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- -------------- Build: Debug in Game (compiler: GNU GCC Compiler)---------------
- x86_64-w64-mingw32-g++.exe -o bin\Debug\Game.exe obj\Debug\main.o -lgdi32 -lopengl32 "C:\Users\jerem\Desktop\C++ Workspace\Game\lib-mingw\libglfw3.a"
- obj\Debug\main.o: In function `main':
- C:/Users/jerem/Desktop/C++ Workspace/Game/main.cpp:8: undefined reference to `glfwInit'
- C:/Users/jerem/Desktop/C++ Workspace/Game/main.cpp:12: undefined reference to `glfwCreateWindow'
- C:/Users/jerem/Desktop/C++ Workspace/Game/main.cpp:15: undefined reference to `glfwTerminate'
- C:/Users/jerem/Desktop/C++ Workspace/Game/main.cpp:20: undefined reference to `glfwMakeContextCurrent'
- C:/Users/jerem/Desktop/C++ Workspace/Game/main.cpp:23: undefined reference to `glfwWindowShouldClose'
- C:/Users/jerem/Desktop/C++ Workspace/Game/main.cpp:29: undefined reference to `glfwSwapBuffers'
- C:/Users/jerem/Desktop/C++ Workspace/Game/main.cpp:32: undefined reference to `glfwPollEvents'
- C:/Users/jerem/Desktop/C++ Workspace/Game/main.cpp:35: undefined reference to `glfwTerminate'
- collect2.exe: error: ld returned 1 exit status
- Process terminated with status 1 (0 minute(s), 0 second(s))
- 9 error(s), 0 warning(s) (0 minute(s), 0 second(s))
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