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- Helel, the Ruler of Light, the Great Exalted, Greatest in Heavens, True Lord of Light, Venus, the Morning Star, the Lightbringer.
- DLC Version
- >Easy Mode: 100 Levels & 110 Att. Points
- Str:7
- Dex:8
- Con:10
- Int:40
- Wis:20
- Cha:25
- >Races:
- Angel(-15) +5 ML & +15 Cl
- >Advanced Heteromorph Racial Class
- Seraph(-10) +10 CL
- >Alternate Form: Elf
- Choral(-5) +5 CL
- >Humanoid Evolution Racial Classes
- Ancient Elf(-5) +10 CL
- >From Seraph Alternate Form
- >Base Class
- Wizard(-15) +15 CL
- >Illusion Specialization
- >[Empyrean Logic]: Angelic Divine (WIS) casting becomes Divine (INT)
- >Advanced Job Classes
- Theurge(-10) +10 CL
- Radiant Adept(-10) +10 CL
- Contemplative(-10) +10 CL
- >[Mirage Domain]
- >[Veiled Refraction]: Once per hour, for a minute, create a blur around yourself that reduces the accuracy of ranged attacks against you.
- Contemplative(-10) +10 CL
- >[Revelation Domain]
- >[True Revelation]: Your Perception skill ignores most [Illusion] effects
- >Secret Advanced Job Class
- Sol Invictus (Req. Seraphim & Radiant Adept)(-5) +10 CL
- >Can now substitute [Radiant] energy for [Light]. As such, the [Light] illusions could mimic spells of the same and would be considered fully real.
- Morning Star(Req. Seraphim & Mirage Domain & Revelation Domain) (-5) +10 CL
- >Your [Illusion (Radiant)] spells counter and dispel spells of the [Shadow], [Dark], and [Illusion] subschools
- Final Tally:
- ML:5
- CL:115(Divine & Arcana)
- Mana Pool:125
- >Skills:
- >Martial Skill Pool: 223
- >Martial Skill Cap: 33
- Athletics 33
- Balance 33
- Climb 10
- Flight 33
- Jump 10
- Ride 10
- Swim 18
- Tumble 10
- Ki Control 0
- Mana Control(Con) 0
- Sleight of Hand 33
- Stealth 33
- >Int Skill Pool:1005
- >Int Skill Cap:100
- Craft(Painting):100
- Craft(Jewelry):100
- Craft(Calligraphy):100
- Investigation:100
- Knowledge(Engineering):100
- Knowledge(Religion):100
- Knowledge(History):5
- Knowledge(Dungeoneering):100
- Knowledge(Arcana):100
- Mana Control(Int):100
- Spellcraft:100
- >Wis Skill Pool:505
- >Wis Skill Cap:80
- Insight 80
- Mana Control(Wis) 0
- Medicine 80
- Perception 80
- Profession(Librarian) 80
- Profession(Scribe) 80
- Profession(Civil Engineer) 80
- Profession(Clerk) 25
- >Cha Skill Pool:630
- >Cha Skill Cap:100
- Deception 80
- Intimidation 100
- Leadership 100
- Mana Control(Cha) 0
- Perfomance 45
- Act 80
- Comedy 0
- Dance 0
- Instruments 0
- Oratory 25
- Sing 100
- Persuasion 100
- >Cash Shop:
- Radiant (-50)
- >Gacha (-950 / 190 rolls):
- Crates of Random Potions : 0(Rerolled all of them)
- Crates of Healing Potions: 38
- Cosmetic Armor: 3(Rerolled most of them)
- Illusionary Effect : 4(Rerolled most of them)
- Random Data Crystal: 32
- Mirror of Remote Viewing: 14
- Random Spell Scroll: 13
- Wand of Resurection: 9
- Tome of Spellcraft 16
- Divine Jewelry: 11
- Divine Class Weapon: 3
- Divine Class Armor: 4
- Exchange Box: 3
- Guild Scroll:1
- Ring of Ainz Ooal Gown: 1
- Caloric Stone: 2
- Fallen Leaf of Yggdrasil: 1
- >Blessed Great Grimoire(Divine Jewelry - Assorted Junk)
- [Energy Immunity (Heat) (8)]
- [Secret Page (4)]
- [Amanuensis (1)]
- [Read Magic (1)]
- [Guidance (1)]
- >Works as a spellbook
- >Has a 1000+ pages, content is hidden for anyone reading that isn't the owner.
- >Can be written verbally
- >Ring of Defense(Divine Jewelry)
- Mind Blank(9)
- Freedom of Movement(5)
- Arcane Mark(1)
- >Ring of Protection(Divine Jewelery)
- Timestop(10)
- Death Ward(5)
- >Necklace of Arcane Might(Divine Jewelry)
- 3x Spell Enhancer(3x 5)
- >Spells are cast at +6 CL
- >Alfweave Robe(Divine Armor)
- Mailed Might of The Magelords(6)
- Greater Luminous Armor(5)
- Shield (2)
- Comfort(2)
- >Greatly increases armor bonus and grants shield bonus.
- >Dispels magic darkness of 5 or below
- >Penalty on melee attacks against the armor.
- >Staff of Divine Mana(Divine Weapon)
- Spell Engine(9)
- Backlash(3)
- See Invisibility(3)
- >Mana regeneration don't stop while at combat
- >Regains 25% of mana cost from spell casted through it.
- >Can detect Invisible creatures
- >Staff of Divine Stars(Divine Weapon)
- Mnemonic Enhancer (5)
- Detect Thoughts(3)
- Backlash(3)
- Magic Aura(2)
- Detect Magic(1)
- Guidance(1)
- >Can socket in one of the two Caloric Stone Jewels(Fragment of the Moon or Fragment of the Sun)
- >Regains 25% of mana cost from spell casted.
- >Fragment of the Moon(Jewelry w/Caloric Stone)
- Moonfire(10)
- Moonbow(10)
- A Jewel possessing the power of the moon.
- >Spells that deal damage are granted an additional ammount of [Light] damage.
- >[Light] subschool spells are cast at +5 CL when focused through it
- >Fragment of the Sun(Jewelry w/Caloric Stone)
- Prismatic Sphere(10), Sunburst(9), Guidance(1)
- A Jewel possessing the power of the sun.
- >Manifest a sphere of light that protects the owner four hours per day.
- >Any target that hit the sphere is inflicted a random Mental Effect.
- >Any creature that penetrates the sphere, is inflicted [Light] damage. Undead takes double damage.
- >Celestial Staff of the Stars
- Absorption(10)
- Spell Engine (9)
- Siphon (6)
- Mnemonic Enhancer (5)
- Backlash (3)
- Detect Thoughts(3)
- Faerie Fire(2)
- Detect Magic(1)
- Guidance(1)
- A Celestial Staff created with the the power of the Stars.
- >Has two small slots for jewels(Fragment of the Sun and Fragment of the Moon).
- >Spells cast through the staff only cost half of the normal mana, as the staff provides the other half.
- >Increases mana regeneration, and combat doesn't stop mana regeneration.
- >Has a chance of absorbing energy from incoming spells.
- >Is able to suck a bit of the enemy mana after it attacks it and regains 25% of mana cast by spells while focused on it.
- >Has it's own mana pool.
- >Scenario: Awaken in the New World
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