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- Shader "Tholin/TestCRT"
- {
- Properties
- {
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
- Pass
- {
- Name "Test, lol"
- CGPROGRAM
- #include "UnityCustomRenderTexture.cginc"
- #include "UnityCG.cginc"
- #pragma vertex CustomRenderTextureVertexShader
- #pragma fragment frag
- #pragma target 3.0
- float4 frag (v2f_customrendertexture i) : SV_Target {
- return float4(_Time.y % 1, _Time.y % 1, _Time.y % 1, 1);
- }
- ENDCG
- }
- }
- }
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