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- -- Converted using UItify private-build 1.0
- -- Fork of Gui2Lua for modern UI.
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local SunCollectorFrame = Instance.new("Frame")
- local UICorner = Instance.new("UICorner")
- local TopContent = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local UIListLayout = Instance.new("UIListLayout")
- local Frame = Instance.new("Frame")
- local CenterContent = Instance.new("Frame")
- local UIListLayout_2 = Instance.new("UIListLayout")
- local TextLabel_2 = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local UICorner_2 = Instance.new("UICorner")
- local UIListLayout_3 = Instance.new("UIListLayout")
- local BottomContent = Instance.new("Frame")
- local UIListLayout_4 = Instance.new("UIListLayout")
- local TextButton_2 = Instance.new("TextButton")
- local UICorner_3 = Instance.new("UICorner")
- local UIStroke_1 = Instance.new("UIStroke")
- --Properties:
- ScreenGui.Parent = game:GetService("CoreGui")
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- SunCollectorFrame.Name = "SunCollectorFrame"
- SunCollectorFrame.Parent = ScreenGui
- SunCollectorFrame.BackgroundColor3 = Color3.fromRGB(35, 37, 39)
- SunCollectorFrame.Position = UDim2.new(0.224924013, 0, 0.408199638, 0)
- SunCollectorFrame.Size = UDim2.new(0, 430, 0, 300)
- UICorner.CornerRadius = UDim.new(0, 12)
- UICorner.Parent = SunCollectorFrame
- TopContent.Name = "TopContent"
- TopContent.Parent = SunCollectorFrame
- TopContent.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TopContent.BackgroundTransparency = 0.900
- TopContent.BorderSizePixel = 0
- TopContent.Size = UDim2.new(0, 430, 0, 60)
- TextLabel.Parent = TopContent
- TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.BackgroundTransparency = 1.000
- TextLabel.Position = UDim2.new(0.267441869, 0, 0.0583333336, 0)
- TextLabel.Size = UDim2.new(0, 200, 0, 48)
- TextLabel.Font = Enum.Font.GothamSemibold
- TextLabel.Text = "Tai Verdes Sun Collector"
- TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.TextSize = 20.000
- UIListLayout.Parent = TopContent
- UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
- UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Center
- Frame.Parent = TopContent
- Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Frame.BackgroundTransparency = 0.800
- Frame.BorderSizePixel = 0
- Frame.Position = UDim2.new(0.383720934, 0, 0.0833333358, 0)
- Frame.Size = UDim2.new(0.899999976, 0, 0, 1)
- CenterContent.Name = "CenterContent"
- CenterContent.Parent = SunCollectorFrame
- CenterContent.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- CenterContent.BackgroundTransparency = 0.900
- CenterContent.Position = UDim2.new(0, 0, 0.200000003, 0)
- CenterContent.Size = UDim2.new(0, 430, 0, 180)
- UIListLayout_2.Parent = CenterContent
- UIListLayout_2.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
- UIListLayout_2.VerticalAlignment = Enum.VerticalAlignment.Center
- UIListLayout_2.Padding = UDim.new(0, 25)
- TextLabel_2.Parent = CenterContent
- TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.BackgroundTransparency = 1.000
- TextLabel_2.Position = UDim2.new(-0.0906976759, 0, 0.361111104, 0)
- TextLabel_2.Size = UDim2.new(0, 354, 0, 50)
- TextLabel_2.Font = Enum.Font.Gotham
- TextLabel_2.Text = "Press the button to begin collecting all suns.<br/>Reminder to do this on an account with no suns already collected."
- TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.TextSize = 16.000
- TextLabel_2.TextTransparency = 0.300
- TextLabel_2.TextWrapped = true
- TextLabel_2.RichText = true
- TextButton.Parent = CenterContent
- TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton.Position = UDim2.new(0.267441869, 0, 0.638888896, 0)
- TextButton.Size = UDim2.new(0, 200, 0, 37)
- TextButton.Font = Enum.Font.GothamSemibold
- TextButton.Text = "Begin Collecting"
- TextButton.TextColor3 = Color3.fromRGB(57, 59, 61)
- TextButton.TextSize = 16.000
- UICorner_2.Parent = TextButton
- UIListLayout_3.Parent = SunCollectorFrame
- UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder
- BottomContent.Name = "BottomContent"
- BottomContent.Parent = SunCollectorFrame
- BottomContent.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- BottomContent.BackgroundTransparency = 0.900
- BottomContent.Position = UDim2.new(0, 0, 0.800000012, 0)
- BottomContent.Size = UDim2.new(0, 430, 0, 60)
- UIListLayout_4.Parent = BottomContent
- UIListLayout_4.HorizontalAlignment = Enum.HorizontalAlignment.Center
- UIListLayout_4.SortOrder = Enum.SortOrder.LayoutOrder
- UIListLayout_4.VerticalAlignment = Enum.VerticalAlignment.Center
- TextButton_2.Parent = BottomContent
- TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextButton_2.BackgroundTransparency = 1.000
- TextButton_2.Position = UDim2.new(0.372093022, 0, 0.191666663, 0)
- TextButton_2.Size = UDim2.new(0, 110, 0, 32)
- TextButton_2.Font = Enum.Font.GothamSemibold
- TextButton_2.Text = "Close UI"
- TextButton_2.TextColor3 = Color3.fromRGB(239, 247, 255)
- TextButton_2.TextSize = 16.000
- TextButton_2.TextTransparency = 0.250
- UICorner_3.Parent = TextButton_2
- UIStroke_1.ApplyStrokeMode = "Border"
- UIStroke_1.Color = Color3.fromRGB(255, 255, 255)
- UIStroke_1.LineJoinMode = "Round"
- UIStroke_1.Thickness = 1
- UIStroke_1.Transparency = 0.5
- UIStroke_1.Parent = TextButton_2
- -- Scripts:
- local function IGII_fake_script() -- TextButton.CollectScript
- local script = Instance.new('LocalScript', TextButton)
- script.Parent.MouseButton1Click:Connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["1"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["2"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["3"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["4"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["5"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["6"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["7"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["8"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["9"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["10"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["11"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["12"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["13"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["14"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["15"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["16"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["17"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["18"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["19"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["20"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["21"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["22"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["23"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["24"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["25"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["26"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["27"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["28"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["29"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["30"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["31"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["32"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["33"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["34"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["35"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["36"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["37"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["38"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["39"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["40"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["41"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["42"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["43"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["44"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["45"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["46"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["47"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["48"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["49"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["50"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["51"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["52"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["53"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["54"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["54"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["55"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["56"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["57"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["58"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["59"].CFrame
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Map.SunCollectables["60"].CFrame
- end)
- end
- coroutine.wrap(IGII_fake_script)()
- local function ZQVFS_fake_script() -- TextButton_2.CloseScript
- local script = Instance.new('LocalScript', TextButton_2)
- script.Parent.MouseButton1Click:Connect(function()
- script.Parent.Parent.Parent.Parent.Parent.ScreenGui:Destroy()
- end)
- end
- coroutine.wrap(ZQVFS_fake_script)()
- local function NHGWMR_fake_script() --ScreenGui.Dragify
- local script = Instance.new('LocalScript', SunCollectorFrame)
- local UIS = game:GetService("UserInputService")
- function dragify(Frame)
- dragToggle = nil
- local dragSpeed = 0
- dragInput = nil
- dragStart = nil
- local dragPos = nil
- function updateInput(input)
- local Delta = input.Position - dragStart
- local Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
- game:GetService("TweenService"):Create(Frame, TweenInfo.new(0.25), {Position = Position}):Play()
- end
- Frame.InputBegan:Connect(function(input)
- if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil then
- dragToggle = true
- dragStart = input.Position
- startPos = Frame.Position
- input.Changed:Connect(function()
- if input.UserInputState == Enum.UserInputState.End then
- dragToggle = false
- end
- end)
- end
- end)
- Frame.InputChanged:Connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
- dragInput = input
- end
- end)
- game:GetService("UserInputService").InputChanged:Connect(function(input)
- if input == dragInput and dragToggle then
- updateInput(input)
- end
- end)
- end
- dragify(script.Parent)
- end
- coroutine.wrap(NHGWMR_fake_script)()
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