = Vector3.Lerp(p1, p2, i);
- yield;
- lerpDist += Time.deltaTime * speed;
- }
- }
- }
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